Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations is being split into various Sub-Factions that specialize in unique combat roles including Infantry, Armor, Aircraft, Navy, Support, and Economics. Each of these Sub-Factions will have a full roster of new units and technologies available to them. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, and objects to allow campaign and scenario designers more freedom than ever before.

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Platoon Attack Craft Imperial Troop Transport Just like Beggar's Canyon...
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9 comments by Gen_Rhys_Dallows on Feb 15th, 2015

FEBRUARY PROGRESS REPORT
As Expanding Fronts moves forward, we are constantly improving our methods of creating content. These improvements have created a little bit of a quality gap between our older and newer elements. As such, we've devoted a lot of time into looking back and polishing old models.

NEW COAT OF PAINT
The majority of our added units, buildings, and props will be receiving make-overs using improved rendering and editing methods we've uncovered over the years. This is in an effort to make everything we add look as good as GB will allow. The fidelity of our visual assets are a top priority for us - anything that we add should look like it was always there to begin with.



TRUCKING ON

On top of our old improvements, we are still hard at work building towards our upcoming reveal. Loads of new content are on the way, and we want to get them into your hands as soon as possible. However, we are still short-staffed in our animation department, and we currently have 0 capacity to create and animate new infantry, walkers, and animals, all of which are vital to our continued progress. Again, we ask that anybody who has experience in that field and an interest in helping out to please give us a shout.

UNDER CONSTRUCTION
We are still looking for talented individuals to help us bring this project to completion as quickly and efficiently as possible. If you have experience in terms of 2D/3D art, Random Map/AI scripting, or general editing experience with the AoK/SWGB Genie engine, and would like to contribute to the Expanding Fronts project, feel free to contact project members Gen_Rhys_Dallows or Sarthos. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com

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Expanding Fronts  BETA 0.1.1 (Manual Installation)

Expanding Fronts BETA 0.1.1 (Manual Installation)

Jan 5, 2014 Demo 7 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units and map design objects. This download includes a manual...

Expanding Fronts  BETA 0.1.1 (EXE Installer)

Expanding Fronts BETA 0.1.1 (EXE Installer)

Jan 5, 2014 Demo 12 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units, and map design objects. This download includes an automatic...

Expanding Fronts - Galactic Empire BETA

Expanding Fronts - Galactic Empire BETA

Oct 31, 2013 Demo 18 comments

This is the first official Expanding Fronts beta. It contains a rebuilt and functional Galactic Empire civilization, alongside numerous new units and...

SWGB Taunt Pack

SWGB Taunt Pack

May 26, 2013 Audio Pack 3 comments

This audio pack increases the number of audio taunts available in the game from 62 to 250, giving you a massive library of new sounds to rally your allies...

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Feb 13, 2013 Multiplayer Map 2 comments

The Trade Federation requires resources to fund its invasion of Naboo. The coastal town of Spinnaker has those resources. With the help of your partner...

Expanding Fronts Preview - Behind the Lines Co-op

Expanding Fronts Preview - Behind the Lines Co-op

Feb 13, 2013 Multiplayer Map 0 comments

The Naboo have captured a Droid Control Program, and rendered a portion of the Trade Federation army motionless. With your partner, secure the Control...

Post comment Comments  (10 - 20 of 475)
Wummy77
Wummy77 Mar 16 2015, 4:43pm says:

is there any way you could improve the graphics?

+2 votes     reply to comment
Gen_Rhys_Dallows Creator Online
Gen_Rhys_Dallows Mar 16 2015, 7:42pm replied:

Not without rebuilding pretty much every single unit and structure in the game. For the most part everything looks fine as is.

+3 votes   reply to comment
QuoNiam
QuoNiam Apr 15 2015, 5:51pm replied:

Age of Empires engine has its own style, don't deny it ! It was quite cute for its time ! And fifteen years later, I still enjoy it despite some game being much more graphically handsome.

+1 vote     reply to comment
Guest
Guest Mar 12 2015, 11:52am says:

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Shvidler
Shvidler Mar 3 2015, 11:32am says:

Hello there.

Soory for asking but i want to download and try this mod, yet i would like to know if it supports widescreen (1920x1080) resolution. I stopped playing the original game mainly because of that.

Thank you.

+2 votes     reply to comment
Gen_Rhys_Dallows Creator Online
Gen_Rhys_Dallows Mar 3 2015, 11:43pm replied:

Not by default. We're looking for ways to fix it. Voobly however, does have widescreen/windowed mode features and is compatible with EF.

+3 votes   reply to comment
BioClone
BioClone Mar 23 2015, 6:52pm replied:

there is no way you could "take the way" to do this from AoE2 HD? Its should be the same looking they both use the same engine.

+2 votes     reply to comment
Gen_Rhys_Dallows Creator Online
Gen_Rhys_Dallows Mar 24 2015, 10:52am replied:

I'm sure there's a way, but we don't have anybody that knows how.

+3 votes   reply to comment
QuoNiam
QuoNiam Feb 28 2015, 7:26am says:

I didn't know that someone got interested in that game ! Fantastic !
Many poeple say that SWGB is a Mod of AoK by LucasArts, partly true, but nonetheless, I still love it, just because it is Star Wars and on Age of Empires style !

I had a problem in Clone Campaigns, when the game is running, sometimes, the game craches randomly to the desktop, perhaps a memory error or a bad instruction in the gamecode or something that did not happen in the original Galactic Battlegrounds game. It happens on what ever computer I play it on with Clone Campaigns and the official patch is not helping in that matter either...
Did you fix that in your mod? This could allow me to reinstalll it and play once again to that really funny game !

Thank you very much to put your efforts in a such underrated game !

I also love your concept of faction specialisation like in C&C Generals !

+1 vote     reply to comment
Guest
Guest Feb 28 2015, 12:22pm replied:

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QuoNiam
QuoNiam Mar 2 2015, 3:56am replied:

You still get that error ? Too bad... :c

+1 vote     reply to comment
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