Sacrifice of Angels 2 is a continuation, and tribute to the original Sacrifice of Angels mod for Homeworld. SoA 2 uses many assets created for the original SoA mod by the Trekmods team. Along with new content. SoA 2 is being developed by the remaining members of the Trekmods team. Along with Digital Underground (The makers of bridge commanders MPMP mod, and Nexus: The Jupiter Incident's ST: Age of War mod). Plus Third Party contributions by the finest artist from the Star Trek modding community.

The original SoA mod for Homeworld, was set during the First Dominion War Using both canon, and non-canon units to recreate those battles.

SoA 2 simulates a non-canon "Second Dominion War" that escalates into a galactic total war when the Borg return. Using Sins of a Solar Empires RT4X method of "empire building" to enhance your Star Trek experience.


(Note: SoA 2 lore is subject to change. it is still a WIP )

Can anyone remember when we used to be explorers? - Jean Luc Picard
 15  years have past since the first Dominion War. Voyager has since returned home, and the Borg threat seems to have been eliminated. The Romulan people have firm control of their government once again. The Reman population has been emancipated, and are now enjoying privilages as full citizens of the Romulan empire. The lessons of Shinzon have been learned.

The Federation for the first time in decades enjoyed peace. Still rebuilding, and wary from previous conflicts Starfleet remains vigalant. Especially with new turns of events.


Chanceller Martok of the Klingon Empire has "dissapeared" No one knows the fate of the empires benevolent Chancellor. Many belive he was murdered, A succesor named Kodan has stepped up to take his place. He is as xenophobic as he is bloodthirsty. He calls himself the new "Emperor". Dismissing Khaless as a fraud. Kodan has a following of many "Glory seekers" that practice ways from the old times. He rules with an "iron fist" compared to Klingon standards. Kodan reminds some within the empire of the Tyrant Molar. Some within the empire call Kodan the "Usurper", but wont say so out loud, because those that do wont live very long afterwards. They await one with the courage, and honor of Khaless to challange him. Relations with the Federation are not too cozy right now.

The Romulan Empire has reverted back to its old ways of isolationonism, and subterfuge. Though the Romulan Empire retained some "good" relations with the Federation since the events of Shinzon. Trade, and commerce have thrived, and there was a time where it was thought that the neutral zone would become a thing of the past. However that has changed. There are those who still believe in the old imperial "manifest destiny". Where the Romulan people think that only the Rihansu are worthy enough to rule the galaxy, and all non-Rihansu are nothing more than subject races beneith them to be exploited.


The Dominion have maintained peacefull if cool relations with the other factions since the first war. They still remain bitter at their defeat, and surrender. Animosity runs rampant within the Founders despite Odos re-assurances that the "Solids" can be trusted. Odo realized too late that the Founders truly did not want peace, and the surrender was a ploy to buy time to rebuild their forces, and plan a strategy for a new invasion. All of the peacefull overtures made by the Dominion were a ruse to provide a false sense of security. Odo now part of the great link could do nothing. He was effectively silenced as was part of the Founders plan.


With the help of their old Breen allies the Dominion broke the peace treaty of 2373, and stormed through the wormhole with a vengeance. Reconquering Cardassia, and Bajor. They launched a three pronged assault on the three major Alpha Quadrant powers. Just as before the Founders are intent on total domination of "the solids". This time there may be no stopping them.
 
The Breen went out of their way to re-join their old allies, and spearheaded the initial assault with hundreds of cruisers warping in just as the Dominion main assault fleets exited the wormhole. Deep Space Nine despite her powerful upgrades, and garrison fleet was destroyed in minutes. The wormhole is now under total Dominion control. With endless re-enforcements pouring through. Cardassia, and Bajor are now enslaved worlds. The Cardassians that survived the new invasion are now used by the Dominion as "battle thralls" as punishment for their past betrayal. It is a slow death sentence imposed by the Founders. Cardassian ships are forced to spearhead suicide missions, or provide a shield wall for the Jem Hadar, and Breen. All Cardassian ships in Dominion fleets seek to mutiny, and break away from thier masters. They seek refuge in ether Federation, or Klingon space.


The three major Alpha Quadrant powers, The Federation, The Klingon Empire, and The Romulan Star Empire can withstand the new Dominion assaults on thier own. Thier relations strained by ether subterfuge, or the belief that only they can win the Second Dominion War by themselves. All three empires are holding the line....for now. The Klingon, and Romulan empires will not stop with the Dominion if they are victorious, and the Federation knows this.


