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Blog RSS Feed Report abuse Latest News: RVE 2.0 ALPHA NEWS UPDATE

6 comments by OverRated on Feb 12th, 2015

Some time ago we dropped RVE 1.2 as the next version number and changed it to 2.0, the reason being was we didn't want people thinking RVE 1.2 was just a update of 1.1, when its so much more so that's the reason behind the version number change, I was also calling it 1.2 from force of habit but no more .


I thought i would post up in the news feed what the current progress with the mod and what we are working on at this point in time plus some info about RVE 2.0.

Mod Progress

There is currently only two members of RVE team, me and Avtius_12, We did have some helpers at some point but they have moved on so please understand the amount of time needed to do a overhaul of a game when its just two people working on it.

Mod Progress is slow at the moment as the Research Tree layout are holding use but i have been working on other parts of the mod but to start bug/balance testing we need the tree up and running in the mod.

We are holding off adding new units to the mod until we have balanced the units already in the mod adding more units just pushing the mod back even more from a Public release.

Research Tool

We didn't hit our donation goal for the research tree editor, So we had to use funds for the mod manager that we had put aside but as the research tree editor as it was a higher priority.

Mod Manager

Fundraising has started for a new mod manager to be made, lets see if we can hit the goal so this happens, the new mod manager will bring in Multi-Language support for users running non English version of windows, new features like setting the unit cap and other game options along with side mods, this manager will also have a Hash number so you can check if your running the same mods as a friend!

UPDATE 23-03-15
Thanks to every one that donated, it really did show the support for SC2 and RVE , As the mod manager will be programmed on the behalf of RVE it will not be limited to just RVE, any mods can support it as long as the mod creators make there mod to do so.

Programming for the new mod manager is booked in for next month, The programmer that made the research tree tool will be programming it, we are just waiting for his to finish up a current job.

Thanks again.





About Unit Port

Unit port is a side mod for Revamp Expansion Mod v1.1 ( Legacy ) made by ALBINOsnowball, any bugs, problems, feedback should be posted in the below link.

Unit Port By AlbinoSnowBall


UNIT PORT NEWS

STATUS
BETA!

Version: 0.3.1.1

Mar 3rd, 2015


CHANGELOG

0.3.1.1
BUGS
-Fixes not being able to build most T3 things

0.3.1
BUGS
-Mass, Energy, and Research catalysts no longer read in their descriptions as having a negative effect
-Redid the restrictions so that they should be correct now
-Catalyst UI now works in multiplayer
BALANCE
-Hunter has less damage
-Hunter duplicate ability cost increased (a lot)
-Lots of new catalyst types
OTHER
-Unit wiki descriptions all finished!


>>>>>>>>>>>CLICK BELOW FOR DOWNLOAD LINK AND MORE INFO<<<<<<<<<<<<<


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Revamp Expansion Mod v1.1 ( Legacy )

Revamp Expansion Mod v1.1 ( Legacy )

Jun 16, 2013 Full Version 166 comments

Please read below for install info and full change log. 1.1 is the last version before we started fresh on 2.0 this version has been released for mainly...

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Revamp Balance Mod v1.1b2 (DLC ONLY)

Apr 17, 2013 Full Version 25 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b2c

OBSOLETE - Revamp Expansion Mod v1.1b2c

Apr 17, 2013 Full Version 59 comments

Please read below for install info and full change log. 1.1b2 is the last version before we started fresh on 2.0 this version has been released for mainly...

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

Mar 18, 2013 Full Version 20 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b

OBSOLETE - Revamp Expansion Mod v1.1b

Mar 18, 2013 Full Version 114 comments

Please read below for install info and full change log. 1.1b is the last version before we started fresh on 2.0 this version has been released for mainly...

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

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Post comment Comments  (30 - 40 of 4,033)
Guest
Guest Mar 22 2015, 9:46am says:

So^^ my Friends i spend the last 30 $ now you can start :-)

mfg Satan23

+5 votes     reply to comment
OverRated Creator
OverRated Mar 23 2015, 8:47am replied:

Thanks for the support it means a lot, Programming for the new mod manager will start next month and should be finished next month as well, Thanks to every one that donated this puts us one step closer to releasing RVE 2.0 Pre-Alpha aswell.

+6 votes   reply to comment
Avitus12 Creator Online
Avitus12 Mar 22 2015, 9:18pm replied:

Cheers :D

+5 votes   reply to comment
Tech-E
Tech-E Mar 21 2015, 6:48am says:

No donation until we haven't the possibility to play rve 2.0, it's my point of view.

-4 votes     reply to comment
OverRated Creator
OverRated Mar 22 2015, 8:31am replied:

Sorry to say we plan to release RVE 2.0 Alpha for the new mod manager only, So it doesn't worry us at all, plus the mod manager is booked in to be programmed in the next month or so.

+5 votes   reply to comment
Guest
Guest Mar 20 2015, 4:50pm says:

I can not wait for an alpha version to come out! Supcom:fa was a great game, and supcom 2 turned out to be a disappointment. But now supcom 2 got an upgrade because the RVE mod is the best thing that has happened to supcom 2!! Great job! cant wait for a RVE 2.0 alpha!

+2 votes     reply to comment
ShadowGhost2
ShadowGhost2 Mar 19 2015, 3:07pm says:

Just wondering... if there is a way to donate, are there any rewards for donating? Like if you donate over a certain amount you get a unit/upgrade/or whatever named after you?

+1 vote     reply to comment
Avitus12 Creator Online
Avitus12 Mar 20 2015, 3:16am replied:

I consider any and all feedback that you guys suggest, but if you want an actual unit that is your original design/idea added into the mod donations are really not the way to go, donations are for funding for the mod, not our personal gain, however if you where to support me on patreon Patreon.com we could come to an arrangement as long as your idea didn't brake the game/mod.

$5 per month would be all you needed to pledge to have your own unit.

+1 vote   reply to comment
ShadowGhost2
ShadowGhost2 Mar 20 2015, 2:06pm replied:

Oh no for that idea I just meant that if someone was to donate the amount they would just give a concept of the unit and you guys might or might not approve and the name would be chosen by the donator. But again, that was just a suggestion! :D

+1 vote     reply to comment
OverRated Creator
OverRated Mar 22 2015, 8:37am replied:

Well all the donations goes back into the mod, normally it goes to 3D modeling programs or tools to help us work more effectively, But if you wanted a personal unit to be added I'm sure Avitus12 would do it for you for a small commission fee / donation.

+1 vote   reply to comment
ShadowGhost2
ShadowGhost2 Mar 22 2015, 9:49am replied:

:D Ill consider. But thanks for the feedback!

+1 vote     reply to comment
Flypaste
Flypaste Mar 19 2015, 5:16pm replied:

I wouldn't want that (for anybody), but I would be very interested in them actually considering your feedback.

+1 vote     reply to comment
ShadowGhost2
ShadowGhost2 Mar 19 2015, 5:21pm replied:

I didn't necessarily mean to only name units after donators that donate enough, I just used that as an example.

+1 vote     reply to comment
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Released Sep 3, 2010
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Highest Rated (18 agree) 10/10

cool!

Dec 21 2010, 8:17am by Vender

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