Star Trek: Armada 3 is an upcoming mod for Sins of a Solar Empire: Rebellion. Beginning around the time of the Dominion war the mod will progress on it's own branching timeline. Players will have access to four races initially on release...
"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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You've read about it - and soon it will be time to play it - but now, we think, it's time for you to see The Final Frontier for yourselves.

Ambarenya, Bane and Gul-Dukat have teamed together to form a Triumvirate of insight and discussion, and to offer you a brief glimpse at The Final Frontier in the form of a full-fledged Dev Diary - the first in quite a while. And yes, I know the video is just over an hour long, but trust me - considering the scale of TFF, this still counts as a brief look.

The video also contains a rarely seen battle between two of the deadliest random events in the game - place your bets!


For the time-poor among you, the Intrepid Trio go over many of the features you can expect in The Final frontier, including:

An extensive new planetary system
The Trinity discusses the new planetary system being utilised by The Final Frontier. Using a combination of real science and lore-friendly planetary designation, a vast array of planets now await discovery. Combined with a list of hundreds of possible planetary bonuses, it will be rare indeed to have two planets of the same kind appear even on large maps.

New gravity wells
Hear the Ternion describe how gravity wells now contain more than just planets, moons and asteroids. What else awaits in the vast expanse of space? Economic sectors to boost your economy? Abandoned shipyards giving you access to other species' technology? A long-range telescope letting you spy on enemy movements? Empty space offering you diddly squat? The only way to find out is to explore.

New abilities and ship functionality
The Triptych go over how The Final frontier addresses some concerns we had over how some ships are often overlooked for their limited usefulness, especially flak frigates and strike carriers. Flak frigates will gain a boost in performance that will increase the more enemy fighters are nearby, and have received an overall increase in their endurance. Strike carriers now carry compliments of marines, allowing them to board not only neutral stations and derelict vessels, but enemy ships as well, making them a useful asset to include in your fleet.

A growing list of diverse random events
The Troika describe how we're making The Final Frontier feel like it's set in a living galaxy by adding an extensive list of new random events. And not all of them will be harmful, either. You'll come across random groups of traders or humanitarian convoys, as well as Hirogen hunting parties looking to display your intestines as trophies. Fun times.

Beta-testers needed!
Those of us who have been a part of The Final Frontier from the beginning have experienced the changes from CTA incrementally over a period of time. Basically, we've become acclimatised to it and we feel that fresh eyes are needed to test the mod. You can help us out a great deal by joining our new beta-testing team.

You don't need any particular computer skills to qualify, but places are limited. Also, on a more serious note, be advised that you won't simply be playing the mod and letting us know what you think - it's not that simple. We need people who can be observant, objective and can communicate frequently with the dev team. It would also be best if you're willing to devote a good portion of your free time to testing the mod and discussing your views with the dev team. We don't want our beta-testers to be a detached group - we want you to be invested and involved in the project as a whole. Keep that in mind before applying.


Overall, the Final Frontier is coming together nicely. Every day brings us closer to completion and we are, as always, so thankful for your ongoing support. The STA3 team has been blessed with some of the best supporters in the modding community. Thanks for sticking with us.

'Til next time, stay classy. Or don't.
-OrionSlaver

The Final Frontier Progress Update - The Home Stretch?

The Final Frontier Progress Update - The Home Stretch?

News 35 comments

This is not the end, but you can see it from here. OrionSlaver brings you up to date on The Final Frontier's progress.

The Rise of a Supervillain!

The Rise of a Supervillain!

News 25 comments

You think you know Armada 3? You merely adopted the mod. He was born in it. Molded by it.

The Final Frontier - Dev Diary 4: The Return of a God!

The Final Frontier - Dev Diary 4: The Return of a God!

News 17 comments

In this diary we'll take a look at Tutorials, modelling, the new DLC and most importantly of all, the return of your lord and saviour!

The Final Frontier - Dev Diary 3

The Final Frontier - Dev Diary 3

News 25 comments

In this diary, we will be exploring further details of the planetary system, but with special attention to some of the work that has been done with visuals...

RSS Files
Star Trek Armada 3: Sins 1.85 Update Full Version

Star Trek Armada 3: Sins 1.85 Update Full Version

Full Version 170 comments

Hi all, Please find below the updated version of STA3 to work with the Steam 1.85 release of Rebellion. Don't forget to re-apply Large Address Aware if...

Romulan Partisan Event Fix

Romulan Partisan Event Fix

Patch 0 comments

This is the Random Event Partisan File for the Game Crashing Bug where a Romulan Territory revolts when culture destroys the planet, Several ship names...

