Star Trek: Armada 3 is an upcoming mod for Sins of a Solar Empire: Rebellion. Beginning around the time of the Dominion war the mod will progress on it's own branching timeline. Players will have access to four races initially on release...
"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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The Star Trek Armada 3 Dev Team Proudly Presents



First things first, Click the link below and follow Infinities on moddb. Page isn't pretty yet but we're working on it!

Star Trek Infinities



Good morning, good afternoon, and good evening!

I am extremely pleased to bring you our first news post for Star Trek: Infinities, our new mod-in-the-works for Stellaris. First, let me say this; the fact that we are working on a new mod on a new game platform does not mean work on The Final Frontier (TFF) has ended. We will be finishing TFF, so don't fret, as I know those doomsayers from certain minor worlds like to do.

With that said, we are extremely excited for Infinities and all the possibilities modding Stellaris brings. First and foremost, Stellaris provides a newer engine for modding and graphics. As one of our favorite sayings go, at least when something didn't work right in STA3, "Because Sins." Sins has been a great platform to mod, and I feel our team did an absolutely amazing job doing it, but it does wear on you a bit working with a slightly more limited engine. So far, Stellaris is wide open to possibilities. It will let us tell many actual stories with the built in events and anomalies, all while the player writes their own story guiding their empire. It also enables greater customization for players, from your very species to the capabilities of each individual starship. In short, Stellaris allows us to mod to a much greater degree than Sins did, and we intend to use all of it.

UniformYAY


So what is already in the works? Our modelers, led by the illustrious Maxloef, have already started converting model assets into Stellaris. We have brainstorming and planning spreadsheets up and expanding. Also, some of us are already working on both individual and chained events for both random events and anomalies. Work is progressing!

Centaur


We are still in the VERY early stages of development, and you shouldn't expect anything playable for some time yet. But that day will come, and we will all explore the final frontier together.

LittleTaskforce


On behalf of the entire team, thank you for your continued support and enthusiasm!

Outerexodus out

UPDATE: With the official release of Sins of a Solar Empire: Rebellion 1.84, we are already working on a patch to make the existing build of Armada 3 compatible. Fear not - we're on the case and you won't be without STA3 for long! - OrionSlaver

The Final Frontier - Dev Diary 3

The Final Frontier - Dev Diary 3

News 25 comments

In this diary, we will be exploring further details of the planetary system, but with special attention to some of the work that has been done with visuals...

The Final Frontier - Dev Diary 2

The Final Frontier - Dev Diary 2

News 21 comments

Dev Diary 2 on the progress made with Star Trek: Armada III - The Final Frontier. In this dev diary, we will be talking about the expansion's extensive...

Final Frontier dev diary 1

Final Frontier dev diary 1

News 23 comments

In this first developer diary for the next expansion we'll show you how we're making new planets for this next expansion.

Second star to the right!

Second star to the right!

News 31 comments

Hello Folks, here comes a bitter sweet update today but hopefully not so sorrowful that life does not make you smile as we look to what the future holds...

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Star Trek Armada 3: Sins 1.85 Update Full Version

Star Trek Armada 3: Sins 1.85 Update Full Version

Full Version 76 comments

Hi all, Please find below the updated version of STA3 to work with the Steam 1.85 release of Rebellion. Don't forget to re-apply Large Address Aware if...

STA3 1.3 for Rebellion 1.84 & G.O.G version

STA3 1.3 for Rebellion 1.84 & G.O.G version

Full Version 105 comments

Hi all, Please find below the updated version of STA3 to work with the Steam 1.84 release of Rebellion and with the Good Old Games download some of you...

STA3: A Call To Arms 1.3 Full Version Zip

STA3: A Call To Arms 1.3 Full Version Zip

Full Version 192 comments

My friends ... the time has come to boldly push back against the relentless advance of the Dominion and all others who would wish to extinguish the light...

Large Address Aware

Large Address Aware

Patch 23 comments

This is the Large Address Aware Tool which can allow Sins of a solar empire to run with more than 2GB Ram, Due to STA3 being larger than most other sins...

CTA Versions 1.2.1 with LAA and EnabledMods

CTA Versions 1.2.1 with LAA and EnabledMods

Full Version 104 comments

Our Latest release Ladies and Gents. Enjoy! Simply unzip to location. This time with LAA and EnabledMods, follow our install videos via the GulGaming...

