Please read below for install info and full change log
BETA RELEASE
Version 2.0 B1.0
Released 04/07/16
FACTION CHANGES/FIXES
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NON FACTION SPECIFIC CHANGES/FIXES
- Give Unit and Select Ally abilities has been removed
- T3 Shield upgrade added to research tree
- T2 Shields are now upgradable to T3 shields
- T3 Structures Research layout has been updated in the Research Tree
- Tech Toggle has been removed
- Progress Bars are now shown when upgrading a unit
- Added 17 mod maps which will show up in the lobby
- Energy Fire Cost (E/C) has been added to the following units, these costs can be lowered by Using Adjacency (Artillery, T2 Tactical missile launcher, T3 PDs)
- Research Tree Damage, Health and Regen upgrades have been rebalanced
- Fixed rebuild ACU buildable tier levels
- SCU’s have been re-balanced
- ACU rebuild costs lowered
- Fixed SCU’s being able to fire when building
- T3 PDs have been re-balanced
- Targeting Fixed on Prototype Defenses
- None Amphibious unit’s will only be destroyed when entering Water Not Seabeds.
- T3 Overload ability changed, it will now disable the shield rather than blowing up the shield structure.
- All T3 AAs have been re-balanced
- Anti-ACU countermeasures will now disable after 40 minutes
- All T2 Artillery has been re-balanced
- All Prototype Defenses have been re-balanced
- Adjacency Build Time Buffs increase for gantries
- Engineers gain a movement speed buff when upgrading Tier levels
- Engineer/Factory build and defense upgrades has been merged into a single Tier Upgrade
- T3 Energy Generators energy per second increased from 280 to 350
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UI WIDGETS
- Unit Stats Widget Added (Health, Shield, Regen, DPS, AA DPS, Energy Fire Costs (E/C), Mass, Energy, Research Production, Unit Rank, Build Rates)
- Tech Select Buttons Added (Lock button will apply the selected tech to any selected unit)
- Gift Button added, gift any unit to an ally or convert a builder into an ally builder
- Resource Sharing UI by Albino has been re-coded by me (OverRated)
- Resource Sharing UI send max resource button has been fixed
- Resource Sharing UI when dragging the sliders over the amount you have stored it will still send your max amount for that Resource
- Resource Sharing UI: you can now type in an amount you wish to send
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FACTION SPECIFIC CHANGES/FIXES
- Cybran can no longer build T3 shields they must be upgraded from T2
- Cybran T3 shields can be upgraded to a stage higher
- Cybran SCU Chest Weapon Fixed
- UEF SCU Shoulder Cannon Fixed
- New Unit Added Illuminate T1 Flying Saucer "Loono"
- Models Updated for Cybran and Illuminate T2/T3 Shields
- Cybran Recycler will no longer auto reclaim structures
- Targeting Fixed on Cybran ACU Main Weapon
- Experimental abilities have been balanced
- Magnet pull/push
- Shield Recharge
- UEF Disruptor Station Experimental Artillery has been re-balanced
- UEF Tarmacs have been updated
- Illuminate Tarmacs have been updated
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AI CHANGES
- Numerous AI Fixes and improvements
- Cybran AI are able to upgrade their shields
- AI Platoon Behavior has been restructured
- AI will now destroy lower Tier Energy Gens and PD/AA structures
- AI will now destroy Research Station when all research has been unlocked
Wooooooooooo!
Excellent
Which version of game is needed for this mod? Does it Work on definitive edition?
The mod needs the steam version with the DLC.
My first thoughts after playing :)
New shield gens look great, especially cybran. 'Loono' with its moving parts looks much better than on first screen and now i like it alot. I also like new look of texture under aeon buildings, and, of course, tech select button is very helpful.
Keep up awesome work guys! ;)
Thanks for the feedback :)
Looks great, but for some reason my game keeps crashing when I am loading into a skirmish or multiplayer game. Any help?
Are you running it using the mod manager? and if so do you have the DLC for the game.
Yeah, I just installed it with the mod manager, and I do have the DLC. In the bottom right of the main menu it says the correct version and I have DLC content enabled in skirmish and multiplayer. I run Windows 10 if that affects anything.
My game does not show any generated minidumps in the files either.
If your using the mod manager you should be adding the mod support mod as well? go to your game folder and open up the gamedata folder and make sure all the files are getting added, there should be a total 9 files dated 2016 and one dated 2015 which is the mod support mod.
