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RVE 2.0 B1.0 BUGS / SUGGESTIONS



HELP US DEVELOP THIS MOD EVEN FURTHER BY DONATING



Mod Info

There is currently only two members of RVE team, me and Avtius_12, We did have some helpers at some point but they have moved on so please understand the amount of time needed to do a overhaul of a game when its just two people working on it.

Compelx's SC2 Mod Manager

RVE mods now support the new SC2 mod manager all mods will be updated with support.

This would have to the best SC2 trailer i have ever seen credit goes to NeoGhost Excalibur make sure to give him a thumbs up.

WE HAVE CHANGE FROM DROPBOX TO SYNC AS IT OFFERS BETTER FEATURES

"How to help support the mods work space"

Hi guys, If any one isn't signed up to Sync please support the mod by signing up with this link Referral , Me and Avtius use Sync as a open work space to work for the mods development so any extra space will help us out.

Thanks goes out to the people that have signed up for us :-)


Mod Installation Tutorial By Moding_Maniak

RVE 2.0 Complete Change Log

RVE 2.0 Complete Change Log

News 3 comments

This holds all the current changes made in RVE 2.0 up to the current version released.

Gifting units or Sacrifice units

Gifting units or Sacrifice units

News 14 comments

Voice your thoughts on this subject pick a answer.

Revamp Graveyard

Revamp Graveyard

News 44 comments

Models that never made it... Models that were cancelled....

Strategy Dynamics

Strategy Dynamics

News 60 comments

Discussion over the dynamics of Revamp in general, along with a three point statement over experimentals, game strategy and faction diversity...

RSS Files
Revamp Expansion Mod 2.0 Beta 1.0

Revamp Expansion Mod 2.0 Beta 1.0

Full Version 132 comments

Please read below for install info and full change log

Experimental Warp Pillars Mod Beta 2.1

Experimental Warp Pillars Mod Beta 2.1

Full Version 9 comments

Please read below for install info and full change log

SC2 Mod Manager Release 02/23/16 B2

SC2 Mod Manager Release 02/23/16 B2

Installer Tool 68 comments

The first update to the compelx/Revamp Team Supreme Commander 2 Mod Manager. Please click the "Read more" link to see important information.

OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1.4

OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1.4

Full Version 61 comments

Please read below for install info and full change log

UnitPort 0.3.1.1 REUP

UnitPort 0.3.1.1 REUP

Full Version 9 comments

This is a REUP of the last version of unitport Seeing a lot of people are asking for the unitport addon to be updated to support the new mod manager...

OBSOLETE - SC2 Mod Manager RC1A

OBSOLETE - SC2 Mod Manager RC1A

Installer Tool 50 comments

THIS COPY IS OBSOLETE The initial release candidate for compelx/Revamp Team Supreme Commander 2 Mod Manager. Please click the "Read more" link to see...

Comments  (0 - 10 of 5,488)
ariodsenuke
ariodsenuke

The mod is excellent but it freezes playing with my friends in MP about 1 hour in every time.

Settings are

No xp from research

units only count for cap

built time x5

build cost reduced x4

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OverRated Creator
OverRated

Make sure you using balance AI not random, we have fixed this bug and will try to push a update out in the next month or so.

Reply Good karma+1 vote
ICE-SPIRIT
ICE-SPIRIT

Very slow building :c

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OverRated Creator
OverRated

make sure you upgrade your factory's and engineers.

Reply Good karma+1 vote
ICE-SPIRIT
ICE-SPIRIT

Thank you so much c:

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xFlowGrattix
xFlowGrattix

Happy New year ladies & gentlemen <3

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toupetier
toupetier

Hey, great work but how we change the buildings time and the cost of buildings ?

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OverRated Creator
OverRated

you can the building time in the mod manager in lua settings.

Reply Good karma+1 vote
OutKastReaVer
OutKastReaVer

hi, love the mod its awesome, however me and a friend have been playing an online match vs 2 ai and the game froze at the 2hr 17 mark. it has also happend when playing it solo. have you got any advice that may fix this? cheers

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OverRated Creator
OverRated

Can you try running custom AI on balance and report back to me thanks, the problem mite be one of the AI types your using.

Reply Good karma+2 votes
OutKastReaVer
OutKastReaVer

This seemed to do the trick, a 3 hour match with 4 factions and well over 1000 units/buildings each and no problems. cheers :)

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OutKastReaVer
OutKastReaVer

btw i was originally using the normal ai when i had the crashes.

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OverRated Creator
OverRated

The normal ai random pick a type to play as, but we have fix the AI crashes for the next patch :) .

Reply Good karma+1 vote
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Highest Rated (23 agree) 10/10

cool!

Dec 21 2010 by Vender

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