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0 comments by myfist0 on May 6th, 2013




We have a new page to host all the downloads for SOA2 Trinity, which includes the Original game, Entrenchment and Diplomacy. 



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Entrenchment Review - by XPGamers




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SOA2 0.6D.1 Patch

SOA2 0.6D.1 Patch

May 5, 2013 Patch 3 comments

This is an update for SOA2 0.6D for Diplomacy 1.37

SOA2 0.6D For Diplomacy/Trinity 1.37

SOA2 0.6D For Diplomacy/Trinity 1.37

Apr 19, 2013 Full Version 11 comments

This is the latest release for Diplomacy 1.37. Don't forget to get the latest patch 0.6D.1 and please do not release any spoilers.

Soa2 Soundtrack

Soa2 Soundtrack

Jan 21, 2011 Music 2 comments

Here is the current WIP soundtrack for SOA2 for SOASE. the file is archived with 7zip and the music files are in mp3 format. You will need either winrar...

Post comment Comments  (30 - 40 of 1,270)
bojangles9999
bojangles9999 Apr 25 2013, 9:05pm says:

If anyone is interested, I would like to set up a weekly game, for about an hour or two. My idea is to use one of the largest sins maps, random or player created and save the state of the game after the session for the following week. Maybe we could have a 'dm' type player as the borg, or just a really hard AI borg. Each of the factions would be controlled by a player, or we could have more than one person playing a fairly allied faction. I say fairly because i think a civil war between factions would be interesting.

If anyone is interested in this type of game, lets talk it out here. Maybe we could make a map just for this kind of game, where certain resources are more available in different regions of the universe so one faction could trade a common resource for something they don't have much of. ie metal rich faction trades with a crystal rich faction.

I've also changed a few things in the mod.

Essentially, I slowed down income rates and increased the time to create structures and ships and changed some of the NPC's so that they will still present a challenge without overwhelming players.--this way pirates and such don't send giant fleets every few minutes when it takes a few minutes just to make an excelsior. I created it with the last version of the mod and have just finished editing this release.

For me, having the ships cost more and take longer to produce makes each ship that much more important. In the TV series, losing a ship always seemed to be a huge deal and with these adjustments it creates the same feeling the games I've played. There are still giant fights between massive fleets, but when a fleet is lost it is a MAJOR set back. Of course you could invest in ship manufacturing, but it will take of valuable logistics slots, creating an interesting condition of having lots of ships quickly reproduced, but little research upgrades.

let me know what you guys think.

+3 votes     reply to comment
cpl_cupcake
cpl_cupcake Apr 21 2013, 10:22pm says:

Why do so many of the planet types always have underdevelopment credit/latinum penalties?

+1 vote     reply to comment
psychoak
psychoak Apr 22 2013, 1:32am replied:

This is to make bombing more of a penalty and increase the deterrent to rampant expansion. Choose wisely when colonizing less than habitable planets and protect your population.

+2 votes     reply to comment
myfist0
myfist0 Apr 21 2013, 11:47pm replied:

There is over 100 planet bonuses now, lots are bad, lots are good, these are mostly random so every map may be different. Also lots of new planet types, lots are bad, lots are good. A good tactician will deal with it and still win.

+2 votes     reply to comment
Guest
Guest Apr 21 2013, 4:27pm replied:

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myfist0
myfist0 Apr 21 2013, 4:32pm replied:

Just FYI, the GSD is completely rebuilt and parts of that map may not work correctly.
Meant for 10 players, so try and leave the 1st slot FED as AI, 2nd slot KLI as AI 3dr slot is you as ROM, 4th is DOM, 5th is BORG, then the list starts over, 6-FED, 7-KLI, 8-ROM, etc. IIRC, 3rd slot ROM is Romulus and 8th slot ROM is Remus.

+1 vote     reply to comment
Guest
Guest Apr 21 2013, 4:34pm replied:

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myfist0
myfist0 Apr 21 2013, 4:42pm replied:

hmmm, so it does. I was sure in older version I could switch spot, or maybe I'm dreaming again. I may update that map and make player 1 slot for each race, same map just different locations to start, Sorry about that. But try it as FED the way I outlined above, see if I should make any changes.
If you set it up right and know how to use the DEV.exe, you can use the DEV to switch players.

+1 vote     reply to comment
mikey1871
mikey1871 Apr 26 2013, 9:53pm replied:

you should be able to click on the column of icons on the far left side and that should change who u get to play as the human player.

+1 vote     reply to comment
Guest
Guest Apr 21 2013, 4:44pm replied:

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SOA2 MOD TEAM
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Released Aug 25, 2008
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Highest Rated (4 agree) 10/10

Great mod, great Star Trek feeling. Cant stop playing.

Feb 29 2012, 3:39am by PhoenixMW

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