Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

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Models that never made it... Models that were cancelled....

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Deep inside the darker corners of our hard drives lies a dark and shadowy place... A place were cancelled projects exist... Projects that were once glorious but now doomed to remain in the shadows...

BE SURE TO CHECK OFTEN, THE LIST WILL GET RENEWED...


This thread is dedicated to all those projects that never made it to Revamp, and this is their last moments of fame:

Not much to discuss about it, it was proposed to be the UEF T3 Heavy transport, with sufficient armor to withstand lots of damage, weapon systems to retaliate, and the ability to lift heavy stuff! The engine systems were based on the Prometheus vessel... The project got canceled for various reasons...

What screamed more "armored" than a frickin' turtle??? NOTHING! Thus this project started as the heavy siege walker for the UEF.... This concept was abandoned since it didn't come out as expected...

Long range tank annihilation? You got it! This tank was proposed to be extremely light, extremely low armored, fast enough to hit and run, but with great initial damage and range. The concept was abandoned since it looked like nowadays modern tank destroyers and not something from the future...

Cutting edge spy plane with blazingly fast speed (as can be seen from the huge thrusters that occupy 1/3 of its body :P )... The project is currently canceled...

A second attempt at the UEF Siege walker class, this time with multiple plasma gattling cannons from varius sides that resembled its younger brother the "Mongoose" ... The project got canceled for various reasons, although it was the basis and the inspiration for the final version which was selected...

This unit was proposed to create variety for the UEF, by having units that could fight and build at the same time, resembling the "turtling" favor of the UEF arsenal. This project got canceled for various reasons...

Experimental tracked vehicle that had no sensors on it's own, and relied on the scouting of the traditional army, in order to unleash hell with its vast arrays of missile batteries, with 4 LRM batteries and 2 MRM batteries taking care of everything that was crazy enough to visit it's targeting space... The project got canceled for various reasons...

Moving fortress, with the ability to fire at all directions. Floating on three huge anti-gravity generators. The project started with this model, but got replaced with a better one...

One of the most iconic models of Revamp, the famous "Hammer", armed with dual high-caliber gattling cannons, and dual flak-cannon turrets, able to wreak havoc to everything on the havoc. Towering in size, intimidating as a view. The project got replaced with a better model...

Did you like the Fatboyz? What about an all-terrain all-weather one? You got it! A floating super-fortress, able to produce gunships, and eliminate threats with its massive naval-type cannons found only in huge battleships! and all of these packed under the super-structure of a hovercraft! The project was cancelled because the scientists testing it got drowned after a prototype test....
ALTHOUGH THIS UNIT IS IN 1.1 IT WON'T BE IN 1.2....
The first edition of the Revamped all-famous Fatboy. The concept was based on the classic Fatboy I which we all loved (and hated). The specific concept under-run various changes and multiple versions, the one depicted above was the first iteration. The project was replaced with a better model...

The well known "Rhino" heavy tank made its debut on SC1 and we all loved it (or hated it)... A model with the same role was needed, and what was better than a comeback of the original concept only heavier and more armored... So this time, one huge pulse cannon instead of two smaller ones, coupled with two missile batteries for close range cluster bombing.. The concept was scrapped since the role changed a bit, and a new model had emerged...

The experimental that we all loved as a shape and concept but none of us really felt like it was worth building and spending money on... The original concept behind it was for it to resemble the tripods from the War of the Worlds movies. The concept had it with two stages, submerged it could fire to airborne targets with its laser cutter tentacles (small ones and less than the original concept but far more powerful), but when it was on land, it could unleash havoc with 6 proton heavy blasters (similar to those of the original Megalith) coupled with the laser cutters.. The concept was cancelled...

This concept started accidentally through a misunderstanding, after the spider "Viper" missile launcher was finished... The concept had it that it should be blazingly fast to relocate and fire again its single but powerful missile.. The concept was cancelled since the "Viper" unit was already implemented in the form of the spider missile walker...

