State of the modification: Expansion Pack now under construction. Play as the Dominion Alliance or as a Pure Cardassian faction. Experience new events and have new planet types to explore and much much more.

"Best Star Trek Mod for any game period."
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23 comments by Bane(Dev) on Jan 19th, 2015

CTA Version 1.1 Changelog:

Cardy/Dom Issues Fixed

  • Dominion Balance - Caps Lowered to 50 Supply, Supply Rebalanced, Dom gains 1 Cap Ship Slot, Manticore Nerfed Shields.
  • Cardassian relationship settings, they are neutral towards borg.
  • Cardy using fed faction names.
  • Hangar Expansion 4 (Hydra Carrier) and Phase Polaron Lance 3(4) (Dominion Dreadnought) don't change the values on these levels.
  • When the Cardassian Titan spawns the Norin class ships the icon in the info card is of an Intrepid.
  • Monac starbase upgrade points.
  • Nor outpost, monac and eaves has stock hud icon.
  • There is a problem with outpost's 2nd weapon upgrade. 1st upgrade gives torpedoes, 3rd upgrade increases weapon damage by 20%, but the 2nd upgrade does nothing.
  • Various String fixes

Feds Issues Fixed

  • Polaris/excalibur photon/quantum mixup
  • Polaris clones can no longer be gemini effected
  • Changed Section 31 research to reduce pirate severity no longer makes neutrals friendly.
  • Build Effect Titan Yard - Avalon shipyard still using old construction particle effect.
  • Defiant Mines Reset to correct versions.
  • C-7 Constructor still using old Antares ship button icon
  • Spacedock button icon is still using the old Argonev one
  • Reintegration for galaxy and prometheus damage
  • Look at FED Jump Cost on Colony Ship versus other factions
  • Picard damage retaliation and turrets retaliation clashes and causes game freeze. Might happen also when fed vs fed, need testing.
  • Miranda ability stacks too much, need to reduce to one stack.
  • Intrepid 2 more supply cost, Rebalanced.
  • Polaris multi adapative shield fix

Borg Issued Fixed:

  • When you click on the Transwarp Gates and hover over the only icon in the abilities area the description card references the Progenitor.
  • Borg Starbase Research for Range and Overall Range increased.
  • Ship speeds
  • Viral on 7 of 9 spins starbases, need to look at.
  • Look into borg ship usage for AI

Klingon Issues Fixed

  • Qehrall call in ability, still uses old predator need to switch to new predator or ktinga.
  • Kurn might have the same issue?
  • Goroth bomber description string needs to be looked at
  • "Elite Engineers" description on Ravenous needs to be looked at, in fact, all Ravenous descriptions need to be looked at
  • Klingon civilian and tactical research base strings need to be looked at
  • Klingon SH-J2 Titan Yard description needs to be looked at
  • Research "The Will of Kahless" goes off screen when hovered over
  • Predator Siege Destroyer research description needs to be looked at
  • Ravenous cloak fleet ability description needs to be looked at
  • Klingon battle cloak description needs to be looked at
  • Ion pulse on outpost not firing correctly
  • Between star jumping conflicting with needing research stations.
  • Unity station sensor upgrade and ability strings
  • Brell has R_pulse instead of K_pulse as sound for disruptors.
  • Sword of Kahless ability strings need updated,
  • abilities get weaker when bastion shield is active.

Romulan Issues Fixed

  • Quantum Absorption on Starbase - making endless noise
  • ICONS on Rom Outpost.
  • Missing Strings in Research Tree
  • Thalen colony ship portrait is stock
  • Praesidium Constructor (Romulan Starbase constructor) has the Cloak Vessel ability, but no antimatter so it cannot maintain a cloak to begin with.
  • Gladius and Javelin need to have their green text looked at
  • Gladius and Javelin bomber icons are differently styled than rest of icons

