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1 comment by myfist0 on Aug 30th, 2013




A new Rebellion full version was released Aug 30. Track our Mod to be alerted to our Rebellion updates. 

We just released a the new Rebellion 1.80 full version.

We have a new full version of Diplomacy released Aug 17 2013. Released a patch Aug 28 which is for the new Diplomacy full version only.




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SOA2 0.6.3D for Diplomacy-Trinity

SOA2 0.6.3D for Diplomacy-Trinity

Aug 29, 2013 Patch 1 comment

The latest update for SOA2 0.6.2D and is only for the newest full version released Aug 17th, 2013.

SOA2 Full Version for Diplomacy-Trinity

SOA2 Full Version for Diplomacy-Trinity

Aug 17, 2013 Full Version 2 comments

The latest 0.6.2 build of Sacrifice of Angels 2 for Diplomacy/Trinity 1.37. This is a complete reinstall, do not overwrite the old folder, it must be...

Post comment Comments  (40 - 50 of 1,351)
AnlaShok
AnlaShok Aug 12 2013, 3:31am says:

Nice mod guys, but what happend to the Phaser of the Vorcha.
The Vorcha Class got a Phaser array in the front.
Just check Armada or every other Star Trek Game.

0 votes     reply to comment
psychoak
psychoak Aug 14 2013, 4:26pm replied:

Investigated. It looks like the second torpedo placement was oopsed.

The series shows the Vor'cha firing pulses, beams, and torpedoes, all from the same point. The decision made was to stick with torpedoes, and keep the disruptor beams to wing positions shown at other times.

Of course, some idiot(me) forgot to set the weapon effects up as a beam anyway...

+1 vote     reply to comment
myfist0
myfist0 Aug 14 2013, 11:19am replied:

This is not Armada or any other ST game :/

"http://en.memory-alpha.org/wiki/Vor'cha_class#Tactical_systems"

+1 vote     reply to comment
myfist0
myfist0 Aug 14 2013, 3:59pm replied:

We're looking into it, thanks. But we do not adhere to 'other' trek games, this is our mod and we will stick as close the the show and canon as possible.

+1 vote     reply to comment
Borg.Overmind
Borg.Overmind Jul 29 2013, 2:34pm replied:

I disagree. Borg should be Borg. You should need a big bunch of ships and skill to defeat it.
Noone wants the Cube from STO that can be killed with a level 10 junk ship and enough skill.

+5 votes     reply to comment
SnakeTheFox
SnakeTheFox Aug 7 2013, 6:09am replied:

The problem with the mindset that "the Borg should be Borg" is that this is a video game with many, many limits as to the scope of what it can simulate within the average game's playtime (a couple hours, on average), which is nothing in comparison to the many, many years a real war can and would be fought against the Borg in the ST universe. These limitations do infer that certain steps need to be taken to keep gameplay preserved, because establishing a 100% true-to-trek game is not possible within those current limitations of time and space (literally and figuratively).

For this reason, to decide that no further balance needs to be done to the Borg is just as lazy and thoughtless a balancing decision as STOs "Miranda class > Borg cube" mentality; it's just lazy in the opposite direction, instead of doing too much to change the balance, you've done nothing, and rather than making the canon suffer, you've thrown balance under the bus instead. Both options are reprehensible, and to think that your choice is between one or the other is a false dichotomy. Try to strike a balance between the two.

What I am trying to get across is that you should remember not to make one of the gravest of failings any game developer can make, and do not put aesthetics above functionality. This is a game, not a movie.

0 votes     reply to comment
TheStressPuppy
TheStressPuppy Aug 7 2013, 7:28pm replied:

Once again people make the mistake that we are "game developers". We are NOT. We are "Hobbyist". We make this mod for fun. On our own free time. For FREE. So we really don't have to answer to anyone. We are making this mod Our Way. In the shows (except Voyager) the Borg were nigh unstoppable. We simulated that in the mod. You are in the minority in your dislike of the Borg Balance. The Majority enjoy the current mod balance as it stands. This is not lazy, or thoughtless at all. It was all intentional as part of the core game play of the mod, and very carefully calculated. We are NOT changing anything. So if you don't like the balance, or anything else about this mod. You don't have to play it. It is that simple.

+4 votes     reply to comment
SnakeTheFox
SnakeTheFox Aug 24 2013, 6:48am replied:

Then ignore reason and logic and make a bad game, I really don't care. But you don't need to type up a whole paragraph just to get your belligerence across to me; you make it painfully clear that you think you are "too good" to be held to any kind of accountable standard for game design, and there's no reasoning with dogma like that. People like you have no business getting into actual game design, anyway. Enjoy your sub-par "hobby". But I guess it's rude to even expect composed debate or cordiality from someone who capitalizes random words in their sentences and has a 300 avatar.

0 votes     reply to comment
Grimjowl
Grimjowl Aug 24 2013, 9:24am replied:

Too get my two-penneth in on this little debate, you both have valid points. I love this mod but I never use the Borg due to them been far too overpowered in rgards to the other races; but as you say this is your mod and you should make it the way you see fit, but don't try and prove your point with preposterous comments and erroneous facts. The subject of the Borg being overpowered has been a subject of great criticism for this mod since its incarnation and there have been numerous comments to that fact. In regards to the Borg being "nigh unstoppable" is an over-exaggeration, in my view, in reference to the Trek material and the setting of the mod itself. The Borg are a relatively static race and can only grow via assimilation. Seeing that their 'Homeworlds' are located in the Delta Quadrant, a relatively primitive area of space, especially when compared to the Alpha Quadrant and, more so, the Gamma Quadrant their ability to grow is very limited. My point being between their first encounter in STNG S02 E16 to there final appearence in STV S07 E25/26 they don't really change and their tech remains relatively static. However, the Fed. and other Alpha quadrant races grow by leaps and bounds. ...

+1 vote     reply to comment
Grimjowl
Grimjowl Aug 24 2013, 9:32am replied:

...To point where the Fed. specifically design tech to counter the Borg (See Akira and Defiant Class vessels) and even during their first encounter with the Borg, the Fed.'s most current tech more or less rivals that of the Borg (one of the reasons why the Borg have never successfully assimilated the alpha quadrant). So, Furthermore, seeing how this mod is meant to be set in 2388, 10 years after the return of Voyager, which was loaded with anti-Borg tech from 26 years in the future from 2388 anyway, and of course not forgetting Seven, Fed. tech should have continued to grow to the point where a cube could be taken out by a relatively small fleet of specialized vessels, especially seeing how they gained a 36 year jump on anti-Borg tech from Voyagers return. In conclusion, the point that the Borg are an accurate representation may be valid but late tech, especially late Fed. tech, in the mod should reflect the fact that the Borg are relatively static in terms of technology where the other races have continued to grow and develop. And then in regards to the Fed. their tech tree should reflect the 36 year boost they had at combating the Borg 10 years ago.

+1 vote     reply to comment
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Released Aug 25, 2008
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Highest Rated (5 agree) 10/10

Great mod, great Star Trek feeling. Cant stop playing.

Feb 29 2012, 3:39am by PhoenixMW

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