We all love the simple but yet effective T1 units, thus we had to implement the Cybran equivalent of a light, fast but upgrade-able T1 unit... This model came out, with the ability to get better view range, and a second blaster.. The project was cancelled and is on hold up to now...
The need for lower polied T1 units arose several months ago, and one of the first units made were the Anti-Air tanks. Thus the Illuminate counterpart was modeled with three principles in mind: Hover technology, Aeon look, Extremely low polies..... This concept was abandoned in favor of a better one...
The middle tier Illuminate machine is a little bit weak, thus something had to be designed for the second tier (T2) that would fill the gap and provide the Illuminate commanders the ability to hold longer until they lay hands on their menacing Experimentals. The best candidate was the comeback of the T2 Blazer hover tank from SC1! The veteran version (shown above) gets improved with a central sensor suite in the middle, and twin small laser cannons on the sides, giving it additional firepower and range. The project is currently on hold....
Given the fact that the Illuminate ground forces luck survivability, a unit was needed that would provide adequate survivability to a pack of units. The mobile shield walker project started with this specific role in mind! The project is currently on hold...
The time has come to reveal the new Illuminate "family/chassis" of units that was created to complement the existing ranks of the Illuminate force. Before I explain the units depicted above, I would like to elaborate on the whole "Spinner" family of units:

The Spinners came as a concept when we saw that the Illuminate forces were utilizing hover technology too much, thus limiting the creativity of their armed forces, and making the force look monotonous. Thus something scientifically advanced and at the same time aesthetically appealing had to be implemented. The idea came with magnetic levitation on huge spinning wheels (some times thin, some times huge and thick)...

The unit projects depicted above are the precursors of the current Spinner named "Equalizer", and it started with the project on the left, where two think wheels were spinning providing lightning fast speed, while the spheres on each side could launch energy projectiles at various directions. The second iteration produced the unit on the right, where the fast speed was turned down in favor of heavier weaponry and thicker armor. The chassis now had thicker wheels and twin heavy cannons on the top. As mentioned before the concept was evolved to the "Equalizer" experimental.

Comments
faba002
faba002

they are stil very nice maybe you can use them later in your own game

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supcomrocks
supcomrocks

This makes me sad
its a shame the models are good and the ideas are great
the tank destroyer would have been awesome and super useful (who cares if it looks a little less futuristic then a king kriptor, its still awesome)

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Kestral2
Kestral2

<3 Heavy transport?! hubba hubba!

I really like the turtle Idea. Although these didn't seem to work out they are still wonderful in design and creativeness.
I applaud you good people. May these great models not fade away, but emulate themselves in the history of this splendid mod.

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Neon-Ghost
Neon-Ghost

I'm glad these didn't make the cut honestly.

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videogamelover
videogamelover

aw these are awesome

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nightovizard
nightovizard

dude, the heavy transport design is fantastic! Why not recicle it for something else? xD

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ALBINOsnowball
ALBINOsnowball

Models that would take me eons to make thrown out because they dont...fit. A shame.

As stated before, the T3 carrier is a good model; maybe increase it's size and make it a T4 carrier? Also, I like the idea of a T4 missile launcher. Not so much for gameplay reasons, but because nobody has one at the moment...

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Avitus12 Creator
Avitus12

Something to keep in mind, some of there models where or will be replaced with better looking ones if the idea was good enough:)

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Durog25
Durog25

That turtle based walker looks promising. Hope you don't scrap the whole thing because that really does just scream UEF. Some of the other designs look great too. Can't wait to see what these inspired, got replaced by or favored for.

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OverRated Creator
OverRated

That fb hover is in v1.1b which will be out very soon.

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ALBINOsnowball
ALBINOsnowball

A new custom-made exprimental not in 1.2? And where'd 1.1b come from? (Rhetorical question) Can't wait...

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OverRated Creator
OverRated

More info on the mods steam Page.

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RaidenSgn
RaidenSgn

This makes me sad because these are all UEF and i am a HUGE UEF fan. :( This isn't a graveyard...This is the Underworld ;_; (I especially love the hover fatboy and to see that here makes me just...devastated)

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leosake Author
leosake

there are mainly UEF units there, because UEF is the one being on the work (mainly) now...there are many units i the Graveyard from the other factions too...it's just the UEF ones presented here first 'cause they got "cleared" first...

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Rtys8
Rtys8

The hover fatboy was a good reuse of the chassis,but in game redundancy of the fatboy family being amphibious and UEF navy makes it questionable in function.

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kgocb001
kgocb001

I'll miss T4 EXP AAA launcher and hover Fatboy :(((

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leosake Author
leosake

T4 EXP AAA?

