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Umm some thinks burning Aeon XP nuke launcher Cybran Dragon MK IV in game
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23 comments by OverRated on Jul 25th, 2013

 UNITPORT MOD

A RVE 1.1 ADDON

ALPHA!

BY ALBINOsnowball

STEAM GROUP 
Steamcommunity.com

New Version -- 3/8/14 Version: 0.2.8.1 Download -- Moddb.com

(Fixed the link)
To make it short and sweet...this is a WIP. There's going to be bugs and unfinished stuff. If you want something that's perfect, don't download this.

IF YOU ARE HAVING INSTALLATION ISSUES, PLEASE VIEW BEFORE REPORTING:

POLL!

>>>Latest Video by Neoghost Excalibur!<<<


IT'S ME!!...

Playing a vanilla game, recorded by somebody I know (who wants you to subscribe to his channel, I might add). I figure that most of you (reading this) will probably want to go ahead and harass me because my voice sounds weird. In that case, I can't agree with you more fully. Also, don't judge my SC2 skills (or lack thereof) ... just because I mod a game doesn't mean I can play it. Now you know why I suck at balancing.



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Revamp Expansion Mod v1.1

Revamp Expansion Mod v1.1

Jun 16, 2013 Full Version 134 comments

Please read below for install info and full change log. 1.1 is the last version before we started fresh on 2.0 this version has been released for mainly...

Revamp Balance Mod v1.1b2 (DLC ONLY)

Revamp Balance Mod v1.1b2 (DLC ONLY)

Apr 17, 2013 Full Version 23 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b2c

OBSOLETE - Revamp Expansion Mod v1.1b2c

Apr 17, 2013 Full Version 59 comments

Please read below for install info and full change log. 1.1b2 is the last version before we started fresh on 2.0 this version has been released for mainly...

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

Mar 18, 2013 Full Version 20 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b

OBSOLETE - Revamp Expansion Mod v1.1b

Mar 18, 2013 Full Version 110 comments

Please read below for install info and full change log. 1.1b is the last version before we started fresh on 2.0 this version has been released for mainly...

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

Apr 6, 2012 Full Version 34 comments

Please read below for install info and full change log.

Post comment Comments  (0 - 10 of 3,550)
Rtys8
Rtys8 Apr 20 2014, 9:50am says:

Umm....I'll come out and just say it bluntly then,it will be rude,but as this was long overdue.....I feel this is the only way i can really accurately convey what the fans feel.....And to get this off my chest,i never really figure what i really wanted with the mod until now....

One of the top problems with SC 2 was the Aeon being underpowered by their stuff not being good at anything at all,they had to win by one trick ponies and situational gimmicks.

And tbh,even the latest creations for the Aeon so far.....They just don't seem very inspiring for anyone to play them over the UEF or the Cybran,aesthetic or gameplay wise.

Their concepts are just too fringely questionable in practical application.
We don't want a repeat of that.
They need to be FUNCTIONAL,out of all.

Lastly,as a integral part of the Supreme Commander franchise,i think it's really finally time to give them the spotlight they deserve.
Lets face it,RVE is never going to be balanced and finished without them.

+1 vote     reply to comment
Farhang
Farhang Apr 20 2014, 1:05pm replied:

Dude! Aeon is all about tactics instead of raw power. You can just teleport some UC right in the enemy base and pass their defenses! Not to mention the shield destroyer nuke! That's much more badass than having a raw fire power like the UEF.

+1 vote     reply to comment
Rtys8
Rtys8 Apr 21 2014, 6:54am replied:

I'm saying,we need more stuff that would actually work.
It a skill faction,I'm aware.When played right,they are can be just as deadly as the rest.

But in light of the more backwards changes in SC 2,there's just not so much room for their flexibility,smaller maps,clunky pathing,downscaling in general.
They need some "Seraphim" in them,is what I'm saying.

+2 votes     reply to comment
LordOfTheSnow
LordOfTheSnow Apr 21 2014, 7:50am replied:

Though I agree with the tactic based nature of the Aeon, they are definitely not lacking in power when it comes to the quality of a unit. For example, have you ever tried putting a UC against most other experimentals of the same calibre?, in short it destroys them because it was designed as a single target powerhouse and yes some of the aeon units are under powered, especially some of the experimentals but they still hold enough power to storm through most other units. You just have to know which units to use and when the use them, though few of the units actualy come into play becuause they are either the same unit just weaker, or just not needed.

+1 vote     reply to comment
Farhang
Farhang Apr 21 2014, 9:52am replied:

Actually in the Vanilla SC2, UC was the weakest of the High-End T5 XP's. Monkey Lord can easily win and KK can also kill UC if it gets close enough to fire all of it's weapons. :D

+1 vote     reply to comment
LordOfTheSnow
LordOfTheSnow Apr 21 2014, 10:40am replied:

With the Monkey Lord fair enough, that experimental was near unkill able, but the UC was more than capable at killing the KK and the C-Rex and was even tested by me and my friends to end a debate over who's experimental was better. On the off note I'm usualy told that the Aeon are overpowered because of their quality and teleportation abilities. Kinda funny how people think they are weak when I could storm through armies of other units using nothing by tanks and assult bots in the vanilla game.

+1 vote     reply to comment
Avitus12
Avitus12 Apr 20 2014, 12:25pm replied:

We will be adding loads of Aeon units in the future ;)

+2 votes     reply to comment
Rtys8
Rtys8 Apr 20 2014, 10:37am replied:

Oh,the XP Nuke is gonna be fun though.

+1 vote     reply to comment
OverRated
OverRated Apr 19 2014, 11:53am replied:

No more info can be found here Moddb.com

+2 votes     reply to comment
ALBINOsnowball
ALBINOsnowball Apr 19 2014, 12:01pm replied:

You will ABSOLUTELY see another version of unitport! The question is only "when?". If I didn't plan on finishing it, I would have quit working on it a while ago...

+2 votes     reply to comment
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Release Date
Released Sep 4, 2010
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Highest Rated (17 agree) 10/10

cool!

Dec 21 2010, 8:17am by Vender

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