Sacrifice of Angels 2 is a continuation, and tribute to the original Sacrifice of Angels mod for Homeworld. SoA 2 uses many assets created for the original SoA mod by the Trekmods team. Along with new content. SoA 2 is being developed by the remaining members of the Trekmods team. Along with Digital Underground (The makers of bridge commanders MPMP mod, and Nexus: The Jupiter Incident's ST: Age of War mod). Plus Third Party contributions by the finest artist from the Star Trek modding community.
The original SoA mod for Homeworld, was set during the First Dominion War Using both canon, and non-canon units to recreate those battles.
SoA 2 simulates a non-canon "Second Dominion War" that escalates into a galactic total war when the Borg return. Using Sins of a Solar Empires RT4X method of "empire building" to enhance your Star Trek experience.

(Note: SoA 2 lore is subject to change. it is still a WIP )

Can anyone remember when we used to be explorers? - Jean Luc Picard
15 years have past since the first Dominion War. Voyager has since returned home, and the Borg threat seems to have been eliminated. The Romulan people have firm control of their government once again. The Reman population has been emancipated, and are now enjoying privilages as full citizens of the Romulan empire. The lessons of Shinzon have been learned.

The Federation for the first time in decades enjoyed peace. Still rebuilding, and wary from previous conflicts Starfleet remains vigalant. Especially with new turns of events.

Chanceller Martok of the Klingon Empire has "dissapeared" No one knows the fate of the empires benevolent Chancellor. Many belive he was murdered, A succesor named Kodan has stepped up to take his place. He is as xenophobic as he is bloodthirsty. He calls himself the new "Emperor". Dismissing Khaless as a fraud. Kodan has a following of many "Glory seekers" that practice ways from the old times. He rules with an "iron fist" compared to Klingon standards. Kodan reminds some within the empire of the Tyrant Molar. Some within the empire call Kodan the "Usurper", but wont say so out loud, because those that do wont live very long afterwards. They await one with the courage, and honor of Khaless to challange him. Relations with the Federation are not too cozy right now.

The Romulan Empire has reverted back to its old ways of isolationonism, and subterfuge. Though the Romulan Empire retained some "good" relations with the Federation since the events of Shinzon. Trade, and commerce have thrived, and there was a time where it was thought that the neutral zone would become a thing of the past. However that has changed. There are those who still believe in the old imperial "manifest destiny". Where the Romulan people think that only the Rihansu are worthy enough to rule the galaxy, and all non-Rihansu are nothing more than subject races beneith them to be exploited.


The Dominion have maintained peacefull if cool relations with the other factions since the first war. They still remain bitter at their defeat, and surrender. Animosity runs rampant within the Founders despite Odos re-assurances that the "Solids" can be trusted. Odo realized too late that the Founders truly did not want peace, and the surrender was a ploy to buy time to rebuild their forces, and plan a strategy for a new invasion. All of the peacefull overtures made by the Dominion were a ruse to provide a false sense of security. Odo now part of the great link could do nothing. He was effectively silenced as was part of the Founders plan.

With the help of their old Breen allies the Dominion broke the peace treaty of 2373, and stormed through the wormhole with a vengeance. Reconquering Cardassia, and Bajor. They launched a three pronged assault on the three major Alpha Quadrant powers. Just as before the Founders are intent on total domination of "the solids". This time there may be no stopping them.

The Breen went out of their way to re-join their old allies, and spearheaded the initial assault with hundreds of cruisers warping in just as the Dominion main assault fleets exited the wormhole. Deep Space Nine despite her powerful upgrades, and garrison fleet was destroyed in minutes. The wormhole is now under total Dominion control. With endless re-enforcements pouring through. Cardassia, and Bajor are now enslaved worlds. The Cardassians that survived the new invasion are now used by the Dominion as "battle thralls" as punishment for their past betrayal. It is a slow death sentence imposed by the Founders. Cardassian ships are forced to spearhead suicide missions, or provide a shield wall for the Jem Hadar, and Breen. All Cardassian ships in Dominion fleets seek to mutiny, and break away from thier masters. They seek refuge in ether Federation, or Klingon space.

The three major Alpha Quadrant powers, The Federation, The Klingon Empire, and The Romulan Star Empire can withstand the new Dominion assaults on thier own. Thier relations strained by ether subterfuge, or the belief that only they can win the Second Dominion War by themselves. All three empires are holding the line....for now. The Klingon, and Romulan empires will not stop with the Dominion if they are victorious, and the Federation knows this.