STA3 1.3 for Rebellion 1.84 & G.O.G version

STA3 1.3 for Rebellion 1.84 & G.O.G version

Full Version 112 comments

Hi all, Please find below the updated version of STA3 to work with the Steam 1.84 release of Rebellion and with the Good Old Games download some of you...

STA3: A Call To Arms 1.3 Full Version Zip

STA3: A Call To Arms 1.3 Full Version Zip

Full Version 192 comments

My friends ... the time has come to boldly push back against the relentless advance of the Dominion and all others who would wish to extinguish the light...

Large Address Aware

Large Address Aware

Patch 23 comments

This is the Large Address Aware Tool which can allow Sins of a solar empire to run with more than 2GB Ram, Due to STA3 being larger than most other sins...

CTA Versions 1.2.1 with LAA and EnabledMods

CTA Versions 1.2.1 with LAA and EnabledMods

Full Version 104 comments

Our Latest release Ladies and Gents. Enjoy! Simply unzip to location. This time with LAA and EnabledMods, follow our install videos via the GulGaming...

Comments  (0 - 10 of 13,038)
Genesis
Genesis

And another question, will the issue of being unable to continue saved files because "file differs from host" error be fixed? my fiance and i would love to play long games and save and come back but everytime we play, Autosave 2+ (Autosave 1 - 15min into game) never works and says file differs from host. We lose 2+ hours of gameplay and get sick of playing SSE. I usually have to give her my save file and that is very annoying to do every time.

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thiextar
thiextar

the multiplayer save function is broken in the core game so it is very unlikely that armada 3 will ever fix it. There is however a work-around wich while it requires a bit of tampering, will make you able to load save files.

The person who saved the game have to copy over their savereb and statsreb files to the person(s) wishing to join the game again.

This can be achieved by going into either of these two folders depending on if you want to load an autosave or a normal save:

C:\Users\NAME\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\AutoSave-MultiPlayer

C:\Users\NAME\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Save-MultiPlayer

There will be some hasstle involved in loading the save game, something wich can happen if you load the saves like this is that everyone gets the hosts planets pinned to their galaxy-tree. So everytime you load the game, people have to unpin the hosts planets and pin their own ones back.

Some people have said that it works better if you only copy over the savereb file and not the statsreb file, you will have to experiment with that yourselves tho, its been a long time sense i loaded a multiplayer game.

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Genesis
Genesis

What is the scheduled or hoped released date for TFF Update?

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OrionSlaver Creator
OrionSlaver

Hopefully before the year's end, but we don't have a specific date yet.

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Battlemage1
Battlemage1

Is there any way to make planetary catastrophes without any dangerous celestial bodies? Something causing colony destruction and evacuation as the only way to save resources?

Can whale probe transform one's world into water planet?

Will you make dilithium rich planets with mining satellites, like was in episode introduced exocomps? Such a planet can play a role of super-big dilithium asteroid with a colony on it.

Also, what's about new model for pirates bases? Several types of bases with different buffs and artifacts?

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Ambarenya Creator
Ambarenya

Already considered. Some may appear. Some may not.

Trust us, we are intimately familiar with the minutiae.

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talon1to1
talon1to1

still need a beta tester?

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OrionSlaver Creator
OrionSlaver

Information on the beta will be released shortly.

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SeraphimD_Kiryu
SeraphimD_Kiryu

Don't know if it was mentioned but are some of the Klingon ships also being redone for Final Frontier? I know many are already done in current release but I can't help but feel not all of them are up to par yet like the Qeh'rall class I don't know if it's a texture problem or not but it looks off compared to other ships.

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Ambarenya Creator
Ambarenya

The Qeh'Rall still might get a tune-up. We'll see.

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thiextar
thiextar

Some of the klingon ships are indeed being redone, the first that comes to mind is the kvek that is getting a new model, there is also going to be changes made to the k'vort to bring it up to par late-game

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Revanchist_1
Revanchist_1

Gotta say I was pretty happy when the Devs announced this about the K'Vort. While I love the ship, I just can't justify the cost to make them when the K'Vek ends up so much better (that they're both unlocked around the same time is also a strike against the K'Vort). I'm quite sure the changes will bring the K'Vort/K'Vek choice on par with the Harpy/Falcon or Defiant/Akira choice, where each will have a valid reason why you would choose to focus on them.

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thiextar
thiextar

Thats the idea ;)

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Highest Rated (41 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014 by 23-down

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Latest tweets from @startrekarmada3

Kessok heavy cruiser WIP T.co

Apr 2 2016

We will be posting some new pictures on moddb later today!

Mar 25 2016

Amabarenya added over 500 entity files and Maxloef added 15 new planet textures/models today!

Feb 28 2016

Youtube.com

Apr 30 2015

For those in Europe enjoy the local space phenomenon!

Mar 20 2015

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