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RVE 2.0 B1.0 BUGS / SUGGESTIONS



HELP US DEVELOP THIS MOD EVEN FURTHER BY DONATING



Mod Info

There is currently only two members of RVE team, me and Avtius_12, We did have some helpers at some point but they have moved on so please understand the amount of time needed to do a overhaul of a game when its just two people working on it.

Compelx's SC2 Mod Manager

RVE mods now support the new SC2 mod manager all mods will be updated with support.

This would have to the best SC2 trailer i have ever seen credit goes to NeoGhost Excalibur make sure to give him a thumbs up.

WE HAVE CHANGE FROM DROPBOX TO SYNC AS IT OFFERS BETTER FEATURES

"How to help support the mods work space"

Hi guys, If any one isn't signed up to Sync please support the mod by signing up with this link Referral , Me and Avtius use Sync as a open work space to work for the mods development so any extra space will help us out.

Thanks goes out to the people that have signed up for us :-)


Mod Installation Tutorial By Moding_Maniak

RVE 2.0 Complete Change Log

RVE 2.0 Complete Change Log

News 3 comments

This holds all the current changes made in RVE 2.0 up to the current version released.

Gifting units or Sacrifice units

Gifting units or Sacrifice units

News 14 comments

Voice your thoughts on this subject pick a answer.

Revamp Graveyard

Revamp Graveyard

News 44 comments

Models that never made it... Models that were cancelled....

Strategy Dynamics

Strategy Dynamics

News 60 comments

Discussion over the dynamics of Revamp in general, along with a three point statement over experimentals, game strategy and faction diversity...

RSS Files
Revamp Expansion Mod 2.0 Beta 1.0

Revamp Expansion Mod 2.0 Beta 1.0

Full Version 121 comments

Please read below for install info and full change log

Experimental Warp Pillars Mod Beta 2.1

Experimental Warp Pillars Mod Beta 2.1

Full Version 6 comments

Please read below for install info and full change log

SC2 Mod Manager Release 02/23/16 B2

SC2 Mod Manager Release 02/23/16 B2

Installer Tool 62 comments

The first update to the compelx/Revamp Team Supreme Commander 2 Mod Manager. Please click the "Read more" link to see important information.

OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1.4

OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1.4

Full Version 58 comments

Please read below for install info and full change log

UnitPort 0.3.1.1 REUP

UnitPort 0.3.1.1 REUP

Full Version 6 comments

This is a REUP of the last version of unitport Seeing a lot of people are asking for the unitport addon to be updated to support the new mod manager...

OBSOLETE - SC2 Mod Manager RC1A

OBSOLETE - SC2 Mod Manager RC1A

Installer Tool 49 comments

THIS COPY IS OBSOLETE The initial release candidate for compelx/Revamp Team Supreme Commander 2 Mod Manager. Please click the "Read more" link to see...

Comments  (0 - 10 of 5,433)
Guest
Guest

What about new acu's from tje pictures?

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F58
F58

Just read the comment of bart 1995

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LEdaw
LEdaw

The development is completed ? Or mod still in development and will be updated ? Whether to add new and redesign is already in the game units?

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Satan23
Satan23

2 people work on this mod "Mod Info
There is currently only two members of RVE team, me and Avtius_12, We did have some helpers at some point but they have moved on so please understand the amount of time needed to do a overhaul of a game when its just two people working on it."

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F58
F58

Yeah avitus and overrated are both constantly working on this mod. Im helping them a little bit with some models.

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Satan23
Satan23

More maps for Future? Will be nice.

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F58
F58

The only maps that are possible to add are maps from the story missions so there wont be new maps anyway.

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Satan23
Satan23

Meine ja nur weil die auch Felder der Isis ausn 1. Teil reingehaun ham

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TheVoiceOfJerec
TheVoiceOfJerec

I have no idea what i did wrong, but for me the mod doesn't seem to work.. i start it with the mod manager and everything seems to be work fine but when I do a skirmish I'm not able to access different tech Levels pls help

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BART1995
BART1995

I have one each battle lasts for five hours?
It should be more dynamic.
Author, play in Starcraft or C&C.
P.S. Really waiting to the new commanders.

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F58
F58

There is a fix coming soon thatll decrease build times. The new commanders are hardly to implement to the game cause something in the gamecode is blocking the ability to change original sc2 units.

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BART1995
BART1995

What if you replace commanders, instead of deleting?

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F58
F58

You mean to start with the original and the revamped one? May be possible, but that wouldnt fit to the scfa style what they want to get. We need to start with one commander

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Dec 21 2010 by Vender

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