State of the modification: Expansion Pack now under construction. Play as the Dominion Alliance or as a Pure Cardassian faction. Experience new events and have new planet types to explore and much much more.

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Blog RSS Feed Report abuse Latest News: CTA Add-On Feature - RealisticBorg by Draconis

24 comments by Bane(Dev) on Feb 20th, 2015

The First Featured Update

Add-On Name: Realistic Borg
Author: Draconis
Type: Faction Overhaul

Mother of God.The Federation is gone!!

Allow me to re-introduce Draconis our first mod contributor and fellow member of the Armada 3 Dev Team, Releasing Realistic Borg an insight into how he feels a more realistic Borg should play out as a playable faction, we ask him a few questions around this latest Add-On.

Hi Draconis, Why a new Add-On for the Borg faction?

Basically we felt that some people would find the Borg more interesting if they got to play the Borg as they were in the show minus the endgame episode of course! I really felt that the fans wanted this kind of Borg but it just really would make multi player no fun for those on the receiving end, well unless you like that sort of punishment!

So what have you changed from the original CTA faction?

I basically have spent a lot of time rebalancing their research tree, for example they will now through research be faster, stronger, more ships, more capitals, discounts etc, more bonuses for research it basically emulates a collective response so similar to the bonuses that the AI gets, Though to make it fair i removed the AI bonuses for this sub mod so you don't get a 2x more powerful Borg AI ... that would be bad!

Will you be planning any other Add Ons?

I dont know but i never say never between working on Axanar and this but i suppose if the supporters of this mod have the desire for something i may take a go at trying to fulfill that where i can.

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STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

Jan 28, 2015 Mapping Tool 25 comments

Many of you have been asking for the Galaxy forge in order to make your own custom maps using our planet system. Well here it is! You don't need to download...

STA3: A Call To Arms 1.1 PATCH Zip

STA3: A Call To Arms 1.1 PATCH Zip

Jan 28, 2015 Patch 53 comments

Here's the Patch version to STA3: A Call To arms. Please unzip this to the folder of your choice. Contained within the root folder is the "STA3-CTA" folder...

STA3: A Call To Arms 1.1 Full Version Zip

STA3: A Call To Arms 1.1 Full Version Zip

Jan 28, 2015 Full Version 65 comments

Here's our next release of CTA in a full version. Please be aware that the unzip folder is not the mod itself, the mod is in a sub-folder entitled "STA3-CTA...

STA3: A Call To Arms Installer version

STA3: A Call To Arms Installer version

Dec 14, 2014 Full Version 274 comments

This is our Installer version. Contained is our executable is (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address...

STA3: A Call To Arms Zip version

STA3: A Call To Arms Zip version

Dec 14, 2014 Full Version 102 comments

This is our Zip version. Contained is our Game folder (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address aware application...

Federation User Guide

Federation User Guide

Nov 24, 2014 Guides 48 comments

This file is the user guide for the federation, with this you have an overview of all ships and stations with some information on what they do and what...

Post comment Comments  (10 - 20 of 9,992)
kl0k May 3 2015, 3:55am says:

just watched the videos about the update, again :D any eta on the 1.2 patch? :D

+1 vote     reply to comment
OrionSlaver May 3 2015, 4:37am replied:

Nothing precise, but it will be soon. :)

+1 vote     reply to comment
kl0k May 3 2015, 6:45am replied:

Soon as in Blizzard/Valve Soon? or really soon? :D

+1 vote     reply to comment
OrionSlaver May 3 2015, 8:19am replied:

'Soon' as in Duke Nukem Forever soon. :D

Seriously, though, it will be in the very near future. I can't say precisely when, but you won't be waiting long.

As you can see in the pictures, Maxloef has updated the entire warp-in Wolf 359 fleet.

Draconis has been grinding away at the AI so the game runs without AI processing lag, while still posing a challenge. He's been thoroughly successful - 1.2 runs smoothly while the AI still gets its kicks by sacrificing virgins to Cthulhu.

Ambarenya just finished a f***-ton of strings, including lore-accurate descriptions, planet and ship names, etc. It's details like this that make this mod really stand out, in my opinion.

Gul Dukat, KillaBC, Bane and everyone else involved have all made significant contributions in the coding, icons and balancing departments, as well as others.

It takes time, as this is all done in their spare time, and they're aiming for perfection. If it's any reassurance, though, the last few updates I've received have been small fixes and tweaks, indicating that a release may be close indeed.

+3 votes     reply to comment
kl0k May 3 2015, 11:44am replied:

Okay then, i'll stop asking and get a life :D

Sounds reeeaaally good, kudos

+1 vote     reply to comment
LeadofHead May 2 2015, 11:38am says:

I love this mod. I love the hard work put into it, and I am grateful for such a wonderful team working together to bring the community this FREE mod.

I also understand how frustrating it can be responding to repetitive questions that can be answered in the readme.

Your response warrants me to make an account to point something out. When a player asks a question on here, you have done (typically) well at responding, as well as the other devs. Now this players question may have been obvious for them to find out, but we can never assume their mental state being in an online setting. There question was well typed, and not rude.