General Issues Fixed

  • Planet Tier System - Pop Generation
  • Anti module artillery ship use by AI
  • Give all AI 4 or 8 more slots in secret research, due to AI getting stuck on planet research and not enough research buildings
  • Find a way for an AI to never give up and keep doing stuff.
  • Class D Planetoid needs quotes so it says 'Planetoid'
  • Check Weyoun 7 Quote "Time to start packing". Is it Weyoun 6 or 7?
  • Negative Bonuses - Demon Planets
  • CLass Y Demon need more incentive - inc resource extract rate
  • Dreadnought upgrades tooltips needs fixing
  • Tactics management strings need to be polished
  • Orion Pirates have a Nausicaan as portrait - no longer a problem, strings now make it obvious that the Pirates are multi-cultural
  • Species 8472 Bioship needs button icon in UI
  • Tachyon Pulse description needs to be fixed
  • Total bounty string description still mentions "empire" (top right corner UI)
  • Nausicaan raiders missing ship button icon in UI
  • Miradorn Raider missing ship button icon in UI
  • "Back button" in UI needs some antialiasing
  • Large Neutral ships using Fed, Kli, Rom capital ship names. They shouldn't. - Have a solution for this
  • Civic Infrastructure, Social and Industrial Development need to be reworded to be compatible with the Borg
  • Scuttle description needs to be rewritten
  • Remove requirements for research station to avoid rebuild bug with star travel.
  • Work on Planet and Star names to make them better
  • Add additional Capital ship names. Perhaps around 50 for each race?
  • Fleet cohesion strings and related need to be made to look nicer
  • Nausicaan Raider/Ravager Class for the Pirates have a naming paradigm discrepancy
  • One Class A Hydrocarbon bonus missing string
  • Reforming fleet string needs to have the f capitalized
  • Plasma pulse particle for damaged ships needs to be resized, it's a bit jagged/blurry
  • Endgame summary - dilithium crystal icon shows up for some reason
  • Minzoom on many neutrals needs to be looked at
  • Nebula button icons and strings need to be looked at
  • Startravel and wormhole travel stay once researched, not being removed if you lose research stations.
  • Class K and Class H Level Planets last 2 massive price diff upgrade
  • Antares-class freighter name string at Ferengi Tradeport showing up as Liberty-class
  • Some more Dilithium on some planets?
  • Neutral AI top speed.
  • Many other string Fixes!

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Post comment Comments  (40 - 50 of 9,058)
mihajlo100 Jan 26 2015, 11:53am says:

I need help my computer is more than good to run sins rebellion and i played armada 3 v1.0 but this newer version with dominion is just WTF! Game lags and crashes D:

+1 vote     reply to comment
Phycogold Jan 26 2015, 12:10pm replied:

At the risk of echoing others. You need to run the LAA (Large Address Aware) application on your sins to allow it to use the full processing power of your machine.

A Call To Arms is a beast, it decimates the operating spec of the base game.

+2 votes     reply to comment
Breen15395 Jan 26 2015, 2:43pm replied:

I got a lag problem as well and I've run the LAA.
It doesn't always lag but in larger engagements I get this problem... Already tried to lower the graphics settings but it had no effect. STA3 didn't lag.
Is it because of the larger amount of content?

+1 vote     reply to comment
fellrunner Jan 26 2015, 4:02pm replied:

I missed: select slow ship speeds at the start of a game; minimise the detail in your empire tree; disable bloom; and turn off hyper-threading if you have a hyper-threading processor.

I'll condense all this lag-related stuff into a forum post with detail on switching off hyper-threading and changing CPU priorities.

+1 vote     reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) Jan 26 2015, 6:47pm replied:

you, message me sometime. You seem like the intelligent type. The Obsidian Order could use you.

+1 vote   reply to comment
fellrunner Jan 26 2015, 3:31pm replied:

Is the lag late-game, big-battle related or is it there from the start?
There's a lot more content in CTA than there was in STA3.
Even with LAA set TRUE on x64 systems or the 3GB switch enabled on x32 systems if you're running less than 4GB RAM Sins will end up fighting for RAM allocation with the OS, which will cause lag and crashes. Ideally you want at least 6GB RAM.
The Sins engine was designed for a single-core processor so the performance choke-points are RAM and CPU speed. Late game with large fleets and multiple AI factions on a large map you will get lag even on a powerful system.
There are a number of things you can do to deal with lag: smaller maps; fewer AI; smaller fleets; lower detail and bump settings. Try switching off: debris; anti-aliasing; shadow. Don't increase gamma settings and try setting the Sins process CPU priority to High (NOT REALTIME).
If the lag is apparent throughout the game try turning the effects volume to zero - I don't know why this works, but it does (I'm trying to figure out why).

