The winners of our 2009 Mapping Competition have polished up their maps and here they are! Read the .txt file included in the rar for installation instructions...
Pirates, Vikings and Knights II is a unique, total conversion of the Half-Life 2 Source engine.
3 teams fight each other for kills, objectives and total domination!
Unique Combat System:
The combat system is something you will not find in other mods. Melee is based off of directional charged attacks and
blocks, far from the usual click and slash method found in most games.
Each class has their own set of unique weapons (When I say unique, picture a trained attack parrot) and play styles,
as well as class specific special attacks that can be unleashed once the meter is filled.
Multiple Game Modes:
Each map features a game mode that you'll find both unique and entertaining. Game modes include Booty, Holy Grail,
Last Team Standing, Territory, Objective Push and Team Deathmatch. Many more are planned for future releases.
Each team sports its own set of unique classes. Each class offers its own play style and is most effective in different situations.
Altogether we have 18 unique classes planned, 6 for each team!
If you enjoy getting together with people and having an exhilarating time, Pirates, Vikings and Knights II
should be top on your list of mods to try!
For more information on the game, visit our site and forums at Pvkii.com
Be sure to join our official Steam Community to participate in events and receive announcements.
We have surprises planned for those who choose to join!
The Man-at-Arms is the 3rd class to join the knights team in PVKII. Brandishing a Mace and Buckler for defense, Halberd for offense, and a Crossbow for picking off enemies, this Frenchman is known for his over-the-top taunts and hilarious demeanor. Check out some of his voice commands and achievements below.
bt_pinegrove is a new booty map by Gaz -- the creator of Island. Pinegrove is modelled off of the original PVK1 map that was loved by many. The map takes place in a peaceful forest. Fight off your enemies and hold onto as much treasure as possible in this spectacular remake of a classic!
te_cara is a brand new territory map featuring two moving territories. Started by Jahhur, the creator of Frostbite and Cathedral, this beautifully crafted map has also received love from Jimonions, Lhorkan, and Sir Bubbles. Work as a team to capture the territories and dominate your enemies!
te_sandstorm may not be a new name to the game, but the map has been completely remade by Ubermann. The style and atmosphere of this desert wonder will whet your appetite as you fight to control the food, water, and weapon supplies.
Some of our prop modelers and texture artists have also helped contribute to these maps. Sandstorm includes props by Alurios7, Juicyfruit, Nordoceltic, and textures by Skuee. James Davis is currently working on horse models for the territories in Cara and a few other surprises in maps like Catheral.
Highest Rated (9 agree) 10/10
It's fast, frantic, fun and it's on Steam. One of the most unique and entertaining mods on the Source engine to date! Unlike the average melee weapon in Source games, that basically behave as a gun with a very short range, PVK II boasts a fully fledged melee weapon system. The direction of your swing actually matters and can be blocked by a proper parry in the right direction. If you swing a large weapon around, you can hit multiple targets in a single hit. PVK II also has a very interesting set…
Nov 4 2010, 4:14pm by Torabi
Lowest Rated (6 agree) 1/10
After steam release, this mod is no longer acceptable.
Dec 1 2010, 11:42am by KortalMombat
Latest tweets from @pvkiidev
Sep 14 2014, 5:47pm
A very unlikely occurrence! T.co
Aug 27 2014, 6:15pm
Disasteroid is now out on iOS! Get it 100% free in the iTunes store and tell us what you think! T.co
Aug 27 2014, 10:53am
Aug 21 2014, 6:31pm
Octoshark Testers T.co
Aug 12 2014, 8:16am
Is that Daryl from Walking Dead with Archer weapons? Spirrwell helped port this model over to PVKII. Follow the... T.co
Jul 13 2014, 8:05pm
Jul 3 2014, 8:05pm