Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience (New Scale, New Units, New Ability's, New Game)

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Models that never made it... Models that were cancelled....

Posted by leosake on Mar 17th, 2013

Deep inside the darker corners of our hard drives lies a dark and shadowy place... A place were cancelled projects exist... Projects that were once glorious but now doomed to remain in the shadows...


This thread is dedicated to all those projects that never made it to Revamp, and this is their last moments of fame:

Not much to discuss about it, it was proposed to be the UEF T3 Heavy transport, with sufficient armor to withstand lots of damage, weapon systems to retaliate, and the ability to lift heavy stuff! The engine systems were based on the Prometheus vessel... The project got canceled for various reasons...

What screamed more "armored" than a frickin' turtle??? NOTHING! Thus this project started as the heavy siege walker for the UEF.... This concept was abandoned since it didn't come out as expected...

Long range tank annihilation? You got it! This tank was proposed to be extremely light, extremely low armored, fast enough to hit and run, but with great initial damage and range. The concept was abandoned since it looked like nowadays modern tank destroyers and not something from the future...

Cutting edge spy plane with blazingly fast speed (as can be seen from the huge thrusters that occupy 1/3 of its body :P )... The project is currently canceled...

A second attempt at the UEF Siege walker class, this time with multiple plasma gattling cannons from varius sides that resembled its younger brother the "Mongoose" ... The project got canceled for various reasons, although it was the basis and the inspiration for the final version which was selected...

This unit was proposed to create variety for the UEF, by having units that could fight and build at the same time, resembling the "turtling" favor of the UEF arsenal. This project got canceled for various reasons...

Experimental tracked vehicle that had no sensors on it's own, and relied on the scouting of the traditional army, in order to unleash hell with its vast arrays of missile batteries, with 4 LRM batteries and 2 MRM batteries taking care of everything that was crazy enough to visit it's targeting space... The project got canceled for various reasons...

Moving fortress, with the ability to fire at all directions. Floating on three huge anti-gravity generators. The project started with this model, but got replaced with a better one...

One of the most iconic models of Revamp, the famous "Hammer", armed with dual high-caliber gattling cannons, and dual flak-cannon turrets, able to wreak havoc to everything on the havoc. Towering in size, intimidating as a view. The project got replaced with a better model...

Did you like the Fatboyz? What about an all-terrain all-weather one? You got it! A floating super-fortress, able to produce gunships, and eliminate threats with its massive naval-type cannons found only in huge battleships! and all of these packed under the super-structure of a hovercraft! The project was cancelled because the scientists testing it got drowned after a prototype test....
The first edition of the Revamped all-famous Fatboy. The concept was based on the classic Fatboy I which we all loved (and hated). The specific concept under-run various changes and multiple versions, the one depicted above was the first iteration. The project was replaced with a better model...

The well known "Rhino" heavy tank made its debut on SC1 and we all loved it (or hated it)... A model with the same role was needed, and what was better than a comeback of the original concept only heavier and more armored... So this time, one huge pulse cannon instead of two smaller ones, coupled with two missile batteries for close range cluster bombing.. The concept was scrapped since the role changed a bit, and a new model had emerged...

The experimental that we all loved as a shape and concept but none of us really felt like it was worth building and spending money on... The original concept behind it was for it to resemble the tripods from the War of the Worlds movies. The concept had it with two stages, submerged it could fire to airborne targets with its laser cutter tentacles (small ones and less than the original concept but far more powerful), but when it was on land, it could unleash havoc with 6 proton heavy blasters (similar to those of the original Megalith) coupled with the laser cutters.. The concept was cancelled...

This concept started accidentally through a misunderstanding, after the spider "Viper" missile launcher was finished... The concept had it that it should be blazingly fast to relocate and fire again its single but powerful missile.. The concept was cancelled since the "Viper" unit was already implemented in the form of the spider missile walker...

We all love the simple but yet effective T1 units, thus we had to implement the Cybran equivalent of a light, fast but upgrade-able T1 unit... This model came out, with the ability to get better view range, and a second blaster.. The project was cancelled and is on hold up to now...
The need for lower polied T1 units arose several months ago, and one of the first units made were the Anti-Air tanks. Thus the Illuminate counterpart was modeled with three principles in mind: Hover technology, Aeon look, Extremely low polies..... This concept was abandoned in favor of a better one...
The middle tier Illuminate machine is a little bit weak, thus something had to be designed for the second tier (T2) that would fill the gap and provide the Illuminate commanders the ability to hold longer until they lay hands on their menacing Experimentals. The best candidate was the comeback of the T2 Blazer hover tank from SC1! The veteran version (shown above) gets improved with a central sensor suite in the middle, and twin small laser cannons on the sides, giving it additional firepower and range. The project is currently on hold....
Given the fact that the Illuminate ground forces luck survivability, a unit was needed that would provide adequate survivability to a pack of units. The mobile shield walker project started with this specific role in mind! The project is currently on hold...
The time has come to reveal the new Illuminate "family/chassis" of units that was created to complement the existing ranks of the Illuminate force. Before I explain the units depicted above, I would like to elaborate on the whole "Spinner" family of units:

The Spinners came as a concept when we saw that the Illuminate forces were utilizing hover technology too much, thus limiting the creativity of their armed forces, and making the force look monotonous. Thus something scientifically advanced and at the same time aesthetically appealing had to be implemented. The idea came with magnetic levitation on huge spinning wheels (some times thin, some times huge and thick)...

