Star Trek: Armada III - The Final Frontier begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.

"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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Hello ladies and gentlemen! The Gul is back and ready to tell you the secrets the Obsidian Order have learnt about the Nemesis program! Did you miss me? Ah, why do I even ask: Of course you have!


I’m going to be doing fairly regular news posts letting you know the changes that we’ve been making recently for the next version and I’ll be talking about us as a group more than we have in the past. We love the fact that the community are so involved with what we do and we’d like it to be a bit more open so you guys can see the people behind the project. I’m going to start by discussing us directly.


Getting our heads together!

Before we go into any details of the changes we’ve been making I’d like to talk about Stellar Parallax as a whole (that’s what we call our modding group in case you didn’t know).

Since the initial release of The Final Frontier (TFF) we’ve been a bit fractured as a modding group. We had additional projects that were in progress that pulled some of the modding team away to concentrate on that. Perhaps even more unfortunately, those of us still working on STA3 didn’t always agree on the direction we wanted it to take.

Some of us wanted to concentrate of the more 4X aspect of STA3 by making TFF more refined and giving it an even broader aspect of exploration and interest. Some of us were really worried that the sheer diversity that TFF was actually harming gameplay because it made the multiplayer experience very difficult to balance. It often meant that one player or another would have a marked advantage over the others because they might get a lucky roll of the dice and have vastly superior planets close to their homeworld.

We made the decision to have two concurrently running projects - the next version of TFF for the single-player minded users and the Nemesis project for those that like to focus on multiplayer.

Long story short, it was a really shitty decision! We should have been on the same page from the start and helped each other make the best of both worlds!

As many of you know, Infinities (for Stellaris) has been put on hold as a project. It’s really sad and massively disappointing for the group that were working on it as they had some amazing ideas. It did have one positive effect though. It made us as a group really sit back and have a think about what it means to be part of Stellar Parallax and where we wanted to go from the failure.

We had a fantastic group chat in our discord with nearly everyone attending and really set the world to rights. We agreed that moving forward, Nemesis and TFF should be brought in line with each other in so far as possible. We don’t want it to be confusing in the future so here’s what we decided!

TXT
Version 0
enabledModNameCount 2
enabledModName "STA3_TFF"
enabledModName "STA3_Nemesis_Core"

When we do release, there will be two folders to download together! STA3_Nem_Core and STA3_TFF. Like the image above, TFF will live on top of NEM to allow the greatest versatility to the player. If you want a tight multiplayer match, then you can use the NEM folder alone, however if you’re looking for the full experience, then you enable both folders and it will work seamlessly together! We think this will be better for us as a team as we’re working together properly again and it’ll also be much better for the players because it’ll be much easier to use STA3.

Let’s move on to talking about some of the changes we’ve made to balance. Today; Romulans!


The Will of Romulus!

Having tested the game fairly extensively we weren’t satisfied that the Romulans were competitive enough in early game. Having done a fair amount of tinkering, we don’t think that this is an economy issue despite the Romulan’s comparatively weaker economy overall.

We’re satisfied that it’s because the Romulan early game ships simply aren’t as good as any other race! We’ve made some changes to improve the overall feel of being a Romulan in early game.

20170930135244 1

What the Hawk is this?


We had a look at the Hawk (that’s your starting frigate) and it didn’t have any starting abilities. That was pretty poor! So we’ve added a passive plasma burn to it that adds a chance for its weapon fire to set a plasma fire on enemy ships. We think this will make it more damaging and more valuable in early game. It also fits the Romulan DOT (Damage Over Time) playstyle nicely and works with their ethos.

20170930135340 1

It’s no Shrike-ing violet!


The Shrikes have now been moved more in line with some of our other corvettes. We’ve given them a passive ability that stacks up to 20 based on the number of other Shrikes in close proximity. This ability improves their shield restoration as a group and should make them fantastic as a pack. As the Romulans are primarily a shield tanking faction, we think this also fits in nicely.

20170930135425 1

So good, she’s almost mythical!


