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Blog RSS Feed Report abuse Latest Blog: Rain on Clothes Audio

0 comments by Daemonion on Mar 6th, 2013

Hey guys, guess what works?

Pastebin.com
I.imgur.com

I'm going to be out of town for two weeks, though, so no dev diary yet. Basically, audio now plays when the player is standing out in the rain to simulate the sound of rain drops hitting your clothes.

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L.U.R.K. Team

L.U.R.K. Team

Developer & Publisher with 15 members, invitation only

The L.U.R.K. team is a culmination of members of the S.T.A.L.K.E.R. community, dedicated to create the essential Shadow of Chernobyl experience. It began...

Post comment Comments  (0 - 10 of 12)
stalkerforever
stalkerforever Jan 28 2014, 2:08am says:

Hey Daemonion, could you tell me how to edit armor health in LURK mod?

+1 vote     reply to comment
stalkerforever
stalkerforever Jul 22 2013, 4:59pm says:

Hi, i tried editing the armors in Steam\SteamApps\common\STALKER Shadow of Chernobyl\Gamedata\config\Outfits

for example the Mercenary.ltx

fire_wound_protection = 0.075
to
fire_wound_protection = 1.075

but when i tested it in game, it made no changes, still low resistance on stats and the armor wears out in a few hits, what do i have to do to fix this?

+1 vote     reply to comment
Daemonion
Daemonion Aug 6 2013, 11:12am replied:

Sorry for the late reply - you want to edit RESISTANCE, not protection. The lower the number, the quicker the suit wears out. Give that a shot.

+1 vote     reply to comment
stalkerforever
stalkerforever Feb 20 2014, 2:50pm replied:

Hi. I tried changing the Immunity section cause there's no Resistance for Fire Wound, but didn't seem to really do any changes. Here's the specs of the Mercenary.ltx

[mercenary_base]
; delete full_scale_icon next update- obsolete, use full_icon_name instead !!!

additional_inventory_weight = 0 ; +max_walk_weight
additional_inventory_weight2 = 0 ; +40 kg
full_icon_name = npc_icon_without_outfit

[killer_lurk_outfit]:mercenary_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\killer_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = equipments\stalker_killer_suit
actor_visual = actors\hero\stalker_killer.ogf

ef_equipment_type = 4

inv_name = lurk_name_outfit_mercenary
inv_name_short = lurk_name_outfit_mercenary
description = lurk_desc_outfit_mercenary
inv_weight = 5.0
slot = 6
inv_grid_width = 3
inv_grid_height = 4
inv_grid_x = 34
inv_grid_y = 24
full_icon_name = npc_icon_killer_outfit

cost = 30000
full_scale_icon = 4,11 ;èêEE ñòàëEðà EEñòþE EEEûé ðîñò

nightvision_sect = effector_nightvision_tactical_bad
immunities_sect = sect_killer_outfit_immunities

; LOW RESISTANCE
burn_protection = 0.1
strike_protection = 0.08
shock_protection = 0.0
wound_protection = 0.08
radiation_protection = 0.15
telepatic_protection = 0.0
chemical_burn_protection = 0.02
explosion_protection = 0.1
fire_wound_protection = 0.075

bones_koeff_protection = gilet_antigas_damage

[sect_killer_outfit_immunities]
burn_immunity = 0.0001 ;EýôôèöèåûQEèìEûGòåòà ñàEãî EñòþE
strike_immunity = 0.00001
shock_immunity = 0.0001
wound_immunity = 0.00001
radiation_immunity = 0.00
telepatic_immunity = 0.00
chemical_burn_immunity = 0.0001
explosion_immunity = 0.0001
fire_wound_immunity = 0.075

+1 vote     reply to comment
stalkerforever
stalkerforever Apr 21 2013, 2:04am says:

Hi, i didn't know i had to paste information i couldn't see and didn't copy first XD, thanks for offering your help. Anyways i finally got back to stalker lurk mod, and....i fixed the problem, no more crash :)

+1 vote     reply to comment
Guest
Guest Feb 9 2013, 7:34pm says:

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Daemonion
Daemonion Feb 16 2013, 1:53am replied:

It means that your audio files, bullet_hit_1, isn't ogg commented.

Use this tool to comment the file: Gsc-game.com

+1 vote     reply to comment
stalkerforever
stalkerforever Jan 4 2013, 10:22pm says:

Hey, could you tell how do i change the accuracy of enemy AI?

+2 votes     reply to comment
ShadowFear
ShadowFear Dec 18 2012, 6:56am says:

INB4 GUN BAN IMPEDES MOD COMPLETION

/donejoking

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Aug 23 2012, 10:31am replied:

PM me

+1 vote     reply to comment
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Latest tweets from @realdaemonion

Implementation for new game materials is almost finished! We've created a new ammo box, shotgun shell box, and artifact material. Vid soon.

Mar 16 2014, 4:42am

L.U.R.K. 1.2 - testing new game materials: T.co via @youtube

Feb 20 2014, 1:11am

L.U.R.K. 1.2 - testing new game materials: T.co via @YouTube

Feb 20 2014, 1:09am

Recording some new campfire audio for lurk 1.2. Courtesy of H4N. T.co

Jan 4 2014, 1:27am

Another teaser into the wrath my audio has wrought in the weather systems of Chernobyl in L.U.R.K. 1.2: T.co

Oct 28 2013, 12:28am

Security kicked me out of a construction site yesterday. I still got some good audio. Working with it now for LURK T.co

Aug 3 2013, 9:46pm

Some fun raw samples from the fireworks! 1: T.co 2: T.co 3: T.co

Jul 4 2013, 11:54pm

I have a mic ready for the NYC fireworks display over the Hudson. Some this will make it into LURK 1.2.

Jul 4 2013, 9:04pm

Field recording in a flooded basement for LURK in Brooklyn, NY. Pic 1: T.co

Jul 4 2013, 2:05am

Moving across the country. Updates to come from me in about 30+ days, folks. Sorry!

Jun 10 2013, 2:37am

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