Sacrifice of Angels 2 is intended to be a homage, and tribute to the original Sacrifice of Angels mod for Homeworld. It is a continuation of that mod. It will use many of the same models, and effects created for that mod by the Trekmods team. Along with new content. SoA 2 is being developed by the remaining members of the Trekmods team. Along with Digital Underground (The makers of bridge commanders MPMP mod, and Nexus: The Jupiter Incident's ST: Age of War mod). Plus Third Party contributions by the finest artist from the Star Trek modding community.

The original SoA mod for Homeworld, was set during the First Dominion War. Using both canon, and non-canon units to recreate those battles.

SoA 2 uses  SotSE's  "Empire Building" mechanic to enhance your Star Trek experience.


(Note: SoA 2 lore is subject to change. it is still a WIP )

The time line for SoA 2 is set in the 2380's. The Dominion broke the cease fire treaty, and stormed through the wormhole with a vengeance. Reconquering Cardassia, and Bajor. They launched a three pronged assault on the three major Alpha Quadrant powers. Just as before the founders are intent on total domination of "the solids". This time there may be no stopping them.
 
The Breen went out of thier way to join their old allies, and spearheaded the initial assault with hundreds of cruisers warping in just as the Dominion main assault fleets exited the wormhole. Deep Space Nine despite her powerfull upgrades was destroyed in minutes. The wormhole is now under total Dominion control. With endless re-enforcements pouring through. Cardassia, and Bajor are now enslaved worlds. The Cardassians that survived are used by the Dominion as "battle thralls" as punishment for their past resistance. All Cardassian ships in Dominion fleets seek to mutiny, and break away from thier masters. They seek refuge in ether Federation, or the Klingon space.

The three major Alpha Quadrant powers, The Federation, The Klingon Empire, and The Romulan Star Empire can withstand the new Dominion assaults on thier own. Thier relations strained by ether subterfuge, or the belief that only they can win the Second Dominion War by themselves. All three empires are holding the line....for now. Two of the empires will not stop with the Dominion if they are victorious.

Meanwhile.... As four major empires are fighting for survival, control, or domination.. Transwarp signatures are detected. The Borg have returned. The transwarp network was not destroyed as previously thought. Only damaged. The Borg Collective has deemed the Alpha Quadrant species the most serious threat to their existance. They attack not with just a few ships, but with the force of the entire collective. Worlds fall in minutes. Then all are exterminated. Assimilation is irrelivent. All must be annihilated if the collective is to survive.... Resistance is futile. The Known galaxy is now in a state of Total War...



As with SoA1 you can fight battles in SoA2 using hundreds of Star Ships. Sometimes thousands "if" your computer can handle it!!

The playable factions of SoA 2 will be

The United Federation of Planets
The  Klingon Empire
The Romulan Star Empire
The Dominion
(with Cardassian battle thralls, and Breen allies)

 The Borg Collective.

Not all factions will be playable just yet.. They will be added as the mod progresses

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WE ARE THE BORG! Starbase test The battles are more epic
Blog RSS Feed Report abuse Latest News: Sacrifice of Angels 2 0.4 in progress

0 comments by TheStressPuppy on Dec 28th, 2008 digg this super bookmark


SoA 2 0.4E for SOASE: Entrenchment is in total reconstruction.

V-11 Bright One, Winged Defender, and Valdore

We are currently working on the SoA 2 0.4E for Entrenchment. It currently is being rebuilt using new knowledge, and new methods. SoA 2 0.4E will only be released for S.o.t.S.E.: Entrenchment version 1.041+.


Check here for up to date news about SoA 2  Forums.sinsofasolarempire.com

The SoA 2 0.3e series has been deemed an abysmal failure, and all downloads for the 0.3e series have been removed.  Right now we are rebuilding the 0.4e series using all of the new knowledge of Sins hard code limits, and all of the lessons learned from this failure. It may take a while so please be patient. In the mean time enjoy the Original Sins version of SoA 2.