The Griffin has also had some changes. She’s had her bidirectional jamming ability improved (this ability makes it very hard for enemy ships to escape to warp as it extends the chargeup time by 5000%). The range has been moved from 8000KM to 18000KM. This makes her more valuable to the fleet.

20170930135542 1

Chunky is the new funky!


Last but not least on the early to mid game changes for the Romulans, the Heavy Defender. After watching a lot of games in testing, we realised that no one ever uses it! We concluded that this was because of cost - the griffin because of the cost differential was actually a more attractive choice in general and people built it instead of the Heavy Defender. So, simply, we’ve made her cheaper! She’s now much more cost-effective and should encourage players to choose her over other similar class ships!

That’s all the early to mid game changes we’ve made to the Romulans, but there’s one more BIG change!

20171001131509 1


unknown

Romulus will rise from the ashes!


We’ve finished and are in the process of implementing a fan favourite from Armada and Armada 2! The Phoenix is a new Titan for the Romulans! She works in a similar way to the Shockwave titan the Klingons get and is a fantastic fleet killing last ditch weapon! We think that she’s a fantastic, modern take on what was a bit of an ugly ship. Good work Max!

That’s all we have time for today! Check back in a couple of weeks where we’ll be talking about the Klingons. If you have any questions you want us to tackle in the next news post, ask away and we’ll try and tackle them! This has been a bit of a long read for you so have a lovely glass of Kanar and relax!


STA3 Nemesis Dev Diary 1

STA3 Nemesis Dev Diary 1

News 2 comments

In this developer diary, Bane goes over the recently shown nemesis event and talks about what you can expect from Nemesis as time goes on.

Resolution Survey!

Resolution Survey!

News 90 comments

I couldn't get a Facebook survey working so I'm doing it here and no one can stop me!

Patch v1.05 Live and More!

Patch v1.05 Live and More!

News 6 comments

A small, but anticipated PATCH for TFF v1.0 with many small fixes. Please follow the link included in the write-up for download. We truly hope you'll...

The Nemesis Event - A brief overview

The Nemesis Event - A brief overview

News 4 comments

Hi Folks, Bane here as you now know we have been building up to the main event slowly in recent weeks showing off updated particle effects, changes to...

RSS Files
STA3: The Final Frontier v1.0 & Galaxy Forge

STA3: The Final Frontier v1.0 & Galaxy Forge

Full Version 290 comments

Please find within the folder: A copy of STA3: The Final Frontier, a ready-made enabledmods.txt, a copy of Large Address Aware, a readme for STA3 and...

STA3: The Final Frontier - v1.05 PATCH

STA3: The Final Frontier - v1.05 PATCH

Patch 23 comments

A small PATCH for TFF v1.0. Please find within the folder: A copy of STA3: The Final Frontier v1.05 changes, a ready-made enabledmods.txt, and a readme...

STA3 Final Frontier Icon Restoration Addon

STA3 Final Frontier Icon Restoration Addon

Patch 22 comments

You asked for it. You got it: as an addon! This file contains everything you need to bring your icons back to the old way you knew and loved.

STA 3 OPEN BETA GUIDE

STA 3 OPEN BETA GUIDE

Guides 12 comments

A quick guide for open beta for A3 which will guide you through the process of...

Romulan Partisan Event Fix

Romulan Partisan Event Fix

Patch

This is the Random Event Partisan File for the Game Crashing Bug where a Romulan Territory revolts when culture destroys the planet, Several ship names...

Star Trek Armada 3: Sins 1.85 Update Full Version

Star Trek Armada 3: Sins 1.85 Update Full Version

Full Version 185 comments

Hi all, Please find below the updated version of STA3 to work with the Steam 1.85 release of Rebellion. Don't forget to re-apply Large Address Aware if...

Comments  (0 - 10 of 14,950)
Guest
Guest

Dear devs, please please help me! I have tried everything to get this mod working and nothing works, all my friends have tried to help too but they dont understand why its not working either, I followed walkthroughs online and visited forums. Please help, I really want to play this mod!

