Sacrifice of Angels 2 is intended to be a homage, and tribute to the original Sacrifice of Angels mod for Homeworld. It is a continuation of that mod. It will use many of the same models, and effects created for that mod by the Trekmods team. Along with new content. SoA 2 is being developed by the remaining members of the Trekmods team. Along with Digital Underground (The makers of bridge commanders MPMP mod, and Nexus: The Jupiter Incident's ST: Age of War mod). Plus Third Party contributions by the finest artist from the Star Trek modding community.

The original SoA mod for Homeworld, was set during the First Dominion War. Using both canon, and non-canon units to recreate those battles.

SoA 2 uses  SotSE's  "Empire Building" mechanic to enhance your Star Trek experience.


(Note: SoA 2 lore is subject to change. it is still a WIP )

The time line for SoA 2 is set in the 2380's. The Dominion broke the cease fire treaty, and stormed through the wormhole with a vengeance. Reconquering Cardassia, and Bajor. They launched a three pronged assault on the three major Alpha Quadrant powers. Just as before the founders are intent on total domination of "the solids". This time there may be no stopping them.
 
The Breen went out of thier way to join their old allies, and spearheaded the initial assault with hundreds of cruisers warping in just as the Dominion main assault fleets exited the wormhole. Deep Space Nine despite her powerfull upgrades was destroyed in minutes. The wormhole is now under total Dominion control. With endless re-enforcements pouring through. Cardassia, and Bajor are now enslaved worlds. The Cardassians that survived are used by the Dominion as "battle thralls" as punishment for their past resistance. All Cardassian ships in Dominion fleets seek to mutiny, and break away from thier masters. They seek refuge in ether Federation, or the Klingon space.

The three major Alpha Quadrant powers, The Federation, The Klingon Empire, and The Romulan Star Empire can withstand the new Dominion assaults on thier own. Thier relations strained by ether subterfuge, or the belief that only they can win the Second Dominion War by themselves. All three empires are holding the line....for now. Two of the empires will not stop with the Dominion if they are victorious.

Meanwhile.... As four major empires are fighting for survival, control, or domination.. Transwarp signatures are detected. The Borg have returned. The transwarp network was not destroyed as previously thought. Only damaged. The Borg Collective has deemed the Alpha Quadrant species the most serious threat to their existance. They attack not with just a few ships, but with the force of the entire collective. Worlds fall in minutes. Then all are exterminated. Assimilation is irrelivent. All must be annihilated if the collective is to survive.... Resistance is futile. The Known galaxy is now in a state of Total War...



As with SoA1 you can fight battles in SoA2 using hundreds of Star Ships. Sometimes thousands "if" your computer can handle it!!

The playable factions of SoA 2 will be

The United Federation of Planets
The  Klingon Empire
The Romulan Star Empire
The Dominion
(with Cardassian battle thralls, and Breen allies)

 The Borg Collective.

Not all factions will be playable just yet.. They will be added as the mod progresses

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WE ARE THE BORG! Starbase test The battles are more epic
Blog RSS Feed Report abuse Latest News: Sacrifice of Angels 2 0.4 in progress

0 comments by TheStressPuppy on Dec 28th, 2008 digg this super bookmark


SoA 2 0.4E for SOASE: Entrenchment is in closed beta.

V-11 Bright One, Winged Defender, and Valdore

We are currently working on the SoA 2 0.4E for Entrenchment. It currently is in closed beta. SoA 2 0.4E will only be released for SOTSE: Entrenchment version 1.041+.


The mod is no longer a series of demos, It is now a full blown total conversion of Sins of a Solar Empire. Just as the original SoA mod was to Homeworld. Updates may take a very long time due to the sheer amount of work involved with each new sins patch.

Check here for up to date news about SoA 2  Forums.sinsofasolarempire.com

We have come a long way since SoA 2 0.03c. We now have an Entrenchment release of the mod, and the team is currently working on the next update.

The Latest version of the mod is SoA 2 0.3e102 for SotSE: Entrenchment version 1.041

To install the mod create a new folder called "SoA 2" where you install the mods.
For Windows XP users:
C:\Documents and Settings\"your user name" \local settings\Application Data\Ironclad Games\Sins of a solar Empire\Mods-Entrenchment v1.041

For Vista, and Windows 7 users
C:\Users\"your user name"\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041

Then open the rar file to show the folders Galaxy, Gamedata, Textures Meshes, etc. etc. Then select all, and drag all contents into your newly created SoA 2 folder. Run entrenchment, and go to Options\Mods. You should see "SoA 2" on the list... Enable the mod.

The readme has been updated.

You can use Harpo9999's mod updater tools to convert the older SoA 2 0.03c release to Sins 1.181
Do this at your own risk. We do not support older versions of SoA 2.

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Sacrifice of Angels 2 v0.3E.102

Sacrifice of Angels 2 v0.3E.102

Oct 18, 2009 Full Version 0 comments

This version fix's some of the corruption issues some have been having with the mod. See the updated READ ME for installation instructions, and other...

Comments  (0 - 10 of 217)
Remmert
Remmert Nov 10 2009, 9:22am says:

Hey...

Are there any news, when a new Mod-Update will release?

Next Friday i have a MP-Game and hopes for an update until then...
The mod works stable on my computer, only rare ctd's.

