Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Warp Pillars Mod Beta 2 for RVE 2.0 (view original)
Warp Pillars Mod Beta 2 for RVE 2.0
embed
share
view next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
OverRated Author
OverRated Aug 22 2015 says:

Well i have started updating the warp pillars mod for RVE 2.0, and it will work similar to the old version apart from using two selections buttons rather the one, the arrows select between Air and Land, the other selects tier/class levels, this will give us head room to add more experimentals later on as well.

+4 votes   reply to comment
slothman320
slothman320 Aug 22 2015 says:

Hey overrated I might wake your neighbors with how loud I'm screaming for joy.

+2 votes     reply to comment
malurok97
malurok97 Aug 22 2015 says:

Hooray! Now I won't have to worry about seeing pink/blue cubes or overly large units in the gantries!

+1 vote     reply to comment
Lord_Mordja
Lord_Mordja Aug 22 2015 says:

Was wondering, why not make this part of Revamp itself and just scrap gantries?

+1 vote     reply to comment
OverRated Author
OverRated Aug 22 2015 replied:

Some people like the gantries, I asked this question in the news more people voted to keep them.

+1 vote   reply to comment
Rossky
Rossky Aug 22 2015 says:

Oh so that explains a lot. I just used the old version of the warp pillars and ended up without the ability of building experimental ground units because they didn't show up in the build menu.

+1 vote     reply to comment
OverRated Author
OverRated Aug 23 2015 replied:

That version wouldn't work with 2.0 right

+1 vote   reply to comment
IMAZOMBIE358
IMAZOMBIE358 Aug 26 2015 says:

i dislike how the uef main metal color is darker than the cybran.

also, in the future, will there be things in the unit info that list what is being buffed and how much? for example, id like to know if choosing structure positions based on how my energy generators are placed is worth it or not. like on a gantry, a little +10% build speed or +10% fire rate or +10% range thing under the health bars would be awesome.

+1 vote     reply to comment
OverRated Author
OverRated Aug 26 2015 replied:

Yes at some point I'll make a detailed list, the UEF colour is actually a very dark blue when cybran is black.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

This version of the Warp Pillars mod will work with the next alpha of 2.0 as its depends on code that i have added in for it to work. If these pillars get enough love Avtius_12 my model some need pillars :P haha.

Image Details
Date
Aug 22nd, 2015
Size
1990×1104
Options
URL
Embed
Embed Thumb
Share
Report Abuse
Report media
Add Media
Members only