Expansion pack has been released, but more to come in the future! Keep following us for announcements!

"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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I've played many Star Trek games, from Bridge Commander, Legacy, Elite Force, and so on. My stand out favorites have to be STO (despite its faults), the SFC series (hence the name), and both Armada games. In fact, I was persuaded from the beginning to buy Sins just to play this mod. While I still act as a beta tester, I've also recently been setting up the wiki - which is why I've come to you all for a big announcement!

If you haven't seen the new STA3 Gamepedia, you should really check it out. We're still in the very early stages, adding articles, images and information, so we'd like the community to help out in anyway they can. We'll be accepting any and all contributions to the wiki, such as ship articles or info, but most importantly - images! Send us your favorite screenshots, (preferrably in high quality 1080p and at least 1680x1050 or 1920x1080), for submission to our Picture of the Day pool, or to any of our articles. Have a nice shot of your fleet? Send it via PM to either myself or Bane, and we'll credit you on the wiki!

The link to the wiki is here: Startrekarmada3.gamepedia.com

Thank you for your time, and see you out there!

I remember the first Star Trek game I ever played. It was the early '90s. I was a spritely young man - well-muscled, sun-bronzed, with an epic mullet and a fashion sense that proudly advertised my stubborn refusal to believe the '80s were over. My father had just bought our family's first computer and, coming from a family of ravenous Star Trek fans, hadn't been able to resist purchasing a floppy disc version of Star Trek: 25th Anniversary on his way home.

I was enthralled. Tense starship combat combined with all the point and click adventure and puzzle-solving a boy could ask for. I still rate it (and its sequel, Judgement Rites) among the finest games I've ever played. I count the first time I won an engagement with four Klingon battlecruisers among the greatest triumphs of my early gaming career.

What followed over the years was something of an infatuation with Star Trek games. I played as many as I could afford. Some were good. Others were terrible. One of the best came in the form of 2000's Star Trek: Armada, followed a year later by the also enjoyable Armada II. But those games had their time, and were gradually forgotten as Star Trek games became fewer and farther between, and both I and gaming moved on to bigger, newer things.

One of those things was Sins of a Solar Empire, to which I immediately became addicted. When Rebellion was released in 2012 I immediately snatched it up, relishing the moment my first ever Titan ripped through an enemy fleet. But again, as time moved on, I found myself looking for new experiences. And, for the first time, I decided to take a serious look at mods. It was early 2013 when I first laid eyes upon the ModDB page for Rebellion. And at the top of the page, there it was:

Star Trek: Armada III.

The title alone brought back the happy memories of the Armada games - of securing the Omega Particle and defending Earth from a Borg assault, of counter-attacking into Borg space, and of quelling a Cardassian uprising. The project officially had my attention. I played other mods and other games in the meantime, and on Christmas Day was one of the first to download Armada III 0.95. What a day that was - the mod wasn't even complete and was still almost everything I had hoped it would be. After years left in the wilderness Star Trek fans had a strategy game worthy of their devotion, produced not as a cash-in, but as a labour of love.

It was then that I became a prolific poster (read: pest) on this page, especially after CTA was announced. I checked regularly for updates, eventually getting to know the devs a little in online conversation. In the second half of 2014 Gul Dukat messaged me, inviting me to become a member of the mod's beta testing team because, in his words, I was "consistently not irritating".

And so it began - I was officially involved in the mod, if only in a modest capacity. Max in particular greeted me with enthusiasm, but then Max is the kind of guy who seems enthusiastic about EVERYTHING.

"Pancakes for breakfast, Max?"

Seriously, I'm not even sure if he sleeps...

Time passed, the mod developed, and I was moderately surprised to see my input taken seriously by the devs. As release day for CTA drew closer conversation and ideas about the Axanar project became more frequent. When it was released in late 2014, CTA was the culmination of an enormous amount of work and dedication, much of which I got to witness with my own eyes. It was a pleasure to be a part of such a project.

But again, the wheel turns, and now we find ourselves delving ever deeper into Axanar: Strategic Operations, and once again I've managed to weasel my way into the action. Bane put the call out to the modding community looking for people to help out, and so I volunteered to become a dev in training. Axanar is an exciting project. The upcoming film and now the mod are true continuations of the Star Trek franchise. This is definitely something of which I want to be a part.

I urge everyone to check out and follow the Axanar: Strategic Operations mod. It's going to be huge.


So that's my story - from point and click adventures to helping build the Star Trek game of my dreams. Looking back, it's been a lot of fun. Looking forward promises not to disappoint.

'Til then, stay classy.


Wiki Launch at Warp Factor 9.5!

Wiki Launch at Warp Factor 9.5!

1 month ago News 12 comments

Greetings all! In our last news update, we talked briefly about the possibility of an Axanar/STA3 wiki. I'm pleased to inform you all that in partnership...

NewsRound Star Trek Armada 3 Roundup

NewsRound Star Trek Armada 3 Roundup

1 month ago News 11 comments

Hi Folks Bane here, and boy its been a busy couple of weeks, I've been pulling hard at the reigns of both mods this week as Max our glorious lead developer...



2 months ago News 25 comments

Hi Folks, Bane here with another news flash, my esteemed colleague "Mr Gul" has binned the latest version of CTA 1.2.1 which fixes some of the minor issues...

Axanar Dev Diary 1 Released on our New MODDB page!

Axanar Dev Diary 1 Released on our New MODDB page!

2 months ago News 5 comments

So it begins, the first official dev diary for Axanar is out, we are really proud of the progress made so far towards getting the new mod off the ground...

