New Releases

News 1 comment




A new Rebellion full version was released Aug 30. Track our Mod to be alerted to our Rebellion updates.

We just released a the new Rebellion 1.80 full version.

We have a new full version of Diplomacy released Aug 17 2013. Released a patch Aug 28 which is for the new Diplomacy full version only.




Download Rebellion




Download Rebellion

Download Diplomacy Patch

Download [No Longer Supported]

Download [No Longer Supported]

Download

Download




SOA2 Rebellion & Trinity Releases

SOA2 Rebellion & Trinity Releases

News 0 comments

Star Trek: Sacrifice of Angels 2 mod for Sins of a Solar Empire now has a new Rebellion page and Trinity Page.

SOA2 is "hiring"

SOA2 is "hiring"

News 11 comments

The team is looking for talented Modelers and Texturer Artists.

Modcast S02 E08

Modcast S02 E08

Feature 31 comments

Another week another cast. Join the ModDB Crew for another discussion about related news from ModDB.

Mod Video Spotlight - December 2008

Mod Video Spotlight - December 2008

Feature 31 comments

It's that time of the year, it's also that time of the month! Yep you guessed it another monthly Spotlight coming your way.

RSS feed Downloads
SOA2 0.6.3D for Diplomacy-Trinity

SOA2 0.6.3D for Diplomacy-Trinity

Patch 3 comments

The latest update for SOA2 0.6.2D and is only for the newest full version released Aug 17th, 2013.

SOA2 Full Version for Diplomacy-Trinity

SOA2 Full Version for Diplomacy-Trinity

Full Version 3 comments

The latest 0.6.2 build of Sacrifice of Angels 2 for Diplomacy/Trinity 1.37. This is a complete reinstall, do not overwrite the old folder, it must be...

Post comment Comments  (40 - 50 of 1,352)
AnlaShok
AnlaShok

Nice mod guys, but what happend to the Phaser of the Vorcha.
The Vorcha Class got a Phaser array in the front.
Just check Armada or every other Star Trek Game.

Reply Good karma Bad karma0 votes
psychoak Creator
psychoak

Investigated. It looks like the second torpedo placement was oopsed.

The series shows the Vor'cha firing pulses, beams, and torpedoes, all from the same point. The decision made was to stick with torpedoes, and keep the disruptor beams to wing positions shown at other times.

Of course, some idiot(me) forgot to set the weapon effects up as a beam anyway...

Reply Good karma+1 vote
myfist0 Creator
myfist0

This is not Armada or any other ST game :/

"http://en.memory-alpha.org/wiki/Vor'cha_class#Tactical_systems"

Reply Good karma+1 vote
myfist0 Creator
myfist0

We're looking into it, thanks. But we do not adhere to 'other' trek games, this is our mod and we will stick as close the the show and canon as possible.

Reply Good karma+1 vote
Plague117
Plague117

you guys should tone down the borg, seriously. I get that in the show one cube needs a fleet to defeat, but that doesn't work in a game! i had a federation fleet 3 times the size of a borg fleet, 8 or so capital ships vs 1 cube and like 5-6 spheres and I had phasers and i got destroyed. another game I had a fleet roughly the same size as the borg and was fighting with Romulan and Klingon allies who both had big fleets and 1 fleet destroyed all of us. I guess I won't be putting Borg in my games anytime soon

Reply Good karma Bad karma-4 votes
Borg.Overmind
Borg.Overmind

I disagree. Borg should be Borg. You should need a big bunch of ships and skill to defeat it.
Noone wants the Cube from STO that can be killed with a level 10 junk ship and enough skill.

Reply Good karma Bad karma+5 votes
mechwarrior24
mechwarrior24

Resistance is futile.

That is all. :)

Reply Good karma Bad karma+4 votes
Plague117
Plague117

unfortunately, that kind of thing doesnt work in a strategy game, you have to balance things

Reply Good karma Bad karma-2 votes
psychoak Creator
psychoak

This view of balance is predicated on the wish for an even footing. The Borg are not supposed to have an even footing. They are balanced to go against the rest of the map. Start from there.

Reply Good karma+3 votes
SnakeTheFox
SnakeTheFox

The problem with the mindset that "the Borg should be Borg" is that this is a video game with many, many limits as to the scope of what it can simulate within the average game's playtime (a couple hours, on average), which is nothing in comparison to the many, many years a real war can and would be fought against the Borg in the ST universe. These limitations do infer that certain steps need to be taken to keep gameplay preserved, because establishing a 100% true-to-trek game is not possible within those current limitations of time and space (literally and figuratively).