Meanwhile.... As four major empires are fighting for survival, control, or domination.. Transwarp signatures are detected, and the unthinkable happened. The Borg have returned. The transwarp network that was thought to be destroyed was only partially damaged. Since that time The Borg Collective has remade itself. The "Queens" were all wiped out at the central hub. They were deemed "Irrelevant". The Borg have become a true collective conscious. One mind. One purpose. In a nanosecond the Collective determined that the Alpha Quadrant species are the most serious threat to their existance. Especially species 5618 (Humans). They attack not with just one ship, but with the force of the entire collective. Worlds fall in minutes. Then all are exterminated. Assimilation is irrelivent. All must be annihilated if the collective is to survive.... Resistance is futile.


Know that it is the year 2388, and the Known galaxy is now in a state of Total War...


As with the original SoA mod you can fight battles in SoA2 using hundreds of Star Ships. Sometimes thousands "if" your computer can handle it!!

The playable factions of SoA 2 will be

The United Federation of Planets
The  Klingon Empire
The Romulan Star Empire
The Dominion
(with Cardassian battle thralls, and Breen allies)

 The Borg Collective.

Not all factions will be playable just yet.. They will be added as the mod progresses

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WE ARE THE BORG! Starbase test The battles are more epic
Blog RSS Feed Report abuse Latest News: Sacrifice of Angels 2 0.4 in progress

0 comments by TheStressPuppy on Dec 28th, 2008 digg this super bookmark


SoA 2 0.4E for SOASE: Entrenchment is in total reconstruction.

V-11 Bright One, Winged Defender, and Valdore

We are currently working on the SoA 2 0.4E for Entrenchment. It currently is being rebuilt using new knowledge, and new methods. SoA 2 0.4E will only be released for S.o.t.S.E.: Entrenchment version 1.041+.


Check here for up to date news about SoA 2 Forums.sinsofasolarempire.com

The SoA 2 0.3e series has been deemed an abysmal failure, and all downloads for the 0.3e series have been removed.  Right now we are rebuilding the 0.4e series using all of the new knowledge of Sins hard code limits, and all of the lessons learned from this failure. It may take a while so please be patient. In the mean time enjoy the Original Sins version of SoA 2.

The Latest version of the mod is SoA 2 "OS"  for Original Sins of a Solar Empire version 1.181

To install Place the SoA 2 folder in the Sins mods folder located here....
For Windows XP users:
C:\Documents and Settings\"your user name" \local settings\Application Data\Ironclad Games\Sins of a solar Empire\Mods-v1.1181

For Vista, and Windows 7 users
C:\Users\"your user name"\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods- v1.1181

The readme has been updated.

If a new sins patch is released you can use Harpo9999's mod updater tools to convert an older SoA 2  release to the current sins patch. Do this at your own risk. We do not support older versions of SoA 2, and it is not guaranteed to work as in the case of SoA 2 0.3e.102.

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Sacrifice of Angels 2 for Original Sins

Sacrifice of Angels 2 for Original Sins

Dec 17, 2009 Full Version 0 comments

This version is a total rebuild of 0.03c incorporating some elements of upcoming SoA 2 0.4e for Entrenchment. This will only work for Original Sins of...

Comments  (20 - 30 of 235)
TheStressPuppy
TheStressPuppy Nov 5 2009, 9:32pm says:

Just a quick update. I just finished with a complete re-build of the mod. It still needs the researches, and abilities re-incorporated. Should be ready in a few weeks barring any major disasters (like another sins patch).

I am keeping the current build online, because while we know it is not stable for some. It indeed does work for others. We still do not know why. Except it is patch 1.041 related. Hence the total re-build. Will let you know when new build is ready, and Yes, the Romulans WILL be in the new build. If we can put the Dominion back in as well, We will.

+1 vote     reply to comment
fatviper
fatviper Oct 23 2009, 10:02am says:

i have followed the instructions but for some reason I am unable to open the rar file after download it says windows can not open this file. please help

+1 vote     reply to comment
TheStressPuppy
TheStressPuppy Oct 21 2009, 4:48am says:

I know there have been some crash issues with the latest update, and i apologize for that. The current update is a conversion using harpos mod converter. Apparently there is something in the mod that entrenchment 1.041 does not like. Unfortunately the game wont tell us what it is. Even on developer.exe. The dev's wont answer our questions when we ask them what is gs/vector yada yada and so on. We tried to salvage the current build, but TBH its not worth the effort.

