PVK Characters

Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!

Features:

  • Three teams with 9 unique player classes
  • Fun, skill-based combat
  • Swords, axes, guns, and explosives
  • Unique voice acting for every character
  • A variety of gorgeous levels
  • Whimsical and challenging achievements
  • Command-able attack parrots
  • 100% FREE!

Unique Combat System:
The combat system is something you will not find in other games. Melee is based off of directional charged attacks and blocks,
far from the usual click and slash method found in most games. Each class has their own set of unique weapons
(When we say unique, picture a trained attack parrot) and play styles, as well as class specific special attacks that can be
unleashed once the meter is filled.

Multiple Game Modes:
Each map features a game mode that you'll find both unique and entertaining. Game modes include Booty, Trinket Wars, Last Team Standing, Territory, Objective Push and Team Deathmatch. Many more are planned for future releases.

Classes:
Each team sports its own set of unique classes. Each class offers its own play style and is most effective in different situations.
If you enjoy getting together with people and having an exhilarating time, Pirates, Vikings and Knights II should be top on your list of mods to try!
For more information on the game, visit our site and forums at Pvkii.com

Be sure to join our official Steam Community to participate in events and receive announcements.

Steamcommunity.com

We have surprises planned for those who choose to join!

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RSS Articles

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Temple Map & Workshop Update Release Notes

Hi everyone,

An update for PVKII has been released. Server owners please update your servers!

The PVKII classic tw_temple has been upgraded by Schatzmeister, with visually enhanced cave sections, more traps, and a new jump-pad mechanic. Check it out! Major credit goes out to Yanzl for contributing assets for improving tw_temple. Also included are updates to the add-on manager/workshop and misc performance and code changes.

Play with Devs & Testers Day!

Come play with PVKII Devs, testers, and creators on Saturday Dec, 2nd 2017 at 1:30 PM EST/ GMT -5. We'll be playing on the following servers:

Official Server 1 Vanilla Rotation Hosted By Mr. Agent
Slammin' Butt Pirates Servers
Testudo Cohort Vanilla Server

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!



Screenshots:

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Please see below for a Changelog that details many of the changes in this release. Head over to our Bugs/Support Forums to report any issues.

Changelog:

Maps

tw_temple (Map by Crazytalk, Upgrades by Schatzmeister)

  • Layout additions and brand new traps!
  • Gameplay changes to center atlar room to decrease camping advantage - added four jump pads
  • Cave sections enhanced with updated displacements as well as assets contributed by Yanzl
  • Updated lighting and particles

te_cara (Map by: Jahhur and Jimonions, Updates by: Lhorkan and Gaz)

  • Outstanding issues fixed (missing models, water texture errors, etc)

Code

Add-on Manager/Workshop Updates:
Add-on Manager/Workshop has been heavily improved with new features, several bugfixes, improved UI and more.

General:

  • Added enable/disable checkboxes to the add-on list
  • Added multi select to add-on list, hold CTRL to select multiple items
  • Added “Open in Workshop...” and “View change notes...” into drop menu
  • Added support for VGUI modifications
  • Added VPK validation on mount
  • Added BSP validation for maps
  • Added ability to import/export add-on config
  • Added option to reset all add-on settings
  • Heavily optimized the Manager GUI, everything is much faster now
  • Improved Workshop Publisher design
  • Manager GUI is now resizeable
  • Improved preview image caching
  • Improved config saving
  • Description markup tags are now stripped properly
  • VPK errors are now localizable
  • Add-ons that fail VPK validation are now marked as “invalid”
  • Removed redundant "Followed" category

Fixes:

  • Fixed an issue that prevented misc. Workshop add-ons from being listed after certain amount of subscribed add-ons was hit
  • Fixed removed Workshop add-ons being mounted
  • Fixed an issue with Workshop maps that bloated the addons config
  • Fixed add-ons config being reset in rare cases when add-ons were disabled
  • Fixed potential crashes with GUI search & add-on list
  • Fixed an issue that prevented custom particles from working
  • Fixed misc. issues in Workshop Publisher

Misc. Changes:

  • Updated sequence and activity lookup for animations, this cuts the client side animation performance budget by 2/3 (noticeably higher FPS especially with several players)
  • Updated version labels in main menu & server browser to follow the new versioning model (0.x.x.x instead of Beta x.x-rx)
  • Fixed round start timer not working
  • Fixed missing localization string being used for round end screen in Team Deathmatch
  • Added $rtnltextureframe as a VMT param

Textures

  • Archer: Better leather shading (slightly darker), better metal shading (on his arms, should look more shiny and reflective) as well as fixed the diffuse shading
  • Improved normal map texture for Gestir's Spear

Version 0.3.5.5

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Join the conversation on the official PVKII Discord! Interact with devs, testers and creators!

View our Developer, Authorized Creator, or Contributor roles & positions here! Tester applications open!

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Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

See you in game!

PVKII Team
Octoshark Studios

Bondi & Dismemberment Progress

Bondi & Dismemberment Progress

News 1 comment

0.3.5.5 is essentially complete. Including tw_temple by schatzmeister, and changes to add-on manager/workshop. Check out progress on Bondi & Dismembmerent...