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kgocb001
kgocb001

Ops! I looked and T4 Ex missile launcher and assumed that it's AAA - now I see it was anti-ground :(

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leosake Author
leosake

it would make it too powerful if it fired at all possible targets given its range...I assume :P

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leosake Author
leosake

LIST IS UPDATED!

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yavuztezcan
yavuztezcan

Spearhead Walker, Missle Launcher, Tank Fortress are all original ideas if you add new weaponary to them, i liked them what a waste...

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ALBINOsnowball
ALBINOsnowball

The "Chimera" has confused me a bit...isn't this the Chimera?

Moddb.com

Or did this Chimera inherit the name from the old Chimera?

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leosake Author
leosake

the second...the Chimera you posted inherited the name from the cancelled project!

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ALBINOsnowball
ALBINOsnowball

Ah, now that I read the description more carefully, I see "After many reworks the concept changed to a more armored version with crab-like legs and with an impressive loadout, having the same weapons as the previous version along with two LRM batteries and two dual photon blasters..." Silly me, why didn't I notice that before?

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leosake Author
leosake

still the crab-like legs version is the one depicted with black color...the original concept is with white...but since the concept is put on hold, the name went to a completely different concept, which is the chimera you are referring to ;)

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Beastwithin
Beastwithin

NOOOO! don't lose the idea for the new kraken you hit it spot on in the info it looks great but not worth building and that one you have done there is insane tbh if you choose not to use that one might as well remove the old one or something, Great work other wise.

The Tank Fort is a great idea the model is not that bad as well as a few others.
Why is the hover fat boy here if it is being used with the new 1.1b?

Great work on the Mod and thanks for us to have a look at what will only be remembered here as what could of been :)

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leosake Author
leosake

For the Kraken thing time will show....
The Tank Fortress is still there with a better model as we stated...
As for the hover fatboy, it is in 1.1, it won't be in 1.2 ;)

Thanks alot, this is the exact reason that this thread was started for :) and also for you guys to elaborate and build NEW ideas based on concept that weren't quite viable through our perspective ;)

thanks again, really appreciated!

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Rtys8
Rtys8

Well i'm joining in,but as i said, you guys got most bases covered.

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Rtys8
Rtys8

I think the Kraken could use an ENTIRE remodeling and reconceptualisation.It's too flimsy looking for a walker.

Go see the Ceph walkers from Crysis, if you want a "Kraken" Walker.

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lolz222
lolz222

Wait, isn't the hover fatboy thing in the 1.1(b) update? Or is that a differnt unit.

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ALBINOsnowball
ALBINOsnowball

Same one.

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RaidenSgn
RaidenSgn

Why trash that HAMMER model. IT LOOKS BEAST!! Which model could possibly be better?

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Res_Novae
Res_Novae

According to the mod team, this one: Moddb.com

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ALBINOsnowball
ALBINOsnowball

Are there any more aeon units to be added? One out of sixteen is a small number, even if the aeon haven't been worked on all that much (relatively).

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leosake Author
leosake

So you are basically asking for more Aeon cancelled units? :P

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ALBINOsnowball
ALBINOsnowball

Yes...Not to cancel any aeon units in progress, just to show a couple more previously cancelled aeon units (if there are any).

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leosake Author
leosake

there you go...

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Farhang
Farhang

That Kraken concept is so amazing!!! Any specific reason why it was canceled?

Cheers

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leosake Author
leosake

Classified information.... ;)

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leosake Author
leosake

THE LIST IS UPDATED WITH ILLUMINATE CONCEPTS!

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Rtys8
Rtys8

*claps*

Interesting line of thought on the Magnetic Wheels.
Yes,it was ether Walking/Striding or Hovering,but the Illuminate seemed to have no good "wheeled" units,because that was UEF!

But this is something entirely unique the UEF wont be doing....If they did, it would be another style i remember seeing somewhere....

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ALBINOsnowball
ALBINOsnowball

The new Equalizer is most certainly both the most scientifically advanced and aesthetically pleasing.

In my opinion, I think the shield bot could use a bit of a leg redo, if you ever do more work on it. It looks like the bot would have a rather awkward time trying to walk around.

I'm glad to see that no ideas were cancelled with the Illuminate, only put on hold or revamped.

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