This is in regards to the response to user "Apostaste" from "OrionSlaver", for clarification purposes.

Your response (in the beginning) was very distasteful, and simply out of character for you, based on observations of your other responses to questions of course. Now you don't have to care for my take on it, but I'd advise to do so, simply because you don't want to be someone who shows up at this mod page (new or continuing player), scroll to the comments, and see a somewhat "rude" reply to a question that was rather legitimate in nature. My two cents. Thanks to the devs again, for your hard work.

+2 votes     reply to comment
OrionSlaver May 2 2015, 12:32pm replied:

Ooooookay, I think there's been a bit of a misunderstanding here.

My reply to Apostaste's comment was not intended to be rude. Exasperated, perhaps, but not rude.

If Apostaste finds it offensive, he/she is free to bring that up with me, after which I will apologise to him/her. I don't go out of my way to offend people.

Apostaste pops into the forum now and then. We've chatted before more than once. As far as I know, we've got no beef with each other.

This is a very friendly forum. People are free to ask whatever questions they like, from the basic to the technical. No need for anyone to get all defensive.

On a side note, I was unaware that my responses as a whole were under review. Better start editing!

PS: For the love of God, don't forget to apply LAA. ;)

+1 vote     reply to comment
nabeday2 May 2 2015, 2:27pm replied:

OrionSlaver, I and I'm sure many others appreciate your input on this forum. We are here because we love this mod. I can relate to the frustrations of the same questions being asked over and over. It would probably be beneficial for a big warning message on the downloads section which states that LAA needs applied before playing to stop people from posting the same question over and over. I simply don't understand why anyone would sign up for an account and post a support question without even looking at the install readme. Absolutely crazy. In terms of the conversation around ship types, I would really like to see the user guides completed as I often forget which ships do what especially if I haven't played in a while.

+1 vote     reply to comment
OrionSlaver May 3 2015, 1:54am replied:

It's all good in the hood, homie.

+1 vote     reply to comment
Guest May 2 2015, 6:36am says:

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OrionSlaver May 2 2015, 12:11pm replied:

Does it crash 10-15 minutes in?

If so, this is a very common problem and you simply need to apply Large Address Aware.

First, find your Sins.exe, located by default here:

C:\Program Files (x86)\Steam\SteamApps\common\sins of a solar empire rebellion

The relevant file is simply called 'Sins of a Solar Empire Rebellion'. This is your Sins.exe. Right click, go into Properties and ensure that the .exe is NOT set to Read Only.

Then go to wherever you're keeping your CTA files and find the program called Large Address Aware.

Browse and select your Sins.exe mentioned above.

Tick the box indicating that yes, you want the game to access more than 2GB of memory, and click 'Save'.

Play the game.

+1 vote     reply to comment
apostaste May 1 2015, 7:09am says:

Hi Guys,

Can you please remind me if the stream runner level artillery is anti module or just long range?

+1 vote     reply to comment
OrionSlaver May 1 2015, 9:57am replied:

Ummm... In the time it took you to get a response, you would have played a game as the Federation, built a Steamrunner, and found out yourself.

In case you're still waiting, though, the Steamrunner is just long range. The New Orleans class is anti-module.

+1 vote     reply to comment
apostaste May 2 2015, 6:57pm replied:

Cheers Orion,

I am aware that some weapons receive bonuses or damage modifiers when attaching certain armour types, this is largely in the background and not explicitly visible in the engine gui (to my knowledge). Its obvious that the New Orleans class gets such a bonus especially when in siege mode against structures and borg caps and is nerfed against other ships but I'm not sure what targets the steamrunner is best suited for, maybe outranging and whittling turrets and fixed defences down, or splash damage.

To be honest I love the mod so much I bought the game explicitly for it and as such have only ever played the tutorial of the stock game so I probably have some blind spots.

Thanks for all your exceptional work.

+1 vote     reply to comment
OrionSlaver May 3 2015, 1:49am replied:

The New Orleans (and other siege ships) are great against structures even when not in siege mode - their exceptional long range and high DPS against structures make them invaluable. Siege Mode dramatically increases their firepower, but makes them immobile. They're also relatively fragile ships, and their weapons have limited effectiveness against ships (except Borg caps).

Light long-range ships, like the Steamrunner, are more jack-of-all-trades artillery ships. They're great against ships, and it's good to have a line of them providing long-range support during fleet engagements.

I bought Rebellion long before STA3 came out, but to be honest I hadn't played the game for ages before the mod was released. Other mods were good to try, but in my humble opinion nothing has reinvigorated Sins like STA3 and CTA.

The devs are a bunch of lovely blokes (and one malevolent Cardassian) who have poured a great deal of their time, effort and love into this mod. They really are so pleased that so many people have enjoyed it and expressed their support. It's greatly appreciated. :)

+1 vote     reply to comment
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Released Feb 24, 2014
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Highest Rated (33 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014, 5:30am by 23-down

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