Star Trek: Armada III - The Final Frontier begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.

"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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They say Qim Jahl was mad. Deranged. A lunatic who brought shame to the Empire. But who is more to blame – the madman, or the fools who set him loose?

In truth, Qim Jahl, son of Domas, was one of our greatest researchers, personally commissioned by the High Council to develop the most potent weapons in the Empire. Brilliant, even by the standards of the Federation, but twisted. A warrior knows battle, but Qim Jahl had…an appreciation…for annihilation. It takes an unsettled mind such as his to truly understand devastation. In the Empire’s name, Qim Jahl built weapons that would set even the darkest pits of Gre’thor ablaze.

1


So it was with Qim Jahl’s final weapon.

The High Council… vain, short-sighted politicians! Struggling for resources, lagging behind their enemies, perhaps they feared the Empire would fade into insignificance. Or perhaps they shook at the ramifications of the Federation’s Genesis Device? Quibbling fools! Whatever their reasoning, it was they who sent Qim Jahl to the distant Nemesis Cluster, with orders to create for the Empire a superweapon to surpass all others. This, Qim Jahl did.

Superweapons. Bah! What honour is there in simply snuffing out the lives of your enemies from afar, laying waste to a world with the push of a button? Kahless did not teach us such things. Qim Jahl’s ‘genius’, however, was not concerned with honour – only in reducing his enemies to ash.

In the seclusion of the MokTo weapons research station on the edge of the Nemesis Cluster, Qim Jahl set about creating a weapon to crack worlds open and leave them cold and dead. In the end, however, Qim Jahl surpassed himself. In a moment of frenzied inspiration, ignoring the reservations of his staff, Qim Jahl did…something…to the weapon immediately before it could be tested. The records end there.

2


What happened next is largely unknown, except that merely hours later the entire Nemesis Cluster was devastated. An entire star system was obliterated, and the surrounding region rendered uninhabitable, lashed by energy storms that burned planets and tore ships apart. Seeing the scale of the destruction Qim Jahl had wrought, the High Council ordered the Nemesis Cluster sealed. The MokTo facility was shut down, Qim Jahl received a posthumous discommendation for his failure, and the incident was forgotten. For a century, the Nemesis Cluster has been taboo - a forbidden region of forgotten shame.

3


Now, the Empire bleeds. Our entire race grapples with the Dominion, a glorious struggle against a formidable enemy. Our allies, the Federation, have proven their worth time and again, even as they reel from the Dominion’s blows. Even the Romulans show signs of entering the fray. The greatest war of our time is upon us!

So why am I, General Kran, son of Noggra, sitting here, reading century-old reports and pondering the long forgotten failures of a dead madman?

The war has entered a dangerous phase. Dominion and joint Federation-Klingon fleets clash across the Quadrant. The major Federation world of Betazed has fallen. The Romulans seek vengeance against the Dominion for the murder of one of their leaders. Even our best strategists don’t know what will happen next.

4


And now, fighting has broken out dangerously close to the Nemesis Cluster. Our long range sensors show scouts from both sides investigating the area.

The MokTo facility may be a tomb, but it remains intact, even after all this time. If even a fraction of Qim Jahl’s research remains aboard…

For the sake of the Empire, I must set the glory of the current war aside and lead my forces to the Nemesis Cluster. The secrets forgotten there must not be allowed to fall into the hands of our enemies. Or even those of our friends. Qim Jahl’s weapon, if resurrected, could destroy the Empire. It could destroy everything.

5


This madness began with the Empire. The Empire should end it. A hard battle lies ahead.

May the heroes of Sto’vo’kor fight alongside us.


End log.

A Quick Update - We're Still Here!

A Quick Update - We're Still Here!

News 18 comments

With the announcement of Nemesis and the release of Sins v1.9, we're here to let you know that support for the mod is continuing.

Announcing TREKWARS Galaxies Collide

Announcing TREKWARS Galaxies Collide

News 47 comments

MASSIVE ANNOUNCEMENT, HAVE YOU EVER WONDERED WHAT WOULD HAPPEN IF TWO GALAXIES COLLIDED! Then look no further as the Stellar Parallax Team joined by the...

