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State of the modification: Expansion Pack now under construction. Play as the Dominion Alliance or as a Pure Cardassian faction. Experience new events and have new planet types to explore and much much more.

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Early Christmas The Dominion. They're coming Shakedown
Blog RSS Feed Report abuse Latest News: A Call to Arms released!

59 comments by Maxloef1990 on Dec 15th, 2014

Ladies and Gentlemen, it is with great joy that I
can now say that it is out, it is live!


STA3: A Call To Arms Installer version
STA3: A Call To Arms Installer version

STA3: A Call To Arms Zip version
STA3: A Call To Arms Zip version

Shakedown

Thank you

Star Trek Armada 3 A Call to arms has been an incredible journey, our entire team has worked long and hard to bring you this version and I can safely say I am extremely proud of the result.

The effort and the dedication shown by the team is unlike any other mod I've worked on before and I hope we can equally make you enjoy what we have given you here today.

Armada 3 A Call to Arms will allow you to play as the 4 races in the previous release and the new Cardassian/Dominion faction. All previous factions have been polished and updated to make sure we bring you the up most quality we could achieve in the engine.
Now you may be aware we promised to provide a full manual at release, unfortunately due to my recent accident I was unable to finish these but I will get them done as soon as possible.

The War is raging on

Whats Next

We will ensure support for A Call to Arms but due to engine limitations will not be able to add more content. The engine is streched to the limit and at this moment already requires you to use the large address aware tool to play stably.

This is not the end however, as we have a surprise announcement later!

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STA3: A Call To Arms Installer version

STA3: A Call To Arms Installer version

Dec 14, 2014 Full Version 207 comments

This is our Installer version. Contained is our executable is (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address...

STA3: A Call To Arms Zip version

STA3: A Call To Arms Zip version

Dec 14, 2014 Full Version 50 comments

This is our Zip version. Contained is our Game folder (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address aware application...

Federation User Guide

Federation User Guide

Nov 24, 2014 Guides 47 comments

This file is the user guide for the federation, with this you have an overview of all ships and stations with some information on what they do and what...

Star Trek Armada 3 1.0 Hotfix 1

Star Trek Armada 3 1.0 Hotfix 1

Mar 7, 2014 Patch 115 comments

A small file containing a hotfix for some glaring omissions and errors that made it into version 1.0. More to follow as we receive more reports.Most critically...

Star Trek Armada 3, 1,0 Full

Star Trek Armada 3, 1,0 Full

Feb 26, 2014 Full Version 387 comments

Star Trek Armada 3: Full version 1,0 is the big release which adds allot of new features, allot has changed since the 0,95 Beta. We hope you all enjoy...

Star Trek Armada 3 Beta v0.95

Star Trek Armada 3 Beta v0.95

Dec 24, 2013 Demo 155 comments

It’s here! The first release of STA3 to the general public is now available to download. The mod has been in continuous development for about a year now...

Post comment Comments  (10 - 20 of 8,058)
Lockerd
Lockerd 12hours 11mins ago says:

I found a bug that it seems a lot of the newer mods have, Flying outside the grav well. I first saw it with my Cardassian Colony capital fleeing Miridorns like cowardly ferengi.

then I saw a massive borg fleet hit the phase wall (limits outside the grav well) all chasing one single klingon ship, also fleeing like ferengi.

I've found this problem in at least 4 other mods, I wonder what it is.

+1 vote     reply to comment
OrionSlaver Online
OrionSlaver 2hours 25mins ago replied:

Simple way to stop your ships from heading off into empty space is to simply re-tell them to attack their pursuer. They should turn and fight.

Likewise if your ships are the ones doing the pursuing, just tell them to break off. The fleeing ship should turn and return to the fight.

It's a Sins problem, I think. Remember the stock game was designed so that ships would be mostly stationary when in combat. Dynamic movement sometimes throws it for a loop.

+1 vote     reply to comment
Garak(KillaBC)
Garak(KillaBC) 11hours 58mins ago replied:

It's a ship speed problem, thanks for bringing it up and it will be added to the list.

+1 vote     reply to comment
Lockerd
Lockerd 11hours 55mins ago replied:

I'm also curious as to why I can't seem to build the Evas station no matter which dispersal I chose (great workaround btw)

+1 vote     reply to comment
Garak(KillaBC)
Garak(KillaBC) 11hours 54mins ago replied:

Are you pure Cardassian and researched the deploy starbase ability?

+1 vote     reply to comment
Lockerd
Lockerd 11hours 48mins ago replied:

I'm Dominion Alliance (which I thought the Evas Shipyard was for) and I researched the deploy starbase both the nor and the ship to build it.

+1 vote     reply to comment
Garak(KillaBC)
Garak(KillaBC) 10hours 7mins ago replied:

You can only build the Monac as the Dominion as well as the Nor type which for both.

+1 vote     reply to comment
Lockerd
Lockerd 9hours 47mins ago replied:

wait...the monac is a cardassian station, why wouldn't it be for the unionists?

+1 vote     reply to comment
OrionSlaver Online
OrionSlaver 2hours 20mins ago replied:

The Monac may be of Cardassian design but when we saw it in the series it was being utilised by the Dominion Alliance.

The Evas is based on authentic concept art for a proposed Cardassian starbase that sadly never actually made it into the show.

+2 votes     reply to comment
Lord_Creed
Lord_Creed 12hours 13mins ago says:

I was playing the game and noticed that the explosions and the torpedoes are very boxy. it is really annoying. is there a way to fix this?

+1 vote     reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) 10hours 15mins ago replied:

Have you applied LAA as per the video. You may have to turn the "read only" tag off on your sins .exe in order to apply it correctly.

+1 vote   reply to comment
Lord_Creed
Lord_Creed 12hours 30mins ago says:

im getting so frustrated. i was playing the mod, all of a sudden it crashes, and now the mod wont even launch. i have reinstalled twice now, and nothing is working!!!

0 votes     reply to comment
Lord_Creed
Lord_Creed 12hours 25mins ago replied:

of course, now it decides to work.

+1 vote     reply to comment
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Release Date
Released Feb 24, 2014
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9.6

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Highest Rated (28 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014, 5:30am by 23-down

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Real Time Strategy
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Single & Multiplayer
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