Sacrifice of Angels 2 is a continuation, and tribute to the original Sacrifice of Angels mod for Homeworld. SoA 2 uses many assets created for the original SoA mod by the Trekmods team. Along with new content. SoA 2 is being developed by the remaining members of the Trekmods team. Along with Digital Underground (The makers of bridge commanders MPMP mod, and Nexus: The Jupiter Incident's ST: Age of War mod). Plus Third Party contributions by the finest artist from the Star Trek modding community.

The original SoA mod for Homeworld, was set during the First Dominion War Using both canon, and non-canon units to recreate those battles.

SoA 2 simulates a non-canon "Second Dominion War" that escalates into a galactic total war when the Borg return. Using Sins of a Solar Empires RT4X method of "empire building" to enhance your Star Trek experience.


(Note: SoA 2 lore is subject to change. it is still a WIP )

Can anyone remember when we used to be explorers? - Jean Luc Picard
 15  years have past since the first Dominion War. Voyager has since returned home, and the Borg threat seems to have been eliminated. The Romulan people have firm control of their government once again. The Reman population has been emancipated, and are now enjoying privilages as full citizens of the Romulan empire. The lessons of Shinzon have been learned.

The Federation for the first time in decades enjoyed peace. Still rebuilding, and wary from previous conflicts Starfleet remains vigalant. Especially with new turns of events.


Chanceller Martok of the Klingon Empire has "dissapeared" No one knows the fate of the empires benevolent Chancellor. Many belive he was murdered, A succesor named Kodan has stepped up to take his place. He is as xenophobic as he is bloodthirsty. He calls himself the new "Emperor". Dismissing Khaless as a fraud. Kodan has a following of many "Glory seekers" that practice ways from the old times. He rules with an "iron fist" compared to Klingon standards. Kodan reminds some within the empire of the Tyrant Molar. Some within the empire call Kodan the "Usurper", but wont say so out loud, because those that do wont live very long afterwards. They await one with the courage, and honor of Khaless to challange him. Relations with the Federation are not too cozy right now.

The Romulan Empire has reverted back to its old ways of isolationonism, and subterfuge. Though the Romulan Empire retained some "good" relations with the Federation since the events of Shinzon. Trade, and commerce have thrived, and there was a time where it was thought that the neutral zone would become a thing of the past. However that has changed. There are those who still believe in the old imperial "manifest destiny". Where the Romulan people think that only the Rihansu are worthy enough to rule the galaxy, and all non-Rihansu are nothing more than subject races beneith them to be exploited.


The Dominion have maintained peacefull if cool relations with the other factions since the first war. They still remain bitter at their defeat, and surrender. Animosity runs rampant within the Founders despite Odos re-assurances that the "Solids" can be trusted. Odo realized too late that the Founders truly did not want peace, and the surrender was a ploy to buy time to rebuild their forces, and plan a strategy for a new invasion. All of the peacefull overtures made by the Dominion were a ruse to provide a false sense of security. Odo now part of the great link could do nothing. He was effectively silenced as was part of the Founders plan.


With the help of their old Breen allies the Dominion broke the peace treaty of 2373, and stormed through the wormhole with a vengeance. Reconquering Cardassia, and Bajor. They launched a three pronged assault on the three major Alpha Quadrant powers. Just as before the Founders are intent on total domination of "the solids". This time there may be no stopping them.
 
The Breen went out of their way to re-join their old allies, and spearheaded the initial assault with hundreds of cruisers warping in just as the Dominion main assault fleets exited the wormhole. Deep Space Nine despite her powerful upgrades, and garrison fleet was destroyed in minutes. The wormhole is now under total Dominion control. With endless re-enforcements pouring through. Cardassia, and Bajor are now enslaved worlds. The Cardassians that survived the new invasion are now used by the Dominion as "battle thralls" as punishment for their past betrayal. It is a slow death sentence imposed by the Founders. Cardassian ships are forced to spearhead suicide missions, or provide a shield wall for the Jem Hadar, and Breen. All Cardassian ships in Dominion fleets seek to mutiny, and break away from thier masters. They seek refuge in ether Federation, or Klingon space.


