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Blog RSS Feed Report abuse Latest News: Addon Clarification

6 comments by El-Vi-Riachi on May 29th, 2015

Hello all,

I do not often post news but I feel this would be a good time to start.

I have noticed a lot of confusion regarding how to correctly activate add-ons so I will help to clear things up a little.

Lets be clear, addons MUST NOT be installed in the main STA3 CTA 1.2 folder otherwise you will more than likely break CTA and will have to reinstall CTA. They "addon/override" not "overwrite" they need to be installed in your main Mods-Rebellion v1.82 folder just like STA3 CTA 1.2.

Now thats cleared up lets get onto the addons themselves.

Addons change what is already in the main mod and the Enabledmods.txt will basically tell Sins what order to activate them.

Vanilla STA3 CTA Enabledmods.txt will look like this;

TXT
Version 0
enabledModNameCount 1
enabledModName "STA3_CTA_1.2"

Now lets use a simple addon which only changes a few files, lets say you have downloaded the Cardassian music submod. This mod mainly contains music files that share the same name as one's inside the main STA3_CTA 1.2 mod folder. We need to tell sins to overrides the files in the CTA folder.

So we need to have our Enabledmods.txt like this;

TXT
Version 0
enabledModNameCount 2
enabledModName "Cardassian-music-submod"
enabledModName "STA3_CTA_1.2"

As you can see we have increased the enabledModNameCount to 2 as there are two mods that need loading but the STA3_CTA_1.2 loads last. This is so the files in the add-on above overrides the main mod thus you will have different Cardassian music while playing as... you guessed it the Cardassians. If you add three mods you will need to change your enabledModNameCount to 3 and so on.

Oh and ALWAYS read the README with any addon you download, your less likely to come across issues.

I hope this has cleared up the confusion, remember some addons might not play well with others so best advise I can give is to try to keep similar addons to a minimum unless they were tested with the others, the mod author would usually state this if so. I must add also that if you have addons you will not be able to play with other players online UNLESS they have the same addons in the same load order as you.

If you are having issues with addons please leave the authors of the mod a messages in the comments of the respective addon as the STA3 CTA Devs will be unable to assist with bugs/issues with these community created addons.

Thank you for taking the time to read this and happy gaming.

El-Vi-Riachi



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Post comment Comments  (30 - 40 of 10,361)
mikey1871 May 29 2015, 7:30pm says:

Hey guys, definately NOT to beat a dead horse or anything, but it would help the players who aren't part of your team a lot and we wouldn't have to keep asking "where do we put your excellent Addons"? and/or "We can get the addons to work, help please!"

If you very nice people would go back into the "ReadMe files" you made for the addons and put the correct instructions on how to install the addons and what the correct positioning of the Addons are supposed to be for the addons to work with the main mod 1.2.

Otherwise your gonna have to repeat what you kindly wrote here today for us over and over and over again and you will get mad and some players will also.

Thanks greatly and i know it's a pain to write "readme files". But they do help out a lot. Your mod is very popular and so your gonna have more than the average new customers wanting to try it out and the accurate readme files will diminish the times you have to repeat yourselves on "how do i add this or that. Just some polite positive commenting :D

+1 vote     reply to comment
ChaosHatred
ChaosHatred May 29 2015, 3:38pm says:

I do use that, it's fine after a refresh of the page.

+1 vote     reply to comment
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Guest May 29 2015, 12:21pm says:

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Carl_Kelly
Carl_Kelly May 29 2015, 1:47pm replied:

As far as I am aware they all are...

Definitely
- Known Space
- 2nd Dreadnought
- Battlefield Refit Add On

Probably
- RealisticBorg By Draconis
- Cardassian Music Sub Mod

+1 vote     reply to comment
El-Vi-Riachi
El-Vi-Riachi May 29 2015, 9:35pm replied:

FYI all of them work with 1.2.

I am unsure of RealisticBorg Draconis would be better able to answer that, the last two in your list came out before 1.2 but I know my submod works (cardassian music) as I tested it with the new release just be sure to call the main CTA folder "STA3_CTA_1.2" in the enable mod txt as the name changed from the last version

+1 vote     reply to comment
martox
martox May 29 2015, 2:41pm replied:

actually I/m pretty sure 2nd Dreadnought and Battlefielf refit aren't, I added a research to the player file and I think Fangoriously made some changes to those

but the realisticborg and card music and known space should be fine

+1 vote     reply to comment
martox
martox May 29 2015, 3:03pm replied:

Ok I take that back lol they are compatible jut make sure the 2nd dread is on top of the list to get the research to get access to them

+1 vote     reply to comment
bravocorp
bravocorp May 29 2015, 6:33pm replied:

So like that:

TXT
Version 0
enabledModNameCount 5
enabledModName "2nd Dreadnought"
enabledModName "STA3-CTA"
enabledModName "Borg Addon"
enabledModName "Battlefield refit Add On"
enabledModName "Cardassian-music-submod"

+1 vote     reply to comment
mikey1871 May 29 2015, 7:46pm replied:

this really isn't a misprint? you actually designed most of your addons to sit UNDER the main mod to activate the above addons correctly in rebellion?

Just asking as i've never seen this done where the main mod is stuck in the middle of the addons.

+1 vote     reply to comment
bravocorp
bravocorp May 29 2015, 8:47pm replied:

I didn't designed anything.I'm just asking question.

+1 vote     reply to comment
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Highest Rated (34 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

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