The unit projects depicted above are the precursors of the current Spinner named "Equalizer", and it started with the project on the left, where two think wheels were spinning providing lightning fast speed, while the spheres on each side could launch energy projectiles at various directions. The second iteration produced the unit on the right, where the fast speed was turned down in favor of heavier weaponry and thicker armor. The chassis now had thicker wheels and twin heavy cannons on the top. As mentioned before the concept was evolved to the "Equalizer" experimental.

Post comment Comments
faba002 Online
faba002 Mar 17 2013, 1:45pm says:

they are stil very nice maybe you can use them later in your own game

+6 votes     reply to comment
supcomrocks Mar 17 2013, 1:45pm says:

This makes me sad
its a shame the models are good and the ideas are great
the tank destroyer would have been awesome and super useful (who cares if it looks a little less futuristic then a king kriptor, its still awesome)

+5 votes     reply to comment
Kestral2 Mar 17 2013, 1:46pm says:

<3 Heavy transport?! hubba hubba!

I really like the turtle Idea. Although these didn't seem to work out they are still wonderful in design and creativeness.
I applaud you good people. May these great models not fade away, but emulate themselves in the history of this splendid mod.

+4 votes     reply to comment
GhostEdge Mar 17 2013, 1:47pm says:

I'm glad these didn't make the cut honestly.

-3 votes     reply to comment
videogamelover Mar 17 2013, 2:00pm says:

aw these are awesome

+4 votes     reply to comment
nightovizard Mar 17 2013, 2:28pm says:

dude, the heavy transport design is fantastic! Why not recicle it for something else? xD

+3 votes     reply to comment
ALBINOsnowball Creator
ALBINOsnowball Mar 17 2013, 2:52pm says:

Models that would take me eons to make thrown out because they A shame.

As stated before, the T3 carrier is a good model; maybe increase it's size and make it a T4 carrier? Also, I like the idea of a T4 missile launcher. Not so much for gameplay reasons, but because nobody has one at the moment...

+3 votes   reply to comment
Avitus12 Creator
Avitus12 Mar 17 2013, 2:58pm says:

Something to keep in mind, some of there models where or will be replaced with better looking ones if the idea was good enough:)

+4 votes   reply to comment
Durog25 Mar 17 2013, 3:40pm says:

That turtle based walker looks promising. Hope you don't scrap the whole thing because that really does just scream UEF. Some of the other designs look great too. Can't wait to see what these inspired, got replaced by or favored for.

+3 votes     reply to comment
OverRated Creator
OverRated Mar 17 2013, 7:18pm says:

That fb hover is in v1.1b which will be out very soon.

+2 votes   reply to comment
ALBINOsnowball Creator
ALBINOsnowball Mar 17 2013, 7:31pm replied:

A new custom-made exprimental not in 1.2? And where'd 1.1b come from? (Rhetorical question) Can't wait...

+1 vote   reply to comment
OverRated Creator
OverRated Mar 18 2013, 12:24am replied:

More info on the mods steam Page.

+1 vote   reply to comment
[UEF]SubZero Mar 17 2013, 7:28pm says:

This makes me sad because these are all UEF and i am a HUGE UEF fan. :( This isn't a graveyard...This is the Underworld ;_; (I especially love the hover fatboy and to see that here makes me just...devastated)

+2 votes     reply to comment
leosake Author
leosake Mar 17 2013, 7:39pm replied:

there are mainly UEF units there, because UEF is the one being on the work (mainly) now...there are many units i the Graveyard from the other factions's just the UEF ones presented here first 'cause they got "cleared" first...

+1 vote   reply to comment
Rtys8 Mar 18 2013, 1:01am says:

The hover fatboy was a good reuse of the chassis,but in game redundancy of the fatboy family being amphibious and UEF navy makes it questionable in function.

+1 vote     reply to comment
kgocb001 Mar 18 2013, 1:30pm says:

I'll miss T4 EXP AAA launcher and hover Fatboy :(((

+2 votes     reply to comment
leosake Author
leosake Mar 18 2013, 1:59pm replied:


+1 vote   reply to comment
kgocb001 Mar 18 2013, 5:33pm replied:

Ops! I looked and T4 Ex missile launcher and assumed that it's AAA - now I see it was anti-ground :(

+1 vote     reply to comment
leosake Author
leosake Mar 19 2013, 9:01am replied:

it would make it too powerful if it fired at all possible targets given its range...I assume :P

+1 vote   reply to comment
leosake Author
leosake Mar 18 2013, 2:56pm says:


+1 vote   reply to comment
yavuztezcan Mar 18 2013, 3:31pm says:

Spearhead Walker, Missle Launcher, Tank Fortress are all original ideas if you add new weaponary to them, i liked them what a waste...

