Expansion Pack now under construction. Play as the Dominion Alliance or as a Pure Cardassian faction. Experience new events and have new planet types to explore and much much more.

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17 comments by Bane(Dev) on Aug 19th, 2014

A little bit about the Klingons

The Klingons are a humanoid warrior species that originated from the planet Qo'noS (pronounced Kronos), an M-class planet. One of the major powers of the galaxy, the Klingons were a proud, tradition-bound people who valued honor and combat. The aggressive Klingon culture had made them an interstellar military power to be respected and feared. - Taken from Memory Alpha

The warrior ethos had been an important aspect of Klingon society since the time of Kahless, but the warrior aspects became much more dominant beginning in the early 22nd Century, Previously, Klingon society was regarded as socially balanced, but over time, the warrior caste gained greater prominence, to the point where the Klingons widely came to be regarded as a "warrior race."

Our vision for the Klingons in Armada 3

Our vision has always been to make the Klingon Ships feel tough, agile and versatile when engaging in combat, Klingon commanders prefer to dogfight with their vessels using their speed to make attack runs on vessels with disruptor canons blazing and torpedoes firing  in quick succession making passes again and again "strafing" a target until they could like a bird of prey move in for the final blow and the kill.

In a call to arms the Klingon forces remain (with exception of the dominion) at the pinnacle of manoeuvrable and versatile warships, culture stations and research in a way that they compliment speed and the ever growing need to taste combat, they may not be as tough however and scientifically powerful as some federation vessels but when it comes to fire-power the Klingon's nearly always have the upper hand in a first strike situation.

All Armada 3 vessels for the Klingon's for the most part have cloaks allowing you the player the choice of bypassing defensive measures to raid enemy systems and core worlds. However most ships inevitably have a weakness, they can dish out great amounts of damage for short durations but this nearly always involves overpowering guns and engines meaning sacrificing power to shields and structural integrity and you will see this within the mod when you play as them, there are some exceptions to this rule however such as the Bird of Preys themselves and the heavier K'Vort Class which more than offset their fire-power with tougher hull and armour values, however the K'vek represents the last word in fire-power itself however its commanders do tend to take more risks when dishing out this damage.

The Klingon Titans

So we listened to you guys the players in a bid to see what you wanted and while we can't and in some cases wont fulfil every request we did hear you about the titan situation, but we dont want to lose the shock-wave vessels so we've added a second titan to the Klingon vessels which means you get a choice in your deployment, and the way this is offset is that you the player will have to live with the decision you make because you can only have one titan available at any one time.

The Shock-wave vessel is capable now that it can level of taking out any current item within the mod as long as it is close enough to that target and we're not going to stamp the buff with a big bullseye leaving it up to you the player to click the button to explode at the right time.

More importantly the new titan the Sword of Kahless has some weaknesses you should consider for example it doesn't have any healing abilities so its reliant on support craft much like the Reman Scimitar to keep it alive, it also doesn't regenerate antimatter fast so its again reliant on support craft to keep it firing and equally keep it alive as its bastion shield consumes a great deal of energy and then again that is also a weakness due to the fact the bastion shield itself while powerful only directly reduces incoming damage from the front of the ship, a clever opponent just needs to get around your titan and attack you before you have time to turn. It also cant go toe to toe with a predator like the scimitar as it doesn't have the manoeuvrability, so your probably wondering what is it good for, well it carries two types of ordnance and is in a very Klingon way bristling to the teeth with guns but lets focus on the ordnance, we have a shock-wave torpedo capable of wrecking a target and surrounding ships, however more importantly it can split the fleet up as the shockwave knocks back surrounding vessels. The second ordnance was a shield flux torpedo capable of draining both enemy antimatter and draining shields in an explosive radius, more importantly when passing through the bastion shield field any energy particle was amplified by that field.

So there you have it a tradeoff powerful ordnance for anti fleet operations or a vessel that could in an instance tip the balance but you get one shot and one shot only.
 
Other sources of inspiration

While we have the chance many know that we are all massive Star Trek Super fans, if you have not yet seen the Prelude to Axanar program then please support this worthy project (it even has a kick starter) You can watch it below:

Finally for the full faction reveal of the Klingons and the main dev diary video check out the latest editions here at our Youtube Channel:

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Star Trek Armada 3 1.0 Hotfix 1

Star Trek Armada 3 1.0 Hotfix 1

Mar 7, 2014 Patch 102 comments

A small file containing a hotfix for some glaring omissions and errors that made it into version 1.0. More to follow as we receive more reports.Most critically...

Star Trek Armada 3, 1,0 Full

Star Trek Armada 3, 1,0 Full

Feb 26, 2014 Full Version 340 comments

Star Trek Armada 3: Full version 1,0 is the big release which adds allot of new features, allot has changed since the 0,95 Beta. We hope you all enjoy...

Star Trek Armada 3 Beta v0.95

Star Trek Armada 3 Beta v0.95

Dec 24, 2013 Demo 151 comments

It’s here! The first release of STA3 to the general public is now available to download. The mod has been in continuous development for about a year now...

Post comment Comments  (20 - 30 of 5,368)
Antigeist
Antigeist 20hours 15mins ago says:

Can we expect another update with all the changes to the Romulans, Federation, Klingons, and Borg prior to the update that includes the Dominion? Or is all that going to come at the same time?

+1 vote     reply to comment
thrashmetal39
thrashmetal39 22hours 20mins ago says:

What factions will have 2 dreadnoughts?

+2 votes     reply to comment
BobMcBobJr
BobMcBobJr 14hours 19mins ago replied:

Klingons

+1 vote     reply to comment
darkMatter1701
darkMatter1701 Aug 21 2014, 8:36am says:

That time of day again wondering who would win in a fight Borg or Flood mmm let the debate begin

+1 vote     reply to comment
kleb26
kleb26 Aug 21 2014, 8:59am replied:

i would say borg. so firstly the borg can assimilate the flood. Secondly if the flood infect a drone then they take over the organic part meaning that all the technology including the nanites would remain and i think they would then just assimilate the infected drone.

+1 vote     reply to comment
Peo01
Peo01 Aug 21 2014, 8:51am replied:

What debate?
In a fight Borg vs Flood the side wins that the writer decides on, because it's all fiction. :P

+1 vote     reply to comment
GulCoratDamar
GulCoratDamar Aug 20 2014, 11:37pm says:

How will a Hutet stand against as Sword Of Kahless?

+2 votes     reply to comment
OrionSlaver
OrionSlaver Aug 21 2014, 1:30am replied:

I didn't like the Borg structures (or many of the ships, for that mater) from Aramada 2. Not geometric enough for the Borg.

+1 vote     reply to comment
Bane(Dev)
Bane(Dev) Aug 21 2014, 5:13am replied:

no i appreciate the feedback its most welcome of course if it is a hindrance thats not to say we cant reduce the size of course :)

+1 vote     reply to comment
Locutus_001
Locutus_001 Aug 21 2014, 6:10am replied:

that would be great, its just when i used it on all my planets, its full size always merged with the planet or other structures as its like 4x larger than it starting form, difficult to determine where to position it, what about expanding it up and down as well so it doesnt get sooo wide. again just an idea, your the boss lol

+1 vote     reply to comment
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Highest Rated (21 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014, 5:30am by 23-down

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