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RVE 2.0 B1.1 BUGS / SUGGESTIONS



HELP US DEVELOP THIS MOD EVEN FURTHER BY DONATING



Mod Info

There is currently only two members of RVE team, me and Avtius_12, We did have some helpers at some point but they have moved on so please understand the amount of time needed to do a overhaul of a game when its just two people working on it.

Compelx's SC2 Mod Manager

RVE mods now support the new SC2 mod manager all mods will be updated with support.

This would have to the best SC2 trailer i have ever seen credit goes to NeoGhost Excalibur make sure to give him a thumbs up.

WE HAVE CHANGE FROM DROPBOX TO SYNC AS IT OFFERS BETTER FEATURES

"How to help support the mods work space"

Hi guys, If any one isn't signed up to Sync please support the mod by signing up with this link Referral , Me and Avtius use Sync as a open work space to work for the mods development so any extra space will help us out.

Thanks goes out to the people that have signed up for us :-)


Mod Installation Tutorial By Moding_Maniak

RVE 2.0 Complete Change Log

RVE 2.0 Complete Change Log

News 4 comments

This holds all the current changes made in RVE 2.0 up to the current version released.

Gifting units or Sacrifice units

Gifting units or Sacrifice units

News 14 comments

Voice your thoughts on this subject pick a answer.

Revamp Graveyard

Revamp Graveyard

News 44 comments

Models that never made it... Models that were cancelled....

Strategy Dynamics

Strategy Dynamics

News 61 comments

Discussion over the dynamics of Revamp in general, along with a three point statement over experimentals, game strategy and faction diversity...

RSS Files
Revamp Expansion Mod 2.0 Beta 1.1P2

Revamp Expansion Mod 2.0 Beta 1.1P2

Full Version 42 comments

Please read below for install info and full change log

SC2 Mod Manager Release 07/10/17 RC2

SC2 Mod Manager Release 07/10/17 RC2

Installer Tool 20 comments

This is a release candidate for the SC2MM - it is a potentially unstable minor release but aims to fix a few pain points. See the description for more...

Experimental Warp Pillars Mod Beta 2.1

Experimental Warp Pillars Mod Beta 2.1

Full Version 11 comments

Please read below for install info and full change log

OBSOLETE - Revamp Expansion Mod 2.0 Beta 1.0

OBSOLETE - Revamp Expansion Mod 2.0 Beta 1.0

Full Version 161 comments

Please read below for install info and full change log

OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1.4

OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1.4

Full Version 62 comments

Please read below for install info and full change log

UnitPort 0.3.1.1 REUP

UnitPort 0.3.1.1 REUP

Full Version 9 comments

This is a REUP of the last version of unitport Seeing a lot of people are asking for the unitport addon to be updated to support the new mod manager...

Comments  (0 - 10 of 5,704)
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LEdaw
LEdaw

Is this unit in mod? Media.moddb.com

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-Grimlock-
-Grimlock-

after my very first personal in depth gameplay i am ecstatic to leave a quick review, some thoughts,impressions,and suggestions if you will.

each individual faction play and feel thematically just like they should.
the units are lovely, well chosen, and high class..
cybrans t2 ship that can walk on land, the explodable critters :D,scorpion, and drago- uef`s terra fortress,weapon upgradeable tank,mobile-land.factory
and others.
aswell as illumionate`s pride, angelus and assaultbot.

this is now a mere suggestion, you do as you please..
but drago needs to fly :D or have atleast a jetpack.. like the walking ship (very cool btw)
a praying mantis or centipede would be cool..
and don`t ask why but angelus should have a shield and sword :D
could you expand on the thematic of the factions, units abilities?
it would give the game more depth -say- uef 2 from 4 possible weapon upgrades for some units( choose wisely), a triggered shockwave for king kriptor,
angelus transformable spear/sword combo for ranged and meele attack.

i guess support weapons/units like in C&C Generals or Halo 2 or etherium are not possible?
the game crashed btw with the warppillar mod.. without it no probs.

im excited to track this mod.. what will be the enders? the skulls on the tactical map are also very cool.. is it possible to make a slightly adjustment to what tier of experimental is what?
lastly.. good job bringing a little forged aliance feeling back


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OverRated Creator
OverRated

Thanks :), we did have a centipede at some point not sure what happened to it, i think it was updated and never finished Moddb.com , as the mod is only a hobby we don't have any plans to update it anytime soon just because we have no free time at the moment.

Reply Good karma+1 vote
BreadBoy
BreadBoy

huh, ive always wondered whether or not this: Youtube.com
was real. Well anyways, keep up the great work, OverRated. Loving this mod to no end :).

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-Grimlock-
-Grimlock-

of course.. i totally understand
i didnt know you had it, it does look really great *-*

nice touch btw with putting fa tech 3 units here in tech 2
likewise the acu`s as support command. the vanilla game almost felt like a predecessor unit wise.

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F58
F58

Enders are not yet ingame.
They are gonna be one single ultimate unit for each faction

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-Grimlock-
-Grimlock-

you made the mobile landfactory look better than any previous version!

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-Grimlock-
-Grimlock-

the game and the dlc is even cheaper now on steam as it is on sale

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ICE-SPIRIT
ICE-SPIRIT

.

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Highest Rated (23 agree) 10/10

cool!

Dec 21 2010 by Vender

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