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State of the modification: Expansion Pack now under construction. Play as the Dominion Alliance or as a Pure Cardassian faction. Experience new events and have new planet types to explore and much much more.

"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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Blog RSS Feed Report abuse Latest News: Dev Diary 15 - The Last of STA3?

19 comments by Bane(Dev) on Jan 19th, 2015

CTA Version 1.1 Changelog:

Cardy/Dom Issues Fixed

  • Dominion Balance - Caps Lowered to 50 Supply, Supply Rebalanced, Dom gains 1 Cap Ship Slot, Manticore Nerfed Shields.
  • Cardassian relationship settings, they are neutral towards borg.
  • Cardy using fed faction names.
  • Hangar Expansion 4 (Hydra Carrier) and Phase Polaron Lance 3(4) (Dominion Dreadnought) don't change the values on these levels.
  • When the Cardassian Titan spawns the Norin class ships the icon in the info card is of an Intrepid.
  • Monac starbase upgrade points.
  • Nor outpost, monac and eaves has stock hud icon.
  • There is a problem with outpost's 2nd weapon upgrade. 1st upgrade gives torpedoes, 3rd upgrade increases weapon damage by 20%, but the 2nd upgrade does nothing.
  • Various String fixes

Feds Issues Fixed

  • Polaris/excalibur photon/quantum mixup
  • Polaris clones can no longer be gemini effected
  • Changed Section 31 research to reduce pirate severity no longer makes neutrals friendly.
  • Build Effect Titan Yard - Avalon shipyard still using old construction particle effect.
  • Defiant Mines Reset to correct versions.
  • C-7 Constructor still using old Antares ship button icon
  • Spacedock button icon is still using the old Argonev one
  • Reintegration for galaxy and prometheus damage
  • Look at FED Jump Cost on Colony Ship versus other factions
  • Picard damage retaliation and turrets retaliation clashes and causes game freeze. Might happen also when fed vs fed, need testing.
  • Miranda ability stacks too much, need to reduce to one stack.
  • Intrepid 2 more supply cost, Rebalanced.
  • Polaris multi adapative shield fix

Borg Issued Fixed:

  • When you click on the Transwarp Gates and hover over the only icon in the abilities area the description card references the Progenitor.
  • Borg Starbase Research for Range and Overall Range increased.
  • Ship speeds
  • Viral on 7 of 9 spins starbases, need to look at.
  • Look into borg ship usage for AI

Klingon Issues Fixed

  • Qehrall call in ability, still uses old predator need to switch to new predator or ktinga.
  • Kurn might have the same issue?
  • Goroth bomber description string needs to be looked at
  • "Elite Engineers" description on Ravenous needs to be looked at, in fact, all Ravenous descriptions need to be looked at
  • Klingon civilian and tactical research base strings need to be looked at
  • Klingon SH-J2 Titan Yard description needs to be looked at
  • Research "The Will of Kahless" goes off screen when hovered over
  • Predator Siege Destroyer research description needs to be looked at
  • Ravenous cloak fleet ability description needs to be looked at
  • Klingon battle cloak description needs to be looked at
  • Ion pulse on outpost not firing correctly
  • Between star jumping conflicting with needing research stations.
  • Unity station sensor upgrade and ability strings
  • Brell has R_pulse instead of K_pulse as sound for disruptors.
  • Sword of Kahless ability strings need updated,
  • abilities get weaker when bastion shield is active.

Romulan Issues Fixed

  • Quantum Absorption on Starbase - making endless noise
  • ICONS on Rom Outpost.
  • Missing Strings in Research Tree
  • Thalen colony ship portrait is stock
  • Praesidium Constructor (Romulan Starbase constructor) has the Cloak Vessel ability, but no antimatter so it cannot maintain a cloak to begin with.
  • Gladius and Javelin need to have their green text looked at
  • Gladius and Javelin bomber icons are differently styled than rest of icons