For this reason, to decide that no further balance needs to be done to the Borg is just as lazy and thoughtless a balancing decision as STOs "Miranda class > Borg cube" mentality; it's just lazy in the opposite direction, instead of doing too much to change the balance, you've done nothing, and rather than making the canon suffer, you've thrown balance under the bus instead. Both options are reprehensible, and to think that your choice is between one or the other is a false dichotomy. Try to strike a balance between the two.

What I am trying to get across is that you should remember not to make one of the gravest of failings any game developer can make, and do not put aesthetics above functionality. This is a game, not a movie.

Reply Good karma Bad karma0 votes
TheStressPuppy Creator
TheStressPuppy

Once again people make the mistake that we are "game developers". We are NOT. We are "Hobbyist". We make this mod for fun. On our own free time. For FREE. So we really don't have to answer to anyone. We are making this mod Our Way. In the shows (except Voyager) the Borg were nigh unstoppable. We simulated that in the mod. You are in the minority in your dislike of the Borg Balance. The Majority enjoy the current mod balance as it stands. This is not lazy, or thoughtless at all. It was all intentional as part of the core game play of the mod, and very carefully calculated. We are NOT changing anything. So if you don't like the balance, or anything else about this mod. You don't have to play it. It is that simple.

Reply Good karma+4 votes
SnakeTheFox
SnakeTheFox

Then ignore reason and logic and make a bad game, I really don't care. But you don't need to type up a whole paragraph just to get your belligerence across to me; you make it painfully clear that you think you are "too good" to be held to any kind of accountable standard for game design, and there's no reasoning with dogma like that. People like you have no business getting into actual game design, anyway. Enjoy your sub-par "hobby". But I guess it's rude to even expect composed debate or cordiality from someone who capitalizes random words in their sentences and has a 300 avatar.

Reply Good karma Bad karma-1 votes
Grimjowl
Grimjowl

Too get my two-penneth in on this little debate, you both have valid points. I love this mod but I never use the Borg due to them been far too overpowered in rgards to the other races; but as you say this is your mod and you should make it the way you see fit, but don't try and prove your point with preposterous comments and erroneous facts. The subject of the Borg being overpowered has been a subject of great criticism for this mod since its incarnation and there have been numerous comments to that fact. In regards to the Borg being "nigh unstoppable" is an over-exaggeration, in my view, in reference to the Trek material and the setting of the mod itself. The Borg are a relatively static race and can only grow via assimilation. Seeing that their 'Homeworlds' are located in the Delta Quadrant, a relatively primitive area of space, especially when compared to the Alpha Quadrant and, more so, the Gamma Quadrant their ability to grow is very limited. My point being between their first encounter in STNG S02 E16 to there final appearence in STV S07 E25/26 they don't really change and their tech remains relatively static. However, the Fed. and other Alpha quadrant races grow by leaps and bounds. ...

Reply Good karma Bad karma+1 vote
Grimjowl
Grimjowl

...To point where the Fed. specifically design tech to counter the Borg (See Akira and Defiant Class vessels) and even during their first encounter with the Borg, the Fed.'s most current tech more or less rivals that of the Borg (one of the reasons why the Borg have never successfully assimilated the alpha quadrant). So, Furthermore, seeing how this mod is meant to be set in 2388, 10 years after the return of Voyager, which was loaded with anti-Borg tech from 26 years in the future from 2388 anyway, and of course not forgetting Seven, Fed. tech should have continued to grow to the point where a cube could be taken out by a relatively small fleet of specialized vessels, especially seeing how they gained a 36 year jump on anti-Borg tech from Voyagers return. In conclusion, the point that the Borg are an accurate representation may be valid but late tech, especially late Fed. tech, in the mod should reflect the fact that the Borg are relatively static in terms of technology where the other races have continued to grow and develop. And then in regards to the Fed. their tech tree should reflect the 36 year boost they had at combating the Borg 10 years ago.

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Sins of a Solar Empire: Diplomacy
Developer
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Community Rating

Average

9.3

293 votes submitted.

You Say

-

Ratings closed.

Highest Rated (5 agree) 10/10

Great mod, great Star Trek feeling. Cant stop playing.

Feb 29 2012 by PhoenixMW

Style
Embed Buttons
Link to Star Trek: Sacrifice of Angels 2 [Diplomacy] by selecting a button and using the embed code provided more...
Star Trek: Sacrifice of Angels 2 [Diplomacy]
Statistics
Last Update
Watchers
890 members
Downloads
2
Articles
11
Reviews
36