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OrionSlaver Creator
OrionSlaver

After downloading the mod you'll have to unzip it. We strongly recommend using the free program 7zip for this.

The folder should be moved to your Sins 1.85 mods file, which is typically located here:

C:\Users\...\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85

Just copy and past your Armada 3 folder in there.

Next, you'll need to activate the mod. This can't be done in-game as the mod is too big. You'll need to use the EnabledMods.txt file included in the mod folder.

Go into the mod folder and find the file called EnabledMods.txt. It should open in Notepad.

The file should include the following text:

TXT
Version 0
enabledModNameCount 1
enabledModName "STA3_Final_Frontier"

Check that that's all correct, then exit Notepad. To deavtivate the mod, change the number next to enableModNameCount to 0.

Copy the EnabledMods.txt file and paste it just outside the Armada 3 folder, in the Sins 1.85 folder.

Now play the game. The mod should start up automatically when you start Sins.

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mathewhiggins25
mathewhiggins25

Trying to install the mod, used to use it a version or two ago and loved it. I too have nothing but issues on install, followed your guide even downloaded 7zip etc, still no joy?

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Schuchart
Schuchart

Again, please specify what you mean by "issues". I thought you made it work with Orion's help`back then?

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Guest
Guest

The “issues” are it simply does not detect a mod and fails to run armada 3, and runs vanilla SIns. This is after following word for word the install guide from the creator, any help would be appreciated.

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Schuchart
Schuchart

Okay, there are many things that may go wrong during installationg routine. Please (create an account and) write me a PM via moddb's message system, as this discussion would unnecessarily clutter the comment section. So we can figure this out step by step.

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Schuchart
Schuchart

Dear guest, although I'm not a dev, I would like to help you. Please specify your problem (crash, freeze, nothing at all) and how you and your friends installed the mod.

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TwistedARTY
TwistedARTY

have tried everything will not work keeps giving me a mini dump error... any ideas on how to fix this issue

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Schuchart
Schuchart

Minidump errors often point towards a memory- or setup-related problem. Please be more specific regarding:

- When it will crash: On start-up, early match or in late game?

- If it will also crash without the mod installed. If yes, reinstall and run as administrator (if you got Windows).

- Your system specs, especially regarding available RAM.

- If you tried to apply the "Large Address Aware"-patch. If yes, delete Sins.exe and re-validate via Steam, then don't use LAA again. Since the last SoaSER-update from Stardock, LAA is no longer required and causes crashes when applied.

- Which Sins-version you are using (vanilla, Rebellion, or any other, pirated or original) and on which OS you are running it (Windows 7/8/10, etc).

- Which match settings you are using, like map size, fleet size, etc.

If we nail down the problem (or you figure it out yourself by brainstorming), it will go a lot faster. :)

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maxwelllombardi
maxwelllombardi

Hey Everyone,

So i have played a few games and for some reason I just can not win with the Federation against the Klingon or the Cardassians... I haven't even tried going up against the Borg... When I play other races The federation always seem to be the first to get destroyed. Do I just not understand how to play the Federation well? or is there a balance problem?

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Schuchart
Schuchart

Depends on your playstyle, Feds are very balanced fleet-wise but more defenders than any. You should also try to take out capitals and specific cruisers first, since they deliver (and take) most of the beating.

Keep your fleet comprised of diverse elements, have a bit of everything and use your research and culture-buffs. Also try to put an emphasis on economy and diplomacy, since these are the strong points of the Federation.

Furthermore it also depends on to which level the AI is set, hard and above gives them (massive) buffs to compensate for dumb AI, which can cause unfair situations. If you play against humans, they are just good at the game I guess. And yeah, Fed-AIs often get the beating.

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Sins of a Solar Empire: Rebellion
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Highest Rated (47 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014 by 23-down

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Apr 2 2016

We will be posting some new pictures on moddb later today!

Mar 25 2016

Amabarenya added over 500 entity files and Maxloef added 15 new planet textures/models today!

Feb 28 2016

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Apr 30 2015

For those in Europe enjoy the local space phenomenon!

Mar 20 2015

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