Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

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Krapougnak
Krapougnak Dec 6 2014 says:

WAHOU ! Impressive !

+6 votes     reply to comment
xFlowGrattix
xFlowGrattix Dec 6 2014 says:

Great ideas! I like that it's actually ecouraging teamplay. Keep up the good work <3

+4 votes     reply to comment
Roboute-Guilliman
Roboute-Guilliman Dec 6 2014 says:

thats awesome cant wait for a release!

+1 vote     reply to comment
megas
megas Dec 6 2014 says:

will they also give bonuses to shields like extra shield strength, shield recharge rate and bubble size?

+1 vote     reply to comment
OverRated Author
OverRated Dec 6 2014 replied:

Yes they do but shield sizes can't be buffed in game.

+2 votes   reply to comment
ShadowGhost2
ShadowGhost2 Dec 6 2014 replied:

Also, shield size wouldn't exactly be a buff. The bigger the shield is the sooner units get inside of it, if it gets big enough it will become more ineffective and/or allow aircraft to fly under it and the shield will be rendered useless against these attacks.

+1 vote     reply to comment
OverRated Author
OverRated Dec 7 2014 replied:

Yes indeed these upgrade will be worked on also changed over time.

+2 votes   reply to comment
ShadowGhost2
ShadowGhost2 Dec 7 2014 replied:

But I will say, just with what I have seen so far (obviously I don't know what is to come) I am SUPER excited about this. Please work hard to release this as early as possible! :D

+1 vote     reply to comment
OverRated Author
OverRated Dec 18 2014 replied:

Ill try my best we just waiting on some tools to help us work faster.

+1 vote   reply to comment
Lord_Cylarne
Lord_Cylarne Dec 6 2014 says:

I just love this. If there is one criticism, it'd be:

In my opinion, I think the Aeon adjacency bonus on turrets should be something other than health bonus. Cybran's increased rate of fire is solid, and UEF's is great, but most turret defenses would be shielded, and whilst there is a health bonus applied to the Aeon, you could just as easily go for the generators instead of the building itself, because the only bonus would be defense, than offense, and only if IT is under attack.

I was thinking sight radius/radar for Aeon, or something like shield enhancement/shield radius enhancement. It'd be better than a standard health bonus.

+3 votes     reply to comment
OverRated Author
OverRated Dec 6 2014 replied:

These bonuses are just to demo how they work :).

+4 votes   reply to comment
IMAZOMBIE358
IMAZOMBIE358 Dec 6 2014 says:

this mod is moving as slow as ever but it will totally be worth the wait, so long as i eventually get a computer beefy enough to handle it on high settings lol by then.

+2 votes     reply to comment
Farhang
Farhang Dec 11 2014 says:

Amazing job!

+2 votes     reply to comment
ShadowGhost2
ShadowGhost2 Dec 13 2014 says:

Just wondering, will that Dev UI be in the mod and easily accessible?

+2 votes     reply to comment
OverRated Author
OverRated Dec 13 2014 replied:

Yes the new spawn menu will be in the next version of the mod.

+2 votes   reply to comment
drillz007
drillz007 Dec 15 2014 says:

this is good very good

+2 votes     reply to comment
BlackRangerXIII
BlackRangerXIII Jan 4 2015 says:

Where is the new ACUs?

+1 vote     reply to comment
ShadowGhost2
ShadowGhost2 Jan 8 2015 says:

The buffs seem fine for the most part except for the UEF one. This obviously depends on how much it increases it but if a PD's range is increase significantly then they will almost always win. I don't mean once the game comes to endgame because then you would be able to counter with an experimental, teleport etc... I mean in early game, you would easily be able to PD creep and then just snipe everything inside the enemy base from far away. This is just a suggestion but I think that UEF should be a damage increase instead of range. Cyrban's upgrade makes sense as RoF and Illuminate's kinda makes sense as health but I mean, what else would you upgrade.

+1 vote     reply to comment
ShadowGhost2
ShadowGhost2 Jan 8 2015 says:

I see another resource window, I know that is some other mod but will it be included in the next version of RvE?

+1 vote     reply to comment
OverRated Author
OverRated Jan 12 2015 replied:

Are you talking about the spawn menu? As for the upgrades these where just to demo what they can do, I mite make each faction the same and each faction difference when supporting another faction.

+1 vote   reply to comment
ShadowGhost2
ShadowGhost2 Jan 12 2015 replied:

No no no. I mean where it is basically just a copy of your total RP/Mass/Energy.

+1 vote     reply to comment
OverRated Author
OverRated Jan 12 2015 replied:

Oh you mean the Eco monitor yes it reads just like the built in ui but doesn't have a read out limit so it can read higher numbers, and yes its built into 2.0.

+1 vote   reply to comment
Stino696
Stino696 Aug 3 2015 says:

What's the bonus for less building wait times of units? because if i build power gens next to it, it only reduces the cost of power for the units. (i only tested it with a land factory though).

+1 vote     reply to comment
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Description

Heres a video showing what RVE Adjacency system can do in game.

Video Details
Date
Dec 6th, 2014
Length
03:12
Filename
Adjacency.mp4
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