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Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands
territory. But most importantly, have FUN!

  • Three teams with 9 unique player classes
  • Fun, skill-based combat
  • Swords, axes, guns, and explosives
  • Unique voice acting for every character
  • A variety of gorgeous levels
  • Whimsical and challenging achievements
  • Command-able attack parrots
  • 100% FREE!

Unique Combat System:
The combat system is something you will not find in other games. Melee is based off of directional charged attacks and blocks,
far from the usual click and slash method found in most games. Each class has their own set of unique weapons
(When we say unique, picture a trained attack parrot) and play styles, as well as class specific special attacks that can be
unleashed once the meter is filled.

Multiple Game Modes:
Each map features a game mode that you'll find both unique and entertaining. Game modes include Booty, Trinket Wars, Last Team Standing, Territory, Objective Push and Team Deathmatch. Many more are planned for future releases.

Each team sports its own set of unique classes. Each class offers its own play style and is most effective in different situations.
Altogether we have 18 unique classes planned, 6 for each team!
If you enjoy getting together with people and having an exhilarating time, Pirates, Vikings and Knights II should be top on your list of mods to try!
For more information on the game, visit our site and forums at

Be sure to join our official Steam Community to participate in events and receive announcements.

We have surprises planned for those who choose to join!

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SFM fun SFM fun Beta 2.6 In-Game
Blog RSS Feed Report abuse Latest News: [RELEASED!] PVKII 3.2 Update & Changelog

2 comments by Crazytalk on Jun 5th, 2015

Happy Update everyone!

PVKII Beta 3.2 is now available for download on Steam! We ran into a few delays like temporary loss of internet for some developers and must-fix exploits, but our 3.2 update is now ready for your enjoyment! The stars of this update are the many code fixes and significant visual updates to the PVKII Classic by Gaz, bt_island.

Remember, our Developer, Creator, and Contributor groups continue to evolve to help deliver you more content more frequently than ever before. We have many great things planned and in progress as we work hard towards a complete, well polished game. Please view our public trello boards to become more involved with development and share your voice with others in the community! Trello is a very handy visual tool we have been using more and more for our game. Note you will need a trello account to vote and that any information on the trello boards is subject to change. Feel free to vote on trello cards, and make suggestions for our mod!

Please see below for a Changelog that details many of the changes in this release. Head over to our Bug/Support Forums to report any issues.

Stay tuned as more news and a recap will be posted soon. Have fun!

bt island05

bt island03

bt island01

PVKII 3.2 June Update Changelog

Code Fixes and Updates
Combat System Changes/ Fixes

  • Reverted to old shield bash (stuns again when not fully charged)
  • Fixed a bug that made MAA special debuffed players able to perfect parry under the effects
  • You can no longer special while stunned (cutlass, spear, twosword and huscarl shield)
  • Added ignore kick spawnflag to props/physbox
  • Added kicking and rolling context hints
  • Dying during rolling no longer throws off the orientation of the camera
  • Fixed view getting stuck if stunned while rolling diagonally
  • Fixed attack animations playing even when the player is stunned

Character Class Changes/ Fixes

  • MAA now has facial expressions
  • Added new options for MAA debuff effect
  • Fixed HK not able to move after special
  • Fixed Skirmisher's view getting locked rarely after special
  • Fixed crit sound
  • MAA fart no longer carries to end round screen
  • You can no longer reload SS pistol while rolling
  • Fixed not being able to attack with spear after using the special
  • Fixed a missing special voice line for Archer
  • Fixed MAA special sound playing while dead
  • Fixed players coughing blood while smelling fart
  • Fixed body spazzing out on rolling
  • Debuffed players now look much sicker


  • Fixed camera shaking in initial join screen
  • Fixed spray menu not creating an UI material for new sprays if "ui" folder was missing, this should also fix the spray importing
  • Fixed spray menu attempting to load garbage file names for preview
  • Fixed spray menu animation stopping if exiting preview panel using X
  • Fixed territory names not showing up in capture notices
  • Fixed incorrect parrot kick kill icon
  • Hints now support more than 2 lines
  • Objective notices ", and" is now translatable
  • Added optional hit sound which plays when hitting an enemy


  • Fixed The One Who Knocks achievement counting parrots
  • Fixed missing Golden Ball achievement sound
  • Fixed incorrect names and images for achievements in-game
  • Disabled old holy grail achievements in-game

Misc Fixes

  • Fixed announcer setting not saving

Updated Maps

  • Fixed Nodraw on bridge
  • Fixed walking under town hall arch from the side.
  • Townhall models have more beams, texture update for updated model
  • Replaced brush beams with models
  • Tweaked some displacements
  • Fixed bad displacement enabling jumping out of the prison linked ditch
  • Texture balancing throughout the map
  • Specular maps to path
  • Tweaks to Viking area by Market stalls to work better with new textures
  • New wooden bridge from Vikings to Pirates
  • New wooden texture for Jetty's
  • New Plank models
  • Improved Cubemaps
  • Skybox Castle tops texture updated to match new textures
  • Fixed wood, make the plank a bit more interesting
  • All valve textures replaced!
  • Many textures up-rezzed
  • New seamless path and textures around map
  • New wood textures
  • New Knight Throne room carpet
  • Visual upgrades to many areas
  • Removed V to K tunnel and replaced with ramp and added cover
  • Changed V to P tunnel near HJC to break between rocks with stairs
  • Misc fixes


  • Added lava footstep sounds
  • Players can’t kick boulder anymore
Media RSS Feed Latest Video
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2009 Mapping Competition Winners

2009 Mapping Competition Winners

May 6, 2009 Multiplayer Map 3 comments

The winners of our 2009 Mapping Competition have polished up their maps and here they are! Read the .txt file included in the rar for installation instructions...

