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Blog RSS Feed Report abuse Latest News: what is a Special report and one on Star Trek: Sacrifice of Angels 2 Mod

2 comments by zwood on May 18th, 2014

Hello

This is first "Special" report on star trek mods. The idea is explain what the mod is and features within the mod. We will also report about these mods as they develop or release new versions.

So as many of you might of seen on our members list we have now began to get the devs from many star trek mods to join us, and I have asked if we can work together to produce reports on their mods.

so lets get to it.

Our first report is on Star Trek: Sacrifice of Angels 2 a total conversion for the game sins of a solar empire: Rebellion and also their is a version for Diplomacy as well. This mod brings races from the star trek universe into sins. Their are a total of 5 major races, which are playable and also a number of other races which make up the new raiders/pirates.

the 5 playable races are

  • The Borg
  • The federation
  • The Klingon Empire
  • The Romulans
  • The Dominion (my favorite because you know the breen)

The pirates are a mash up of other races such as the Maquis.

The mod star trek ships such as the galor class from the cardi's or the legendary birds of prey for the mighty Klingon Empire, it also brings other things into the mod such as the Nor station or better known as DS9 look alike, and the detail is amazing. Some of the models are abit dated however but the dev team have been working on new ones and from what I've seen they look fantastic , this mod is really cool because you have to use strategy to win. each race has their strengths and weaknesses, so you have to play to them to win because if you don't like me for the first couple of times you gonna get wiped out.

I love the concept of the game-play, one of the things i loved about this mod was that The Dominion have to ensure loyalty throughout their forces otherwise they will turn on you (damn traitors!). Little things like this really make you think and enrich the game-play even further because not only do you have to worry about the enemy but also your own forces. The Borg like me is everybody's nightmare in the mod because they are OP, why because they are the Borg they are meant to be OP if not whats the fun in playing against them if your not sending hundreds of soldiers to their deaths against a single cube.

Don't worry their are tutorials if you get stuck on how to play as the races on the mods homepage ( i'll put a link at the bottom.)

Overall its one of the best mods out their for star trek. challenging gameplay,wonderful attention to detail and a great support team if you get abit stuck.

I would highly reckon Star trek fans head over and check out this mod because it is worth it. It is one of the mods that has kept me coming back for more.

The team have and still work really hard to improve this mod and I wish them Good luck for the next update.

I hope you have enjoyed the report and I hope you zoom on over to their page and download their mod. I hope to see you on the battlefield soon, real soon because the borg are killing us out here.

until next time good fans.

Live long and Prosper.

link for the tutorials (Moddb.com)

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SOA2 0.6.3D for Diplomacy-Trinity

SOA2 0.6.3D for Diplomacy-Trinity

Aug 29, 2013 Patch 3 comments

The latest update for SOA2 0.6.2D and is only for the newest full version released Aug 17th, 2013.

SOA2 Full Version for Diplomacy-Trinity

SOA2 Full Version for Diplomacy-Trinity

Aug 17, 2013 Full Version 3 comments

The latest 0.6.2 build of Sacrifice of Angels 2 for Diplomacy/Trinity 1.37. This is a complete reinstall, do not overwrite the old folder, it must be...

Post comment Comments  (40 - 50 of 1,352)
AnlaShok
AnlaShok Aug 12 2013, 3:31am says:

Nice mod guys, but what happend to the Phaser of the Vorcha.
The Vorcha Class got a Phaser array in the front.
Just check Armada or every other Star Trek Game.

0 votes     reply to comment
psychoak Creator
psychoak Aug 14 2013, 4:26pm replied:

Investigated. It looks like the second torpedo placement was oopsed.

The series shows the Vor'cha firing pulses, beams, and torpedoes, all from the same point. The decision made was to stick with torpedoes, and keep the disruptor beams to wing positions shown at other times.

Of course, some idiot(me) forgot to set the weapon effects up as a beam anyway...

+1 vote   reply to comment
myfist0 Creator
myfist0 Aug 14 2013, 11:19am replied:

This is not Armada or any other ST game :/

"http://en.memory-alpha.org/wiki/Vor'cha_class#Tactical_systems"

+1 vote   reply to comment
myfist0 Creator
myfist0 Aug 14 2013, 3:59pm replied:

We're looking into it, thanks. But we do not adhere to 'other' trek games, this is our mod and we will stick as close the the show and canon as possible.

+1 vote   reply to comment
Plague117
Plague117 Jul 27 2013, 10:49am says:

you guys should tone down the borg, seriously. I get that in the show one cube needs a fleet to defeat, but that doesn't work in a game! i had a federation fleet 3 times the size of a borg fleet, 8 or so capital ships vs 1 cube and like 5-6 spheres and I had phasers and i got destroyed. another game I had a fleet roughly the same size as the borg and was fighting with Romulan and Klingon allies who both had big fleets and 1 fleet destroyed all of us. I guess I won't be putting Borg in my games anytime soon

-4 votes     reply to comment
Borg.Overmind
Borg.Overmind Jul 29 2013, 2:34pm replied:

I disagree. Borg should be Borg. You should need a big bunch of ships and skill to defeat it.
Noone wants the Cube from STO that can be killed with a level 10 junk ship and enough skill.

+5 votes     reply to comment
mechwarrior24
mechwarrior24 Jul 27 2013, 8:51pm replied:

Resistance is futile.

