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Hey guys, guess what works?

Pastebin.com
I.imgur.com

I'm going to be out of town for two weeks, though, so no dev diary yet. Basically, audio now plays when the player is standing out in the rain to simulate the sound of rain drops hitting your clothes.

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L.U.R.K. Team

L.U.R.K. Team

15 members Developer & Publisher

The L.U.R.K. team is a culmination of members of the S.T.A.L.K.E.R. community, dedicated to create the essential Shadow of Chernobyl experience. It began...

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stalkerforever
stalkerforever

Hey Daemonion, could you tell me how to edit armor health in LURK mod?

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stalkerforever
stalkerforever

Hi, i tried editing the armors in Steam\SteamApps\common\STALKER Shadow of Chernobyl\Gamedata\config\Outfits

for example the Mercenary.ltx

fire_wound_protection = 0.075
to
fire_wound_protection = 1.075

but when i tested it in game, it made no changes, still low resistance on stats and the armor wears out in a few hits, what do i have to do to fix this?

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Daemonion CreatorSubscriber
Daemonion

Sorry for the late reply - you want to edit RESISTANCE, not protection. The lower the number, the quicker the suit wears out. Give that a shot.

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stalkerforever
stalkerforever

I can confirm this didn't work. Here's what S.T.A.L.K.E.R outfit looks like (used same stats on the Mercenary outfit and Protection outfit).

[stalker_base]
; delete full_scale_icon next update- obsolete, use full_icon_name instead !!!
additi ; +max_walk_weight additi ; +40 kg full_ic

[stalker_lurk_outfit]:stalker_base GroupC
discovery_dependency =
$spawn = "outfit\stalker_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = equipments\stalker_suit
actor_visual = actors\hero\stalker_hood.ogf

ef_equipment_type = 3

inv_name = lurk_name_outfit_stalker
inv_name_short = lurk_name_outfit_stalker descripti
inv_weight = 5.0
inv_grid_width = 3
inv_grid_height = 4
inv_grid_x = 37
inv_grid_y = 12 full_ic

cost = 80000
slot = 6 full_scale_ic ;èêEE ñòàëEðà EEñòþE EEEûé ðîñò nightvisi

immunities_sect = sect_stalker_outfit_immunities

; LOW RESISTANCE burn_protecti
strike protecti
shock protecti
wound protecti radiati telepatic_protecti
chemical burn_protecti
explosion protecti8 fire_wound_protecti

power_loss = 0.87 b

[sect_stalker_outfit_immunities]
burn_immunity = 500.0001 ;EýôôèöèåûQEèìEûGòåòà ñàEãî EñòþE
strike_immunity = 500.00001
shock_immunity = 500.0001
wound_immunity = 500.00001 radiati
telepatic_immunity = 500.00
chemical_burn_immunity = 500.0001 explosi01
fire_wound_immunity = 500.05

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stalkerforever
stalkerforever

Hi. I tried changing the Immunity section cause there's no Resistance for Fire Wound, but didn't seem to really do any changes. Here's the specs of the Mercenary.ltx

[mercenary_base]
; delete full_scale_icon next update- obsolete, use full_icon_name instead !!!

additional_inventory_weight = 0 ; +max_walk_weight
additional_inventory_weight2 = 0 ; +40 kg
full_icon_name = npc_icon_without_outfit

[killer_lurk_outfit]:mercenary_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\killer_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = equipments\stalker_killer_suit
actor_visual = actors\hero\stalker_killer.ogf

ef_equipment_type = 4

inv_name = lurk_name_outfit_mercenary
inv_name_short = lurk_name_outfit_mercenary
description = lurk_desc_outfit_mercenary
inv_weight = 5.0
slot = 6
inv_grid_width = 3
inv_grid_height = 4
inv_grid_x = 34
inv_grid_y = 24
full_icon_name = npc_icon_killer_outfit

cost = 30000
full_scale_icon = 4,11 ;èêEE ñòàëEðà EEñòþE EEEûé ðîñò

nightvision_sect = effector_nightvision_tactical_bad
immunities_sect = sect_killer_outfit_immunities

; LOW RESISTANCE
burn_protection = 0.1
strike_protection = 0.08
shock_protection = 0.0
wound_protection = 0.08
radiation_protection = 0.15
telepatic_protection = 0.0
chemical_burn_protection = 0.02
explosion_protection = 0.1
fire_wound_protection = 0.075

bones_koeff_protection = gilet_antigas_damage

[sect_killer_outfit_immunities]
burn_immunity = 0.0001 ;EýôôèöèåûQEèìEûGòåòà ñàEãî EñòþE
strike_immunity = 0.00001
shock_immunity = 0.0001
wound_immunity = 0.00001
radiation_immunity = 0.00
telepatic_immunity = 0.00
chemical_burn_immunity = 0.0001
explosion_immunity = 0.0001
fire_wound_immunity = 0.075

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stalkerforever
stalkerforever

Hi, i didn't know i had to paste information i couldn't see and didn't copy first XD, thanks for offering your help. Anyways i finally got back to stalker lurk mod, and....i fixed the problem, no more crash :)

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Guest
Guest

missing comment .ogg file: bullet_hit_1

for some reason on my sound mod when I place these files in gamedata/sounds/actor I get that error same with others too
how do I fix that any help would be awesome

Problem #2
my grenade sound file that I put in looks like this rgd5_explosion and the same in the config file but it is very low sounding can barely hear it do I have to edit special settings for that?

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Daemonion CreatorSubscriber
Daemonion

It means that your audio files, bullet_hit_1, isn't ogg commented.

Use this tool to comment the file: Gsc-game.com

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stalkerforever
stalkerforever

Hey, could you tell how do i change the accuracy of enemy AI?

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Latest tweets from @realdaemonion

Thanks @audiokinetic and @UnrealEngine for such awesome products! Our team just integrated Wwise with UE4 and I am so excited :)

Nov 9 2014

Implementation for new game materials is almost finished! We've created a new ammo box, shotgun shell box, and artifact material. Vid soon.

Mar 16 2014

L.U.R.K. 1.2 - testing new game materials: Youtu.be via @youtube

Feb 20 2014

L.U.R.K. 1.2 - testing new game materials: Youtu.be via @YouTube

Feb 20 2014

Recording some new campfire audio for lurk 1.2. Courtesy of H4N. Sdrv.ms

Jan 4 2014

Another teaser into the wrath my audio has wrought in the weather systems of Chernobyl in L.U.R.K. 1.2: Youtu.be

Oct 28 2013

Security kicked me out of a construction site yesterday. I still got some good audio. Working with it now for LURK I.imgur.com

Aug 3 2013

Some fun raw samples from the fireworks! 1: Snd.sc 2: Snd.sc 3: Snd.sc

Jul 4 2013

I have a mic ready for the NYC fireworks display over the Hudson. Some this will make it into LURK 1.2.

Jul 4 2013

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