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State of the modification: Expansion Pack now under construction. Play as the Dominion Alliance or as a Pure Cardassian faction. Experience new events and have new planet types to explore and much much more.

"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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Blog RSS Feed Report abuse Latest News: CTA Add-On Feature - RealisticBorg by Draconis

22 comments by Bane(Dev) on Feb 20th, 2015

The First Featured Update

Add-On Name: Realistic Borg
Author: Draconis
Type: Faction Overhaul

Mother of God.The Federation is gone!!

Allow me to re-introduce Draconis our first mod contributor and fellow member of the Armada 3 Dev Team, Releasing Realistic Borg an insight into how he feels a more realistic Borg should play out as a playable faction, we ask him a few questions around this latest Add-On.

Hi Draconis, Why a new Add-On for the Borg faction?

Basically we felt that some people would find the Borg more interesting if they got to play the Borg as they were in the show minus the endgame episode of course! I really felt that the fans wanted this kind of Borg but it just really would make multi player no fun for those on the receiving end, well unless you like that sort of punishment!

So what have you changed from the original CTA faction?

I basically have spent a lot of time rebalancing their research tree, for example they will now through research be faster, stronger, more ships, more capitals, discounts etc, more bonuses for research it basically emulates a collective response so similar to the bonuses that the AI gets, Though to make it fair i removed the AI bonuses for this sub mod so you don't get a 2x more powerful Borg AI ... that would be bad!

Will you be planning any other Add Ons?

I dont know but i never say never between working on Axanar and this but i suppose if the supporters of this mod have the desire for something i may take a go at trying to fulfill that where i can.

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STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

Jan 28, 2015 Mapping Tool 22 comments

Many of you have been asking for the Galaxy forge in order to make your own custom maps using our planet system. Well here it is! You don't need to download...

STA3: A Call To Arms 1.1 PATCH Zip

STA3: A Call To Arms 1.1 PATCH Zip

Jan 28, 2015 Patch 43 comments

Here's the Patch version to STA3: A Call To arms. Please unzip this to the folder of your choice. Contained within the root folder is the "STA3-CTA" folder...

STA3: A Call To Arms 1.1 Full Version Zip

STA3: A Call To Arms 1.1 Full Version Zip

Jan 28, 2015 Full Version 44 comments

Here's our next release of CTA in a full version. Please be aware that the unzip folder is not the mod itself, the mod is in a sub-folder entitled "STA3-CTA...

STA3: A Call To Arms Installer version

STA3: A Call To Arms Installer version

Dec 14, 2014 Full Version 267 comments

This is our Installer version. Contained is our executable is (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address...

STA3: A Call To Arms Zip version

STA3: A Call To Arms Zip version

Dec 14, 2014 Full Version 102 comments

This is our Zip version. Contained is our Game folder (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address aware application...

Federation User Guide

Federation User Guide

Nov 24, 2014 Guides 48 comments

This file is the user guide for the federation, with this you have an overview of all ships and stations with some information on what they do and what...

Post comment Comments  (40 - 50 of 9,744)
vladd
vladd Mar 16 2015, 4:01pm says:

he guys i'm trying to do a rebalanceing mod for soase rebelion and i'm trying to do something diferent from the other rebalanceing mods and i'm kinda stuck,
i wanna set some limits for each type of ship and i dont know how, if u can give me some tips i would be very greatfull

+1 vote     reply to comment
m468
m468 Mar 16 2015, 8:21pm replied:

By each type of ship do you mean what is distinguished by the shipyard as frigates, cruisers, and capitals? If so that is not possible sins treats ships as A) capital-ships or B) frigates. Or if you are trying to limit by individual ship say light frigate for example you run into the same problem.

+1 vote     reply to comment
Garak(KillaBC)
Garak(KillaBC) Mar 16 2015, 1:59pm says:

Regarding the new patch please reapply LAA to see if that fixes some issues.

+2 votes     reply to comment
Guest
Guest Mar 16 2015, 11:33pm replied:

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Schuchart
Schuchart Mar 17 2015, 10:15am replied:

The Large Address Aware-utility, provided in the download of CTA and mentioned several times in the install instructions and on this website, especially in the comment section.

When applied to the .exe-file of Sins of a Solar Empire Rebellion, it allows the game to use more than 2 gb of memory (up to 3 acutally), therefore preventing it from crashing due to the massive additions by this mod (and other mods as well).

Due to the new patch for Sins the LAA-patch got revoked, as the patch replaced the .exe-file with a new one. You will need to re-apply the LAA to get the mod up and running again.

You will need to:

I. Extract the LAA.exe to e.g. the "Sins of a Solar Empire Rebellion"-folder located under [...]/SteamApps/common/ in the Steam-directory.

II. Make sure, that the "Sins of a Solar Empire Rebellion.exe" (whoever came up with this frackin stupid name for an .exe-file, anyways?) has the "read only"-tickbox UNCHECKED under its file properties.

III. Execute the LAA.exe and browse for the aforementioned Sins.exe, select it, then check the box regarding the LAA-2gb-switch and hit apply.

IV. Play, be happy and grateful.

+2 votes     reply to comment
Brunftzeit
Brunftzeit Mar 16 2015, 4:58pm replied:

Reapply LAA was the first i did after the patch and i got no problems.

+1 vote     reply to comment
Zed32
Zed32 Mar 16 2015, 4:56pm replied:

Did that after mine updated,everything seems fine and dandy re-loading my klingon save. Will try a couple of others to make sure :)

+1 vote     reply to comment
Guest
Guest Mar 16 2015, 11:39am says:

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crazyninja1313
crazyninja1313 Mar 16 2015, 12:23pm replied:

On my computer it doesn't crash but the textures are black on some of the ships and stations.

+1 vote     reply to comment
Ambarenya
Ambarenya Mar 16 2015, 1:29pm replied:

I'm not at my computer at the moment, hence my question, but what did this new update change? I can't seem to find anything about it online. If there is indeed a problem, we will certainly be looking into it before we release CTA 1.2.

+1 vote     reply to comment
crazyninja1313
crazyninja1313 Mar 16 2015, 1:39pm replied:

Dont know it was a small update 870 kb

+1 vote     reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) Mar 16 2015, 7:51pm replied:

It kicks LAA off as it changes the EXE, you need to re-apply it.

+1 vote   reply to comment
Guest
Guest Mar 16 2015, 1:05pm replied:

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Released Feb 24, 2014
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Highest Rated (33 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014, 5:30am by 23-down

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