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State of the modification: Expansion Pack now under construction. Play as the Dominion Alliance or as a Pure Cardassian faction. Experience new events and have new planet types to explore and much much more.

"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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Blog RSS Feed Report abuse Latest News: Dev Diary 15 - The Last of STA3?

23 comments by Bane(Dev) on Jan 19th, 2015

CTA Version 1.1 Changelog:

Cardy/Dom Issues Fixed

  • Dominion Balance - Caps Lowered to 50 Supply, Supply Rebalanced, Dom gains 1 Cap Ship Slot, Manticore Nerfed Shields.
  • Cardassian relationship settings, they are neutral towards borg.
  • Cardy using fed faction names.
  • Hangar Expansion 4 (Hydra Carrier) and Phase Polaron Lance 3(4) (Dominion Dreadnought) don't change the values on these levels.
  • When the Cardassian Titan spawns the Norin class ships the icon in the info card is of an Intrepid.
  • Monac starbase upgrade points.
  • Nor outpost, monac and eaves has stock hud icon.
  • There is a problem with outpost's 2nd weapon upgrade. 1st upgrade gives torpedoes, 3rd upgrade increases weapon damage by 20%, but the 2nd upgrade does nothing.
  • Various String fixes

Feds Issues Fixed

  • Polaris/excalibur photon/quantum mixup
  • Polaris clones can no longer be gemini effected
  • Changed Section 31 research to reduce pirate severity no longer makes neutrals friendly.
  • Build Effect Titan Yard - Avalon shipyard still using old construction particle effect.
  • Defiant Mines Reset to correct versions.
  • C-7 Constructor still using old Antares ship button icon
  • Spacedock button icon is still using the old Argonev one
  • Reintegration for galaxy and prometheus damage
  • Look at FED Jump Cost on Colony Ship versus other factions
  • Picard damage retaliation and turrets retaliation clashes and causes game freeze. Might happen also when fed vs fed, need testing.
  • Miranda ability stacks too much, need to reduce to one stack.
  • Intrepid 2 more supply cost, Rebalanced.
  • Polaris multi adapative shield fix

Borg Issued Fixed:

  • When you click on the Transwarp Gates and hover over the only icon in the abilities area the description card references the Progenitor.
  • Borg Starbase Research for Range and Overall Range increased.
  • Ship speeds
  • Viral on 7 of 9 spins starbases, need to look at.
  • Look into borg ship usage for AI

Klingon Issues Fixed

  • Qehrall call in ability, still uses old predator need to switch to new predator or ktinga.
  • Kurn might have the same issue?
  • Goroth bomber description string needs to be looked at
  • "Elite Engineers" description on Ravenous needs to be looked at, in fact, all Ravenous descriptions need to be looked at
  • Klingon civilian and tactical research base strings need to be looked at
  • Klingon SH-J2 Titan Yard description needs to be looked at
  • Research "The Will of Kahless" goes off screen when hovered over
  • Predator Siege Destroyer research description needs to be looked at
  • Ravenous cloak fleet ability description needs to be looked at
  • Klingon battle cloak description needs to be looked at
  • Ion pulse on outpost not firing correctly
  • Between star jumping conflicting with needing research stations.
  • Unity station sensor upgrade and ability strings
  • Brell has R_pulse instead of K_pulse as sound for disruptors.
  • Sword of Kahless ability strings need updated,
  • abilities get weaker when bastion shield is active.

Romulan Issues Fixed

  • Quantum Absorption on Starbase - making endless noise
  • ICONS on Rom Outpost.
  • Missing Strings in Research Tree
  • Thalen colony ship portrait is stock
  • Praesidium Constructor (Romulan Starbase constructor) has the Cloak Vessel ability, but no antimatter so it cannot maintain a cloak to begin with.
  • Gladius and Javelin need to have their green text looked at
  • Gladius and Javelin bomber icons are differently styled than rest of icons

General Issues Fixed

  • Planet Tier System - Pop Generation
  • Anti module artillery ship use by AI
  • Give all AI 4 or 8 more slots in secret research, due to AI getting stuck on planet research and not enough research buildings
  • Find a way for an AI to never give up and keep doing stuff.
  • Class D Planetoid needs quotes so it says 'Planetoid'
  • Check Weyoun 7 Quote "Time to start packing". Is it Weyoun 6 or 7?
  • Negative Bonuses - Demon Planets
  • CLass Y Demon need more incentive - inc resource extract rate
  • Dreadnought upgrades tooltips needs fixing
  • Tactics management strings need to be polished
  • Orion Pirates have a Nausicaan as portrait - no longer a problem, strings now make it obvious that the Pirates are multi-cultural
  • Species 8472 Bioship needs button icon in UI
  • Tachyon Pulse description needs to be fixed
  • Total bounty string description still mentions "empire" (top right corner UI)
  • Nausicaan raiders missing ship button icon in UI
  • Miradorn Raider missing ship button icon in UI
  • "Back button" in UI needs some antialiasing
  • Large Neutral ships using Fed, Kli, Rom capital ship names. They shouldn't. - Have a solution for this
  • Civic Infrastructure, Social and Industrial Development need to be reworded to be compatible with the Borg
  • Scuttle description needs to be rewritten
  • Remove requirements for research station to avoid rebuild bug with star travel.
  • Work on Planet and Star names to make them better
  • Add additional Capital ship names. Perhaps around 50 for each race?
  • Fleet cohesion strings and related need to be made to look nicer
  • Nausicaan Raider/Ravager Class for the Pirates have a naming paradigm discrepancy
  • One Class A Hydrocarbon bonus missing string
  • Reforming fleet string needs to have the f capitalized
  • Plasma pulse particle for damaged ships needs to be resized, it's a bit jagged/blurry
  • Endgame summary - dilithium crystal icon shows up for some reason
  • Minzoom on many neutrals needs to be looked at
  • Nebula button icons and strings need to be looked at
  • Startravel and wormhole travel stay once researched, not being removed if you lose research stations.
  • Class K and Class H Level Planets last 2 massive price diff upgrade
  • Antares-class freighter name string at Ferengi Tradeport showing up as Liberty-class
  • Some more Dilithium on some planets?
  • Neutral AI top speed.
  • Many other string Fixes!

