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Blog RSS Feed Report abuse Latest News: RVE 2.0 ALPHA NEWS UPDATE

9 comments by OverRated on Feb 12th, 2015

Some time ago we dropped RVE 1.2 as the next version number and changed it to 2.0, the reason being was we didn't want people thinking RVE 1.2 was just a update of 1.1, when its so much more so that's the reason behind the version number change, I was also calling it 1.2 from force of habit but no more .


I thought i would post up in the news feed what the current progress with the mod and what we are working on at this point in time plus some info about RVE 2.0.

Mod Progress

There is currently only two members of RVE team, me and Avtius_12, We did have some helpers at some point but they have moved on so please understand the amount of time needed to do a overhaul of a game when its just two people working on it.

Mod Progress is slow at the moment as the Research Tree layout are holding use but i have been working on other parts of the mod but to start bug/balance testing we need the tree up and running in the mod.

We are holding off adding new units to the mod until we have balanced the units already in the mod adding more units just pushing the mod back even more from a Public release.

Research Tool

We didn't hit our donation goal for the research tree editor, So we had to use funds for the mod manager that we had put aside but as the research tree editor as it was a higher priority.

Mod Manager

Fundraising has started for a new mod manager to be made, lets see if we can hit the goal so this happens, the new mod manager will bring in Multi-Language support for users running non English version of windows, new features like setting the unit cap and other game options along with side mods, this manager will also have a Hash number so you can check if your running the same mods as a friend!

UPDATE 23-03-15
Thanks to every one that donated, it really did show the support for SC2 and RVE , As the mod manager will be programmed on the behalf of RVE it will not be limited to just RVE, any mods can support it as long as the mod creators make there mod to do so.

Programming for the new mod manager is booked in for next month, The programmer that made the research tree tool will be programming it, we are just waiting for his to finish up a current job.

Thanks again.





About Unit Port

Unit port is a side mod for Revamp Expansion Mod v1.1 ( Legacy ) made by ALBINOsnowball, any bugs, problems, feedback should be posted in the below link.

Unit Port By AlbinoSnowBall


UNIT PORT NEWS

STATUS
BETA!

Version: 0.3.1.1

Mar 3rd, 2015


CHANGELOG

0.3.1.1
BUGS
-Fixes not being able to build most T3 things

0.3.1
BUGS
-Mass, Energy, and Research catalysts no longer read in their descriptions as having a negative effect
-Redid the restrictions so that they should be correct now
-Catalyst UI now works in multiplayer
BALANCE
-Hunter has less damage
-Hunter duplicate ability cost increased (a lot)
-Lots of new catalyst types
OTHER
-Unit wiki descriptions all finished!


>>>>>>>>>>>CLICK BELOW FOR DOWNLOAD LINK AND MORE INFO<<<<<<<<<<<<<


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Revamp Expansion Mod v1.1 ( Legacy )

Revamp Expansion Mod v1.1 ( Legacy )

Jun 16, 2013 Full Version 172 comments

Please read below for install info and full change log. 1.1 is the last version before we started fresh on 2.0 this version has been released for mainly...

Revamp Balance Mod v1.1b2 (DLC ONLY)

Revamp Balance Mod v1.1b2 (DLC ONLY)

Apr 17, 2013 Full Version 25 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b2c

OBSOLETE - Revamp Expansion Mod v1.1b2c

Apr 17, 2013 Full Version 59 comments

Please read below for install info and full change log. 1.1b2 is the last version before we started fresh on 2.0 this version has been released for mainly...

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

Mar 18, 2013 Full Version 20 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b

OBSOLETE - Revamp Expansion Mod v1.1b

Mar 18, 2013 Full Version 114 comments

Please read below for install info and full change log. 1.1b is the last version before we started fresh on 2.0 this version has been released for mainly...

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

Apr 6, 2012 Full Version 34 comments

Please read below for install info and full change log.

Post comment Comments  (60 - 70 of 4,083)
Teh-Losr
Teh-Losr Mar 30 2015, 7:28am says:

I have A question the cybran dragon GOD LVL EXP is shown in the pics that it can fly and the seraphim unit kykhu oss from 4th dimension that ALBINO even transported to supcom 2 can switch between both land mode and flying mode it would be really cool if this mechanic could be invented for the dragon too on land he has long range weapons and in the ari he has gunship weaponary what do you think about this idea????

+1 vote     reply to comment
OverRated Creator
OverRated Mar 30 2015, 12:41pm replied:

From what i understand its not a switch its a unit replacement, as no unit in the game can switch from land to air because of engine limitations.

+1 vote   reply to comment
Avitus12 Creator
Avitus12 Mar 30 2015, 8:47am replied:

the Cybra ngod LVL EXP actually hovers, so it will be a little like a gunship anyway.

+1 vote   reply to comment
OverRated Creator
OverRated Mar 29 2015, 12:04pm says:

We should be getting the AI to a playable state in the upcoming week.

+6 votes   reply to comment
Farhang
Farhang Mar 29 2015, 11:46pm replied:

I Love you man!

+3 votes     reply to comment
wkdalz
wkdalz Mar 29 2015, 12:21pm replied:

Awesome man! I've been watching this mod for the past 1 and a half years, checking this twice everyday and my god, the progress this mod has made, it's phenomenal. It's all thanks to the authors of this beautiful masterpiece (Overrated, Leo & Avitus) alongside the awesome community.

I can't wait for this awesome mod to be released, it'll be awesome playing MP with the people here :)

+4 votes     reply to comment
OverRated Creator
OverRated Mar 30 2015, 12:39pm replied:

Thanks :-) and by the way Leo isn't apart of the team he did work on 1 or 2 models that was it lol.

+1 vote   reply to comment
Jyhor52
Jyhor52 Mar 28 2015, 6:17am says:

Is there a way to use the unit generator command in multiplayer(Alt+F2)? Id love to fill the battlefield with civil buildings while waiting for the unit to spawn or structures to complete

+1 vote     reply to comment
OverRated Creator
OverRated Mar 28 2015, 11:27am replied:

In multiplayer its disabled for cheating reasons, only in skirmish it usable.

+1 vote   reply to comment
Jyhor52
Jyhor52 Mar 28 2015, 1:04pm replied:

I see, seems reasonable, however is there a chance for it to become a pre-game choosing? Like an option under observers, that'd say cheats allow/disallow.

+1 vote     reply to comment
OverRated Creator
OverRated Mar 29 2015, 10:39am replied:

We can't mod the UI but there was a old mod floating around that did enable cheats but that was a few years ago.

+1 vote   reply to comment
TGHWAR
TGHWAR Mar 28 2015, 4:55am says:

wonder why no one else mods Supcom2 then again who could compete with this mod :D

+3 votes     reply to comment
OverRated Creator
OverRated Mar 28 2015, 11:28am replied:

Over the years there been more than a few mods but most are only balance / scale mods, none that are like RVE.

+1 vote   reply to comment
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Released Sep 3, 2010
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Highest Rated (18 agree) 10/10

cool!

Dec 21 2010, 8:17am by Vender

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