The best sins mod i think... i like it ;)

+1 vote     reply to comment
TheStressPuppy
TheStressPuppy Nov 10 2009, 11:30pm replied:

Its been taking some time to get it done. The mod team is back down to a one man operation again. I got RL commitments to meet 1st before i can do more work on the mod. I do hope to get 0.4e out before christmas, but no promises.

Also i decided not to release without having at least all of the factions that were in 0.03c back in the mod. Which means the Romulans, AND Dominion will be in 0.4e. The feds, klinks, and romulans are done in the new build minus research, and abilities. I am currently in work restoring the Dominion. After 0.4e i'll work on getting the Borg in.

+1 vote     reply to comment
TheStressPuppy
TheStressPuppy Nov 5 2009, 9:32pm says:

Just a quick update. I just finished with a complete re-build of the mod. It still needs the researches, and abilities re-incorporated. Should be ready in a few weeks barring any major disasters (like another sins patch).

I am keeping the current build online, because while we know it is not stable for some. It indeed does work for others. We still do not know why. Except it is patch 1.041 related. Hence the total re-build. Will let you know when new build is ready, and Yes, the Romulans WILL be in the new build. If we can put the Dominion back in as well, We will.

+1 vote     reply to comment
fatviper
fatviper Oct 23 2009, 10:02am says:

i have followed the instructions but for some reason I am unable to open the rar file after download it says windows can not open this file. please help

+1 vote     reply to comment
TheStressPuppy
TheStressPuppy Oct 21 2009, 4:48am says:

I know there have been some crash issues with the latest update, and i apologize for that. The current update is a conversion using harpos mod converter. Apparently there is something in the mod that entrenchment 1.041 does not like. Unfortunately the game wont tell us what it is. Even on developer.exe. The dev's wont answer our questions when we ask them what is gs/vector yada yada and so on. We tried to salvage the current build, but TBH its not worth the effort.

I resigned to the fact that the mod must be re-built from scratch yet again. This seems to happen with every major update of Sins. Just like it happened with Dawn of War. Every new patch breaks the mod, and it takes a total rebuild using the new patch files to fix it. Which holds up our progress when we try to add new stuff. In the entrenchment versions case we had to remove stuff. Like the Romulans, and Dominion to make sure the Feds, and Klingons worked right.

The next release will be a total re-build, and it will include the Romulans as intended. The release after that will include the Dominion.

Diplomacy (and its required entrenchment update) will no doubt break the mod yet again. Hopefully once diplomacy is released the patches will be few and far between so we can finish this project.

The current version works like a charm for some, but crashes for others. We dont know why it does that. If it crashes for you be patient we are working on a new version

+1 vote     reply to comment
elston125
elston125 Oct 19 2009, 1:41pm says:

this mod is amazing, its coming on great, love to see more!!!!! the movement whilst in a battle is brillent!!!!

+1 vote     reply to comment
TheStressPuppy
TheStressPuppy Oct 18 2009, 4:39pm says:

I uploaded a fixed version of the mod. It is the same as version 101, but It fixes some of the missing textures, and corruption issues some have been reporting. There were some leftover textures from the older versions of the mod.

In older versions of vanilla SotSE it didn't matter what resolution the textures were. As long as they were in powers of 2. The game ran fine. I used some textures that were 1536x1024, and it had no effect on the game until Entrenchment, and newer SotSE updates. It turns out later versions check the texture resolutions to make sure they are 1024x1024 or 2048x2048. If not errors, and dumps occurred. Hopefully this all has been fixed.

Also it turns out there are model, and texture hardcode limits. I didnt know about until recently. 1000 textures, and 300 meshes. we are within the limit, and it shouldnt effect us when we add the factions back.

If you get a corrupted opening movie file just delete it, or replace it with an older version of the mods movie file. It is the same movie. We are working on a new opening movie for the mod.

We are still working on 0.3e.2, and bringing back the rest of the factions. Keep checking for updates on our forum page.

+1 vote     reply to comment
TacoLlamaSauce
TacoLlamaSauce Oct 15 2009, 12:38am says:

And what version of the game do we need to run this? The readme is old and talks about pre-entrenchment versions.

+1 vote     reply to comment
TheStressPuppy
TheStressPuppy Oct 15 2009, 6:05am replied:

It is for Sins Entrenchment version 1.041. It says so right on our main page above.

Install the mod to these locations

For Windows XP users:
C:\Documents and Settings\"your user name" \local settings\Application Data\Ironclad Games\Sins of a solar Empire\Mods-Entrenchment v1.041

For Vista, and Windows 7 users
C:\Users\"your user name"\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041

Thats from our main page on our forum. I know the readme is old that is why i put these same instructions where you downloaded the file from here. You obviously didnt click the "read more" at the download location. The old readme will be corrected on our next update.

It is best to create a new file called SoA 2 where you install the mods. The open the rar to show the files "galaxy, gamedata, textures, etc. etc. Then select all and drag it into your newly crated SoA 2 folder.

The mod has been tested, and it works for entrenchment 1.041.

+1 vote     reply to comment
gooran
gooran Oct 14 2009, 2:34pm replied:

but my entrenchment doesn't work beacuse "the fmod.dll could not be found"

+1 vote     reply to comment
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