General Issues Fixed

  • Planet Tier System - Pop Generation
  • Anti module artillery ship use by AI
  • Give all AI 4 or 8 more slots in secret research, due to AI getting stuck on planet research and not enough research buildings
  • Find a way for an AI to never give up and keep doing stuff.
  • Class D Planetoid needs quotes so it says 'Planetoid'
  • Check Weyoun 7 Quote "Time to start packing". Is it Weyoun 6 or 7?
  • Negative Bonuses - Demon Planets
  • CLass Y Demon need more incentive - inc resource extract rate
  • Dreadnought upgrades tooltips needs fixing
  • Tactics management strings need to be polished
  • Orion Pirates have a Nausicaan as portrait - no longer a problem, strings now make it obvious that the Pirates are multi-cultural
  • Species 8472 Bioship needs button icon in UI
  • Tachyon Pulse description needs to be fixed
  • Total bounty string description still mentions "empire" (top right corner UI)
  • Nausicaan raiders missing ship button icon in UI
  • Miradorn Raider missing ship button icon in UI
  • "Back button" in UI needs some antialiasing
  • Large Neutral ships using Fed, Kli, Rom capital ship names. They shouldn't. - Have a solution for this
  • Civic Infrastructure, Social and Industrial Development need to be reworded to be compatible with the Borg
  • Scuttle description needs to be rewritten
  • Remove requirements for research station to avoid rebuild bug with star travel.
  • Work on Planet and Star names to make them better
  • Add additional Capital ship names. Perhaps around 50 for each race?
  • Fleet cohesion strings and related need to be made to look nicer
  • Nausicaan Raider/Ravager Class for the Pirates have a naming paradigm discrepancy
  • One Class A Hydrocarbon bonus missing string
  • Reforming fleet string needs to have the f capitalized
  • Plasma pulse particle for damaged ships needs to be resized, it's a bit jagged/blurry
  • Endgame summary - dilithium crystal icon shows up for some reason
  • Minzoom on many neutrals needs to be looked at
  • Nebula button icons and strings need to be looked at
  • Startravel and wormhole travel stay once researched, not being removed if you lose research stations.
  • Class K and Class H Level Planets last 2 massive price diff upgrade
  • Antares-class freighter name string at Ferengi Tradeport showing up as Liberty-class
  • Some more Dilithium on some planets?
  • Neutral AI top speed.
  • Many other string Fixes!

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STA3: A Call To Arms Installer version

STA3: A Call To Arms Installer version

Dec 14, 2014 Full Version 253 comments

This is our Installer version. Contained is our executable is (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address...

STA3: A Call To Arms Zip version

STA3: A Call To Arms Zip version

Dec 14, 2014 Full Version 98 comments

This is our Zip version. Contained is our Game folder (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address aware application...

Federation User Guide

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Nov 24, 2014 Guides 49 comments

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Star Trek Armada 3 1.0 Hotfix 1

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Mar 7, 2014 Patch 115 comments

A small file containing a hotfix for some glaring omissions and errors that made it into version 1.0. More to follow as we receive more reports.Most critically...

Star Trek Armada 3, 1,0 Full

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Feb 26, 2014 Full Version 389 comments

Star Trek Armada 3: Full version 1,0 is the big release which adds allot of new features, allot has changed since the 0,95 Beta. We hope you all enjoy...

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Dec 24, 2013 Demo 155 comments

It’s here! The first release of STA3 to the general public is now available to download. The mod has been in continuous development for about a year now...

Post comment Comments  (0 - 10 of 9,006)
davidt0504
davidt0504 1hour 19mins ago says:

I would request a more robust galaxyscenariodef file. I would really love to have access to all the wonderful goodies you guys have given us. Like I don't know how to end up seeing the promellian battlecruiser or place 8472 around a planet. I would just like to be given a wider toolset to build maps and worlds the way I like. Other than that, fantastic work as usual guys!

+1 vote     reply to comment
OrionSlaver
OrionSlaver 53mins 52secs ago replied:

Promellian battlecruisers are present around shattered moons as showpieces. They're derelict and don't move or interact at all.

Wouldn't make much sense putting 8472 around a planet as they don't colonise worlds in our universe. Also, their ships are robust and their weapons are extremely powerful - a bit challenging for a neutral race, methinks.

A Galaxy Forge will be released with the upcoming hotfix. You should be able to play around with your own maps and scenarios soon. :)

+2 votes     reply to comment
Vaerulen
Vaerulen 3hours 53mins ago says:

I love this mod greatly, although for some reason (I've played this for awhile now) the shields not longer appear when a ship is hit. The phaser beam, torpedo, etc. will stop just short of the ship and hit an invisible barrier where the shields should be, though no animation shows. What's the issue?