+4 votes     reply to comment
ALBINOsnowball Creator
ALBINOsnowball Mar 18 2013, 3:45pm says:

The "Chimera" has confused me a bit...isn't this the Chimera?

Or did this Chimera inherit the name from the old Chimera?

+1 vote   reply to comment
leosake Author
leosake Mar 18 2013, 3:48pm replied:

the second...the Chimera you posted inherited the name from the cancelled project!

+1 vote   reply to comment
ALBINOsnowball Creator
ALBINOsnowball Mar 18 2013, 4:33pm replied:

Ah, now that I read the description more carefully, I see "After many reworks the concept changed to a more armored version with crab-like legs and with an impressive loadout, having the same weapons as the previous version along with two LRM batteries and two dual photon blasters..." Silly me, why didn't I notice that before?

+1 vote   reply to comment
leosake Author
leosake Mar 18 2013, 4:46pm replied:

still the crab-like legs version is the one depicted with black color...the original concept is with white...but since the concept is put on hold, the name went to a completely different concept, which is the chimera you are referring to ;)

+1 vote   reply to comment
Beastwithin Mar 19 2013, 5:34am says:

NOOOO! don't lose the idea for the new kraken you hit it spot on in the info it looks great but not worth building and that one you have done there is insane tbh if you choose not to use that one might as well remove the old one or something, Great work other wise.

The Tank Fort is a great idea the model is not that bad as well as a few others.
Why is the hover fat boy here if it is being used with the new 1.1b?

Great work on the Mod and thanks for us to have a look at what will only be remembered here as what could of been :)

+1 vote     reply to comment
leosake Author
leosake Mar 19 2013, 9:04am replied:

For the Kraken thing time will show....
The Tank Fortress is still there with a better model as we stated...
As for the hover fatboy, it is in 1.1, it won't be in 1.2 ;)

Thanks alot, this is the exact reason that this thread was started for :) and also for you guys to elaborate and build NEW ideas based on concept that weren't quite viable through our perspective ;)

thanks again, really appreciated!

+2 votes   reply to comment
Rtys8 Mar 19 2013, 9:46am replied:

Well i'm joining in,but as i said, you guys got most bases covered.

+1 vote     reply to comment
Rtys8 Mar 19 2013, 9:44am says:

I think the Kraken could use an ENTIRE remodeling and reconceptualisation.It's too flimsy looking for a walker.

Go see the Ceph walkers from Crysis, if you want a "Kraken" Walker.

+1 vote     reply to comment
lolz222 Mar 19 2013, 12:44pm says:

Wait, isn't the hover fatboy thing in the 1.1(b) update? Or is that a differnt unit.

+1 vote     reply to comment
ALBINOsnowball Creator
ALBINOsnowball Mar 19 2013, 2:47pm replied:

Same one.

+1 vote   reply to comment
[UEF]SubZero Mar 19 2013, 8:54pm says:

Why trash that HAMMER model. IT LOOKS BEAST!! Which model could possibly be better?

+1 vote     reply to comment
Res_Novae Mar 20 2013, 2:58am replied:

According to the mod team, this one:

+1 vote     reply to comment
ALBINOsnowball Creator
ALBINOsnowball Mar 21 2013, 8:45pm says:

Are there any more aeon units to be added? One out of sixteen is a small number, even if the aeon haven't been worked on all that much (relatively).

+1 vote   reply to comment
leosake Author
leosake Mar 22 2013, 9:30am replied:

So you are basically asking for more Aeon cancelled units? :P

+1 vote   reply to comment
ALBINOsnowball Creator
ALBINOsnowball Mar 22 2013, 2:39pm replied:

Yes...Not to cancel any aeon units in progress, just to show a couple more previously cancelled aeon units (if there are any).

+1 vote   reply to comment
leosake Author
leosake Apr 2 2013, 10:15am replied:

there you go...

+1 vote   reply to comment
Farhang Mar 22 2013, 4:48am says:

That Kraken concept is so amazing!!! Any specific reason why it was canceled?


+1 vote     reply to comment
leosake Author
leosake Mar 22 2013, 9:31am replied:

Classified information.... ;)

+1 vote   reply to comment
leosake Author
leosake Apr 2 2013, 10:15am says:


+1 vote   reply to comment
Rtys8 Apr 2 2013, 10:39am says:


Interesting line of thought on the Magnetic Wheels.
Yes,it was ether Walking/Striding or Hovering,but the Illuminate seemed to have no good "wheeled" units,because that was UEF!

But this is something entirely unique the UEF wont be doing....If they did, it would be another style i remember seeing somewhere....

+2 votes     reply to comment
ALBINOsnowball Creator
ALBINOsnowball Apr 3 2013, 7:55pm says:

The new Equalizer is most certainly both the most scientifically advanced and aesthetically pleasing.

In my opinion, I think the shield bot could use a bit of a leg redo, if you ever do more work on it. It looks like the bot would have a rather awkward time trying to walk around.

I'm glad to see that no ideas were cancelled with the Illuminate, only put on hold or revamped.

+2 votes   reply to comment
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