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STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

Jan 28, 2015 Mapping Tool 8 comments

Many of you have been asking for the Galaxy forge in order to make your own custom maps using our planet system. Well here it is! You don't need to download...

STA3: A Call To Arms 1.1 PATCH Zip

STA3: A Call To Arms 1.1 PATCH Zip

Jan 28, 2015 Patch 17 comments

Here's the Patch version to STA3: A Call To arms. Please unzip this to the folder of your choice. Contained within the root folder is the "STA3-CTA" folder...

STA3: A Call To Arms 1.1 Full Version Zip

STA3: A Call To Arms 1.1 Full Version Zip

Jan 28, 2015 Full Version 16 comments

Here's our next release of CTA in a full version. Please be aware that the unzip folder is not the mod itself, the mod is in a sub-folder entitled "STA3-CTA...

STA3: A Call To Arms Installer version

STA3: A Call To Arms Installer version

Dec 14, 2014 Full Version 253 comments

This is our Installer version. Contained is our executable is (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address...

STA3: A Call To Arms Zip version

STA3: A Call To Arms Zip version

Dec 14, 2014 Full Version 100 comments

This is our Zip version. Contained is our Game folder (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address aware application...

Federation User Guide

Federation User Guide

Nov 24, 2014 Guides 49 comments

This file is the user guide for the federation, with this you have an overview of all ships and stations with some information on what they do and what...

Post comment Comments  (70 - 80 of 9,139)
radekplug
radekplug Jan 28 2015, 12:19pm buried:

(buried)

we have a 28 january and patch not coming this mod is dead or what?

-18 votes     reply to comment
Wittek
Wittek Jan 28 2015, 5:04pm replied:

You have no honor!

+2 votes     reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) Jan 28 2015, 2:57pm replied:

yep, totally dead. sorry. if you see any downloads over the next day or two please, please, please don't download them. They are either Trojan's, Sasser Worms or even worse, a figment of your imagination. ******* retard.

+10 votes   reply to comment
OrionSlaver
OrionSlaver Jan 28 2015, 10:39pm replied:

He should make his own damn mod.

Politeness costs you nothing, people.

+1 vote     reply to comment
Garak(KillaBC)
Garak(KillaBC) Jan 28 2015, 1:08pm replied:

Perhaps you would care for a free shuttle ride?

+5 votes     reply to comment
Sarlix
Sarlix Jan 28 2015, 1:16pm replied:

I heard the view from the airlock is particularly nice this time of year.

+5 votes     reply to comment
Schuchart
Schuchart Jan 28 2015, 1:01pm replied:

The facepalm is strong in this one.

+3 votes     reply to comment
El-Vi-Riachi
El-Vi-Riachi Jan 28 2015, 12:25pm replied:

"Last update 2 days ago" Yup looks like it's dead

+5 votes     reply to comment
OrionSlaver
OrionSlaver Jan 28 2015, 10:50pm replied:

Release was only six weeks ago. The guy is clearly unaware that it takes time to actually create something.

+1 vote     reply to comment
Mizhun
Mizhun Jan 28 2015, 12:23pm replied:

You will be if Dukat sees this comment

+4 votes     reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) Jan 28 2015, 2:58pm replied:

oh he has seen. HE HAS SEEN

+4 votes   reply to comment
mattkersnick
mattkersnick Jan 27 2015, 10:45pm says:

asnyone use window 10 technical preview?

+1 vote     reply to comment
_Alive_
_Alive_ Jan 28 2015, 6:07pm replied:

Yep it sucks. 8.1 all the way!

+1 vote     reply to comment
killer-101
killer-101 Jan 27 2015, 6:00pm says:

im getting loads of crashes so ran in dev more and there is a lot of error and a big one at startup

+1 vote     reply to comment
fellrunner
fellrunner Jan 28 2015, 1:39am replied:

Try this:

Moddb.com

+2 votes     reply to comment
Schuchart
Schuchart Jan 27 2015, 7:43pm replied:

Did you make sure that the "Sins of a Solar Empire Rebellion.exe" was NOT flagged "read only" in it's file properties as you applied the LAA-patch?

And yeah, don't run it in dev-mode, it gives you no real advantage, if you don't know what you're exactly dealing with.

+1 vote     reply to comment
Guest
Guest Jan 27 2015, 1:51pm says:

This comment is currently awaiting admin approval, join now to view.

outerexodus-botf
outerexodus-botf Jan 27 2015, 5:26pm replied:

Section 31 in the current state makes ALL neutrals and random events friendly to you. it won't do this after the hotfix. fear not.

+1 vote     reply to comment
TheFlyingAlamo
TheFlyingAlamo Jan 27 2015, 3:17pm replied:

You can't attack the ships, but you should be able to colonize the planet.

+1 vote     reply to comment
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Released Feb 24, 2014
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Highest Rated (31 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014, 5:30am by 23-down

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