Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience (New Scale, New Units, New Ability's, New Game)

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4funnyman4 Nov 22 2014, 2:43am says:

Very impressive!

+3 votes     reply to comment
xFlowGrattix Nov 22 2014, 4:11am says:

I think it would be a great idea to implement this into the game! You always think of something epic don't you ;)

+3 votes     reply to comment
Trooper_ Nov 22 2014, 6:37am says:

Ohh yes finally Sup Com 2 gets more complex with stuff like this :D.

+1 vote     reply to comment
MrPhalanx Nov 22 2014, 10:43am says:

Do it DAMN IT! DO IT! This is way too cool!
Make SupCom 2 more complex, that we ever wanted.

+2 votes     reply to comment
RadialPower Nov 22 2014, 11:16am says:

Upgrades kick buttocks, individual upgrades brings SupCom 2 to the realm of awesome. Please make it so. I urn to play this mod in its full glory. Vanilla SupCom 2 hasn't graced my hard drive in years.

Best of luck, Radialpower

+2 votes     reply to comment
EmptySoul01 Nov 22 2014, 1:25pm says:

I like the idea of a upgrades can be show in UI hope you find a way to put it in.

+1 vote     reply to comment
videogamelover Nov 22 2014, 6:37pm says:


+1 vote     reply to comment
IMAZOMBIE358 Nov 24 2014, 2:20am says:

i wouldnt say this is more complex. its certainly better than the upgrades being stuffed with the research.

though id hope that only units that have been constructed would pop up there if they had any and it would beep with a little message popping up saying that a unit had been added to the upgrades tab or after a certain time or objective had been achieved (say, killing 50 units with its main gun would make the upgrade for the main gun become available) would make a message pop up saying that upgrades for the devastator had been added to the upgrades tab and so on and so forth.

on a side note, just my opinion, either the devastators main gun is too slim or too long. gd its been a while since weve seen the devastator...and your such a lucky bastard you get to play with it before any of us lol

+2 votes     reply to comment
drillz007 Nov 24 2014, 3:52pm replied:

the gun is good the tracks need to stick out a bit in front and back but thats only what i think every one seems like such a minor complaint...the model shouldn't ever be changed ever never ever

+2 votes     reply to comment
ALBINOsnowball Author
ALBINOsnowball Nov 24 2014, 11:17pm replied:

Yep, you'll only be able to upgrade units that you've unlocked in the research tree or constructed (I'm not quite sure which one I want to go with, and technical constraints may be a factor with the former). Objectives like you mention would be a bit trickier, but it's certainly something to consider.

+1 vote   reply to comment
IMAZOMBIE358 Nov 28 2014, 1:19pm replied:

oh good then. nice to see someone likes my ideas.

+1 vote     reply to comment
Farhang Nov 24 2014, 9:05am says:

Very nice indeed!

+2 votes     reply to comment
drillz007 Nov 24 2014, 3:49pm says:

are they permanent or do they change per unit?

+2 votes     reply to comment
ALBINOsnowball Author
ALBINOsnowball Nov 24 2014, 11:19pm replied:

Each unit will have its own upgrades, yes. Some units (i.e., experimentals) will also have more upgrades than others (on this note, I was thinking of even "tiering" upgrades; that is to say, unlocking one upgrade would make another available. The question with that would be how to display it in an intuitive manner...).

+1 vote   reply to comment
OverRated Creator
OverRated Nov 26 2014, 10:13am says:

This seem like a widget version of my idea here seeing we made the Devastator for this reason this uses ability's rather than a UI widget problem using UI as always the AI can't use it with ability's they can. In the end we think these should only be for T5 units and T6 units as they are in few.

+1 vote   reply to comment
ALBINOsnowball Author
ALBINOsnowball Nov 27 2014, 12:54am replied:

It doesn't just seem like a widget version, it IS a widget version. All the UI really does is just add some...visual flair.

I would think, though, that the AI really could use the UI, though not "intelligently". That is to say, why can't we use the same method here as is used with the research tree -- pick a tech in a list and if the list is done, just pick random techs until there aren't any left. And, after all, if the AI can't use this UI, how are they going to use the abilities? This is just me talking, though, and I suck with the AI.

+1 vote   reply to comment
OverRated Creator
OverRated Nov 27 2014, 3:19am replied:

What are your plans for this UI are they for your version of your mod or for 2.0 ? Ether way i don't mind. But like you said i used the research tree but also used a work around which ill be using for a load of new abilities the AI can't use.

A few features i added into my version.

Stacked upgrades so using one after upgrading unlocks another.

Selective upgrades one upgrade will lock another so you can chose from AA or TM upgrades which get placed in the same spot on the unit.

This part of RVE was put on hold until we finish of core parts of the mod which are needed to play the game this upgrade will follow after.

+1 vote   reply to comment
Markth Nov 26 2014, 3:42pm says:

Great idea, can't wait to get my hands on it.

+1 vote     reply to comment
Zsombi Nov 27 2014, 1:41am says:

Can you, for upgrades, restrict the number of upgrades something can have? That would make the player choose? In this example, there could be a choice between anti-air or missiles and main gun or side guns. ? Or something like this.

+1 vote     reply to comment
OverRated Creator
OverRated Nov 27 2014, 3:17am replied:

Yes i also added this into my version i had working in the alpha.

+1 vote   reply to comment
ShadowGhost2 Nov 29 2014, 5:59pm says:

I see that the progress is coming along nicely. How much longer do you think it will take or well, how complete do you think your progress is to be release in the new patch?

+1 vote     reply to comment
SwagStick Dec 1 2014, 1:20am says:

This mod is going to be nuts!

+1 vote     reply to comment
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Let's start out by noting that nothing here is final. The unit (the Devastator) used here will not necessarily stay here, research may not be used in the end, and the whole idea of this UI may be deemed unnecessary or obsolete anyway.

Now that we've gotten that out of the way, this UI may come in handy in shrinking the research tree so that more...important...things can be fit in here. In this UI, you've got a list of "upgradable" units on the left, and each unit has a number of upgrades you can select (the bottom row of pictures).

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Nov 22nd, 2014
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