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Blog RSS Feed Report abuse Latest News: RVE 2.0 ALPHA NEWS UPDATE

10 comments by OverRated on Feb 12th, 2015

Some time ago we dropped RVE 1.2 as the next version number and changed it to 2.0, the reason being was we didn't want people thinking RVE 1.2 was just a update of 1.1, when its so much more so that's the reason behind the version number change, I was also calling it 1.2 from force of habit but no more .


I thought i would post up in the news feed what the current progress with the mod and what we are working on at this point in time plus some info about RVE 2.0.

Mod Progress

There is currently only two members of RVE team, me and Avtius_12, We did have some helpers at some point but they have moved on so please understand the amount of time needed to do a overhaul of a game when its just two people working on it.

Mod Progress is slow at the moment as the Research Tree layout are holding use but i have been working on other parts of the mod but to start bug/balance testing we need the tree up and running in the mod.

We are holding off adding new units to the mod until we have balanced the units already in the mod adding more units just pushing the mod back even more from a Public release.

Research Tool

We didn't hit our donation goal for the research tree editor, So we had to use funds for the mod manager that we had put aside but as the research tree editor as it was a higher priority.

Mod Manager

Fundraising has started for a new mod manager to be made, lets see if we can hit the goal so this happens, the new mod manager will bring in Multi-Language support for users running non English version of windows, new features like setting the unit cap and other game options along with side mods, this manager will also have a Hash number so you can check if your running the same mods as a friend!

UPDATE 23-03-15
Thanks to every one that donated, it really did show the support for SC2 and RVE , As the mod manager will be programmed on the behalf of RVE it will not be limited to just RVE, any mods can support it as long as the mod creators make there mod to do so.

Programming for the new mod manager is booked in for next month, The programmer that made the research tree tool will be programming it, we are just waiting for his to finish up a current job.

Thanks again.





About Unit Port

Unit port is a side mod for Revamp Expansion Mod v1.1 ( Legacy ) made by ALBINOsnowball, any bugs, problems, feedback should be posted in the below link.

Unit Port By AlbinoSnowBall


UNIT PORT NEWS

STATUS
BETA!

Version: 0.3.1.1

Mar 3rd, 2015


CHANGELOG

0.3.1.1
BUGS
-Fixes not being able to build most T3 things

0.3.1
BUGS
-Mass, Energy, and Research catalysts no longer read in their descriptions as having a negative effect
-Redid the restrictions so that they should be correct now
-Catalyst UI now works in multiplayer
BALANCE
-Hunter has less damage
-Hunter duplicate ability cost increased (a lot)
-Lots of new catalyst types
OTHER
-Unit wiki descriptions all finished!


>>>>>>>>>>>CLICK BELOW FOR DOWNLOAD LINK AND MORE INFO<<<<<<<<<<<<<


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Revamp Expansion Mod v1.1 ( Legacy )

Revamp Expansion Mod v1.1 ( Legacy )

Jun 16, 2013 Full Version 172 comments

Please read below for install info and full change log. 1.1 is the last version before we started fresh on 2.0 this version has been released for mainly...

Revamp Balance Mod v1.1b2 (DLC ONLY)

Revamp Balance Mod v1.1b2 (DLC ONLY)

Apr 17, 2013 Full Version 25 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b2c

OBSOLETE - Revamp Expansion Mod v1.1b2c

Apr 17, 2013 Full Version 59 comments

Please read below for install info and full change log. 1.1b2 is the last version before we started fresh on 2.0 this version has been released for mainly...

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

Mar 18, 2013 Full Version 20 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b

OBSOLETE - Revamp Expansion Mod v1.1b

Mar 18, 2013 Full Version 114 comments

Please read below for install info and full change log. 1.1b is the last version before we started fresh on 2.0 this version has been released for mainly...

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

Apr 6, 2012 Full Version 34 comments

Please read below for install info and full change log.

Post comment Comments  (50 - 60 of 4,083)
Farhang
Farhang Apr 1 2015, 4:45am says:

Any April Fools joke? Like "OMG! RVE 2.0 is released!"

:D

+2 votes     reply to comment
OverRated Creator
OverRated Apr 1 2015, 5:29am replied:

Was thinking about it but would break a lot of hearts haha.

+3 votes   reply to comment
Guest
Guest Mar 30 2015, 1:30pm says:

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OverRated Creator
OverRated Mar 30 2015, 12:42pm replied:

God Level is Tier 6 they are game ending XPs one will wipe every thing else out, God Level will also be a addon mod that you will be able to enable and disable.

+3 votes   reply to comment
Farhang
Farhang Mar 31 2015, 12:06am replied:

When will you show us the Aeon's God XP?
:D :D :D

+2 votes     reply to comment
IVAN_VLADI
IVAN_VLADI Mar 31 2015, 1:35am replied:

Maybe it's mega colossus.... @-@ *dreams* (To be honest I would have been satisfied with standard colossus replacement.)

+2 votes     reply to comment
Farhang
Farhang Apr 1 2015, 9:40am replied:

If I remember correctly, Avitus said that he is working on two versions of Colossus. A T6 (God Tier) one and a smaller T5/T4 one.

Come on Avitus!!! I`m still waiting for them! :)

(Honestly I`m hoping for something like "Pride" from Total Mayhem.)

+2 votes     reply to comment
IVAN_VLADI
IVAN_VLADI Apr 1 2015, 10:14am replied:

Ideal variant - land ; air & sea game enders for each faction *-* (or at least land & air)

+1 vote     reply to comment
Teh-Losr
Teh-Losr Mar 30 2015, 7:28am says:

I have A question the cybran dragon GOD LVL EXP is shown in the pics that it can fly and the seraphim unit kykhu oss from 4th dimension that ALBINO even transported to supcom 2 can switch between both land mode and flying mode it would be really cool if this mechanic could be invented for the dragon too on land he has long range weapons and in the ari he has gunship weaponary what do you think about this idea????

+1 vote     reply to comment
OverRated Creator
OverRated Mar 30 2015, 12:41pm replied:

From what i understand its not a switch its a unit replacement, as no unit in the game can switch from land to air because of engine limitations.

+1 vote   reply to comment
Avitus12 Creator
Avitus12 Mar 30 2015, 8:47am replied:

the Cybra ngod LVL EXP actually hovers, so it will be a little like a gunship anyway.

+1 vote   reply to comment
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Released Sep 3, 2010
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Highest Rated (18 agree) 10/10

cool!

Dec 21 2010, 8:17am by Vender

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