One of the 9 files should be a folder as well.
Mine appears to match that. Here is a screenshot of the gamedata folder sorted by edit date: I.imgur.com
yeah looks all good does the normal game start up fine? and is your game the English version?
I fixed it. Had to uninstall all the mods, verify game cache, then reinstall them. It appears that for some reason or another the mod manager failed to uninstall a few files. That or I somehow screwed up.
Good to hear :)
Please Read The FAQ before posting any problems thanks Moddb.com
Great!
(buried)
whats the point of the Noah Unit Cannon if it only builds tech 1 units by time they drop there destroyed like butter
That has been fixed in the next update it will be able to build all techs, and just don't go firing it into bases, it made more for transport its not a weapon.
Crashed when I used Hammer & King Kriptor for strange reason..Also i see a new techology "Enders"?
These units haven't been changed over the last 6 updates probably more so its very unlikely they crashed your game, The mods had over 30 test matches with zero crashes, but changing lua settings i have no idea on the impact it may have.
Thanks Over :) It's strange because with AEON & Cybran i haven't any problem but yesterday on UEF with these megabots. I'll test today.
However what's "Ender" units? :D
Ender yes that will be for T6 units when there finished.
Amazing!! You´re amazing. It's good to know that some people care about SC and don't give up and do nothing. Thank you!
Thanks :)
hi is mi first time dowloading and installing a mod. i had dowload it, but my computer says i need a aplication to open it. could u help me pls??
try with Winrar
(buried)
i was wondering for future update can the UEF recieve a drop ship like the cybrin
can somebody tell me how to laucnh it, my computer says i need a aplication to open it
U need the mod manager and winrar or similar.
Why do my tech 1 engineers are already able to build tech 3 buildings?
Also, I don't have to upgrade the factories to tech 3 anymore, is this all normal?
Yes but you still need to upgrade your builders or they will take for ever to build higher tier units.
got it, thanks
A friend and I switched from the Alpha to the new Beta 1 version and we keep getting the sync error when playing. We can play if we switch back to the Alpha version. Any suggestions? I forgot to mention that we are trying to play multiplayer.
Nevermind. We both ended up uninstalling SupCom2 from Steam and deleting the directory completely after the uninstall. Then reinstalling the game and the mod and everything is working. Great Mod. Thanks allot for it.
This is great, but the only thing that I really really want is an optional addon to remove the units from previous Supcom games from the mod, as I feel most of them are unnecessary and dont fit with the aesthetic of the Supcom 2.
Great mod, thanks for maybe considering my request
they are place holders.
where do i put the files in the rar file?
gamedata?
watch the install video on the main page.
Hi, I was wondering if anyone can help. I installed the mod, but the new maps seem to show as duplicates of other maps, and I can't select them for play. It seems like the mod is not installed correctly but I have no idea how to fix it.
Mod maps work like that as long as the map image is up that map is selected, don't worry about if it shows it selected or not.
I really like what has been done so far but if I had one complaint it is that the upgrade that allows cybran ships to walk on land says it effects all naval units but it only works on ships from vanilla SC2.
Ship's that do not get effected are place holders.
getting a crash when using this and the mithys mod support on the first uef campaign mission, does this even work for campaign?
Also using the legacy verison 1.1 with the campaign works, but this version doesnt for whatever reason
I also can't get units from any of the mods to build in the campaign, because of the research tree, any idea on how to work around this?
please read the FAQ Moddb.com
if the units can't be used in the campaign then do you have any ideas on how this guy Youtube.com was able to get it to work?
try build cybran tactical missile and get crash
many crash in this version, need fix this!!!
There are no crashes if its crashing its your end, over 50 hours of testing was put into this release.
i play in new mods many times and I know how to install mods, but only this version get MANY crashes, past version work very good but NOT THIS! Check cybrans zero static tactical missile launcher, i get allways crash!
Over 1000 people have downloaded this version and none have reported it crashes, so that pretty much tells you its not the mod at all... try reinstalling you game before reporting false feedback.
Tested and and works just fine the problem is your end sorry bud!!!!
roskomnadzorid1,
A friend of mine and I also had issues when first trying to run this mod (and we play with mods allot), but completely removing and reinstalling the game and mods cleared it up. It appears that sometimes the mod managers and mods themselves either don't clean up properly or step on each other. Anyway, it's just a suggestion to try.
Yeah with large mods some times not all the files are removed, ill get complex to look into this problem.