Star Trek: Armada III - The Final Frontier begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.

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Message: Priority One
Starfleet Command Headquarters
Planetary Sciences Division

- The Final Frontier, Version 1.05 -




Starfleet Patch



Greetings all!

Your friendly dev Ambarenya here to give you an update to our mod!

Many of you recall that at the end of last year, the Stellar Parallax team released Star Trek: Armada III - The Final Frontier v1.0, an update to our mod jam-packed with detailed models of both old-time favorites and never-before-seen ships, an extensively tested and nuanced AI and balance system, custom UI and research, particles and effects, a plethora of new maps, and arguably the most detailed and diverse planetary system in Sins of a Solar Empire modding history. We've been working on and off since then, taking some time for other projects and real life (and in my case, a relationship), but now, with a renewed effort and a bright vision, we are finally able to bring you an update to our pride and joy.

The Final Frontier v1.05 is an incremental update, designed to transitionally address the issues (both big and small) that you, the player base, have highlighted while playing the mod. With your bug reports (and we thank you for taking the time to let us know your thoughts and experiences!), we compiled a list of nagging problems and methodically addressed them one by one in an effort to bring you a better Trek gaming experience.

The Final Frontier v1.05 can be downloaded >>HERE<<.

Enterprise-D

Now, a bit about what we've addressed in the patch.

One of the major issues that was highlighted in version 1.0 of The Final Frontier was the stuttering and crashing in large single and multiplayer games. We have investigated this issue and determined the cause to be primarily the sheer number of gravity wells the game has to load for these large maps at any one time (to which I take responsibility for perhaps being too zealous in my quest for diversity and detail!). It is important to remember that when we began crafting the Final Frontier, we sought to truly stretch the engine to the limit with the number of gravity wells and assets crammed into the game. We believe that with 1.0, we found that limit. Using this knowledge, we now endeavor to revise the planetary system reduce the number of "empty" wells (nebulae, derelicts, blockades, etc) that strain the engine beyond its limits, while still retaining the ideas behind them. This was temporarily addressed in v1.05 by replacing most of the derelicts, unused space junks, and blockades, with either Deep Space Sectors or Starship Graveyards, taking what was some 70+ gravity wells and reducing them down to less than a dozen. Ultimately, we hope to replace these temporary wells with a better setup by the time we release v1.1 ET later this year (more on this to come).

Another major concern was updating Armada III to reflect the changes made to Sins of a Solar Empire since the release of The Final Frontier v1.0 back in December. A few changes to the base Sins game have occurred since then, so I am pleased to announce that these revisions (in particular the update to SOASE:R 1.9) have been fully integrated in TFF v1.05, making the mod run much smoother than before. Please also remember that v1.87 of Sins removed the need for Large Address Aware (LAA), so please do not use this anymore, as it may cause problems.

WolfRayet2

I recall that some players were itching to find the elusive Connie-refit, but were disappointed by its extreme rarity. This vessel will now show up with a slightly greater frequency in the temporary Starship Graveyards in v1.05. This setup will be changed for TFF 1.1 ET (most likely restoring them to their location in 23rd Century Sites of Battle and perhaps one other locale, but this is still tentative atm). Regardless, you will now find the Connie a little bit more reliably in the game and can marvel at her beauty should you find her in your travels.

Many of the other changes in TFF v1.05 are minor (such as a number of button, string, icon, and code fixes which can be found in the Readme included in the download), but they nevertheless help to polish our mod even further. Please keep reporting these small errors if you come across them, we enjoy reading your reports and watching your vids! These insights help make our mod ever more immersive.

Some of you may have seen small rumors (and a few mysterious, unlabeled pictures ;p) of TFF 1.1 ET floating around here and on the main page, we will post up a dedicated news post in a week or two regarding the details of this major update, as well as setting a release date. Please stay tuned for more info.

Finally, further information on Star Trek: Armada III - Nemesis, an equally compelling multiplayer-focused branch of the mod is forthcoming, and will be posted periodically alongside The Final Frontier 1.1 ET updates. We hope you'll enjoy this new, exciting addition to the Armada III family!

This is Ambarenya, signing out.


P.S.

Take a look at the first community match of 1.05 played by some of the devs and community! If you like the content, feel free to follow GB Gaming's Twitch Channel (and their youtube too!)

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Please find within the folder: A copy of STA3: The Final Frontier, a ready-made enabledmods.txt, a copy of Large Address Aware, a readme for STA3 and...

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Patch 7 comments

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A quick guide for open beta for A3 which will guide you through the process of...

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Star Trek Armada 3: Sins 1.85 Update Full Version

Star Trek Armada 3: Sins 1.85 Update Full Version

Full Version 185 comments

Hi all, Please find below the updated version of STA3 to work with the Steam 1.85 release of Rebellion. Don't forget to re-apply Large Address Aware if...

Comments  (0 - 10 of 14,784)
Guest
Guest

The 10s stutter due to the AI tick is driving me insane. Even high priority CPU settings have no effect. Is this the type of thing that will be introduced via patch or is it a hardcode issue?

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Gul-Dukat(tech) Creator
Gul-Dukat(tech)

That's not something we experience in single player at all anymore. Do you have a fairly low end rig?

Reply Good karma+1 vote
Solivares
Solivares

I copy and pasted the enabled mods and STA3 into my mods folder, but it loads standard game content, but when I compare folders to other mods its severely lacking in content. Do I need to place the content of the 1.05 folder in the original?

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OrionSlaver Creator
OrionSlaver

Yep. It's in the readme. Unzip and copy the files into your Mods-Rebellion 1.85 folder and overwrite as needed.

Reply Good karma+1 vote
Guest
Guest

iv tried this mod but nothing has happened, still loads original game content

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OrionSlaver Creator
OrionSlaver

Make sure all your Armada 3 files are located in your most recent Sins mods folder, located by default here:

C:\Users\...\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85

To actually activate the mod find the EnabledMods.txt file and open it up in Notebook. Ensure it contains precisely the following text:

TXT
Version 0
enabledModNameCount 1
enabledModName "STA3_Final_Frontier"

If you've changed the name of your Armada 3 folder, make sure the enabledModName matches the new folder name precisely, in quotation marks just as before.

After ensuring the EnabledMods.txt file is in order, move the file outside your Armada 3 folder so it sits within the Mods-Rebellion v1.85 folder.

Start up Sins and the mod should activate in place of the stock game.

Reply Good karma+1 vote
Guest
Guest

There is one bug with the Borg atm
When you immobilize them (disable engines) the cubes and all their ships start spinning like crazy
Funny to look at, but you may want to look into this ;)
Thx a lot guys, you are awesome! :D

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Gul-Dukat(tech) Creator
Gul-Dukat(tech)

I think that's an ability that initiates random movement. It's intended, but looks a little goofy on massive vessels.

Reply Good karma+1 vote
Guest
Guest

Hey there! Love the mod, yet whenever I play against Borg AI, they build a Unicomplex a full galaxies distance away from one of their planets. It can be annoying as it takes forever for ships to reach it! Causing large fleets to be tied up just trying to get there, especially allied AI or even the Borg AI itself. I'm wondering if this issue can be fixed? Thanks.

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Gul-Dukat(tech) Creator
Gul-Dukat(tech)

interesting to note. is it a particular map that this happens on?

Reply Good karma+1 vote
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Highest Rated (46 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014 by 23-down

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