Announcing Star Trek Armada 3: Nemesis

Announcing Star Trek Armada 3: Nemesis

News 28 comments

Hello STA3 Fans, My name is Bane, one of the developers of Star Trek Armada 3, CTA and Final Frontier. I'm here to deliver some updates on the next variant...

The Work Continues

The Work Continues

News 19 comments

OrionSlaver brings a brief update on the progress of the upcoming 1.1 patch. You have not been forgotten!

RSS Files
STA3: The Final Frontier & Galaxy Forge

STA3: The Final Frontier & Galaxy Forge

Full Version 271 comments

Please find within the folder: A copy of STA3: The Final Frontier, a ready-made enabledmods.txt, a copy of Large Address Aware, a readme for STA3 and...

STA3 Final Frontier Icon Restoration Addon

STA3 Final Frontier Icon Restoration Addon

Patch 19 comments

You asked for it. You got it: as an addon! This file contains everything you need to bring your icons back to the old way you knew and loved.

STA 3 OPEN BETA GUIDE

STA 3 OPEN BETA GUIDE

Guides 12 comments

A quick guide for open beta for A3 which will guide you through the process of...

Romulan Partisan Event Fix

Romulan Partisan Event Fix

Patch

This is the Random Event Partisan File for the Game Crashing Bug where a Romulan Territory revolts when culture destroys the planet, Several ship names...

Star Trek Armada 3: Sins 1.85 Update Full Version

Star Trek Armada 3: Sins 1.85 Update Full Version

Full Version 184 comments

Hi all, Please find below the updated version of STA3 to work with the Steam 1.85 release of Rebellion. Don't forget to re-apply Large Address Aware if...

STA3 1.3 for Rebellion 1.84 & G.O.G version

STA3 1.3 for Rebellion 1.84 & G.O.G version

Full Version 112 comments

Hi all, Please find below the updated version of STA3 to work with the Steam 1.84 release of Rebellion and with the Good Old Games download some of you...

Comments  (0 - 10 of 14,456)
NomadEater
NomadEater

Keep up the Good Work!

Long Live the Empire!

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Gref_
Gref_

This MOD is AMAZING, thank you guys!

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Jumps244
Jumps244

Cool stuff

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thiextar
thiextar

That's my favorite kind of stuff :D

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Guest
Guest

OMG I'm PUMPED

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legendmyths
legendmyths

Pumped for what?

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legendmyths
legendmyths

Saturday @ 1:30PM EST we are hosting a huge game. Come on our Teamspeak! ts26.gameservers.com:9110

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Guest
Guest

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Guest
Guest

Quick Question, where is research victory tech is located? I can't seem to find it as an option in any of the tech trees and I have enabled it as a victory condition.

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Gul-Dukat(tech) Creator
Gul-Dukat(tech)

sounds like something we should fix :D

Reply Good karma+1 vote
Guest
Guest

Hey Gul could tell me what ship for every race kill mines as they do SO LIKE SO MUCH DMG thanks.

P.S Very nice mod to the best star trek mod out there you must put so much work in to it good job Dev Team :D

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Gul-Dukat(tech) Creator
Gul-Dukat(tech)

scouts will decloak mines, and there's also a ship from the frigate and cruiser catagories - they have an ability usually called tetryon something or other.

Reply Good karma+1 vote
Jumps244
Jumps244

I don't believe that victory condition is supported, they just haven't disabled it.

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thiextar
thiextar

I think its just a matter of getting all research or something like that, i dunno, ive never player with it ;)

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Sins of a Solar Empire: Rebellion
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Highest Rated (45 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014 by 23-down

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Kessok heavy cruiser WIP T.co

Apr 2 2016

We will be posting some new pictures on moddb later today!

Mar 25 2016

Amabarenya added over 500 entity files and Maxloef added 15 new planet textures/models today!

Feb 28 2016

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Apr 30 2015

For those in Europe enjoy the local space phenomenon!

Mar 20 2015

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