I resigned to the fact that the mod must be re-built from scratch yet again. This seems to happen with every major update of Sins. Just like it happened with Dawn of War. Every new patch breaks the mod, and it takes a total rebuild using the new patch files to fix it. Which holds up our progress when we try to add new stuff. In the entrenchment versions case we had to remove stuff. Like the Romulans, and Dominion to make sure the Feds, and Klingons worked right.

The next release will be a total re-build, and it will include the Romulans as intended. The release after that will include the Dominion.

Diplomacy (and its required entrenchment update) will no doubt break the mod yet again. Hopefully once diplomacy is released the patches will be few and far between so we can finish this project.

The current version works like a charm for some, but crashes for others. We dont know why it does that. If it crashes for you be patient we are working on a new version

+1 vote     reply to comment
elston125
elston125 Oct 19 2009, 1:41pm says:

this mod is amazing, its coming on great, love to see more!!!!! the movement whilst in a battle is brillent!!!!

+1 vote     reply to comment
TheStressPuppy
TheStressPuppy Oct 18 2009, 4:39pm says:

I uploaded a fixed version of the mod. It is the same as version 101, but It fixes some of the missing textures, and corruption issues some have been reporting. There were some leftover textures from the older versions of the mod.

In older versions of vanilla SotSE it didn't matter what resolution the textures were. As long as they were in powers of 2. The game ran fine. I used some textures that were 1536x1024, and it had no effect on the game until Entrenchment, and newer SotSE updates. It turns out later versions check the texture resolutions to make sure they are 1024x1024 or 2048x2048. If not errors, and dumps occurred. Hopefully this all has been fixed.

Also it turns out there are model, and texture hardcode limits. I didnt know about until recently. 1000 textures, and 300 meshes. we are within the limit, and it shouldnt effect us when we add the factions back.

If you get a corrupted opening movie file just delete it, or replace it with an older version of the mods movie file. It is the same movie. We are working on a new opening movie for the mod.

We are still working on 0.3e.2, and bringing back the rest of the factions. Keep checking for updates on our forum page.

+1 vote     reply to comment
TacoLlamaSauce
TacoLlamaSauce Oct 15 2009, 12:38am says:

And what version of the game do we need to run this? The readme is old and talks about pre-entrenchment versions.

+1 vote     reply to comment
TheStressPuppy
TheStressPuppy Oct 15 2009, 6:05am replied:

It is for Sins Entrenchment version 1.041. It says so right on our main page above.

Install the mod to these locations

For Windows XP users:
C:\Documents and Settings\"your user name" \local settings\Application Data\Ironclad Games\Sins of a solar Empire\Mods-Entrenchment v1.041

For Vista, and Windows 7 users
C:\Users\"your user name"\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041

Thats from our main page on our forum. I know the readme is old that is why i put these same instructions where you downloaded the file from here. You obviously didnt click the "read more" at the download location. The old readme will be corrected on our next update.

It is best to create a new file called SoA 2 where you install the mods. The open the rar to show the files "galaxy, gamedata, textures, etc. etc. Then select all and drag it into your newly crated SoA 2 folder.

The mod has been tested, and it works for entrenchment 1.041.

+1 vote     reply to comment
TheStressPuppy
TheStressPuppy Oct 11 2009, 7:52pm replied:

We do not have the manpower, or free time to keep track of multiple versions of the mod for different patches, or expansions. We are just a couple of guys doing this as a hobby with what little free time we have.

Dawn of War suffered the same problem. Every time a new patch, and Expansion came out it would break their mods. Teams there refused to support older works, and older versions of the game for the same reasons. It is just too much work to keep up with multiple versions of the game.

Sins is more forgiving than Dawn of War, but no less frustrating to mod.

Soon Sins will have 3 versions with Diplomacy on the horizon. Again we will have to stop support for the Entrenchment version once the expansion is released. However hopefully that will be the last Expansion.

If you want to play an older version (if you have 0.03c for regular sins) you can use Harpo9999's mod updater tools to bring it into Sins 1.181. Look in the sins modding forums it should be near the top of the list.

+1 vote     reply to comment
gooran
gooran Oct 14 2009, 2:34pm replied:

but my entrenchment doesn't work beacuse "the fmod.dll could not be found"

+1 vote     reply to comment
TheStressPuppy
TheStressPuppy Oct 12 2009, 11:08am replied:

Kerensky i appreciate the comment, but dont plug another trek mod here. that is not cool.

+1 vote     reply to comment
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Released Aug 28, 2008
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