Star Trek: Armada III - The Final Frontier begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.

"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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The Final Release

News 20 comments

You know, I can remember the first time I stumbled across Armada 3.

It was late on a Saturday night in early 2013. At the time I was volunteering as a handyman for my local church, and was stopping by after work to clean the old place up. It was about 11:30 at night, I was already sore and exhausted from a hard shift and I saw that some poor fool had left the church's computer on. 'No worries,' I thought, 'I can take a break and surf the net for a while.' So I hopped online, watched some funny YouTube videos, and then started looking around at ways to expand the game I was playing a lot of at the time - Sins of a Solar Empire Rebellion. I'd only taken short glimpses at ModDb before then, but I had the time and took a closer look at some of the mods available. That's when I found it. Star Trek - Armada 3.

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See, I was already a lifelong Star Trek fan. I had grown up with the show. The characters were some of my most cherished heroes. The Star Trek name as a whole was already pretty dear to me. So, naturally, the name caught my eye. I took a good, long look, and liked what I saw. So I kept coming back, following the mod right up until I was among the first to download 0.95 in the early hours of Christmas Day, 2013.

Who'd have thought that evening half a decade ago would set me on this course. Each team member has their own stories of how they joined up (except for Max - part of me is still convinced he's actually a highly caffeinated hamster), but we've developed friendships that I hope will last long into the future.

And now here were are - early 2018, three expansions and a whole bunch of updates after that first release, on the verge of releasing the complete and final versions of The Final Frontier and Nemesis, the newest addition to the Armada 3 family. What a ride it's been.

Yes, today is the day you've been waiting for - release day. And not just any release day - the final release day for Armada 3. Wow.

I'm trying to keep this brief, but let me just say this. This mod would not exist without the continuing support of you, our players. Some of you have been following our progress for years, offering encouragement and feedback the whole way. Your involvement in the development of this mod is and has always been invaluable, and your support has made this experience one that this team will treasure for the rest of our lives. On behalf of the entire Armada 3 team, both past and present, I extend to you, all of you, our sincerest thanks and lasting gratitude.

Honestly, at this point I don't think there's anything left to say. Star Trek Armada 3 - The Final Frontier 1.1 and Nemesis are available to download below. We hope you enjoy playing them as much as we've enjoyed making them.

As always, stay classy. Or don't.
- Stellar Parallax & the entire Armada 3 team

The Release Is Nigh!

The Release Is Nigh!

News 12 comments

OrionSlaver, on behalf of the TFF and Nemesis teams, delivers some great news - the release date is official, and it's not far away!

Testing the Best of Both Worlds

Testing the Best of Both Worlds

News 26 comments

It's finally time! With development of both TFF 1.1 and Nemesis entering their final stages, it's time to hear your feedback with the beta release!

Defending the Dream

Defending the Dream

News 16 comments

We cover what changes Nemesis will make to the iconic United Federation of Planets.

The Quest for Perfection

The Quest for Perfection

News 12 comments

Bane introduces you to the Borg, re-balanced for Nemesis.

RSS Files
Star Trek Armada 3: Best Of Both Worlds

Star Trek Armada 3: Best Of Both Worlds

Full Version 57 comments

The final version of Star Trek Armada 3. Included is Star Trek Armada 3: Nemesis, Star Trek Armada 3: The Final Frontier and a copy of the Galaxy Forge...

Star Trek Armada 3: Icon Replacer Addon by Bruce!

Star Trek Armada 3: Icon Replacer Addon by Bruce!

Patch 9 comments

This file contains an icon replacer, so players can enjoy the more traditional empire window icons for all factions, working in both Nemesis and TFF...

The Final Frontier hero-station spawn issue fix!

The Final Frontier hero-station spawn issue fix!

Patch 7 comments

You know what to do folks, unzip it into your mods.rebellion1.85 folder, select yes to overwrite. Sorry I missed it FEELSBADMAN PLEASE NOTE - IF YOU DOWNLOAD...

TFF Module Homeworld Spawn Fix!

TFF Module Homeworld Spawn Fix!

