Sacrifice of Angels 2 is intended to be a homage, and tribute to the original Sacrifice of Angels mod for Homeworld. It is a continuation of that mod. It will use many of the same models, and effects created for that mod by the Trekmods team. Along with new content. SoA 2 is being developed by the remaining members of the Trekmods team. Along with Digital Underground (The makers of bridge commanders MPMP mod, and Nexus: The Jupiter Incident's ST: Age of War mod). Plus Third Party contributions by the finest artist from the Star Trek modding community.

The original SoA mod for Homeworld, was set during the First Dominion War. Using both canon, and non-canon units to recreate those battles.

SoA 2 uses  SotSE's  "Empire Building" mechanic to enhance your Star Trek experience.


(Note: SoA 2 lore is subject to change. it is still a WIP )

The time line for SoA 2 is set in the 2380's. The Dominion broke the cease fire treaty, and stormed through the wormhole with a vengeance. Reconquering Cardassia, and Bajor. They launched a three pronged assault on the three major Alpha Quadrant powers. Just as before the founders are intent on total domination of "the solids". This time there may be no stopping them.
 
The Breen went out of thier way to join their old allies, and spearheaded the initial assault with hundreds of cruisers warping in just as the Dominion main assault fleets exited the wormhole. Deep Space Nine despite her powerfull upgrades was destroyed in minutes. The wormhole is now under total Dominion control. With endless re-enforcements pouring through. Cardassia, and Bajor are now enslaved worlds. The Cardassians that survived are used by the Dominion as "battle thralls" as punishment for their past resistance. All Cardassian ships in Dominion fleets seek to mutiny, and break away from thier masters. They seek refuge in ether Federation, or the Klingon space.

The three major Alpha Quadrant powers, The Federation, The Klingon Empire, and The Romulan Star Empire can withstand the new Dominion assaults on thier own. Thier relations strained by ether subterfuge, or the belief that only they can win the Second Dominion War by themselves. All three empires are holding the line....for now. Two of the empires will not stop with the Dominion if they are victorious.

Meanwhile.... As four major empires are fighting for survival, control, or domination.. Transwarp signatures are detected. The Borg have returned. The transwarp network was not destroyed as previously thought. Only damaged. The Borg Collective has deemed the Alpha Quadrant species the most serious threat to their existance. They attack not with just a few ships, but with the force of the entire collective. Worlds fall in minutes. Then all are exterminated. Assimilation is irrelivent. All must be annihilated if the collective is to survive.... Resistance is futile. The Known galaxy is now in a state of Total War...



As with SoA1 you can fight battles in SoA2 using hundreds of Star Ships. Sometimes thousands "if" your computer can handle it!!

The playable factions of SoA 2 will be

The United Federation of Planets
The  Klingon Empire
The Romulan Star Empire
The Dominion
(with Cardassian battle thralls, and Breen allies)

 The Borg Collective.

Not all factions will be playable just yet.. They will be added as the mod progresses

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WE ARE THE BORG! Starbase test The battles are more epic
Blog RSS Feed Report abuse Latest News: Sacrifice of Angels 2 0.4 in progress

0 comments by TheStressPuppy on Dec 28th, 2008 digg this super bookmark


SoA 2 0.4E for SOASE: Entrenchment is in closed beta.

V-11 Bright One, Winged Defender, and Valdore

We are currently working on the SoA 2 0.4E for Entrenchment. It currently is in closed beta. SoA 2 0.4E will only be released for SOTSE: Entrenchment version 1.041+.


The mod is no longer a series of demos, It is now a full blown total conversion of Sins of a Solar Empire. Just as the original SoA mod was to Homeworld. Updates may take a very long time due to the sheer amount of work involved with each new sins patch.

Check here for up to date news about SoA 2  Forums.sinsofasolarempire.com

We have come a long way since SoA 2 0.03c. We now have an Entrenchment release of the mod, and the team is currently working on the next update.

The Latest version of the mod is SoA 2 0.3e102 for SotSE: Entrenchment version 1.041

To install the mod create a new folder called "SoA 2" where you install the mods.
For Windows XP users:
C:\Documents and Settings\"your user name" \local settings\Application Data\Ironclad Games\Sins of a solar Empire\Mods-Entrenchment v1.041

For Vista, and Windows 7 users
C:\Users\"your user name"\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041

Then open the rar file to show the folders Galaxy, Gamedata, Textures Meshes, etc. etc. Then select all, and drag all contents into your newly created SoA 2 folder. Run entrenchment, and go to Options\Mods. You should see "SoA 2" on the list... Enable the mod.

The readme has been updated.

You can use Harpo9999's mod updater tools to convert the older SoA 2 0.03c release to Sins 1.181
Do this at your own risk. We do not support older versions of SoA 2.

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Sacrifice of Angels 2 v0.3E.102

Sacrifice of Angels 2 v0.3E.102

Oct 18, 2009 Full Version 0 comments

This version fix's some of the corruption issues some have been having with the mod. See the updated READ ME for installation instructions, and other...

Comments  (10 - 20 of 215)
gooran
gooran Oct 11 2009, 12:42pm says:

could you make it for sins of a sola empire too?

+1 vote     reply to comment
TheStressPuppy
TheStressPuppy Oct 11 2009, 7:10am says:

Sorry for the lack of updates guys. No the mod is not dead. Far from it.

You shouldn't have to suffer because of my beef with ModDB. We now have an Entrenchment version of the mod. Only the Federation, and Klingons are playable right now, because we had to change EVERYTHING in order for it to work in Entrenchment, and to incorporate the new dynamic movement system. The rest of the factions will be added one at a time to make sure they are balanced, and working properly. The Romulans should be playable in the next planned update, and YES we are adding the Borg as a playable faction.

Darkshimmer is the project lead for the mod now. I stepped down because leading a mod was more challenging than just building it. Plus real life was not cooperating with me ;)

Check our sins mod forum page for recent news.

+1 vote     reply to comment
Nathanius
Nathanius May 1 2009, 5:46am says:

No wonder this hasn't been updated in so long... Moddb's been abandoned for the sins forums...

+1 vote     reply to comment
smdan01
smdan01 Apr 26 2009, 2:31pm says:

the frigate bird of prey should not be anywhere as lage as the cruisers.... is ther a way you could put them into perspective (make one smaller and the other larger.....) thabk you that is all i have to help....

+1 vote     reply to comment
littlebiggamenut
littlebiggamenut Apr 27 2009, 10:00pm replied:

the bird of pray is a scout class and you use a federation battle cruiser as a colony ship. did you see star trek 3 i did .

+1 vote     reply to comment
littlebiggamenut
littlebiggamenut Apr 25 2009, 3:31pm says:

you need to put more then 6 races in to the because when you play the large maps you are playing againse the same races.

+1 vote     reply to comment
Mobius_gen
Mobius_gen Apr 21 2009, 1:53am says:

What did moddb do exactly? I don't quite seem to understand :x

+2 votes     reply to comment
Fierwizard
Fierwizard Apr 16 2009, 9:45pm replied:

ok

+1 vote     reply to comment
rndmwitedude
rndmwitedude Apr 16 2009, 9:25pm replied:

May I suggest Filefront, where you've got your previous updates?

+1 vote     reply to comment
Fierwizard
Fierwizard Apr 18 2009, 6:57am replied:

ok

+1 vote     reply to comment
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