Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience (New Scale, New Units, New Ability's, New Game)

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Krapougnak
Krapougnak Dec 6 2014, 2:09am says:

WAHOU ! Impressive !

+5 votes     reply to comment
xFlowGrattix
xFlowGrattix Dec 6 2014, 3:26am says:

Great ideas! I like that it's actually ecouraging teamplay. Keep up the good work <3

+4 votes     reply to comment
Roboute-Guilliman
Roboute-Guilliman Dec 6 2014, 5:22am says:

thats awesome cant wait for a release!

+1 vote     reply to comment
megas
megas Dec 6 2014, 11:52am says:

will they also give bonuses to shields like extra shield strength, shield recharge rate and bubble size?

+1 vote     reply to comment
OverRated Author
OverRated Dec 6 2014, 1:29pm replied:

Yes they do but shield sizes can't be buffed in game.

+2 votes   reply to comment
ShadowGhost2
ShadowGhost2 Dec 6 2014, 9:31pm replied:

Also, shield size wouldn't exactly be a buff. The bigger the shield is the sooner units get inside of it, if it gets big enough it will become more ineffective and/or allow aircraft to fly under it and the shield will be rendered useless against these attacks.

+1 vote     reply to comment
OverRated Author
OverRated Dec 7 2014, 9:47am replied:

Yes indeed these upgrade will be worked on also changed over time.

+2 votes   reply to comment
ShadowGhost2
ShadowGhost2 Dec 7 2014, 10:56am replied:

But I will say, just with what I have seen so far (obviously I don't know what is to come) I am SUPER excited about this. Please work hard to release this as early as possible! :D

+1 vote     reply to comment
OverRated Author
OverRated Dec 18 2014, 8:22am replied:

Ill try my best we just waiting on some tools to help us work faster.

+1 vote   reply to comment
Lord_Cylarne
Lord_Cylarne Dec 6 2014, 2:24pm says:

I just love this. If there is one criticism, it'd be:

In my opinion, I think the Aeon adjacency bonus on turrets should be something other than health bonus. Cybran's increased rate of fire is solid, and UEF's is great, but most turret defenses would be shielded, and whilst there is a health bonus applied to the Aeon, you could just as easily go for the generators instead of the building itself, because the only bonus would be defense, than offense, and only if IT is under attack.

I was thinking sight radius/radar for Aeon, or something like shield enhancement/shield radius enhancement. It'd be better than a standard health bonus.

+2 votes     reply to comment
OverRated Author
OverRated Dec 6 2014, 9:18pm replied:

These bonuses are just to demo how they work :).

+3 votes   reply to comment
IMAZOMBIE358
IMAZOMBIE358 Dec 6 2014, 10:06pm says:

this mod is moving as slow as ever but it will totally be worth the wait, so long as i eventually get a computer beefy enough to handle it on high settings lol by then.

+2 votes     reply to comment
Farhang
Farhang Dec 11 2014, 11:55pm says:

Amazing job!

+2 votes     reply to comment
ShadowGhost2
ShadowGhost2 Dec 13 2014, 3:17pm says:

Just wondering, will that Dev UI be in the mod and easily accessible?

+2 votes     reply to comment
OverRated Author
OverRated Dec 13 2014, 8:45pm replied:

Yes the new spawn menu will be in the next version of the mod.

+2 votes   reply to comment
drillz007
drillz007 Dec 15 2014, 8:07am says:

this is good very good

+2 votes     reply to comment
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Description

Heres a video showing what RVE Adjacency system can do in game.

Video Details
Type
Entertainment
Date
Dec 6th, 2014
Length
03:12
Filename
Adjacency.mp4
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