Patch 20 comments

We had a lot of reports yesterday about things not spawning as intended on your homeworld when you had the TFF module active. This one really had us scratching...

STA3: The Best Of Both Worlds (Nemesis / TFF v1.1)

STA3: The Best Of Both Worlds (Nemesis / TFF v1.1)

Full Version 61 comments

Here it is ladies and gents, the combined beta for both STA3: Nemesis and STA3: The Final Frontier V1.1! Grab it while it's hot!

STA3: The Final Frontier - v1.05 PATCH

STA3: The Final Frontier - v1.05 PATCH

Patch 26 comments

A small PATCH for TFF v1.0. Please find within the folder: A copy of STA3: The Final Frontier v1.05 changes, a ready-made enabledmods.txt, and a readme...

Comments  (0 - 10 of 15,403)
Farbicus
Farbicus

It may just be me. But do those random "storms" appear for anyone anymore? The ones that move from planet to planet and disable weapons or strike craft and the like. Anyone but me?

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SoulFire1200
SoulFire1200

Small issues I've noticed relating to jumping to different gravity wells:

1. When selecting a distant planet (more than a single jump away), sometimes the fleet will show they're headed one direction which by the way seems out of the way, they will turn and go a different direction all together still showing the original route in the phase line.

2. Similar issue, the fleet will split up for no apparent reason and go two different routes all together jumping to a distant gravity well.

3. And finally, telling a fleet to warp to a different gravity well but ignoring the order until 2-3 orders are given to move.

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Tyzan
Tyzan

That moment when you amass a huge Dominion fleet and this comes on Youtube.com

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JadeDragon
JadeDragon

Hey guys,i've noticed a couple of issues.

1. The pirate cutlass frigate's shield does not match the ship,it's too small and the wrong shape.

2. This one is more serious,i was playing the TFF random vast map and all was going well until my cap tried to auto colonize a Class P glaciated moon.
I got the message the planet was captured,however it remained neutral but spawned my factions construction tug inside the planet (also as a neutral).
I tried to manually capture it after that and the game dumped.
For reference,i'm running the TFF module with the icon replacer addon.

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TNTguy
TNTguy

I was also playing the TFF random vast map and couldn't colonize a cryostatic moon. It would say I captured it but didn't have control of the planet. I am also using the icon replacer mod. However my game didn't crash just couldn't colonize that moon.

Early on the same map playing as the Romulans I was getting the "no string found" notification when I heard one of the red alert announcements.

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Guest
Guest

Hi guys, great work with the mod! Have been following it for a couple of years now.
Last time I played before the final version the game seemed to have the pace of the vanilla sins economically and ship speed wise. What I have noticed that the final version seems to be a tad slower, eco wise + how fast the ships are compared to the size of the gwells.
I would hope somebody commenting on this, at this moment Im thinking it could be my subjective view.
Congrats on the finish, fun mod!

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bmcgee
bmcgee

Some of the TFF gravity wells are slow to traverse. Maybe try it with just Nemesis enabled.

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Guest
Guest

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sethdby
sethdby

Its kinda sad to know that you guys wont be working on this anymore but i want to thank you for all the work you put into this as a long time star trek fan i was so happy to find this mod you guy have done so well this mod is fantastic

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Airaviper
Airaviper

So I was playing with friends who were the Borg. They shot one of my sovereign's with the corbonite reflector ability active with the reaper beam, and it killed the Sovvie but the Progenitor also died as well, lmao. Working as intended? I know the corbonite deflector deflects damage back to the attacker.

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umad41
umad41

I wish I could see that tbh

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OrionSlaver Creator
OrionSlaver

That's amazing! :D

Reply Good karma+3 votes
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Highest Rated (48 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014 by 23-down

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Latest tweets from @startrekarmada3

Kessok heavy cruiser WIP T.co

Apr 2 2016

We will be posting some new pictures on moddb later today!

Mar 25 2016

Amabarenya added over 500 entity files and Maxloef added 15 new planet textures/models today!

Feb 28 2016

Youtube.com

Apr 30 2015

For those in Europe enjoy the local space phenomenon!

Mar 20 2015

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