Expansion pack has been released, but more to come in the future! Keep following us for announcements!

"Best Star Trek Mod for any game period."
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10 comments by Bane(Dev) on Aug 24th, 2015

I'm pleased to inform you all that in partnership with the talented folks in the Curse Gampedia Team, it is now a reality! Here's a link to the article showcasing Armada 3 (via Gamepedia): www.gamepedia.com/news/855-star-trek-armada-iii-mod-is-a-star-trek-fans-dream
The wiki is now open to the public, and is accepting any and all contributions as it is in a heavy WIP state. Whether that be an interesting tidbit about a game feature or adding screenshots to articles, you're welcome to help out in anyway you can. As stated before, the wiki will eventually be expanded to include Axanar: Strategic Operations, but as they say.. baby steps first!
If you're interested at helping out, or are willing to take a look at what we have so far, here's a link to the wiki: startrekarmada3.gamepedia.com

Thanks, and see you around!

P.S (Bane Here) id like to announce two new CTA and Axanar Dev team members the lovely OrionSlaver and SFC3 have joined our motley crew! Interviews with them to follow soon!

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Large Address Aware

Large Address Aware

Aug 10, 2015 Patch 0 comments

This is the Large Address Aware Tool which can allow Sins of a solar empire to run with more than 2GB Ram, Due to STA3 being larger than most other sins...

CTA Versions 1.2.1 with LAA and EnabledMods

CTA Versions 1.2.1 with LAA and EnabledMods

Aug 10, 2015 Full Version 52 comments

Our Latest release Ladies and Gents. Enjoy! Simply unzip to location. This time with LAA and EnabledMods, follow our install videos via the GulGaming...

STA3: A Call To Arms 1.2.1 Full Version Zip

STA3: A Call To Arms 1.2.1 Full Version Zip

Jul 31, 2015 Full Version 88 comments

Our Latest release Ladies and Gents. Enjoy! Simply unzip to location.

Star Trek Armada 3: 1.2 Full version Zip

Star Trek Armada 3: 1.2 Full version Zip

May 16, 2015 Full Version 153 comments

It's finally here guys. 1.2 is out! Grab the download and follow the install instructions here:

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

Jan 28, 2015 Mapping Tool 29 comments

Many of you have been asking for the Galaxy forge in order to make your own custom maps using our planet system. Well here it is! You don't need to download...

STA3: A Call To Arms 1.1 PATCH Zip

STA3: A Call To Arms 1.1 PATCH Zip

Jan 28, 2015 Patch 55 comments

Here's the Patch version to STA3: A Call To arms. Please unzip this to the folder of your choice. Contained within the root folder is the "STA3-CTA" folder...

Post comment Comments  (10 - 20 of 10,943)
scott2325 Sep 3 2015 says:

hi guys im new to mods and everything just wondering how u install this mod and what else i need to download to play it on syns of a solar empire thanks xx

+1 vote     reply to comment
OrionSlaver Sep 4 2015 replied:

Gul Dukat's installation video: Youtube.com

He takes you through the whole process step by step.

+1 vote     reply to comment
snowballpudi Sep 4 2015 replied:

check out the you tube videos that explains the installation, but make sure your enabled file say this...

Version 0
enabledModNameCount 1
enabledModName "star-trek-armada-3-1.2.1" or it will crash at load screen.

+1 vote     reply to comment
NjaSqurl Sep 3 2015 says:

Watched several of Captain Shack's Lets plays and downloaded the mod today. TONS OF FUN!

Couple of things I've notice (One of which is more of a PEBKAC and I'm making a note of to warn others.)

!. (The PEBCAC). With the Federation's New Orleans class ships (The uber long range torpedo ships). If you are using the Shift button to chain orders together and you don't let them complete their last move order prior to activating their damage ability they will just sit there and be totally useless. Again, this is more of a user error, but I thought I'd mention it.

2. When a Galaxy Class uses its "Separate Saucer" ability its Engagement Ranges will reset. I was using a fleet to screen some Steamrunners and New Orleans as they took out fixed emplacements. At one point the Galaxy (which had auto cast set on the Saucer ability) was suddenly chasing a small trade ship or something straight through the defenses I was trying to bombard.

+1 vote     reply to comment
Guest Sep 2 2015 says:

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OrionSlaver Sep 2 2015 replied:

Hit their capital ships with your anti-starbase artillery ships - Borg Cubes and other large Borg vessels use starbase-like armour.

+2 votes     reply to comment
GoofyRS Sep 2 2015 replied:

there are like in the show, and you should play them only with friends against the borg ai ore human player

+1 vote     reply to comment
MidgeeMan Aug 30 2015 says:

Dunno if this is a bug or if i'm doing something wrong but when playing as the Kilngons i can only research a few things in the diplomacy tree and then i cant research the more advanced ones despite having the prerequisites to do so.

+1 vote     reply to comment
OrionSlaver Aug 30 2015 replied:

In orer to progress down the diplomacy research tree you need to have a standing pact with the appropriate race. Open the Diplomacy window (little button at the top of the screen, looks like a pair of hands shaking), select whichever faction you're negotiating with, and select 'Manage Pacts'. This will open up the pacts window, displaying the pacts that are available between you and them. Offer them a pact and, if they accept, you'll be able to progress down the Diplomacy research tree.

If there are no pacts available try improving your relationship with that faction. They're not going to help you if they hate you, after all.

+2 votes     reply to comment
JacobSaint Aug 30 2015 says:

So for whatever reason, when i try to install the mod and activate it inside the game, it simply crashes. And unless i specifically downloaded the version with both the LAA and the enabled mods.txt, then there is no updated enabled mods file. da fuq?

+1 vote     reply to comment
OrionSlaver Aug 30 2015 replied:

LAA and the EnabledMods.txt were unfortunately mistakenly overlooked for the previous upload. We'd recommend the most recent upload.

As for activating the mod, it cannot be enabled in the in-game menu. Doing so causes the game to crash, as you've witnessed.

You can activate the mod by accessing the EnabledMods.txt file located in your Mods-Rebellion v1.82 folder, which is typically located here:

C:\Users\USER\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82

Open the file called EnabledMods.txt, and make sure it holds the following text:

Version 0
enabledModNameCount 1

Enter the name of the folder where you’re keeping your Armada 3 files. Make sure it's the exact folder name, within quotation marks (""). Then save EnabledMods.txt and start the game. The mod should start up properly.

Enjoy. :)

+2 votes     reply to comment
wheelmandan Aug 30 2015 says:

hey guys i have something dumb to ask can i put main Sin maps in to the map folder of this game?

0 votes     reply to comment
ADM-Ntek Sep 1 2015 replied:

nope you cant. all maps need to be made for this mod.

+1 vote     reply to comment
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Released Feb 24, 2014
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Highest Rated (37 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014 by 23-down

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