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RVE 2.0 B1.0 BUGS / SUGGESTIONS



HELP US DEVELOP THIS MOD EVEN FURTHER BY DONATING



Mod Info

There is currently only two members of RVE team, me and Avtius_12, We did have some helpers at some point but they have moved on so please understand the amount of time needed to do a overhaul of a game when its just two people working on it.

Compelx's SC2 Mod Manager

RVE mods now support the new SC2 mod manager all mods will be updated with support.

This would have to the best SC2 trailer i have ever seen credit goes to NeoGhost Excalibur make sure to give him a thumbs up.

WE HAVE CHANGE FROM DROPBOX TO SYNC AS IT OFFERS BETTER FEATURES

"How to help support the mods work space"

Hi guys, If any one isn't signed up to Sync please support the mod by signing up with this link Referral , Me and Avtius use Sync as a open work space to work for the mods development so any extra space will help us out.

Thanks goes out to the people that have signed up for us :-)


Mod Installation Tutorial By Moding_Maniak

RVE 2.0 Complete Change Log

RVE 2.0 Complete Change Log

News 3 comments

This holds all the current changes made in RVE 2.0 up to the current version released.

Gifting units or Sacrifice units

Gifting units or Sacrifice units

News 14 comments

Voice your thoughts on this subject pick a answer.

Revamp Graveyard

Revamp Graveyard

News 44 comments

Models that never made it... Models that were cancelled....

Strategy Dynamics

Strategy Dynamics

News 60 comments

Discussion over the dynamics of Revamp in general, along with a three point statement over experimentals, game strategy and faction diversity...

RSS Files
SC2 Mod Manager Release 07/10/17 RC2

SC2 Mod Manager Release 07/10/17 RC2

Installer Tool 8 comments

This is a release candidate for the SC2MM - it is a potentially unstable minor release but aims to fix a few pain points. See the description for more...

Revamp Expansion Mod 2.0 Beta 1.0

Revamp Expansion Mod 2.0 Beta 1.0

Full Version 153 comments

Please read below for install info and full change log

Experimental Warp Pillars Mod Beta 2.1

Experimental Warp Pillars Mod Beta 2.1

Full Version 11 comments

Please read below for install info and full change log

OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1.4

OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1.4

Full Version 62 comments

Please read below for install info and full change log

UnitPort 0.3.1.1 REUP

UnitPort 0.3.1.1 REUP

Full Version 9 comments

This is a REUP of the last version of unitport Seeing a lot of people are asking for the unitport addon to be updated to support the new mod manager...

OBSOLETE - SC2 Mod Manager Release 02/23/16 B2

OBSOLETE - SC2 Mod Manager Release 02/23/16 B2

Installer Tool 80 comments

DO NOT USE - DEPRECIATED The first update to the compelx/Revamp Team Supreme Commander 2 Mod Manager. Please click the "Read more" link to see important...

Comments  (0 - 10 of 5,626)
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hugston
hugston

Having the t6 game enders or GOD experimentals as previously called is by far the greatest news regarding the mod so far. 90% of the players have been anticipating that and it's a wondeful news to hear.

I agree that a t6 experimental should be of great power because if it costs lets's say 100k mass by the time you have it the other player will have a huge turtle- fortified base. The t6 should be able to tear through such a base as if it's butter.

If we take the UEF super mech I think reasonable stats will be 3.5-4 million health/ 3-4k hp regen/ 30%-40% bigger range than a Kriptor and 3-4 times greater damage than a Kriptor. We shouldn't think that's overpowered because by the time you have such a unit the other player will be able to build like 10 t5s and the game-ender must truly be able to go through anything.

I also really like the Cybran Dragon but honestly it should have less hp and regen than the UEF mech as it is more fragile in design but it should be much faster and mobile to compensate. UEF are characterised by slow-moving tough units while Cybran by mobile/ air -oriented style.

THANKS A LOT GUYS!

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F58
F58

See below, uef gets a mech, yes, but cybrans are getting a land unit too and also aeon. We re now focussing to build units, that are competible to each other, even, if they are pretty different in abilitys and strengh. So 3 land units first, then we ll see further if we also add air enders.

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F58
F58

Cause many people asked for the t6 or ender class experimentals, two other guys and i decided to make a side mod for rve to add such units. Well begin working on them soon, first models should be ready in a few weeks. We dont know how long it will take to release all this but we will tell you the progress at some points

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UAfan
UAfan

That's more than awesome... Just make them strong as **** please. If a tier 5 unit has 400-500k health a t6 unit should have 3-4 million along with 3-4k regeneration etc... I really hope we will feel them as game enders rather than just a several times more powerful t5.

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F58
F58

We will. Im just there for modeling but the programer guy already said that those will be much bigger and stronger then everything youve seen so far. We thoght of rond about 3-3,5 million hp

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dominikat
dominikat

It would be fair to make them have unique characteristics. For example it's logical to make the huge UEF mech have highest health but be very slow and lumbering while the Cybran Dragon can be very fast but have a bit less health etc....

2 words to say : CAN"T WAIT!

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F58
F58

You wont see those models of avitus there. We will make our own ones, cause they will be more than just any other units ingame. Models need to fit into the main concept

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Guest
Guest

I have noticed that the Cybran are the only faction that builds and uses experimentals. I have tried increasing the difficulty and boosting the other factions but they are refusing to build experimentals. I have tried forcing air and land only to no avail. Any guidance would be appreciated!

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F58
F58

you can use a costum ai, with a normal build rate, + round about 100-150% more recources and about the same at research. Then you decide if you want the ai to build more land, air or naval units by changing its focus. Thats how i play and with those settings all factions start building exps when you still try to get up to t3 :D

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Dec 21 2010 by Vender

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