Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

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Report RSS A possible future for RVE (view original)
A possible future for RVE
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OverRated Author
OverRated

No the mods not dead but this could be were we go with it in the future leaving the SC2 moho engine behind.

Link to none GIF version
Gyazo.com

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dawnstorme
dawnstorme

This is your own engine then?

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Trooper_
Trooper_

Its the Unreal engine 4 which is a free use engine last I knew.

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Trooper_
Trooper_

Interesting.

So this means you guys would need to port it all to UE4 engine and then rebuild Sup Coms systems but with you guys preferences I would assume.

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OverRated Author
OverRated

Yeah pretty much but without limtions, if the engine stress tests come back fine this is probably what we will do.

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xFlowGrattix
xFlowGrattix

It does look really nice, but porting it to UE4 seems a lot of work to me. The decision is yours to make.

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OverRated Author
OverRated

If we do end up rebuild RVE on unreal the unit cap sizes would be a lot smaller, without lockstep which large scale RTS games depend on, you wouldn't be able to have huge cap sizes, also it mite be a lot of work but the end product would only contain our own work so we would release it on steam as its own game.

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MasterKane
MasterKane

UE is not really suited for an RTS game, it was built over ages around FPS genre. I believe it's the reason to consider another engine, probably a commercial one like Nitrous Engine built by Oxide Games. It reportedly handles complex units and large armies like a boss. To release the game on Steam, legal issues should also be considered, ones like faction styles or maps inherited from SupCom. From my side, I can pretty much guarantee that I'll buy your game or even support it as $100-level backer.

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OverRated Author
OverRated

Yeah that is the sad thing about unreal its doesn't support lock step which large scale RTS games need, i don't believe the Nitrous Engine isn't free to use, if we did build it on the unreal engine a lot of performance hacks would be used to reduce network bandwidth.

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BalrogSlayerGR
BalrogSlayerGR

you guys should make money off this. this is truly Supreme Commander 3

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IMAZOMBIE358
IMAZOMBIE358

am i the only one who sees it as really dark? the grass is barely visible. id guess that this was intended to be at night but the trees and rock are too bright.

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OverRated Author
OverRated

OMFG The image isn't to demo the landscape or props it was made just for the tank, does it really look like i put any work into the map? FML its also dark to show off the units glow.

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Fraxure022
Fraxure022

Personally I think I'd prefer it to stay with the SupCom2 Engine. Never been impressed with Unreal Engine performance, and I think the SupCom2 engine runs real nice, despite the issues y'all have with coding for it. Its your mod obviously, just my thoughts.

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OverRated Author
OverRated

Sorry to say we will be moving to a new engine in the future no map support kills any dreams for us on this engine.

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kgocb001
kgocb001

But will it be still Supreme Commander without several hundred+ units per side?

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OverRated Author
OverRated

It depends what engine we use when the time comes.

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Guest
Guest

Personally I don't think it'd be proper supcom without high unit caps

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OverRated Author
OverRated

Thats why we will look at engine that can support these types of unit caps.

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RVE devastator in the unreal engine 4.

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