Expansion pack has been released, but more to come in the future! Keep following us for announcements!

"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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7 comments by Bane(Dev) on Aug 24th, 2015

I'm pleased to inform you all that in partnership with the talented folks in the Curse Gampedia Team, it is now a reality! Here's a link to the article showcasing Armada 3 (via Gamepedia): www.gamepedia.com/news/855-star-trek-armada-iii-mod-is-a-star-trek-fans-dream
The wiki is now open to the public, and is accepting any and all contributions as it is in a heavy WIP state. Whether that be an interesting tidbit about a game feature or adding screenshots to articles, you're welcome to help out in anyway you can. As stated before, the wiki will eventually be expanded to include Axanar: Strategic Operations, but as they say.. baby steps first!
If you're interested at helping out, or are willing to take a look at what we have so far, here's a link to the wiki: startrekarmada3.gamepedia.com

Thanks, and see you around!

P.S (Bane Here) id like to announce two new CTA and Axanar Dev team members the lovely OrionSlaver and SFC3 have joined our motley crew! Interviews with them to follow soon!

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Large Address Aware

Large Address Aware

Aug 10, 2015 Patch 0 comments

This is the Large Address Aware Tool which can allow Sins of a solar empire to run with more than 2GB Ram, Due to STA3 being larger than most other sins...

CTA Versions 1.2.1 with LAA and EnabledMods

CTA Versions 1.2.1 with LAA and EnabledMods

Aug 10, 2015 Full Version 48 comments

Our Latest release Ladies and Gents. Enjoy! Simply unzip to location. This time with LAA and EnabledMods, follow our install videos via the GulGaming...

STA3: A Call To Arms 1.2.1 Full Version Zip

STA3: A Call To Arms 1.2.1 Full Version Zip

Jul 31, 2015 Full Version 87 comments

Our Latest release Ladies and Gents. Enjoy! Simply unzip to location.

Star Trek Armada 3: 1.2 Full version Zip

Star Trek Armada 3: 1.2 Full version Zip

May 16, 2015 Full Version 153 comments

It's finally here guys. 1.2 is out! Grab the download and follow the install instructions here:

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

Jan 28, 2015 Mapping Tool 29 comments

Many of you have been asking for the Galaxy forge in order to make your own custom maps using our planet system. Well here it is! You don't need to download...

STA3: A Call To Arms 1.1 PATCH Zip

STA3: A Call To Arms 1.1 PATCH Zip

Jan 28, 2015 Patch 55 comments

Here's the Patch version to STA3: A Call To arms. Please unzip this to the folder of your choice. Contained within the root folder is the "STA3-CTA" folder...

Post comment Comments  (60 - 70 of 10,931)
merlin-apprentice Aug 19 2015 says:

I set a game with Fixed teams and its 2 borg ai's vs 4 Factions You know the 4 obviously its all 4 of them.. HEY the borg work but I am the only one doing anything.. they build and everything but the ally AI's wont attack the borg or any jacked up BS.. You guys need to FIX the AI to attack on FIxed Teams.. so I can play Team Matches with AI's I guess

+1 vote     reply to comment
OrionSlaver Aug 20 2015 replied:

When the AI works it's downright deadly. As Schuchart (aka 'The Sensual Sensation') says, having the AI set to the hardest difficulty with an aggressive behaviour pattern produces the best results.

I'd also recommend playing single star maps for the best experience, as some factions can sometimes turtle up on multi-star maps.

+2 votes     reply to comment
merlin-apprentice Aug 23 2015 replied:

I like to use different difficulty's to try and make a balanced game I notice the AI's in Star wars Work Well.. They seam to do what I would want them to do.. Only Problem.. There all the same Difficulty... but i will try it your way! and tell you the results!

+1 vote     reply to comment
Schuchart Aug 20 2015 replied:

I have to admit, I've just made the experience with multiple-star-maps the most deadly-delicious slaver every derived mentioned. The Borg and Cardassians went heads-on into an imperialist expenditionary conflict at an untouched star-system and have been banging their skulls in for no apparent strategic or tactical reasons there ever since.

+1 vote     reply to comment
Schuchart Aug 19 2015 replied:

The erratic behaviour of the AI is quite a bummer, but not in the hands of the STA devs, as it is pretty much hardcoded. They did the best they can to change it with clever workarounds, but you see the results. And those are of years of tweaking and fixing. We had this discussion two or three pages ago, if you want to check what the consent on the topic was there, I'll repeat what I wrote.

First of all, the AI-Borg is designed to be the ultimate challenge for a team of human players, most likely them being allies (to even stand a chance at all).
I would suggest to set your AI-allies to aggressive when starting or loading a match and the highest difficulty possible. Furthermore you can issue attack and defend orders by selecting vessels of your AI-teammates and use the given buttons where the ability-buttons usually are situated. Helps a little in changing their priorities ;)

+1 vote     reply to comment
Guest Aug 17 2015 says:

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OrionSlaver Aug 18 2015 replied:

You can extract from a .zip file using a free program like winRAR or 7-zip.

Extract the files of your 1.2.1 download into your CTA folder, which should be in your Mods-Rebellion v.1.82 folder, typically located here:

C:\Users\USER\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82

Make sure the text in the EnableMods.txt folder contains the correct folder name.

Re-apply LAA, just to be sure. ;)

Play the game.

Feel free to ask questions if you run into any problems.

+2 votes     reply to comment
CrixuAMG Aug 17 2015 says:

I downloaded the 1.2.1 (with LAA and the .txt) version, but when I unzipped it and opened a new skirmish I noticed nothing changed.
For example: Defiant class vessels are still in the Cruiser tab instead of the Frigates tab.
Did I do something wrong?
Looking at the Mod section of the main menu showed me the path was correct and CTA was the only enabled mod at the moment.

+1 vote     reply to comment
OrionSlaver Aug 17 2015 replied:

You might be thinking of Fangoriously's Battlefield add-on.

+3 votes     reply to comment
CrixuAMG Aug 17 2015 replied:

Ah I see :)
Stupid of me, but thank you for replying! :D
Have a nice day good sir!

+1 vote     reply to comment
USSAncestorNCC75108 Aug 16 2015 says:

Recently I found a quite suitable weapon against Borg Capital ships. I just simply put all my resources into 400 Bug Ships an of course their developement and attacked the Borg forces head on. Of course, all of them were destroyed but I managed to kill 4 Cubes an several Diamonds and Trapezoids during a single run, by focusing their fire on a single vessel, rebuilt my fleet and pushed effectively into Borg space, this was quite fun... even though I would appreciate a Kamikaze ability for the Scarab. Just slam them all into the enemy fleet, rebuild in no time and continue attack

+3 votes     reply to comment
OrionSlaver Aug 16 2015 replied:

You employed the Jem'Hadar thought process - if you can't outgun it, ram into it. Well done. :D

+4 votes     reply to comment
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Sins of a Solar Empire: Rebellion Icon
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Release Date
Released Feb 24, 2014
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Highest Rated (37 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014 by 23-down

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