In STA3: A Call To Arms play as one of five unique races. The peaceful Federation, The mighty Klingon Empire, the devious Romulan Star Empire, the relentless Borg Collective or the ignoble Cardassian union and Dominion Alliance. Explore strange new worlds...
RSS Feed Downloads
Large Address Aware

Large Address Aware

1 month ago Patch 2 comments

This is the Large Address Aware Tool which can allow Sins of a solar empire to run with more than 2GB Ram, Due to STA3 being larger than most other sins...

CTA Versions 1.2.1 with LAA and EnabledMods

CTA Versions 1.2.1 with LAA and EnabledMods

1 month ago Full Version 91 comments

Our Latest release Ladies and Gents. Enjoy! Simply unzip to location. This time with LAA and EnabledMods, follow our install videos via the GulGaming...

STA3: A Call To Arms 1.2.1 Full Version Zip

STA3: A Call To Arms 1.2.1 Full Version Zip

2 months ago Full Version 91 comments

Our Latest release Ladies and Gents. Enjoy! Simply unzip to location.

Star Trek Armada 3: 1.2 Full version Zip

Star Trek Armada 3: 1.2 Full version Zip

4 months ago Full Version 154 comments

It's finally here guys. 1.2 is out! Grab the download and follow the install instructions here:

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

8 months ago Mapping Tool 31 comments

Many of you have been asking for the Galaxy forge in order to make your own custom maps using our planet system. Well here it is! You don't need to download...

STA3: A Call To Arms 1.1 PATCH Zip

STA3: A Call To Arms 1.1 PATCH Zip

8 months ago Patch 55 comments

Here's the Patch version to STA3: A Call To arms. Please unzip this to the folder of your choice. Contained within the root folder is the "STA3-CTA" folder...

Post comment Comments  (60 - 70 of 11,061)
EmperorAlexander Sep 22 2015 says:

Too bad Armada 3 is being put to one side to make way for Axanar, I will probably get flack for this but I never really liked Pre TNG era Star Trek, It's great TOS and Enterprise Era fans are getting some attention, don't get me wrong but personally Axanar isn't really for me.

+1 vote     reply to comment
Garak(KillaBC) Sep 23 2015 replied:

At least you have STA3 right here right now right?

It's not going anywhere, it's pretty much done aside from a few tweaks.

+1 vote     reply to comment
wbino49 Sep 22 2015 replied:

Wesley Crusher's # 1 Fan

+1 vote     reply to comment
OrionSlaver Sep 22 2015 replied:

Shut up, Wesley!

+4 votes     reply to comment
Schuchart Sep 23 2015 replied:

Now I call that communicating!

+1 vote     reply to comment
OrionSlaver Sep 23 2015 replied: +1 vote     reply to comment
OrionSlaver Sep 22 2015 replied:

I wouldn't put it like that. Armada 3 as it is now was years in the making. Rest assured - it's not being cast aside as if it no longer matters. It's just that after such a long period of dedicated effort the mod is complete and the team are satisfied with what they've accomplished. There comes a time when the job's done to put down your tools and enjoy what you've built.

The future beckons and there are new challenges to undertake.

That said, keep an eye out for upcoming add-ons to CTA. ;)

+3 votes     reply to comment
hakn Sep 21 2015 says:

do you reckon a team of 1 federeation, 1 klingon, 1 romulan and 2 cardassia/dominion can beat a single borg faction

+1 vote     reply to comment
OrionSlaver Sep 22 2015 replied:

As long as you have plenty of siege cruisers, you've got a chance. ;)

+1 vote     reply to comment
hakn Sep 22 2015 replied:

i gotta try that but the "allies" are of no help they literally send a token force that gets demolished in the first 5 seconds of battle

+1 vote     reply to comment
OrionSlaver Sep 22 2015 replied:

Click on an allied unit and you should see two buttons appear - one looks like a shield, which allows you to have your ally defend a particular planet for a time. The other looks like a targeting reticule, which lets you ask your ally to attack a particular enemy world. Depending on the status of your ally the number of ships they send can be substantial. These functions have saved my butt in many a campaign.

But you're right - AI allies will never be as useful as human ones.

+1 vote     reply to comment
Guest Sep 22 2015 replied:

This comment is currently awaiting admin approval, join now to view.

wbino49 Sep 21 2015 says:

Is there a way at setup screen to have opposing players set to random/ but NOT the race you are?
So it would truly be a surprise who you battle?
If I'm the Feds(always) I don't want to battle Feds....

What files would I have to play with? If it could be done.......

+1 vote     reply to comment
OrionSlaver Sep 21 2015 replied:

I could be wrong on this (I'm new to developing), but alas, I think that's another limitation of Sins. If you want to play/not play against certain factions you'll have to stick with assigning individual faction races.

Also, beware when using the 'random' option - you're just as likely to end up fighting the Borg as you are any of the other factions.

+2 votes     reply to comment
wbino49 Sep 22 2015 replied:

Also, beware when using the 'random' option - you're just as likely to end up fighting the Borg as you are any of the other factions.

I would love that..In a sadistic way...lol

+1 vote     reply to comment
lurker245 Sep 22 2015 replied:

At least you can immediately see what factions you're up against from the diplomacy screen, so you can restart if there are undesired Borg among your enemies.

+1 vote     reply to comment
OrionSlaver Sep 22 2015 replied:

Nope. AI Borg are so difficult if you try to quit they'll just grab you and pound you even harder. All you can do is sit there hog-tied and try to take it without whimpering too much.

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion Icon
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Release Date
Released Feb 24, 2014
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Highest Rated (37 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014 by 23-down

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