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State of the modification: Expansion Pack now under construction. Play as the Dominion Alliance or as a Pure Cardassian faction. Experience new events and have new planet types to explore and much much more.

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USS Geronimo USS Geronimo USS Geronimo
Blog RSS Feed Report abuse Latest News: STA CTA Dev Diary 14 - The Update

11 comments by Bane(Dev) on Dec 23rd, 2014

I'm not going to dive into to much here in this news post but its safe to say that we have overhauled many of the complaints levelled at us so far but sadly we cant fix everything even though we often try.

You can see the latest updates further below in two parts....because someone knocked on my door....how rude...its ok though i assimilated them!

As always thanks for your support guys and keep on feeding back there's plenty of time to report more issues on the forum.



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STA3: A Call To Arms Installer version

STA3: A Call To Arms Installer version

Dec 14, 2014 Full Version 237 comments

This is our Installer version. Contained is our executable is (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address...

STA3: A Call To Arms Zip version

STA3: A Call To Arms Zip version

Dec 14, 2014 Full Version 69 comments

This is our Zip version. Contained is our Game folder (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address aware application...

Federation User Guide

Federation User Guide

Nov 24, 2014 Guides 48 comments

This file is the user guide for the federation, with this you have an overview of all ships and stations with some information on what they do and what...

Star Trek Armada 3 1.0 Hotfix 1

Star Trek Armada 3 1.0 Hotfix 1

Mar 7, 2014 Patch 115 comments

A small file containing a hotfix for some glaring omissions and errors that made it into version 1.0. More to follow as we receive more reports.Most critically...

Star Trek Armada 3, 1,0 Full

Star Trek Armada 3, 1,0 Full

Feb 26, 2014 Full Version 387 comments

Star Trek Armada 3: Full version 1,0 is the big release which adds allot of new features, allot has changed since the 0,95 Beta. We hope you all enjoy...

Star Trek Armada 3 Beta v0.95

Star Trek Armada 3 Beta v0.95

Dec 24, 2013 Demo 155 comments

It’s here! The first release of STA3 to the general public is now available to download. The mod has been in continuous development for about a year now...

Post comment Comments  (70 - 80 of 8,322)
vadagar
vadagar Dec 23 2014, 3:11pm says:

no rly why cant my fully decked fleet all cap level 10 all upgrades done to max defeat a single borg scout with a star base and turrets and mines and millions of bombers around

a single scout wont die : /

thats not even hard or hard core its just impossible

0 votes     reply to comment
Schuchart
Schuchart Dec 23 2014, 3:41pm replied:

It has been often stated by the developers that you are not supposed to play alone against the Borg-AI as it received several mighty buffs to make it very challenging for even a few players around. But I totally feel your pain. We tried 2 humans & 3 AIs against one normal Borg-AI and got wiped from the surface of the sector in no time. At some point I had to settle one of my partners planets as my whole system got flooded by Borg before I even got all the planets. I consider myself an experienced SoaSE- & RTS-player and I used the recommended starbases and outposts to tether them for a while, but they would only hold them off for so long, my fleet was completely useless and the AI didn't help at all until it was too late. It went into a stalemate by then until the Borg got their Progenitor and some cubes and the rest is brutal history.

And yeah, I encountered one bug which added insult to injury. The special Ion-kinda-thingy-weapon (not the "cloud") of the Klingon outpost did not work, at least against the Borg. I tried it several times on different vessels and different occasions and I just won't fire at all. You can probably imagine how annoyed I was by this as the outpost was my last line of defense of my capital planet. I honestly thought about learning how to mod SoaSE and then exchanging the ability-icon with the Picard-double-facepalm-meme.

+1 vote     reply to comment
OrionSlaver
OrionSlaver Dec 23 2014, 4:48pm replied:

You may or may not be aware of this but you can actually direct friendly AI factions to attack/defend certain gravity wells. The fleets they send can be quite substantial by late game, but it takes them a while to arrive.

+1 vote     reply to comment
_Draconis_
_Draconis_ Dec 23 2014, 4:18pm replied:

Nice catch on the ion pulse ability on the outpost, already fixed for the hotfix.

+2 votes     reply to comment
Schuchart
Schuchart Dec 23 2014, 5:06pm replied:

Good to hear that.

I want to mention one more bug/oddity, that turned up during the match described above and I hope you don't mind I do it rather here than on the forums:
During the match I played as the Klingon, as one may tell. After I lost about all my planets to the Borg and settled the planet in my ally's star-system I wasn't able to jump star systems due to losing all research stations. I rebuilt the two civilian research stations you need to be able to research "Official Star Charts", which I believe is the Klingon "Transwarp"-research, but still it wouldn't work. I built two more military stations, just to be sure. But to no avail.

So I went and tried to reproduce the circumstances of this bug. Turns out that even after I researched "Official Star Charts" and the two civilian stations were destroyed (scuttled by me) one could still jump between star-systems. BUT: If you destroy all military research the game will state: "No valid Transwarp routes between stars. Long range jumps needs to be researched.". It will persist even if you build "enough" military research stations again.

+1 vote     reply to comment
_Draconis_
_Draconis_ Dec 23 2014, 5:10pm replied:

I'll look into it when I get the chance, I need a bit of a break.

+2 votes     reply to comment
Schuchart
Schuchart Dec 23 2014, 5:19pm replied:

Oh please, no hassle! Y'all have surely and most rightfully earned a well-deserved break! I hope you'll enjoy it and have peaceful and pleasurable holidays. See you next year, once you got rid of all the stress. :)

Festive regards,
Red

+1 vote     reply to comment
OrionSlaver
OrionSlaver Dec 23 2014, 3:19pm replied:

Heh. Last time I played against the Borg a single spacedock was able to hold off a Diamond, a Tactical Sphere and several smaller ships with relative ease. It's the Cubes that really bring the pain.

+2 votes     reply to comment
Mizhun
Mizhun Dec 23 2014, 4:52pm replied:

and they usually come as 3-4 as an extra spicing for the "fight". I mean stomp. :D

+1 vote     reply to comment
DarkDiablos
DarkDiablos Dec 23 2014, 2:40pm says:

Any ETA for the hotfix? I know you've been working hard on CTA and it's Xmas but these AI issues are partially ruining gameplay and the experience I was hoping for.

+1 vote     reply to comment
DarkDiablos
DarkDiablos Dec 23 2014, 3:21pm replied:

Yeah gimme more -1's for expressing my thoughts in a respectable manner.

+1 vote     reply to comment
OrionSlaver
OrionSlaver Dec 23 2014, 6:42pm replied:

The hood's got yo' back, jack! ;)

+2 votes     reply to comment
Schuchart
Schuchart Dec 23 2014, 3:46pm replied:

There is no ETA. I guess it will be released some time in January, after the dust of new year's eve has settled.

+1 vote     reply to comment
Mizhun
Mizhun Dec 23 2014, 4:46pm replied:

Gave u +1 so now its 0 :D

+1 vote     reply to comment
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Released Feb 24, 2014
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Highest Rated (30 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014, 5:30am by 23-down

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