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9 comments by Bane(Dev) on Aug 19th, 2014

A little bit about the Klingons

The Klingons are a humanoid warrior species that originated from the planet Qo'noS (pronounced Kronos), an M-class planet. One of the major powers of the galaxy, the Klingons were a proud, tradition-bound people who valued honor and combat. The aggressive Klingon culture had made them an interstellar military power to be respected and feared. - Taken from Memory Alpha

The warrior ethos had been an important aspect of Klingon society since the time of Kahless, but the warrior aspects became much more dominant beginning in the early 22nd Century, Previously, Klingon society was regarded as socially balanced, but over time, the warrior caste gained greater prominence, to the point where the Klingons widely came to be regarded as a "warrior race."

Our vision for the Klingons in Armada 3

Our vision has always been to make the Klingon Ships feel tough, agile and versatile when engaging in combat, Klingon commanders prefer to dogfight with their vessels using their speed to make attack runs on vessels with disruptor canons blazing and torpedoes firing  in quick succession making passes again and again "strafing" a target until they could like a bird of prey move in for the final blow and the kill.

In a call to arms the Klingon forces remain (with exception of the dominion) at the pinnacle of manoeuvrable and versatile warships, culture stations and research in a way that they compliment speed and the ever growing need to taste combat, they may not be as tough however and scientifically powerful as some federation vessels but when it comes to fire-power the Klingon's nearly always have the upper hand in a first strike situation.

All Armada 3 vessels for the Klingon's for the most part have cloaks allowing you the player the choice of bypassing defensive measures to raid enemy systems and core worlds. However most ships inevitably have a weakness, they can dish out great amounts of damage for short durations but this nearly always involves overpowering guns and engines meaning sacrificing power to shields and structural integrity and you will see this within the mod when you play as them, there are some exceptions to this rule however such as the Bird of Preys themselves and the heavier K'Vort Class which more than offset their fire-power with tougher hull and armour values, however the K'vek represents the last word in fire-power itself however its commanders do tend to take more risks when dishing out this damage.

The Klingon Titans

So we listened to you guys the players in a bid to see what you wanted and while we can't and in some cases wont fulfil every request we did hear you about the titan situation, but we dont want to lose the shock-wave vessels so we've added a second titan to the Klingon vessels which means you get a choice in your deployment, and the way this is offset is that you the player will have to live with the decision you make because you can only have one titan available at any one time.

The Shock-wave vessel is capable now that it can level of taking out any current item within the mod as long as it is close enough to that target and we're not going to stamp the buff with a big bullseye leaving it up to you the player to click the button to explode at the right time.

More importantly the new titan the Sword of Kahless has some weaknesses you should consider for example it doesn't have any healing abilities so its reliant on support craft much like the Reman Scimitar to keep it alive, it also doesn't regenerate antimatter fast so its again reliant on support craft to keep it firing and equally keep it alive as its bastion shield consumes a great deal of energy and then again that is also a weakness due to the fact the bastion shield itself while powerful only directly reduces incoming damage from the front of the ship, a clever opponent just needs to get around your titan and attack you before you have time to turn. It also cant go toe to toe with a predator like the scimitar as it doesn't have the manoeuvrability, so your probably wondering what is it good for, well it carries two types of ordnance and is in a very Klingon way bristling to the teeth with guns but lets focus on the ordnance, we have a shock-wave torpedo capable of wrecking a target and surrounding ships, however more importantly it can split the fleet up as the shockwave knocks back surrounding vessels. The second ordnance was a shield flux torpedo capable of draining both enemy antimatter and draining shields in an explosive radius, more importantly when passing through the bastion shield field any energy particle was amplified by that field.

So there you have it a tradeoff powerful ordnance for anti fleet operations or a vessel that could in an instance tip the balance but you get one shot and one shot only.
 
Other sources of inspiration

While we have the chance many know that we are all massive Star Trek Super fans, if you have not yet seen the Prelude to Axanar program then please support this worthy project (it even has a kick starter) You can watch it below:

Finally for the full faction reveal of the Klingons and the main dev diary video check out the latest editions here at our Youtube Channel:

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Star Trek Armada 3 1.0 Hotfix 1

Star Trek Armada 3 1.0 Hotfix 1

Mar 7, 2014 Patch 102 comments

A small file containing a hotfix for some glaring omissions and errors that made it into version 1.0. More to follow as we receive more reports.Most critically...

Star Trek Armada 3, 1,0 Full

Star Trek Armada 3, 1,0 Full

Feb 26, 2014 Full Version 340 comments

Star Trek Armada 3: Full version 1,0 is the big release which adds allot of new features, allot has changed since the 0,95 Beta. We hope you all enjoy...

Star Trek Armada 3 Beta v0.95

Star Trek Armada 3 Beta v0.95

Dec 24, 2013 Demo 151 comments

It’s here! The first release of STA3 to the general public is now available to download. The mod has been in continuous development for about a year now...

Post comment Comments  (30 - 40 of 5,319)
vadagar
vadagar Aug 19 2014, 7:09am says:

OMG WHAT IS THAT MOVIE CLIP

ITS SO AWESOME IM FREAKING OUT

+2 votes     reply to comment
Rickardus
Rickardus Aug 19 2014, 2:14pm replied:

Are you Talking about the Prelude to Axanar Short film?

+2 votes     reply to comment
vadagar
vadagar Aug 19 2014, 6:42am says:

all disruptors FIRE

+1 vote     reply to comment
OrionSlaver
OrionSlaver Aug 19 2014, 3:04am says:

Seriously considering abandoning my Romulan brethren and becoming a Klingon player. That new dreadnought looks like a beast!

In 1.0 I've felt like the Scimitar is a bit undergunned in terms of DPS. Hope it gets a buff in that regard, especially if it's going to be superior to the Sword of Kahless.

+1 vote     reply to comment
GulCoratDamar
GulCoratDamar Aug 18 2014, 8:14pm says:

DEV DIARY 11!!!!!!!!!!!!!!!
Yeah yeah! I love you guys <3

+4 votes     reply to comment
Guest
Guest Aug 18 2014, 11:44pm replied:

This comment is currently awaiting admin approval, join now to view.

Cailean_556
Cailean_556 Aug 19 2014, 12:46am replied:

Browse through the forums, or run a search. If you're new to Sins, you may not be aware of it. Its a program which allows the Sins engine to use more than it's allotted 2GB limit. Helps when games have lots of ships and pretty graphics.

+1 vote     reply to comment
ostrichs
ostrichs 22hours 25mins ago replied:

do i have to add the mod or just sins

+1 vote     reply to comment
ostrichs
ostrichs 22hours 52mins ago replied:

so you want me to use it for sins rebellion

+1 vote     reply to comment
SFC3
SFC3 Aug 19 2014, 10:24am replied:

Large battles usually require you to have lowered settings. High or medium should work, but highest is just too much for a large scale engagement.

+1 vote     reply to comment
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Highest Rated (21 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014, 5:30am by 23-down

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