Meanwhile.... As four major empires are fighting for survival, control, or domination.. Transwarp signatures are detected, and the unthinkable happened. The Borg have returned. The transwarp network that was thought to be destroyed was only partially damaged. Since that time The Borg Collective has remade itself. The "Queens" were all wiped out at the central hub. They were deemed "Irrelevant". The Borg have become a true collective conscious. One mind. One purpose. In a nanosecond the Collective determined that the Alpha Quadrant species are the most serious threat to their existance. Especially species 5618 (Humans). They attack not with just one ship, but with the force of the entire collective. Worlds fall in minutes. Then all are exterminated. Assimilation is irrelivent. All must be annihilated if the collective is to survive.... Resistance is futile.


Know that it is the year 2388, and the Known galaxy is now in a state of Total War...



As with the original SoA mod you can fight battles in SoA2 using hundreds of Star Ships. Sometimes thousands "if" your computer can handle it!!

The playable factions of SoA 2 will be
The United Federation of Planets
The Klingon Empire
The Romulan Star Empire
The Dominion
(with Cardassian battle thralls, and Breen allies)
The Borg Collective.

All factions are in, and functioning as of 0.4E series , but may not have all of their units yet.


Debug and request site


Copyright and Distribution Permissions
--------------------------------------
THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY STARDOCK CORPORATION, IRONCLAD GAMES (TM), or PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Fleet Command, Klingon Academy, ST: Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Image RSS Feed Latest Screens
Subcommander, prepare to decloak Borg v. Fed:  Feds get crushed Why do spheres always congregate together?
Blog RSS Feed Report abuse Latest News: SoA 2 0.5D.5 Released

3 comments by TheStressPuppy on Nov 26th, 2011

SoA 2 0.5D.1 for SotSE: Diplomacy has been released!

The SoA 2 0.5D series has The Sins Optimization Project fully incorporated into the mod. So there will be no more 2 gig crash issues.

We squashed a litany of bugs (way too many to list). Plus we added many new Meshes, and Effects.

The annoying "first run dump issue" still persists. Just restart Sins Diplomacy with the mod enabled, and it "should" play normally afterwards.
___________________________________________________
SoA 2 0.5D.5 hotfix!

The 0.5D.5 hotfix fixes the Romulan Starbase not firing properly issue.

Enjoy the SoA 2 0.5D series for Diplomacy, and do not forget to vote for us!
____________________________________________________
A note from the SoA 2 "Founders":

SotSE: Rebellion is currently in development, and people are asking if we are going to port SoA 2 to Rebellion when it is released. The answer is both a "Yes, and No".

Yes, We do plan on porting SoA 2 over to Rebellion eventually.

No, We will NOT port SoA 2 to Rebellion immediately after Rebellion is released.

We want to get as far as we can with the Diplomacy version of SoA 2 first! Perhaps even finish the mod to 1.0! This will demand ALL of the SoA2Teams attention, and focus to make this happen.

Porting SoA 2 to Rebellion will require the mod to be totally re-built from scratch! AGAIN. Just like it did for SoA 2 Diplomacy. Just like it did for SoA 2 Entrenchment. This will take an extremely LONG time to do. Perhaps even longer than it took us to port SoA 2 over to Diplomacy. Plus no doubt there will be a series of mod breaking patches for Rebellion. Just like we had to deal with for all 3 previous versions of Sins. Where we had to rebuild the mod from scratch each, and every time.... NOT this time! Rebellion can wait! At least until it is all patched up. We will keep SoA 2 a Diplomacy mod until it is ether Complete, or until we feel the time is right to port it over to Rebellion. Which ever comes first. Until that time enjoy the Diplomacy version of SoA 2 :)

Major Stress

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Sins of a Solar Empire - Reference Files

Sins of a Solar Empire - Reference Files

Mar 2, 2012 Guides 0 comments

Modding SoaSE first requires the files in BIN format be converted to TXT format. This includes all modifiable TXT format files for Diplomacy 1.34, Entrenchment...

SoA 2 v0.5D.5 patch

SoA 2 v0.5D.5 patch

Dec 30, 2011 Patch 12 comments

Diplomacy 1.34 Cumulative Patch for SOA2 0.5D.1 and above. Hotfix for the Romulan Starbase not firing. See picture for proof.

