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Blog RSS Feed Report abuse Latest News: RVE 2.0 ALPHA NEWS UPDATE

10 comments by OverRated on Feb 12th, 2015

Some time ago we dropped RVE 1.2 as the next version number and changed it to 2.0, the reason being was we didn't want people thinking RVE 1.2 was just a update of 1.1, when its so much more so that's the reason behind the version number change, I was also calling it 1.2 from force of habit but no more .


I thought i would post up in the news feed what the current progress with the mod and what we are working on at this point in time plus some info about RVE 2.0.

Mod Progress

There is currently only two members of RVE team, me and Avtius_12, We did have some helpers at some point but they have moved on so please understand the amount of time needed to do a overhaul of a game when its just two people working on it.

Mod Progress is slow at the moment as the Research Tree layout are holding use but i have been working on other parts of the mod but to start bug/balance testing we need the tree up and running in the mod.

We are holding off adding new units to the mod until we have balanced the units already in the mod adding more units just pushing the mod back even more from a Public release.

Research Tool

We didn't hit our donation goal for the research tree editor, So we had to use funds for the mod manager that we had put aside but as the research tree editor as it was a higher priority.

Mod Manager

Fundraising has started for a new mod manager to be made, lets see if we can hit the goal so this happens, the new mod manager will bring in Multi-Language support for users running non English version of windows, new features like setting the unit cap and other game options along with side mods, this manager will also have a Hash number so you can check if your running the same mods as a friend!

UPDATE 23-03-15
Thanks to every one that donated, it really did show the support for SC2 and RVE , As the mod manager will be programmed on the behalf of RVE it will not be limited to just RVE, any mods can support it as long as the mod creators make there mod to do so.

Programming for the new mod manager is booked in , The programmer that made the research tree tool will be programming it, we are just waiting for his to finish up a current job.

Thanks again.





About Unit Port

Unit port is a side mod for Revamp Expansion Mod v1.1 ( Legacy ) made by ALBINOsnowball, any bugs, problems, feedback should be posted in the below link.

Unit Port By AlbinoSnowBall


UNIT PORT NEWS

STATUS
BETA!

Version: 0.3.1.1

Mar 3rd, 2015


CHANGELOG

0.3.1.1
BUGS
-Fixes not being able to build most T3 things

0.3.1
BUGS
-Mass, Energy, and Research catalysts no longer read in their descriptions as having a negative effect
-Redid the restrictions so that they should be correct now
-Catalyst UI now works in multiplayer
BALANCE
-Hunter has less damage
-Hunter duplicate ability cost increased (a lot)
-Lots of new catalyst types
OTHER
-Unit wiki descriptions all finished!


>>>>>>>>>>>CLICK BELOW FOR DOWNLOAD LINK AND MORE INFO<<<<<<<<<<<<<


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Revamp Expansion Mod v1.1 ( Legacy )

Revamp Expansion Mod v1.1 ( Legacy )

Jun 16, 2013 Full Version 172 comments

Please read below for install info and full change log. 1.1 is the last version before we started fresh on 2.0 this version has been released for mainly...

Revamp Balance Mod v1.1b2 (DLC ONLY)

Revamp Balance Mod v1.1b2 (DLC ONLY)

Apr 17, 2013 Full Version 25 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b2c

OBSOLETE - Revamp Expansion Mod v1.1b2c

Apr 17, 2013 Full Version 59 comments

Please read below for install info and full change log. 1.1b2 is the last version before we started fresh on 2.0 this version has been released for mainly...

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

Mar 18, 2013 Full Version 20 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b

OBSOLETE - Revamp Expansion Mod v1.1b

Mar 18, 2013 Full Version 114 comments

Please read below for install info and full change log. 1.1b is the last version before we started fresh on 2.0 this version has been released for mainly...

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

Apr 6, 2012 Full Version 34 comments

Please read below for install info and full change log.

Post comment Comments  (20 - 30 of 4,084)
IVAN_VLADI
IVAN_VLADI Apr 10 2015, 4:17am says:

S7.hostingkartinok.com
In early sc2 version on aeon units was metallic effect, but it was removed because of xbox i suppose, and now all aeon units looks like 1000 years old. lmao
So my question to Daniel - will you add to them metallic effect?
sorry for my curiosity x)

+2 votes     reply to comment
OverRated Creator
OverRated Apr 10 2015, 9:45am replied:

HAHA well what controls this is just a ShaderMacros in side the units bp, if i could find the ShaderMacros used i could try to add it back in but then again it may of been removed by gpgs.

+3 votes   reply to comment
IVAN_VLADI
IVAN_VLADI Apr 10 2015, 10:23am replied:

I hope it's not removed...
Lol, At least they forgot about Urchinow XD, cuz it still has this effect.

+2 votes     reply to comment
Avitus12 Creator
Avitus12 Apr 10 2015, 5:34am replied:

I could add that in one day sure, though would be quiet the job.

+3 votes   reply to comment
IVAN_VLADI
IVAN_VLADI Apr 10 2015, 6:44am replied:

Thank you very much in advance!!
S7.hostingkartinok.com

+2 votes     reply to comment
TGHWAR
TGHWAR Apr 10 2015, 12:55am says:

Is this bad boy gonna be in the mod Avitus12.deviantart.com

+2 votes     reply to comment
bzek
bzek Apr 10 2015, 10:24am replied:

OMG! This tank is awesome! UEF and Cybran combo, Dr. Zoe Snyder's and Dr. Gustaf Brackman's baby!

+1 vote     reply to comment
Avitus12 Creator
Avitus12 Apr 10 2015, 5:33am replied:

haha... maybe a variant of it one day.

+3 votes   reply to comment
IVAN_VLADI
IVAN_VLADI Apr 9 2015, 12:59pm says:

Another questions :)

Will you guys rework unit factories? Will there be a noticeable difference between t1; t2; t3 factories?
And experimental gantries.. Will it standard / reworked models / warp pillars?

+1 vote     reply to comment
OverRated Creator
OverRated Apr 9 2015, 10:25pm replied:

As most of the Ai coding is done in the engine we can not make the AI use new factories, so the amount of factories that are currently in the game is what we have to work with, yes we can replace them we mite at a later date but how the upgrade system works for the factories you can upgrade T1 to T2 and T3.

+3 votes   reply to comment
IVAN_VLADI
IVAN_VLADI Apr 10 2015, 12:47am replied:

'yes we can replace them we mite at a later date'
Ok :)
Thank you for answer!

I have suggestion about visual difference between standart factories:
t1 - radar installation
t2 - aa & rocket launcher
t3 - shield

bad idea? :D

+1 vote     reply to comment
Farhang
Farhang Apr 9 2015, 5:12am says:

Avitus, have you designed Aeon's God XP yet? :D :D :D

+1 vote     reply to comment
Avitus12 Creator
Avitus12 Apr 9 2015, 9:08am replied:

not yet

+2 votes   reply to comment
TGHWAR
TGHWAR Apr 8 2015, 8:01pm says:

will you guys make a video showcasing the unit's ?

+4 votes     reply to comment
OverRated Creator
OverRated Apr 9 2015, 10:26pm replied:

We mite get around to soon.

+2 votes   reply to comment
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Released Sep 3, 2010
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Highest Rated (18 agree) 10/10

cool!

Dec 21 2010, 8:17am by Vender

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