The three major Alpha Quadrant powers, The Federation, The Klingon Empire, and The Romulan Star Empire can withstand the new Dominion assaults on thier own. Thier relations strained by ether subterfuge, or the belief that only they can win the Second Dominion War by themselves. All three empires are holding the line....for now. The Klingon, and Romulan empires will not stop with the Dominion if they are victorious, and the Federation knows this.


Meanwhile.... As four major empires are fighting for survival, control, or domination.. Transwarp signatures are detected, and the unthinkable happened. The Borg have returned. The transwarp network that was thought to be destroyed was only partially damaged. Since that time The Borg Collective has remade itself. The "Queens" were all wiped out at the central hub. They were deemed "Irrelevant". The Borg have become a true collective conscious. One mind. One purpose. In a nanosecond the Collective determined that the Alpha Quadrant species are the most serious threat to their existance. Especially species 5618 (Humans). They attack not with just one ship, but with the force of the entire collective. Worlds fall in minutes. Then all are exterminated. Assimilation is irrelivent. All must be annihilated if the collective is to survive.... Resistance is futile.


Know that it is the year 2388, and the Known galaxy is now in a state of Total War...


As with the original SoA mod you can fight battles in SoA2 using hundreds of Star Ships. Sometimes thousands "if" your computer can handle it!!

The playable factions of SoA 2 will be

The United Federation of Planets
The  Klingon Empire
The Romulan Star Empire
The Dominion
(with Cardassian battle thralls, and Breen allies)

 The Borg Collective.

Not all factions will be playable just yet.. They will be added as the mod progresses

Nominate for Mod of the Year 2009

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SoA 2 0.4E for SOASE: Entrenchment is in total reconstruction.

V-11 Bright One, Winged Defender, and Valdore

We are currently working on the SoA 2 0.4E for Entrenchment. It currently is being rebuilt using new knowledge, and new methods. SoA 2 0.4E will only be released for S.o.t.S.E.: Entrenchment version 1.041+.


Check here for up to date news about SoA 2 Forums.sinsofasolarempire.com

The SoA 2 0.3e series has been deemed an abysmal failure, and all downloads for the 0.3e series have been removed.  Right now we are rebuilding the 0.4e series using all of the new knowledge of Sins hard code limits, and all of the lessons learned from this failure. It may take a while so please be patient. In the mean time enjoy the Original Sins version of SoA 2.

The Latest version of the mod is SoA 2 "OS"  for Original Sins of a Solar Empire version 1.181

To install Place the SoA 2 folder in the Sins mods folder located here....
For Windows XP users:
C:\Documents and Settings\"your user name" \local settings\Application Data\Ironclad Games\Sins of a solar Empire\Mods-v1.1181

For Vista, and Windows 7 users
C:\Users\"your user name"\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods- v1.1181

The readme has been updated.

If a new sins patch is released you can use Harpo9999's mod updater tools to convert an older SoA 2  release to the current sins patch. Do this at your own risk. We do not support older versions of SoA 2, and it is not guaranteed to work as in the case of SoA 2 0.3e.102.

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Sacrifice of Angels 2 for Original Sins

Sacrifice of Angels 2 for Original Sins

Dec 17, 2009 Full Version 0 comments

This version is a total rebuild of 0.03c incorporating some elements of upcoming SoA 2 0.4e for Entrenchment. This will only work for Original Sins of...

Comments  (10 - 20 of 236)
brandonc80238
brandonc80238 Dec 10 2009, 2:44pm says:

Hey Stresspuppy,
First of all many thanks on this incredible mod! This game is so much more fun to play now!

It works fine on entrenchment v1.401 for me :) However it seems that I can only choose the Klingon empire or the Federation... is this because the other factions are still being worked on?

Thanks again!!

+1 vote     reply to comment
brandonc80238
brandonc80238 Dec 10 2009, 6:29pm replied:

Hey, I figured out why there are only 2 factions- the readme said the Romulans were removed for now..

But I have a new problem... my constitution class ships do not have the option to colonize... is there a different ship that will build colonies? Thanks!

+1 vote     reply to comment
superboy66
superboy66 Dec 6 2009, 4:46pm says:

Looking forward to 0.03c and 0.4e. The Star Trek mod was the reason why I bought Sins :-)

Keep up the fantastic work and know its really appreciated

+1 vote     reply to comment
TheStressPuppy
TheStressPuppy Nov 29 2009, 2:17am says:

In the past posts Myself, and others have made no big secret that the current build of the mod is unstable for some. Others seem to be able to run the mod with no problems at all. Which is the ONLY reason why i haven't taken it down yet.

