Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod
No the mods not dead but this could be were we go with it in the future leaving the SC2 moho engine behind.
Link to none GIF version
This is your own engine then?
Its the Unreal engine 4 which is a free use engine last I knew.
So this means you guys would need to port it all to UE4 engine and then rebuild Sup Coms systems but with you guys preferences I would assume.
Yeah pretty much but without limtions, if the engine stress tests come back fine this is probably what we will do.
It does look really nice, but porting it to UE4 seems a lot of work to me. The decision is yours to make.
If we do end up rebuild RVE on unreal the unit cap sizes would be a lot smaller, without lockstep which large scale RTS games depend on, you wouldn't be able to have huge cap sizes, also it mite be a lot of work but the end product would only contain our own work so we would release it on steam as its own game.
UE is not really suited for an RTS game, it was built over ages around FPS genre. I believe it's the reason to consider another engine, probably a commercial one like Nitrous Engine built by Oxide Games. It reportedly handles complex units and large armies like a boss. To release the game on Steam, legal issues should also be considered, ones like faction styles or maps inherited from SupCom. From my side, I can pretty much guarantee that I'll buy your game or even support it as $100-level backer.
Yeah that is the sad thing about unreal its doesn't support lock step which large scale RTS games need, i don't believe the Nitrous Engine isn't free to use, if we did build it on the unreal engine a lot of performance hacks would be used to reduce network bandwidth.
you guys should make money off this. this is truly Supreme Commander 3
am i the only one who sees it as really dark? the grass is barely visible. id guess that this was intended to be at night but the trees and rock are too bright.
OMFG The image isn't to demo the landscape or props it was made just for the tank, does it really look like i put any work into the map? FML its also dark to show off the units glow.
OMFG you couldve just said "its dark to show off the glow, and i didnt really spend much work on the map"
no need to blow up in my face.
also, IM NOT TRYING TO **** YOU OFF HERE BUT IM USING CAPS TO MAKE SURE YOU READ IT CLEARLY
WHAT IS THE STATUS ON THE MOD?
Status is on-hold not dead just on-hold for now.
Personally I think I'd prefer it to stay with the SupCom2 Engine. Never been impressed with Unreal Engine performance, and I think the SupCom2 engine runs real nice, despite the issues y'all have with coding for it. Its your mod obviously, just my thoughts.
Sorry to say we will be moving to a new engine in the future no map support kills any dreams for us on this engine.
But will it be still Supreme Commander without several hundred+ units per side?
It depends what engine we use when the time comes.
Personally I don't think it'd be proper supcom without high unit caps
Thats why we will look at engine that can support these types of unit caps.
Since you are already looking at fancy stuff like the UE4, does that mean the Spring Engine is too primitive for your purposes?
Most likely if the engine looks worse than SC2 then its probably not going to be looked at.
If you had a best dream engine you could use regardless of cost what would it be? I will support with donations for that because you guys do awesome work and this mod/game should be the best it can be.
sorry for the late reply, most of the engines available for free or paid are not designed for RTS games, the engine used for SC2 if it was out there for people to use i would probably still use it, just because i know it well but i know Unreal Engine 4 isn't that good for RTS games but it would still be the engine we use.
Thanks for the support.
would be cool to see this in UE4 dunno how it would fair for an RTS though
It would be something we would have to test on a larger scale, but i really enjoy what the engine has to offer and its work space.
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RVE devastator in the unreal engine 4.