STA3: A Call To Arms 1.2.1 Full Version Zip

STA3: A Call To Arms 1.2.1 Full Version Zip

Full Version 108 comments

Our Latest release Ladies and Gents. Enjoy! Simply unzip to location.

Comments  (0 - 10 of 12,554)
SciFiFanSWSTSG
SciFiFanSWSTSG

while playing the mod, i have found a game slowing bug. i noticed that my games frame rate suddenly dropped like a rock, so i start looking around the map, and i find Voyager, with 106 holographic mirandas, 106 holographic centaurs, and 56 holographic sabres. and it was still making more! it seems that voyagers ability to create a holographic fleet has no cooldown, and no antimatter cost, so it can be spammed to crash your game.

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Guest
Guest

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Guest
Guest

I can't get the mod to work. I followed the directions in the readme, and the mod shows up as installed and enabled under Options->Mods.

However, when I try to start a new game, it uses the original races and graphics. Running Rebellion v1.85.

What am I missing here?

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OrionSlaver
OrionSlaver

The mod can't be activated via the in-game Mods menu. This and several other larger mods don't work like that.

You can activate the mod by accessing the EnabledMods.txt file located in your Mods-Rebellion v1.85 folder, which is typically located here:

C:\Users\...\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85

Open the file called EnabledMods.txt (it should open in Notepad), and make sure it holds precisely the following text:

TXT
Version 0
enabledModNameCount 1
enabledModName "star-trek-armada-3-1.3"

If you've renamed the folder in which you keep your STA3 files, make sure the enabledModName is precisely the same as the folder name.

Save and exit, then start the game. The mod should start up properly.

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Guest
Guest

now with the new dlc is out for the sins are you gonna use that in your game?

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OrionSlaver
OrionSlaver

Yep. All aspects of Sins will be incorporated.

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the_gemperor
the_gemperor

Yeah, with that however for me, I don't have the dlc, and there aren't that many maps that can be played without having the dlc. Could you in the future add more maps that don't require dlc.
Love the mod, though.

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OrionSlaver
OrionSlaver

Honestly, you should think about getting the first two DLC packs. They're cheap and very easy to find, and as Max says they're completely incorporated into this and pretty much every other major mod for Rebellion.

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Maxloef1990 Creator
Maxloef1990

Im sorry but thats not possible since most DLC are completely incorporated in the mod.

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VAegian
VAegian

Hey, guys! Wonderful job on this mod, i'm really really loving it. Was wondering, if you would add in the future, some fan-made TNG era ships such as the Century-class, the Ronin-class, Dawnstar, or maybe even the Premonition, from STA1? It would be really interesting and amazing, those ships would make such a fine addition.

Keep up the great work, and looking forward to your other mod on stellaris, too! =)

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OrionSlaver
OrionSlaver

As stated below we try to keep fan-creations to a minimum, except where there is an obvious hole in the ship lists, such as for dreadnoughts. That said, the ship lists for all factions are all full up so there's no need for more in the first place.

The Dawnstar class, as I recall, is simply a touched up version of Andrew Probert's original Ambassador class concept design. There MAY be plans for this design, but I'd have to talk to Max about that. All I know is that he made a model mesh for it, but that was a long time ago and a fair bit has changed.

The Premonition was considered for a Hero ship but we decided to go with ships and characters that were more familiar.

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sirbj
sirbj

I for one would like to see the Premonition in STA3...it belongs here...in some way or another

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OrionSlaver
OrionSlaver

Maybe, but keep in mind the Premonition wasn't involved in Armada 2, either. As it stands we really don't have a need for a time-travel ship.

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jonsin1459
jonsin1459

The devs have wanted to make this an authentic and realistic Star Trek mod. That is why we don't have Borg cubes that are 1-1 against a Federation starship. Fandom is kept to a minimum.

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Highest Rated (41 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014 by 23-down

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Kessok heavy cruiser WIP T.co

Apr 2 2016

We will be posting some new pictures on moddb later today!

Mar 25 2016

Amabarenya added over 500 entity files and Maxloef added 15 new planet textures/models today!

Feb 28 2016

Youtube.com

Apr 30 2015

For those in Europe enjoy the local space phenomenon!

Mar 20 2015

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