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RVE 2.0 B1.0 BUGS / SUGGESTIONS



HELP US DEVELOP THIS MOD EVEN FURTHER BY DONATING



Mod Info

There is currently only two members of RVE team, me and Avtius_12, We did have some helpers at some point but they have moved on so please understand the amount of time needed to do a overhaul of a game when its just two people working on it.

Compelx's SC2 Mod Manager

RVE mods now support the new SC2 mod manager all mods will be updated with support.

This would have to the best SC2 trailer i have ever seen credit goes to NeoGhost Excalibur make sure to give him a thumbs up.

WE HAVE CHANGE FROM DROPBOX TO SYNC AS IT OFFERS BETTER FEATURES

"How to help support the mods work space"

Hi guys, If any one isn't signed up to Sync please support the mod by signing up with this link Referral , Me and Avtius use Sync as a open work space to work for the mods development so any extra space will help us out.

Thanks goes out to the people that have signed up for us :-)


Mod Installation Tutorial By Moding_Maniak

RVE 2.0 Complete Change Log

RVE 2.0 Complete Change Log

News 3 comments

This holds all the current changes made in RVE 2.0 up to the current version released.

Gifting units or Sacrifice units

Gifting units or Sacrifice units

News 14 comments

Voice your thoughts on this subject pick a answer.

Revamp Graveyard

Revamp Graveyard

News 44 comments

Models that never made it... Models that were cancelled....

Strategy Dynamics

Strategy Dynamics

News 60 comments

Discussion over the dynamics of Revamp in general, along with a three point statement over experimentals, game strategy and faction diversity...

RSS Files
Revamp Expansion Mod 2.0 Beta 1.0

Revamp Expansion Mod 2.0 Beta 1.0

Full Version 146 comments

Please read below for install info and full change log

Experimental Warp Pillars Mod Beta 2.1

Experimental Warp Pillars Mod Beta 2.1

Full Version 11 comments

Please read below for install info and full change log

SC2 Mod Manager Release 02/23/16 B2

SC2 Mod Manager Release 02/23/16 B2

Installer Tool 79 comments

The first update to the compelx/Revamp Team Supreme Commander 2 Mod Manager. Please click the "Read more" link to see important information.

OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1.4

OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1.4

Full Version 62 comments

Please read below for install info and full change log

UnitPort 0.3.1.1 REUP

UnitPort 0.3.1.1 REUP

Full Version 9 comments

This is a REUP of the last version of unitport Seeing a lot of people are asking for the unitport addon to be updated to support the new mod manager...

OBSOLETE - SC2 Mod Manager RC1A

OBSOLETE - SC2 Mod Manager RC1A

Installer Tool 51 comments

THIS COPY IS OBSOLETE The initial release candidate for compelx/Revamp Team Supreme Commander 2 Mod Manager. Please click the "Read more" link to see...

Comments  (0 - 10 of 5,576)
Jack_Jack
Jack_Jack

Is AI weaker? Or stupid?
Type Field map Isis tested with (UnitPort 0.3.1.1 + Legacy) and IA uses transport and little time evolved T2 and T3 same level average.
But even map in the version Revamp 2.0 neither built or used transport and took much to upar T2 units and uses many T1 units in suicide against defenses ...
Honestly IA in Revamp version 2.0 very weak what happened?

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OverRated Creator
OverRated

Use balanced AI on Custom, please take into account the changes in 2.0 like the research tree, the AI in legacy didn't have a huge tree to unlock or resources to worry about.

Reply Good karma+1 vote
lukenicolas7
lukenicolas7

Hey, I saw in forums a mention to a bug with mass converters that you said you couldn't replicate. It takes place when you select 2 converters, one of which is active and one is not, and give the command to begin conversion. I've only encountered it with T3 converters, but keep in mind I've only played just a few games with the mod. Keep up the good work!

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OverRated Creator
OverRated

thanks ill look into it.

Reply Good karma+1 vote
CdtFox
CdtFox

Just curious, how did you get that red bar in the article? Did you changed something to the stock one proposed by the editor?

S8.postimg.org

Wanna do the same for my page :P

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-Grimlock-
-Grimlock-

is there a way to give units abilities? a jumping bug or praying mantis would be cool to see, maybe with recharge time.. i do like the upgrades you can make (seen this from videos)t6 units or enders for aeon and cybran are
angelos and that dragon right? what is it for the UEF and can it fly also?

if i also may ask where do you get the inspiration for unit design
and is there a way to not to have to use IE8,9 or whatever.. i hate it :/

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OverRated Creator
OverRated

inspiration for our units come from a lot of places but mainly we just come up with ideas we like, there is a new mod manager version coming out soon that doesn't need IE to run, not sure on the ETA yet but maybe in a month or so.

Reply Good karma+2 votes
F58
F58

UEF t6 unit is a huge mech, there is a picture of it on this site. Jumping units are already ingame (jumpjets). This ability is transferable to all land and naval units. Im not the main modeler but im helping a little. My inspiration comes from modeling itself. I start with no idea, just modeling around and watching for cool looking stuff. Then i start adding faction specific stuff

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ICE-SPIRIT
ICE-SPIRIT

When update?

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OverRated Creator
OverRated

as below thanks.

Reply Good karma+1 vote
ICE-SPIRIT
ICE-SPIRIT

Oops, sorry, didn't see

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cool!

Dec 21 2010 by Vender

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