Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience (New Scale, New Units, New Ability's, New Game)

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SCU pods
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splke
splke Jul 16 2014, 4:06pm says:

the UEF one looks a bit off to me, it needs to have a cage like feeling and straight door, the others look great :)

+6 votes     reply to comment
Avitus12
Avitus12 Jul 16 2014, 4:37pm replied:

Yer I will do some work on the UEF one in the future, but its operational for now.

+6 votes     reply to comment
tjarek129
tjarek129 Jul 16 2014, 5:13pm says:

These are some nice pods!

+3 votes     reply to comment
RaptorLordTyrant
RaptorLordTyrant Jul 16 2014, 5:52pm says:

what are they for?

+3 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Jul 16 2014, 7:04pm replied:

Engineering station?

+1 vote     reply to comment
Avitus12
Avitus12 Jul 16 2014, 7:38pm replied:

they teleport in support commanders

+3 votes     reply to comment
OverRated
OverRated Jul 16 2014, 8:46pm replied:

They replace quantum gateways which where from SC/FA.

+3 votes     reply to comment
IMAZOMBIE358
IMAZOMBIE358 Jul 16 2014, 10:13pm says:

hmmm i was hoping thered be some way to make the uef be blue tinted. in this case its the same color as cybran. the aeon pod i dont like but the uef one is perfect. the cybran one could use a little work. more spikes. i was thinking of some gateway like the old ones.

+1 vote     reply to comment
OverRated
OverRated Jul 16 2014, 11:06pm says:

Not every think we make and do will keep every one happy you should just be happy we are releasing our mod in the 1st place.

+2 votes     reply to comment
IMAZOMBIE358
IMAZOMBIE358 Jul 17 2014, 12:03pm replied:

i am happy i was just commenting in the same way the first person did. just compliments and suggestions. not demands.

+1 vote     reply to comment
OverRated
OverRated Jul 17 2014, 9:09pm replied:

I understand that but there won't be gates in 2.0 as there a waste of space :p .

+1 vote     reply to comment
IMAZOMBIE358
IMAZOMBIE358 Jul 19 2014, 6:10pm replied:

they dont have to be huge. and really, if they are meant to work alongside the portals, wouldnt it look a little odd for the scus to be made on site?

what about orbital dropping commanders from space? epic cutscene plays while the game loads, showing the selected commander getting into the acus and being launched by some massive launcher? gotta admnit, it would be pretty epic and authentic. not saying drop everything else and get straight to it but y know. sometime in the future.

+1 vote     reply to comment
Farhang
Farhang Jul 17 2014, 12:26am says:

This is amazing!!! :O

+1 vote     reply to comment
xFlowGrattix
xFlowGrattix Jul 17 2014, 9:35am says:

They all look amazing, but the aeon one is my favorite

+2 votes     reply to comment
Overtkill
Overtkill Jul 20 2014, 10:55am says:

I have been wondering if it were possible to alter the older quantum gateways into something more like a unit transporter. Linking 2 of them together, then ordering the land units to a given gateway in the same fashion you might say a Ferry Marker. But instead of simply loading them up, it would transfer the units to the second linked gateway where they would then materialize. Of course this would have to work both directions, otherwise a player would have to create another pair of gateways to send the units back to the other location.

+1 vote     reply to comment
OverRated
OverRated Jul 20 2014, 11:05am replied:

This was done back in the FA days i use to talk to the guy that made it, It was like a stargate where you could enter a gate code into your gate and send units though also worked on any gates friendly or not.

+1 vote     reply to comment
IMAZOMBIE358
IMAZOMBIE358 Jul 25 2014, 2:42pm replied:

ummmm isnt that what the illumninates space teleport does? im pretty sure it works the same way your describing. except the exit/entry gate can only be spawned using the space teleport itself, although anywhere on the map, and instantaneously, and can also be despawned using the space teleport.

what your suggesting i am pretty sure works exactly like the space teleport, without its perks.

there is a mission in the campaign that has you use several of the enemy aeon space teleports to cross the corvana chasm.

besides that, i remember it playing a similar role to madface's warp portal, along with a much more storyline centered role like the old quantum gates would pose, as the only connection between different planets.

annoyed sigh...much like so many other games where you get to use some epic device which you captured, yet it is extremely dumbed down in comparison to how the computer could use it, like the first appearance of the ultimate laser cannon in acv, the guy shoots it at you from literally the other corner of the map, endlessly and far faster than when the player uses it, where it can only be used a maximum of three times no matter what mech you have, is extremely handicapping and blots out your vision so much that aiming even at medium range is hard work.

i can understand gameplay, but damn. he fired that stupid thing at me over 100 times and very fast and accurately using a much less powerful mech.

+1 vote     reply to comment
ExtremeTaco
ExtremeTaco Jul 20 2014, 7:16pm says:

First glance and I thought they would be SCU drop pods, being called in from an experimental satellite with a side ability of being able to kill units on touchdown. But this is amazing as well xD Saving space in style!

+1 vote     reply to comment
OverRated
OverRated Jul 21 2014, 6:34pm replied:

Well you never know that was our original idea.

+1 vote     reply to comment
IMAZOMBIE358
IMAZOMBIE358 Aug 4 2014, 2:23pm says:

i like the worn look, but the worn corners dont look very authentic. its only on the corners, like a grill brush was used to finely brush the paint off the corners. i would understand it isnt supposed to look worn and is the actual untouched paint job because white looks good with black and red, but not in the form of scratches. ill admit it does look good but it doesn't look like natural wear.

imo, it would look more authentic if the worn scratches werent just on the corners. the uef one looks okay but the wear on the cybran one is too much. id think it would have gashes and scars by the time the corners were that worn out. unless the weather was beyond extreme, constant sandstorms and blizzards but even then, there are no storms that bad.

plus, it looks a little odd when they look that worn just as they are made.

im not trying to start a fight. if there is a logical aesthetic reason as to why the wear is only on the corners, id like for you to explain it to me because i really think it looks bad. constructive criticism. id like it if people wouldnt tell me to shut the hell up and would like it if they explained it to me. if you give me a reason and i still do not like it, i will just try to live with it and i wont bring it up again.

0 votes     reply to comment
OverRated
OverRated Aug 5 2014, 9:59pm replied:

Its just to give some detail but yes avtius has made the wear on the corners too thick for the size of the unit it will be refined.

+1 vote     reply to comment
IMAZOMBIE358
IMAZOMBIE358 Aug 8 2014, 5:37am replied:

yay

+1 vote     reply to comment
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Description

Finished SCU pods in game.

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Date
Jul 16th, 2014
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