PVKII Ultimate Surf Map Pack

PVKII Ultimate Surf Map Pack

Mar 1, 2009 Multiplayer Map 1 comment

Contains all 11 Surf Maps! Go to the description for full info and credits!

Custom Maps Pack 2

Custom Maps Pack 2

Jan 11, 2009 Multiplayer Map 1 comment

Custom Maps for Pirates, Vikings and Knights II Includes: pvk_colony - By Odhin pvk_falls_beta1 - By Lord Trilobite pvk_museum_beta1 - By Lord Trilobite...

PVKII Custom Maps Pack1

PVKII Custom Maps Pack1

Oct 29, 2008 Multiplayer Map 4 comments

This pack includes 11 custom maps for Pirates, Vikings and Knights II. Also includes loading screens for all 11 maps.

Beta 2.2 Client (Old Version)

Beta 2.2 Client (Old Version)

Sep 12, 2008 Demo 24 comments

This is the 2.2 version, for the latest updates, visit

Post comment Comments  (0 - 10 of 631)
le5h Oct 24 2014, 7:30pm says:


+1 vote     reply to comment
AubeSangante Nov 11 2013, 11:34am says:

I can install this mod if i have TF2 installed ?

+1 vote     reply to comment
Horrnygamer96 Sep 15 2014, 1:53pm replied:


-3 votes     reply to comment
Colonel-Sanders Nov 12 2013, 10:59am replied:

The mod is 100% Free. Just download Source SDK Base 2007 in the tools section, and the game will work! Stay tuned for more features!

+2 votes     reply to comment
8105 Nov 3 2013, 9:19am buried:


Looks pretty professionally done. Wonder why this isn't a standalone game.
Source engine just needs to die already.

-6 votes     reply to comment
hermonogumusemages Aug 30 2013, 3:54pm says:

hey developers you should add more weapon and armor choice for classes like new pistol for sharpshooter example : new pistol will have 20% more damage but
-50% reload speed or armor for knight example : -20% less armor but when you move you are 10% faster . what do you think about this ?

-3 votes     reply to comment
hermonogumusemages Aug 31 2013, 4:00am replied:

or add weapon unlock system

-2 votes     reply to comment
cowzwithgunz Nov 3 2013, 11:15am replied:

This isn't "call of duty".

+5 votes     reply to comment
JTM_412 May 19 2013, 1:41am says:

Does anyone else have a problem when they instantly crash on startup? I've played it before and eveything was fine but then it started crashing.

+2 votes     reply to comment
Starvation Dec 26 2012, 3:19am says:

Can someone fix the white wire-frame problem and crashing Application Error 'The instruction at "0x12fe98d7" referenced memory at "0xf261454". The memory could not be "read". Click on OK to terminate the program"

BTW i have Half life 2, HL2 Ep1 and Ep2, CS: Source.

For what white wire-frame looks like here:

+2 votes     reply to comment
Dr.Medic Apr 3 2013, 6:41pm replied:

Very strange. I suggest you post this question on the pvkii forums.

+1 vote     reply to comment
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Release Date
Released Jan 2007
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Community Rating



646 votes submitted.

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Ratings closed.

Highest Rated (9 agree) 10/10

It's fast, frantic, fun and it's on Steam. One of the most unique and entertaining mods on the Source engine to date! Unlike the average melee weapon in Source games, that basically behave as a gun with a very short range, PVK II boasts a fully fledged melee weapon system. The direction of your swing actually matters and can be blocked by a proper parry in the right direction. If you swing a large weapon around, you can hit multiple targets in a single hit. PVK II also has a very interesting set…

Nov 4 2010, 4:14pm by Torabi

Lowest Rated (7 agree) 1/10

After steam release, this mod is no longer acceptable.

Dec 1 2010, 11:42am by KortalMombat

First Person Shooter

Latest tweets from @pvkiidev

Happy #CanadaDay !

Jul 1 2015, 10:08am

Check out this comprehensive, fan-made #pvkii #strategy #guide!

Jun 28 2015, 9:13am

RT @ModDB: PVKII 3.2 Update A significant visual update along with code & exploit fixes @pvkiidev

Jun 22 2015, 10:04pm

Join Kanine, as he shows us the latest upgrades to #PVKII weaponry, a an all new Dev Journal:...

Jun 18 2015, 11:07am

Join #PVKII Devs and Testers in celebrating the release of 3.2 TODAY. Join our community play event 1:30 EST /...

Jun 7 2015, 11:11am

Congrats to the @GameBanana contest winners! 3rd: Megamawman / 2nd: KIPPER / 1st: Assigir

Jun 6 2015, 2:27pm

PVKII v3.2 is now live on Steam! Check out the changelog here:

Jun 5 2015, 10:56am

#PVKII Dev Corvalho 3D Dev Journal update! More pics here:

Jun 2 2015, 12:31pm

Happy Birthday to one of our longest serving #PVKII Leads, Crazytalk!

Jun 1 2015, 1:19pm

Those bloody pirates will be no match against this Lord's war hammer. Check our Dev Journals for more:...

May 28 2015, 9:29pm

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