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27 comments by OverRated on Jul 25th, 2013

UNITPORT MOD

A RVE 1.1 ADDON

ALPHA!

BY ALBINOsnowball

STEAM GROUP 
Steamcommunity.com

New Version -- 8/9/14 Version: 0.3.0.2 Download HERE


To make it short and sweet...this is a WIP. There's going to be bugs and unfinished stuff. If you want something that's perfect, don't download this.

IF YOU ARE HAVING INSTALLATION ISSUES, PLEASE VIEW BEFORE REPORTING:


>>>Latest Video by Neoghost Excalibur!<<<




Just thought i would let you guys know what we are currently working on.

Progress for RVE 2.0 Pre-Alpha
We are up to making the layouts for the tree most of the upgrades from the vanilla game have been removed a select few will be added back in.
After we have a research tree up then we will be going over the balance of each unit one by one, Please keep in mind RVE 2.0 will have its own balance it wont be based off 1.05 or vanilla.


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Revamp Expansion Mod v1.1

Revamp Expansion Mod v1.1

Jun 16, 2013 Full Version 145 comments

Please read below for install info and full change log. 1.1 is the last version before we started fresh on 2.0 this version has been released for mainly...

Revamp Balance Mod v1.1b2 (DLC ONLY)

Revamp Balance Mod v1.1b2 (DLC ONLY)

Apr 17, 2013 Full Version 23 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b2c

OBSOLETE - Revamp Expansion Mod v1.1b2c

Apr 17, 2013 Full Version 59 comments

Please read below for install info and full change log. 1.1b2 is the last version before we started fresh on 2.0 this version has been released for mainly...

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

Mar 18, 2013 Full Version 20 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b

OBSOLETE - Revamp Expansion Mod v1.1b

Mar 18, 2013 Full Version 111 comments

Please read below for install info and full change log. 1.1b is the last version before we started fresh on 2.0 this version has been released for mainly...

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

Apr 6, 2012 Full Version 34 comments

Please read below for install info and full change log.

Post comment Comments  (30 - 40 of 3,703)
donot1
donot1 Jul 28 2014, 12:04am says:

This may of already been asked but with the release coming soon will we be able to use the new units in campaign?.

+1 vote     reply to comment
ALBINOsnowball
ALBINOsnowball Jul 28 2014, 12:36am replied:

Sorry, but no. I'm pretty sure we can't add new units into the campaign in the first place, but even if we could, it would require more work than it's worth. People usually only play the campaign once, and each mission is balanced around vanilla supcom anyway. (The tech tree alone would probably be painful to get working.)

+2 votes     reply to comment
donot1
donot1 Jul 28 2014, 4:20am replied:

on another note i have been playing again for a bit and the AI just freezes and nothing happens it take me to light a fire under their ***** to get them moving do you know what could do that.

+1 vote     reply to comment
OverRated
OverRated Jul 28 2014, 5:37am replied:

What unit cap are use using the AI normally only does that if your playing on a low cap.

+1 vote     reply to comment
donot1
donot1 Jul 28 2014, 5:50am replied:

i keep it on 500

+1 vote     reply to comment
Overtkill
Overtkill Jul 20 2014, 10:47am says:

Hello!

I discovered a small glitch ported UEF transport in this mod not using the ferry markers. I looked into the .bp files and corrected the problem.

Line 3 in the file UUA0306FA.bp should read:

BeaconName = 'UUB0903',

A simple fix, so I gather you guys haven't had time to chase it down yet. Thanks for the additional units. Really makes the game worth playing again. Also feel free to let me know if you guys could use another experienced hand on this project. I like the direction you guys are taking this mod. :)

+3 votes     reply to comment
OverRated
OverRated Jul 20 2014, 11:02am replied:

Hey Overtkill this bug was fixed some time ago but i never bothered releasing another update for 1.1 as 2.0 is a completely new mod and doesn't really carry much over from 1.1. If you wish to lend a hand send me a PM, What type of modding have you done in the past and what area of the mod would you like to help in :) .

+2 votes     reply to comment
TGHWAR
TGHWAR Jul 18 2014, 4:30pm replied:

i read the directions but cant get manual mode to work do i override the mod support file

+1 vote     reply to comment
ALBINOsnowball
ALBINOsnowball Jul 20 2014, 11:55am replied:

Tada!: Moddb.com

This should help.

+1 vote     reply to comment
SC2Bully
SC2Bully Jul 18 2014, 9:55pm replied:

In this response your question, I will make as much sense as you did: Ferrets. Dressed as cossacks. Sucking on lollipops. THIS IS THE FUTURE!!!!

+1 vote     reply to comment
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Release Date
Released Sep 4, 2010
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Highest Rated (17 agree) 10/10

cool!

Dec 21 2010, 8:17am by Vender

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