The Latest version of the mod is SoA 2 "OS"  for Original Sins of a Solar Empire version 1.181

To install Place the SoA 2 folder in the Sins mods folder located here....
For Windows XP users:
C:\Documents and Settings\"your user name" \local settings\Application Data\Ironclad Games\Sins of a solar Empire\Mods-v1.1181

For Vista, and Windows 7 users
C:\Users\"your user name"\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods- v1.1181

The readme has been updated.

If a new sins patch is released you can use Harpo9999's mod updater tools to convert an older SoA 2  release to the current sins patch. Do this at your own risk. We do not support older versions of SoA 2, and it is not guaranteed to work as in the case of SoA 2 0.3e.102.

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Comments  (60 - 70 of 235)
Booster
Booster Mar 7 2009, 4:42am says:

I know, the Borg would be much overpowered, if they are just nearly as strong as in the series. So here is my imagination for it; Borg Cubes only buildable after a lot of research and only with a LOT of fleet points.
And there is only last thing I would like to say; I would like you with the modding, but my knowledge of modding SoaSE ends with the entity-datas. So I would need something like a toturial to be help to mod it in a professional way.

+1 vote     reply to comment
LokiGodofMischeif
LokiGodofMischeif Mar 9 2009, 12:57pm replied:

Janeway killed the borg therefore they wont be any borg !! hahahaa

or will the borg recover and get revenge on the federation

but revenge is irrelevant

Resistance is Fuitle !! or is it?? ^^

+1 vote     reply to comment
Kerensky
Kerensky Mar 7 2009, 1:24pm replied:

Well if you visit that link on the right side then it will take you to the sins forum for this mod. sign up there and you can ask the team anything you want. its only stress and darkshimmer working on it right now as far as i know.
Also somewhere in there is a link to a borg mod. Someone else is modding SoA2 to include the borg so you could look in to that if you wanted

+1 vote     reply to comment
Booster
Booster Mar 7 2009, 4:37am says:

Thanks for your help, the mod is really amazing and awesome. In my opinion it lacks only in one point. There aren't the Borg as a playable faction. For ship design ideas there are for example the sphere, the assimilator, various cubes, diamond, ....
Please forgive probably mistakes, I'm an Austrian.

+1 vote     reply to comment
Kerensky
Kerensky Mar 2 2009, 6:26am says:

Ok just so everybody knows.
Stress has no internet so can't update this page.
On the right hand side there is a homepage link which takes you to the sins forum for this mod. Darkshimmer is updating that page and until Stress can get internet again you should go there instead.
Currently there is a new version and instructions on how to get it to work for 1.15, but NOT Entrenchment, on that page. You want to look at page 64 i believe to find version 0.03c of the mod.
Other information comes on the pages after that so it may be worth reading over some of the comments

+1 vote     reply to comment
Stealthz03
Stealthz03 Mar 2 2009, 7:31pm replied:

The link you mentioned that leads to Filefront is broken. Filefront doesn't have any 3c version listed as available to download. Can you have it re-uploaded please?

Thanks.

+1 vote     reply to comment
Kerensky
Kerensky Mar 3 2009, 10:41am replied:

Yeah i just tried to download it from the sins forum and the link there aint working.
Your best bet will be to join the forum and get darkshimmer to sort it, he's the one in charge while stress is away.
I don't have the C patch yet myself, waiting for the entrenchment port now before i download the next version

+1 vote     reply to comment
ricke
ricke Feb 28 2009, 2:35pm says:

please please please update it for the new version! :(

+1 vote     reply to comment
texvindictive
texvindictive Mar 1 2009, 8:09pm replied:

Yes, please please please update for the 1.15 2-26-09 release
get me on Xfire - texvindictive

+1 vote     reply to comment
Kerensky
Kerensky Mar 1 2009, 5:20pm replied:

If you update to 1.15 then this version should work. I'm not 100% on that but i don't think there have been major changes that should cause problems.
This version works with 1.1, 1.11 and 1.12 so i see no reason why it shouldn't work with 1.13 or 1.14 although it looks like some people are having problems.
I've got entrenchment now so i can't test without some major fiddling.
The reason 1.05 doesnt work is beacuse the 1.1 patch made some pretty big coding changes and added some stuff. These new patches are just bug fixes and ballancing

+1 vote     reply to comment
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Released Aug 28, 2008
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