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Blog RSS Feed Report abuse Latest News: RVE 2.0 ALPHA NEWS UPDATE

13 comments by OverRated on Feb 12th, 2015

Some time ago we dropped RVE 1.2 as the next version number and changed it to 2.0, the reason being was we didn't want people thinking RVE 1.2 was just a update of 1.1, when its so much more so that's the reason behind the version number change, I was also calling it 1.2 from force of habit but no more .


I thought i would post up in the news feed what the current progress with the mod and what we are working on at this point in time plus some info about RVE 2.0.

Mod Progress

There is currently only two members of RVE team, me and Avtius_12, We did have some helpers at some point but they have moved on so please understand the amount of time needed to do a overhaul of a game when its just two people working on it.

Mod Progress is slow at the moment as the Research Tree layout are holding use but i have been working on other parts of the mod but to start bug/balance testing we need the tree up and running in the mod.

We are holding off adding new units to the mod until we have balanced the units already in the mod adding more units just pushing the mod back even more from a Public release.

Research Tool

We didn't hit our donation goal for the research tree editor, So we had to use funds for the mod manager that we had put aside but as the research tree editor as it was a higher priority.

Mod Manager

Fundraising has started for a new mod manager to be made, lets see if we can hit the goal so this happens, the new mod manager will bring in Multi-Language support for users running non English version of windows, new features like setting the unit cap and other game options along with side mods, this manager will also have a Hash number so you can check if your running the same mods as a friend!

UPDATE 23-03-15
Thanks to every one that donated, it really did show the support for SC2 and RVE , As the mod manager will be programmed on the behalf of RVE it will not be limited to just RVE, any mods can support it as long as the mod creators make there mod to do so.

Programming for the new mod manager is booked in , The programmer that made the research tree tool will be programming it, we are just waiting for his to finish up a current job.

Thanks again.





About Unit Port

Unit port is a side mod for Revamp Expansion Mod v1.1 ( Legacy ) made by ALBINOsnowball, any bugs, problems, feedback should be posted in the below link.

Unit Port By AlbinoSnowBall


UNIT PORT NEWS

STATUS
BETA!

Version: 0.3.1.1

Mar 3rd, 2015


CHANGELOG

0.3.1.1
BUGS
-Fixes not being able to build most T3 things

0.3.1
BUGS
-Mass, Energy, and Research catalysts no longer read in their descriptions as having a negative effect
-Redid the restrictions so that they should be correct now
-Catalyst UI now works in multiplayer
BALANCE
-Hunter has less damage
-Hunter duplicate ability cost increased (a lot)
-Lots of new catalyst types
OTHER
-Unit wiki descriptions all finished!


>>>>>>>>>>>CLICK BELOW FOR DOWNLOAD LINK AND MORE INFO<<<<<<<<<<<<<


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Revamp Expansion Mod v1.1 ( Legacy )

Revamp Expansion Mod v1.1 ( Legacy )

Jun 16, 2013 Full Version 173 comments

Please read below for install info and full change log. 1.1 is the last version before we started fresh on 2.0 this version has been released for mainly...

Revamp Balance Mod v1.1b2 (DLC ONLY)

Revamp Balance Mod v1.1b2 (DLC ONLY)

Apr 17, 2013 Full Version 25 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b2c

OBSOLETE - Revamp Expansion Mod v1.1b2c

Apr 17, 2013 Full Version 59 comments

Please read below for install info and full change log. 1.1b2 is the last version before we started fresh on 2.0 this version has been released for mainly...

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

OBSOLETE - Revamp Balance Mod v1.1b (DLC ONLY)

Mar 18, 2013 Full Version 20 comments

Please read below for install info and full change log.

OBSOLETE - Revamp Expansion Mod v1.1b

OBSOLETE - Revamp Expansion Mod v1.1b

Mar 18, 2013 Full Version 114 comments

Please read below for install info and full change log. 1.1b is the last version before we started fresh on 2.0 this version has been released for mainly...

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

Experimental Warp Pillars Mod Beta1 (DLC ONLY)

Apr 6, 2012 Full Version 34 comments

Please read below for install info and full change log.

Post comment Comments  (60 - 70 of 4,210)
OverRated Creator
OverRated Jun 10 2015, 10:22am says:

We are still working on the mod when we can, we hope to have a playable/very unfinished Alpha out this month .

+7 votes   reply to comment
Guest
Guest Jun 10 2015, 2:24pm replied:

Thank you for the info!

+1 vote     reply to comment
ShadowGhost2
ShadowGhost2 Jun 10 2015, 12:36pm replied:

Still testing? T-T

+3 votes     reply to comment
OverRated Creator
OverRated Jun 11 2015, 11:00am replied:

Testing takes a long time seeing you have to play the game over and over to make sure its balance and every thing works as its meant to, Even after testing there will be bugs and balance problems thats where you guys come in haha.

+1 vote   reply to comment
Farhang
Farhang Jun 12 2015, 11:35am replied:

Dude! Leave the testing to us! :P

+1 vote     reply to comment
OverRated Creator
OverRated Jun 13 2015, 3:38am replied:

Bugs need to be fixed before the mod playable.

+1 vote   reply to comment
ShadowGhost2
ShadowGhost2 Jun 11 2015, 11:45am replied:

lol I just want to play it :P Dont really care about the bugs!

0 votes     reply to comment
ShadowGhost2
ShadowGhost2 Jun 7 2015, 12:58pm says:

I don't know if you have said this or not, but will you be able to make multiple engineers and your ACU build the same structure at the same time to make the build time shorter?

+1 vote     reply to comment
OverRated Creator
OverRated Jun 8 2015, 1:10am replied:

That's a engine function so we can't change it but we can add abilities to engineers that could have short build speed buffs.

+1 vote   reply to comment
ShadowGhost2
ShadowGhost2 Jun 8 2015, 1:24pm replied:

Like a proximity buff or just the more engies you have the faster things build all over the map?

+1 vote     reply to comment
OverRated Creator
OverRated Jun 9 2015, 6:34pm replied:

Like how hunker works

+1 vote   reply to comment
ShadowGhost2
ShadowGhost2 Jun 9 2015, 6:51pm replied:

Oh so an ability! Micro-manage to the max! :P

+1 vote     reply to comment
ShadowGhost2
ShadowGhost2 Jun 3 2015, 8:14pm says:

So how many people do you think are going to be online with this mod? The player base isnt that big on SupCom2 but on FA it is large. Do you think people will move or stay stock?

+1 vote     reply to comment
Atzerri
Atzerri Jun 3 2015, 9:27pm replied:

might get big again when this mod updates most likly

+2 votes     reply to comment
ShadowGhost2
ShadowGhost2 Jun 4 2015, 6:40am replied:

Ive been trying to get my friends to move to this mod once it comes out but they are saying that stock has more people. :P

+1 vote     reply to comment
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Released Sep 2010
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Highest Rated (19 agree) 10/10

cool!

Dec 21 2010, 8:17am by Vender

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