0.4e is still being worked on. It is a total rebuild of the mod from scratch. I was hoping to release it soon, but Real Life, and Holiday commitments are keeping us from doing any work right now. There is still much to be done like the Romulans, and Dominion re-balanced, The UI completely re-done, Researches, and abilities incorporated. Only Myself, and one other person are working on this. So it may be a while.

I will convert the older SoA 2 0.03c myself, and add dynamic movement to the ships. Then upload that version to tide you guys over until we can get 0.4e ready. Give that a few days to get done.

+2 votes     reply to comment
tiggerlu
tiggerlu Nov 26 2009, 10:52pm says:

First of all, i am totally totally blown away by the amount of work that must have gone into this mod. After watching Star Trek the movie i was thinking...what can I play that has star trek in it? Sins crossed my mind, but meh, i found the ship mechanics so un-realistic.

I was just happy that your mod had trek ships until i played it, and the physics are just amazing...there are a few bugs and things to iron out (like unity stuff still in there), but heck i'm not complaining.

Please please let me know if I can chip in somehow, ripping sounds, editing text...whatever.

Love this mod, big thank you.

+1 vote     reply to comment
sithrein
sithrein Nov 26 2009, 9:49pm says:

I'm probably going to the odd one out here, but living in backwater Arkansas has only given me the chance to get a hold of the original game, not entrenchment... and while I'm drooling at the pics for this mod lol i really don't want to spend the extra money it would take to have a copy of entrenchment mailed to me x_x, so i tried taking the current release Oct 18th and did a full blow implementation (ie the no brainer copy paste into files), that failed epically, so i tried some selective changes (trying to implement the code from the feds into TEC) also failed. (im not that great with code x_x) so while it clearly states that you do not support old versions...(ones before entrenchment hehe) may i make that odd request in the hopes you are in a good mood? lol ^_^

<--- is looking hopeful

+2 votes     reply to comment
tuskan09
tuskan09 Nov 22 2009, 3:34pm says:

help evrytime i enter in a battle with any faction my game always crash dumps after i destroy 1 or 2 ships ive tryed turning down the graphics but no effect :(

+1 vote     reply to comment
UKHatcher
UKHatcher Nov 23 2009, 9:27am replied:

Hi was also wordering if the same issues i experienced with 1.04/41 have any bearng on your mod as it stands at the moment.
I couldnt get 1.4 to even load up without crashing out with mini dumps
until i read this post re: The issue comes from the original SOASEE 1.04 update's .exe file,
the downsides of this solution are:
1. aiusetime procedure onlywhenmanytargetsinrange is not available [1.04 update's .exe file didn't have it included, although .entity behavior modifier's used it], so ai and autocasting for jam weapons, flak burst, telekineticpush, massdisorientation and phaseoutfighters will work as it did previously [aka not fine-tuned];
2. every single mod that uses this procedure will have to be edited separately;
As now i can play 1.41 just fine i can run and play your Mod but as u state i also get random CTDs or is it somthing completly diffrent.
PS sorry to here about ModDBs insults dont take them to heart u have a following that is stronger than that

+1 vote     reply to comment
tuskan09
tuskan09 Nov 23 2009, 8:36pm replied:

i can enable the mod then i can play for around 10 to 15 mins or so thn as soon as i enter battle with anybody i CTD so......

+1 vote     reply to comment
TheStressPuppy
TheStressPuppy Nov 10 2009, 11:30pm replied:

Its been taking some time to get it done. The mod team is back down to a one man operation again. I got RL commitments to meet 1st before i can do more work on the mod. I do hope to get 0.4e out before christmas, but no promises.

Also i decided not to release without having at least all of the factions that were in 0.03c back in the mod. Which means the Romulans, AND Dominion will be in 0.4e. The feds, klinks, and romulans are done in the new build minus research, and abilities. I am currently in work restoring the Dominion. After 0.4e i'll work on getting the Borg in.

+1 vote     reply to comment
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Release Date
Released Aug 28, 2008
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