+1 vote     reply to comment
LesserAngel
LesserAngel 4hours 15mins ago says:

Two things -

1: Awesome mod, really well put together and fun to play!

2: Why the Phoenix and not say, the Luna class?

+1 vote     reply to comment
OrionSlaver
OrionSlaver 40mins 41secs ago replied:

The Phoenix is a variant of the Nebula class seen in the show. The Luna class which I think you're referring to is from STO.

The devs have tried to be as canonically accurate as possible, and have adhered to the TNG time period as closely as possible. STO is set too far in the future for this mod.

+1 vote     reply to comment
DrakinKorin
DrakinKorin 5hours 57mins ago says:

im not sure if its possible but could you make a mod that uses only capital ships? I like the idea of an entire mod dedicated to smaller scale battles (in terms of numbers) but all ships can level up and gain veterancy.

keeping your veteran ships alive would be more important as the game wears on considering you could probably only build 20 or so ships.

I wouldn't even mind if it stuck to s specific era (say TOS) and each faction only had 6 or 7 ship types to choose from.

I think it would make you get attached to that miranda class you built at the beginning, while also making the battles a bit more tactical instead of watching to fleets of 100 ships just smash into each other.

I love the work you guys are doing with sins. this is by far the best mod I have ever played.
please keep it up!!

+1 vote     reply to comment
Schuchart Online
Schuchart 5hours 50mins ago replied:

Haven't you heard of their new project, "Axanar Strategic Operations"? As far as I know it will definitely go in this direction, more individual ships from the pre-TOS era, two fleshed out factions (Klingon and Starfleet), smaller fleets, less available shipdesigns and more tactical battle. It will be glorious!

And if you don't want to wait until the end of the year when it's being released (if all goes well), you can still edit the files by yourself to at least decrease the amount of available tactical slots.

+1 vote     reply to comment
schlaraffengiraffen
schlaraffengiraffen 10hours 51mins ago says:

Hi guys,

can someone please tell me whether CTA version 1.1 has been released already? Looking for it and checked all posts everywhere but couldn't find any final statement about it..:-(

+1 vote     reply to comment
outerexodus-botf
outerexodus-botf 10hours 49mins ago replied:

we're aiming for a release sometime between the 26th and 31st. keep checking back, when we've fixed everything we'll get it posted!

+2 votes     reply to comment
schlaraffengiraffen
schlaraffengiraffen 10hours 40mins ago replied:

Hi, 1000-thanks for the fast reply. That's the best MOD I've ever played and..specially playing that Star Trek stuff is a lot's of fun.
But also looking forward for the new version.... just played a map where the Orion Pirates and some neutral units smashed my fed-ally .... and I couldn't help at all. Would be nice to get something like a "declare war on pirates" button again.
Thanks for spending so much time for all this!!!

+1 vote     reply to comment
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Released Feb 24, 2014
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Highest Rated (31 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014, 5:30am by 23-down

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
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Latest tweets from @startrekarmada3

@StarTrekAxanar The Ares doing her thing! #StrategicOperations T.co

Jan 19 2015, 10:29am

@RogueEnterprise @STO_MainMarine The issue is a base Sins problem. You need to send them your save files.

Jan 15 2015, 6:39pm

@StarTrekAxanar Defence of Archanis IV. A cruiser holds off 2 D5's as civilians are evacuated. #StrategicOperations T.co

Jan 11 2015, 7:15pm

@Saiyajin15 It may be a corrupt download. Have you also enabled LAA?

Jan 11 2015, 7:11pm

@VideoGamerCom But land is worthless, according to Quark anyway.

Jan 8 2015, 10:34am

@VideoGamerCom They're like self sealing stem bolts.

Jan 8 2015, 10:27am

The USS Ares being escorted by the refitted USS Yorktown and USS Korolev @StarTrekAxanar #Axanarstrategicoperations T.co

Jan 7 2015, 6:17pm

RT @ThrawnsRevenge: In case you missed it in the middle of the week, here's the first in our series of pre-release Ascendancy Let's... http…

Jan 5 2015, 4:30am

@elvin_steve Just bug fixing, there will be no more content updates for STA3.

Jan 4 2015, 8:39pm

Work on the patch is progressing, more to come in the next few days.

Jan 4 2015, 4:14pm

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