SoA 2 v0.5D.1 for Diplomacy 1.34

SoA 2 v0.5D.1 for Diplomacy 1.34

Dec 9, 2011 Full Version 27 comments

A couple new planetary defenders, balance changes, research tree alterations and a myriad of mesh fixes, optimizations, and UI work. This release is a...

SoA 2 v0.4E.6.5 for Entrenchment 1.051

SoA 2 v0.4E.6.5 for Entrenchment 1.051

Oct 1, 2011 Full Version 6 comments

This is the latest full version of SoA 2 0.4E for Entrenchment. This combines the original 0.4.6.5e release, and the 0.4.6.5e patch into one download...

SoA 2 Fleet Size Mod for Entrenchment

SoA 2 Fleet Size Mod for Entrenchment

Dec 26, 2010 Demo 8 comments

This mini mod used with the SoA 2 Entrenchment 0.4E.6.5 release. It will increase your fleet supply and cap supply. Please refer to the SoA 2 read me...

7 zip

7 zip

Dec 24, 2010 Archive Tool 4 comments

Here is the 7 zip utility it will be required to unpack all future SOA2 releases. Please download both the read me and 7 zip to install all Soa2 versions

Comments  (0 - 10 of 1,000)
NatPro38
NatPro38 May 9 2012, 7:02am says:

Just a quick question, will you be adding any star and planet mods like Novus Universum or Cosmos Ad Infinitum?

+1 vote     reply to comment
TheStressPuppy
TheStressPuppy May 10 2012, 11:40pm replied:

We plan on adding our own custom planets/maps in the future. Cant say when, because it is low priority compared to finishing up the core work of the mod.

+1 vote     reply to comment
VeniVdVici
VeniVdVici May 11 2012, 10:52pm replied:

As a smaller update would you maybe move the rebellion planets over? I like having the dwarfs. Also if the stars would increase speed in their unbelievably large wells it would be appreciated.

+1 vote     reply to comment
AdamMc66
AdamMc66 May 4 2012, 2:35pm says:

I downloaded this mod and it doesn't show up on the list so I can't play on it.
Does anyone know why this is happening?

+1 vote     reply to comment
Squelchy444
Squelchy444 May 13 2012, 8:31pm replied:

Make sure Sins is updated. Latest update for Trinity I believe is 1.34.050. Fixed it for me.

Hope that helps.

+1 vote     reply to comment
nooobie117
nooobie117 May 12 2012, 2:51pm replied:

Have you placed it in the right place? (My english^^)

+1 vote     reply to comment
AdamMc66
AdamMc66 May 13 2012, 6:28am replied:

I don't know, it justs downloads itself.

+1 vote     reply to comment
bulletrain55
bulletrain55 Apr 11 2012, 8:35pm says:

I have a few questions to ask? My romulan starbase is missing two abilities, the debris vortex and the shield protection and the "Extended Hangers" research slot doesn't work do you have any idea why and if so a way to fix it? What does the "Disloyalty" ability do on Cardassian ships? Does the "Domestic Intelligence" abililty on the Keldon Class ship work, should it affect the Keldon itself or the fleet around it? Sorry I know these are a lot of questions, but I would appreciate and help with these. Thanks!

+2 votes     reply to comment
psychoak
psychoak Apr 12 2012, 5:03am replied:

Domestic Intelligence does work, it affects frigates only. Cardassian frigates. Now you know one of the reasons for Disloyalty, the rest is a poorly kept secret. :)

Extended hangars should work just fine. It increases the squad size of strike craft, in hangars. Are you expecting it to do something else?

There is no Debris Vortex, the research unlocks the starbase cloak. The frontal shield ability research on the other hand is an oops. It's a leftover from when the side had a vanilla Vasari starbase. I already unhooked the ability, but I left the research in and didn't prune them.

+2 votes     reply to comment
bstm300
bstm300 Apr 10 2012, 3:30pm replied:

Stress, I think he's trolling us. Just ignore him.

+5 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Track this mod Profile
Icon
Sins of a Solar Empire: Diplomacy Icon
Platform
Windows
Developer
SOA2 MOD TEAM
Contact
Send Message
Release Date
Released Aug 25, 2008
Mod Watch
Track this mod
Share
Community Rating

Average

9.3

224 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Statistics
Rank
492 of 16,728
Last Update
1 month ago
Watchers
693 members
Addons
1
Files
7
News
4
Features
2
Reviews
20