That is all. :)

+4 votes     reply to comment
Plague117
Plague117 Jul 27 2013, 10:39pm replied:

unfortunately, that kind of thing doesnt work in a strategy game, you have to balance things

-2 votes     reply to comment
psychoak Creator
psychoak Jul 28 2013, 1:49am replied:

This view of balance is predicated on the wish for an even footing. The Borg are not supposed to have an even footing. They are balanced to go against the rest of the map. Start from there.

+3 votes   reply to comment
SnakeTheFox
SnakeTheFox Aug 7 2013, 6:09am replied:

The problem with the mindset that "the Borg should be Borg" is that this is a video game with many, many limits as to the scope of what it can simulate within the average game's playtime (a couple hours, on average), which is nothing in comparison to the many, many years a real war can and would be fought against the Borg in the ST universe. These limitations do infer that certain steps need to be taken to keep gameplay preserved, because establishing a 100% true-to-trek game is not possible within those current limitations of time and space (literally and figuratively).

For this reason, to decide that no further balance needs to be done to the Borg is just as lazy and thoughtless a balancing decision as STOs "Miranda class > Borg cube" mentality; it's just lazy in the opposite direction, instead of doing too much to change the balance, you've done nothing, and rather than making the canon suffer, you've thrown balance under the bus instead. Both options are reprehensible, and to think that your choice is between one or the other is a false dichotomy. Try to strike a balance between the two.

What I am trying to get across is that you should remember not to make one of the gravest of failings any game developer can make, and do not put aesthetics above functionality. This is a game, not a movie.

0 votes     reply to comment
TheStressPuppy Creator
TheStressPuppy Aug 7 2013, 7:28pm replied:

Once again people make the mistake that we are "game developers". We are NOT. We are "Hobbyist". We make this mod for fun. On our own free time. For FREE. So we really don't have to answer to anyone. We are making this mod Our Way. In the shows (except Voyager) the Borg were nigh unstoppable. We simulated that in the mod. You are in the minority in your dislike of the Borg Balance. The Majority enjoy the current mod balance as it stands. This is not lazy, or thoughtless at all. It was all intentional as part of the core game play of the mod, and very carefully calculated. We are NOT changing anything. So if you don't like the balance, or anything else about this mod. You don't have to play it. It is that simple.

+4 votes   reply to comment
SnakeTheFox
SnakeTheFox Aug 24 2013, 6:48am replied:

Then ignore reason and logic and make a bad game, I really don't care. But you don't need to type up a whole paragraph just to get your belligerence across to me; you make it painfully clear that you think you are "too good" to be held to any kind of accountable standard for game design, and there's no reasoning with dogma like that. People like you have no business getting into actual game design, anyway. Enjoy your sub-par "hobby". But I guess it's rude to even expect composed debate or cordiality from someone who capitalizes random words in their sentences and has a 300 avatar.

-1 votes     reply to comment
Grimjowl
Grimjowl Aug 24 2013, 9:24am replied:

Too get my two-penneth in on this little debate, you both have valid points. I love this mod but I never use the Borg due to them been far too overpowered in rgards to the other races; but as you say this is your mod and you should make it the way you see fit, but don't try and prove your point with preposterous comments and erroneous facts. The subject of the Borg being overpowered has been a subject of great criticism for this mod since its incarnation and there have been numerous comments to that fact. In regards to the Borg being "nigh unstoppable" is an over-exaggeration, in my view, in reference to the Trek material and the setting of the mod itself. The Borg are a relatively static race and can only grow via assimilation. Seeing that their 'Homeworlds' are located in the Delta Quadrant, a relatively primitive area of space, especially when compared to the Alpha Quadrant and, more so, the Gamma Quadrant their ability to grow is very limited. My point being between their first encounter in STNG S02 E16 to there final appearence in STV S07 E25/26 they don't really change and their tech remains relatively static. However, the Fed. and other Alpha quadrant races grow by leaps and bounds. ...

+1 vote     reply to comment
Grimjowl
Grimjowl Aug 24 2013, 9:32am replied:

...To point where the Fed. specifically design tech to counter the Borg (See Akira and Defiant Class vessels) and even during their first encounter with the Borg, the Fed.'s most current tech more or less rivals that of the Borg (one of the reasons why the Borg have never successfully assimilated the alpha quadrant). So, Furthermore, seeing how this mod is meant to be set in 2388, 10 years after the return of Voyager, which was loaded with anti-Borg tech from 26 years in the future from 2388 anyway, and of course not forgetting Seven, Fed. tech should have continued to grow to the point where a cube could be taken out by a relatively small fleet of specialized vessels, especially seeing how they gained a 36 year jump on anti-Borg tech from Voyagers return. In conclusion, the point that the Borg are an accurate representation may be valid but late tech, especially late Fed. tech, in the mod should reflect the fact that the Borg are relatively static in terms of technology where the other races have continued to grow and develop. And then in regards to the Fed. their tech tree should reflect the 36 year boost they had at combating the Borg 10 years ago.

+1 vote     reply to comment
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Released Aug 25, 2008
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Highest Rated (5 agree) 10/10

Great mod, great Star Trek feeling. Cant stop playing.

Feb 29 2012, 3:39am by PhoenixMW

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