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3 comments by Bane(Dev) on Jul 14th, 2015

We are preparing for Axanar in full swing at the moment but we have not forgotten about CTA 1.2.1 a full change log is on its way to you the players very soon! and we hope to release CTA 1.2.1 in the next 2 to 3 weeks!

So stay tuned for updates on CTA and the new lost years add on soon.

A little about Axanar...

So a little about the teams and how its changed for Axanar... the team details line up slightly differently to CTA as shown below and i take the opportunity to welcome some new developers to the team.

Id also like to mention the premise for Axanar.

Axanar is in no way the same as CTA, its a very different game in fact while it uses sins as a base we are looking to implement a lot of micro management in comparison to CTA where you will need to closely plan every move against your enemies, obviously don't let this scare you away because we feel that this offers a different style yet visually and excitingly different gameplay.

Its important we mentioned Prelude to Axanar, we have been working closely with the Axanar film makers to ensure we create a game that echoes axanar and what they are trying to accomplish so stay tuned to see if you notice what we picked up from the prelude and implemented in the game, feel free to leave a comment if you spot them!

Anyway check out both the prelude and the dev diary further below by following our link to the Axanar Page!

Lead Dev - Maxloef

Deputy Lead Devs - Gul Dukut, Bane

Balance and Coding Team Lead - Draconis

Balance and Coding Team - Bane, Zurmi, Lavo, M468, Gul Dukut El-Vi-Riachi, Ambarenya

Particle Effects, Modelling and Iconography Team Lead - Maxloef

Particle Effects, Modelling and Iconography Team - KillaBC, Exodus, Cknight, Wiley, Gul Dukut, Ambarenya

Sound Effects and Music Team Lead - Maxloef

Sound Effects and Music Team - Bane, Mindwipe

id also like to thank our very dedicated alpha testing group as well, you guys know who you are! and the many modellers who contribute to this game and CTA!

Expect to see a lot of the names above in future Axanar dev diaries as we take you the followers of axanar through our latest mod work.

In todays update Bane and Draconis go through some of the new systems involved in axanar and how you can expect an entirely different game and gameplay to our previous projects. We also mention a little about the release of CTA 1.2.1 as well as demoing a new track from our music editor Mindwipe.

Visit our new page at

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Post comment Comments  (50 - 60 of 10,702)
Octant Jul 14 2015, 6:26pm says:

Would you ever consider updating some of the Federation ships to post-Dominion War classes? Like upgrading the Miranda to the Merian, the Ambassador to Luna, or the Galaxy-class to Vesta, that sort of thing?

+1 vote     reply to comment
Garak(KillaBC) Jul 14 2015, 6:38pm replied:

But this is a dominion war era mod. Adding anything past that would be redundant and push the game already at near breaking point.

+2 votes     reply to comment
Octant Jul 14 2015, 6:55pm replied:

Fair enough, I just thought they'd be interesting replacements for some of the older classes. Who doesn't love a classic, anyway. :)

+1 vote     reply to comment
Buugar Jul 14 2015, 5:23am says:

Making a custom multiplayer map based on the Dominion war, is there a way to make it so you can start with a Nor Type station as the federation? I cant find it in the spawn list

+2 votes     reply to comment
OrionSlaver Jul 15 2015, 8:24pm replied:

I can't say for certain, but I think Ambarenya has a treat in store for you chaps.

+1 vote     reply to comment
davidt0504 Jul 15 2015, 9:41am replied:

I second this

+1 vote     reply to comment
hakn Jul 13 2015, 4:23pm says:

is there a torrent for the 1.2 update because i think my problem is corrupt or incomplete downloads, don't ask why but downloading from my browser hardly if ever works

0 votes     reply to comment
Guest Jul 12 2015, 1:18pm says:

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Wigistan Jul 13 2015, 12:44pm replied:

It does. Wine can address more than 2gb of memory to programs running through it and the LAA program works as long as you run it through the compatability layer as well.

Humorously Sins seems to run more stable through Wine on OSX or Linux than natively on Windows.

+1 vote     reply to comment
AtlantaSS Jul 13 2015, 3:26am replied:

SOASE is a game for Windows OS and LAA is a Windows program too, so... If you are running Win under OSX and complies with the requirements... Perhaps you will get luck.

SOASE System Requirements:
Minimum - 2.2 GHz Processor or Equivalent, 2 GB RAM, 256 MB DirectX 9.0C Compatible Video Card w/Pixel Shader 3.0 Support (AMD Radeon X1650 / Nvidia* 6800 or better), DirectX 9.0c Compatible Sound Card, 5 GB Hard Drive Space, Keyboard and Mouse, DirectX 9.0c, Broadband Connection Required for Multiplayer, * Nvidia GeForce users must have driver version 296.10 or later.

Recommended - Windows 8 / 7, Intel Core i5 / i7 Processor or Equivalent, 4 GB RAM, 512 MB DirectX 9.0c Compatible Video Card w/Pixel Shader 3.0 Support (AMD Radeon 3x00 Series / Nvidia 8x00 Series or Better)

+1 vote     reply to comment
Guest Jul 11 2015, 9:35pm says:

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OrionSlaver Jul 12 2015, 12:36am replied:

Odds are you haven’t applied LAA. It’s a very common problem that’s easily fixed.

First, find your Sins.exe, located by default here:

C:\Program Files (x86)\Steam\SteamApps\common\sins of a solar empire rebellion

The relevant file is simply called 'Sins of a Solar Empire Rebellion'. This is your Sins.exe. Right click, go into Properties and ensure that the .exe is NOT set to Read Only.

Then go to wherever you're keeping your CTA files, kept by default in your Rebellion 1.82 mods folder located here:

C:\Users\USER\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82

Find and open the program called Large Address Aware that came with your download of CTA 1.2.

Browse and select your Sins.exe mentioned above. Tick the box indicating that yes, you want the game to access more than 2GB of memory, and click 'Save'.

Play the game.

If that doesn't work, check out this advice here: Moddb.com

+3 votes     reply to comment
Antares51 Jul 12 2015, 9:06am replied:

Oh Orion, if you got a dollar for every time you've had to Copy/Paste that you'd be a very rich Orion Slaver, think about it, you'd never need to be a Slaver ever again

+2 votes     reply to comment
OrionSlaver Jul 12 2015, 4:12pm replied:

Orion slaving isn't about the profit, it's about the pleasure.

So...so much pleasure...


+3 votes     reply to comment
Schuchart Jul 12 2015, 5:03pm replied:

True facts about the Orion male.


+2 votes     reply to comment
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Released Feb 24, 2014
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Highest Rated (37 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014, 5:30am by 23-down

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