Apologies for the cyber-diarrhoea, but I hope some of it helps.

+1 vote     reply to comment
OrionSlaver 15hours 40mins ago replied:

You've caught the attention of the Gul. Whether his plans for you are good or ill, you should be afraid...

+1 vote     reply to comment
Sarlix Jan 26 2015, 4:57pm replied:

That's some pretty good advice. The things you listed will actually make a difference, I've tried them all and lots more. Sins is just a pain in the ***, even just vanilla I've always had issues since it first came out. You read on the forums of people having Large map battles with multi-AI and huge fleets running like a dream on an old P4 laptop. Yet another user with 8gb and quad core is lagging mid-game, Sins makes no sense (like the sound trick). I gave up trying in the end so never had a decent sins end-game-experience. Oddly STA3-CTA seems to run fine!
p.s Apologies for cyber-diarrhoea also

+1 vote     reply to comment
fellrunner Jan 26 2015, 5:15pm replied:

I think the sound related stutter/lag is due to not using a soundcard, which puts an extra strain on the CPU, particularly with regard to effects sounds; I'm still looking into it though.

+1 vote     reply to comment
Sarlix Jan 26 2015, 5:35pm replied:

Pretty sure it still does it even with a sound card installed. Back then I was using a sound blaster card and remember taking it out and trying onboard audio to see if it would make a difference, which it didn't..would be interested to know you findings however.

+1 vote     reply to comment
Breen15395 Jan 26 2015, 4:26pm replied:

Thank you for the quick reply, Fellrunner. :)
The lag is late-game. When there are larger fleets, so it's not that misterious.
My computer has 8GB RAM and an i7 processor with 2,40 GHz. Anti-Aliasing is already switched off. I'll try around a bit more with the settings and change the options you proposed. :)

+1 vote     reply to comment
fellrunner Jan 26 2015, 4:40pm replied:

Switch off transport ship icons as well: you don't really need them and late-game there are stacks of them flying around. Unfortunately it's an old single-core engine and has some major limitations.

+2 votes     reply to comment
Guest Jan 26 2015, 11:38am says:

This comment is currently awaiting admin approval, join now to view.

Schuchart Jan 26 2015, 12:00pm replied:

Be patient and you might be rewarded in the next few days.

+3 votes     reply to comment
NIKI87 Jan 26 2015, 8:16am says:

Is A Call to Arms a new version or expansion or what, what do i download?

0 votes     reply to comment
OrionSlaver Jan 26 2015, 9:41am replied:

It's a standalone expansion to the original Armada 3. Just download CTA in either it's installer version or .zip file version, whichever you prefer.

Also, a hotfix is scheduled to be released within the next week. :)

+3 votes     reply to comment
haemorrhage1 Jan 26 2015, 6:05am says:


+1 vote     reply to comment
davidt0504 Jan 25 2015, 10:39pm says:

I would request a more robust galaxyscenariodef file. I would really love to have access to all the wonderful goodies you guys have given us. Like I don't know how to end up seeing the promellian battlecruiser or place 8472 around a planet. I would just like to be given a wider toolset to build maps and worlds the way I like. Other than that, fantastic work as usual guys!

+1 vote     reply to comment
OrionSlaver Jan 25 2015, 11:04pm replied:

Promellian battlecruisers are present around shattered moons as showpieces. They're derelict and don't move or interact at all.

Wouldn't make much sense putting 8472 around a planet as they don't colonise worlds in our universe. Also, their ships are robust and their weapons are extremely powerful - a bit challenging for a neutral race, methinks.

A Galaxy Forge will be released with the upcoming hotfix. You should be able to play around with your own maps and scenarios soon. :)

+2 votes     reply to comment
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Sins of a Solar Empire: Rebellion Icon
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Released Feb 24, 2014
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Highest Rated (31 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

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