Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations is being split into various Sub-Factions that specialize in unique combat roles including Infantry, Armor, Aircraft, Navy, Support, and Economics. Each of these Sub-Factions will have a full roster of new units and technologies available to them. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, and objects to allow campaign and scenario designers more freedom than ever before.

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9 comments by Gen_Rhys_Dallows on Feb 15th, 2015

FEBRUARY PROGRESS REPORT
As Expanding Fronts moves forward, we are constantly improving our methods of creating content. These improvements have created a little bit of a quality gap between our older and newer elements. As such, we've devoted a lot of time into looking back and polishing old models.

NEW COAT OF PAINT
The majority of our added units, buildings, and props will be receiving make-overs using improved rendering and editing methods we've uncovered over the years. This is in an effort to make everything we add look as good as GB will allow. The fidelity of our visual assets are a top priority for us - anything that we add should look like it was always there to begin with.



TRUCKING ON

On top of our old improvements, we are still hard at work building towards our upcoming reveal. Loads of new content are on the way, and we want to get them into your hands as soon as possible. However, we are still short-staffed in our animation department, and we currently have 0 capacity to create and animate new infantry, walkers, and animals, all of which are vital to our continued progress. Again, we ask that anybody who has experience in that field and an interest in helping out to please give us a shout.

UNDER CONSTRUCTION
We are still looking for talented individuals to help us bring this project to completion as quickly and efficiently as possible. If you have experience in terms of 2D/3D art, Random Map/AI scripting, or general editing experience with the AoK/SWGB Genie engine, and would like to contribute to the Expanding Fronts project, feel free to contact project members Gen_Rhys_Dallows or Sarthos. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com

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Expanding Fronts  BETA 0.1.1 (Manual Installation)

Expanding Fronts BETA 0.1.1 (Manual Installation)

Jan 5, 2014 Demo 7 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units and map design objects. This download includes a manual...

Expanding Fronts  BETA 0.1.1 (EXE Installer)

Expanding Fronts BETA 0.1.1 (EXE Installer)

Jan 5, 2014 Demo 13 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units, and map design objects. This download includes an automatic...

Expanding Fronts - Galactic Empire BETA

Expanding Fronts - Galactic Empire BETA

Oct 31, 2013 Demo 18 comments

This is the first official Expanding Fronts beta. It contains a rebuilt and functional Galactic Empire civilization, alongside numerous new units and...

SWGB Taunt Pack

SWGB Taunt Pack

May 26, 2013 Audio Pack 3 comments

This audio pack increases the number of audio taunts available in the game from 62 to 250, giving you a massive library of new sounds to rally your allies...

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Feb 13, 2013 Multiplayer Map 2 comments

The Trade Federation requires resources to fund its invasion of Naboo. The coastal town of Spinnaker has those resources. With the help of your partner...

Expanding Fronts Preview - Behind the Lines Co-op

Expanding Fronts Preview - Behind the Lines Co-op

Feb 13, 2013 Multiplayer Map 0 comments

The Naboo have captured a Droid Control Program, and rendered a portion of the Trade Federation army motionless. With your partner, secure the Control...

Post comment Comments  (70 - 80 of 476)
Protocol-XYZ
Protocol-XYZ Oct 3 2014, 1:04am says:

@Gen_Rhys_Dallows

I have a question regarding triggers for scenario building. How can you have a dropship spawn with the troops you want inside it, and then have the AI actually utilize the troops that the dropship deploys? The AI usually just allows their units to sit there and do nothing.

P.S

What's the ship from your avatar and what game is it from?

+2 votes     reply to comment
Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows Oct 4 2014, 10:49am replied:

You cannot create a unit via triggers that has units garrisoned. You'd have to place it somewhere on the map pre-loaded. The default AI will rarely do specifically what you want them to when left to their own devices, so you may have to toy with the triggers and custom AI scripts.

The avatar I'm using is the TIE Oppressor from this very mod, originally depicted in SW Galaxies.

+2 votes   reply to comment
Guest
Guest Sep 29 2014, 11:20pm says:

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Kennsh1n
Kennsh1n Sep 18 2014, 9:48am says:

Just wanted to say, keep up the great work - really excited by all of the new Rebel ships. Always wanted my own fleet of E-Wings, they seemed awesome.

+1 vote     reply to comment
Guest
Guest Sep 16 2014, 2:37pm says:

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TheBritishTeapot
TheBritishTeapot Sep 13 2014, 3:50pm says:

Will the wookies, royal naboo, Trade fed and gungans be geting improvments as well?

+1 vote     reply to comment
Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows Sep 14 2014, 2:54pm replied:

Eventually.

+1 vote   reply to comment
Guest
Guest Aug 18 2014, 12:01pm says:

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Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows Aug 18 2014, 11:01pm replied:

Only the Empire is working properly in the current release. All of the other civs are highly incomplete, and I don't recommend playing as them.

All effort right now is going into finishing the Empire. We'll address any issues with the Republic, and other civs, once we focus on them specifically.

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Guest Aug 3 2014, 10:33pm says:

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