Sacrifice of Angels 2 for Original Sins
Dec 17, 2009 Full Version 0 commentsThis version is a total rebuild of 0.03c incorporating some elements of upcoming SoA 2 0.4e for Entrenchment. This will only work for Original Sins of...
Not all factions will be playable just yet.. They will be added as the mod progresses
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0 comments by TheStressPuppy on Dec 28th, 2008 digg this super bookmark
SoA 2 0.4E for SOASE: Entrenchment is in total reconstruction.
Check here for up to date news about SoA 2 Forums.sinsofasolarempire.com
The SoA 2 0.3e series has been deemed an abysmal failure, and all downloads for the 0.3e series have been removed. Right now we are rebuilding the 0.4e series using all of the new knowledge of Sins hard code limits, and all of the lessons learned from this failure. It may take a while so please be patient. In the mean time enjoy the Original Sins version of SoA 2.
The Latest version of the mod is SoA 2 "OS" for Original Sins of a Solar Empire version 1.181
To install Place the SoA 2 folder in the Sins mods folder located here....
For Windows XP users:
C:\Documents and Settings\"your user name" \local settings\Application Data\Ironclad Games\Sins of a solar Empire\Mods-v1.1181
For Vista, and Windows 7 users
C:\Users\"your user name"\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods- v1.1181
The readme has been updated.
If a new sins patch is released you can use Harpo9999's mod updater tools to convert an older SoA 2 release to the current sins patch. Do this at your own risk. We do not support older versions of SoA 2, and it is not guaranteed to work as in the case of SoA 2 0.3e.102.
This version is a total rebuild of 0.03c incorporating some elements of upcoming SoA 2 0.4e for Entrenchment. This will only work for Original Sins of...
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Hey Stresspuppy,
First of all many thanks on this incredible mod! This game is so much more fun to play now!
It works fine on entrenchment v1.401 for me :) However it seems that I can only choose the Klingon empire or the Federation... is this because the other factions are still being worked on?
Thanks again!!
Hey, I figured out why there are only 2 factions- the readme said the Romulans were removed for now..
But I have a new problem... my constitution class ships do not have the option to colonize... is there a different ship that will build colonies? Thanks!
Looking forward to 0.03c and 0.4e. The Star Trek mod was the reason why I bought Sins :-)
Keep up the fantastic work and know its really appreciated
In the past posts Myself, and others have made no big secret that the current build of the mod is unstable for some. Others seem to be able to run the mod with no problems at all. Which is the ONLY reason why i haven't taken it down yet.
0.4e is still being worked on. It is a total rebuild of the mod from scratch. I was hoping to release it soon, but Real Life, and Holiday commitments are keeping us from doing any work right now. There is still much to be done like the Romulans, and Dominion re-balanced, The UI completely re-done, Researches, and abilities incorporated. Only Myself, and one other person are working on this. So it may be a while.
I will convert the older SoA 2 0.03c myself, and add dynamic movement to the ships. Then upload that version to tide you guys over until we can get 0.4e ready. Give that a few days to get done.
First of all, i am totally totally blown away by the amount of work that must have gone into this mod. After watching Star Trek the movie i was thinking...what can I play that has star trek in it? Sins crossed my mind, but meh, i found the ship mechanics so un-realistic.
I was just happy that your mod had trek ships until i played it, and the physics are just amazing...there are a few bugs and things to iron out (like unity stuff still in there), but heck i'm not complaining.
Please please let me know if I can chip in somehow, ripping sounds, editing text...whatever.
Love this mod, big thank you.
I'm probably going to the odd one out here, but living in backwater Arkansas has only given me the chance to get a hold of the original game, not entrenchment... and while I'm drooling at the pics for this mod lol i really don't want to spend the extra money it would take to have a copy of entrenchment mailed to me x_x, so i tried taking the current release Oct 18th and did a full blow implementation (ie the no brainer copy paste into files), that failed epically, so i tried some selective changes (trying to implement the code from the feds into TEC) also failed. (im not that great with code x_x) so while it clearly states that you do not support old versions...(ones before entrenchment hehe) may i make that odd request in the hopes you are in a good mood? lol ^_^
<--- is looking hopeful
help evrytime i enter in a battle with any faction my game always crash dumps after i destroy 1 or 2 ships ive tryed turning down the graphics but no effect :(
Hi was also wordering if the same issues i experienced with 1.04/41 have any bearng on your mod as it stands at the moment.
I couldnt get 1.4 to even load up without crashing out with mini dumps
until i read this post re: The issue comes from the original SOASEE 1.04 update's .exe file,
the downsides of this solution are:
1. aiusetime procedure onlywhenmanytargetsinrange is not available [1.04 update's .exe file didn't have it included, although .entity behavior modifier's used it], so ai and autocasting for jam weapons, flak burst, telekineticpush, massdisorientation and phaseoutfighters will work as it did previously [aka not fine-tuned];
2. every single mod that uses this procedure will have to be edited separately;
As now i can play 1.41 just fine i can run and play your Mod but as u state i also get random CTDs or is it somthing completly diffrent.
PS sorry to here about ModDBs insults dont take them to heart u have a following that is stronger than that
i can enable the mod then i can play for around 10 to 15 mins or so thn as soon as i enter battle with anybody i CTD so......
Its been taking some time to get it done. The mod team is back down to a one man operation again. I got RL commitments to meet 1st before i can do more work on the mod. I do hope to get 0.4e out before christmas, but no promises.
Also i decided not to release without having at least all of the factions that were in 0.03c back in the mod. Which means the Romulans, AND Dominion will be in 0.4e. The feds, klinks, and romulans are done in the new build minus research, and abilities. I am currently in work restoring the Dominion. After 0.4e i'll work on getting the Borg in.