PVKII October Map Update & Changelog

PVKII October Map Update & Changelog

News 6 comments

Happy Halloween from the PVKII Team! October Map and Resources Update! Server owners please update your servers.

Winter Recap & 3.6 Update on the Horizon!

Winter Recap & 3.6 Update on the Horizon!

News 1 comment

WINTER RECAP & 3.6 UPDATE ON THE HORIZON! Get caught up on latest development news, media, and apply for the beta testing team if interested!

10 Years of PVKII & $50 Giveaway

10 Years of PVKII & $50 Giveaway

News

Happy 10th Birthday to PVKII! Celebrate 10 years with us & enter to win a $50 Steambucks giveaway! Join our forums to enter.

RSS Files
2009 Mapping Competition Winners

2009 Mapping Competition Winners

Multiplayer Map 3 comments

The winners of our 2009 Mapping Competition have polished up their maps and here they are! Read the .txt file included in the rar for installation instructions...

PVKII Ultimate Surf Map Pack

PVKII Ultimate Surf Map Pack

Multiplayer Map 1 comment

Contains all 11 Surf Maps! Go to the description for full info and credits!

Custom Maps Pack 2

Custom Maps Pack 2

Multiplayer Map 1 comment

Custom Maps for Pirates, Vikings and Knights II Includes: pvk_colony - By Odhin pvk_falls_beta1 - By Lord Trilobite pvk_museum_beta1 - By Lord Trilobite...

PVKII Custom Maps Pack1

PVKII Custom Maps Pack1

Multiplayer Map 4 comments

This pack includes 11 custom maps for Pirates, Vikings and Knights II. Also includes loading screens for all 11 maps.

Beta 2.2 Client (Old Version)

Beta 2.2 Client (Old Version)

Demo 24 comments

This is the 2.2 version, for the latest updates, visit store.steampowered.com/app/17570/

Comments  (0 - 10 of 639)
DonBre
DonBre

this looks so awesome!
fell in love with the graphics !

Reply Good karma Bad karma+1 vote
EpsilonEmpire
EpsilonEmpire

does anyone play this sorry not trying to dis this mod just there no one ever on

Reply Good karma Bad karma+1 vote
Colonel-Sanders Creator
Colonel-Sanders

Woohoo 3.4 is out!

Reply Good karma+2 votes
cool80s
cool80s

well made guys good job!!

Reply Good karma Bad karma+1 vote
L3d
L3d

Now when i click play it loads but then goes back to desktop giving me this error message:

client.dll init() in library failed

Reply Good karma Bad karma+1 vote
Mort2895
Mort2895

Best HL2 mod ever. I vote for you guys! Vikings FTW! :]

Reply Good karma Bad karma+2 votes
Vasikle
Vasikle

Guys how to make a custom map ?

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

le5h
le5h

LINUX, WHEN???

Reply Good karma Bad karma0 votes
AubeSangante
AubeSangante

I can install this mod if i have TF2 installed ?

Reply Good karma Bad karma+1 vote
Horrnygamer96
Horrnygamer96

no

Reply Good karma Bad karma-3 votes
Colonel-Sanders Creator
Colonel-Sanders

The mod is 100% Free. Just download Source SDK Base 2007 in the tools section, and the game will work! Stay tuned for more features!

Reply Good karma+2 votes
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Highest Rated (9 agree) 10/10

It's fast, frantic, fun and it's on Steam. One of the most unique and entertaining mods on the Source engine to date! Unlike the average melee weapon in Source games, that basically behave as a gun with a very short range, PVK II boasts a fully fledged melee weapon system. The direction of your swing actually matters and can be blocked by a proper parry in the right direction. If you swing a large weapon around, you can hit multiple targets in a single hit. PVK II also has a very interesting set…

Nov 4 2010 by Torabi

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Dec 9 2017

Only two days left to vote for your favorite mods! Vote now: Moddb.com @ModDB #PVKII #gamingT.co

Dec 8 2017

#PVKII Dev Journal "Heavy Knight Finally Steals Back His Crossbow!" Forums.pvkii.com Spirrwell works on shar… T.co

Dec 7 2017

Check out Lord B's new animations on #PVKII #SteamWorkshop Steamcommunity.com Try other addons for free in th… T.co

Dec 7 2017

RT @LambdaGen: The developers of standalone Half-Life 2 mod Pirates, Vikings, & Knights II, @pvkiidev recently released an update,… T.co

Dec 5 2017

RT @ModDB: Just 7 days remain to nominate your favourite mods for the 2017 Mod of the Year Awards! Revisit some of the best mo… T.co

Dec 3 2017

#PVKII Play with Devs & Testers Day starts now! Join us, ask us, and kill us! Play the latest map update and check… T.co

Dec 2 2017

RT @LambdaGen: Remember to support the Half-Life modding community by voting for your favourite Source or GoldSrc mod in @ModDB's… T.co

Dec 2 2017

Play with Devs and Testers TODAY 1:30 EST / GMT -5! Ask questions, get achievements, and have fun! Server listing:… T.co

Dec 2 2017

tw_temple Update Teaser: Youtu.be via @YouTube

Dec 1 2017

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