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Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands
territory. But most importantly, have FUN!

  • Three teams with 9 unique player classes
  • Fun, skill-based combat
  • Swords, axes, guns, and explosives
  • Unique voice acting for every character
  • A variety of gorgeous levels
  • Whimsical and challenging achievements
  • Command-able attack parrots
  • 100% FREE!

Unique Combat System:
The combat system is something you will not find in other games. Melee is based off of directional charged attacks and blocks,
far from the usual click and slash method found in most games. Each class has their own set of unique weapons
(When we say unique, picture a trained attack parrot) and play styles, as well as class specific special attacks that can be
unleashed once the meter is filled.

Multiple Game Modes:
Each map features a game mode that you'll find both unique and entertaining. Game modes include Booty, Trinket Wars, Last Team Standing, Territory, Objective Push and Team Deathmatch. Many more are planned for future releases.

Classes:
Each team sports its own set of unique classes. Each class offers its own play style and is most effective in different situations.
Altogether we have 18 unique classes planned, 6 for each team!
If you enjoy getting together with people and having an exhilarating time, Pirates, Vikings and Knights II should be top on your list of mods to try!
For more information on the game, visit our site and forums at Pvkii.com

Be sure to join our official Steam Community to participate in events and receive announcements.

Steamcommunity.com

We have surprises planned for those who choose to join!

Image RSS Feed Latest Screens
SFM fun SFM fun Beta 2.6 In-Game
Blog RSS Feed Report abuse Latest News: We've rolled out update 3.1!

2 comments by Crazytalk on Mar 25th, 2015

Happy Spring everyone!

PVKII Beta 3.1 is now available for download on Steam. We will fix a few minor things with a follow up hotfix in the coming days, but our March update is here for your enjoyment!

In other news, our Developer, Creator, and Contributor groups continue to evolve to help deliver you more content more frequently than ever before. We have many great things planned and in progress as we work hard towards a complete, well polished game. We welcome you to view our public trello boards to become more involved with development and share your voice with others in the community! Trello is a very handy visual tool we have been using more and more for our game. Note that any information on the trello boards is subject to change. Feel free to vote on trello cards, and make suggestions for our mod!

Please see below for a Changelog that details many of the changes in this release. Head over to our Bug/Support Forums to report any issues.

Stay tuned as more news will roll out in the coming days, and check out some kickin' gifs and screenshots below before you play!


PVKII March 2015 Update Changelog

New Features and General Changes

Combat System Additions
- Feet can now be seen in first person view
- Kicking now introduced into combat. Kick deals small amount of damage, and has a 2 second cooldown bar. Kicks can be blocked.
- Rolling now introduced into combat.

Man at Arms
- Added visual effects to character models for all players to see who is receiving damage during MAA special
- First person color correction overlay for debuff effect for enemies
- Crit sounds added for critical hits given and received during Maa Special
- MAA crossbow now has a third person model

HUD
- Scoreboard admin tag is now modifiable
- Distance markers added to objectives
- Added new icons for headshots and kick kills
- Attempt at fixing Source SDK 2013 Multiplayer bug for sprays not appearing. Fixed spray saving (new cvar cl_sprayfile, use it instead of cl_logofile!) Added spray menu into Character Info with (animated) spray preview panel (replaces old menu in options)

Achievements/Stats
Omlette au Perroquet - Bash 10 parrots with your shield as Man at Arms
Frenchy Wenchy - Kill 3 players with your crossbow in a single round
The one who knocks - Stun 100 enemies with the buckler
French Submarine - As MaA Kill 50 enemies while swimming
Mighty Foot Engaged - Kill an enemy with a kick
Hidden Achievements

Other Additions/Fixes
- MAA now appears on main menu
- Added spawned entity lifetime to env_entity_maker
- Frozen ragdolls on burning deaths fixed
- Fix flicker with berserker rage special
- Disallow special regen on active special users
- Item pickups can now be disabled
- Fixed manual parry server cvar

Translations
- Latest STS translations as of 23 February 2015

Updated Maps

bt_island
- Added tunnel Vikings side of Knights Castle.
- Changed Viking water entrance to Knights slightly (a bit quicker)
- Slight remodel of Viking side lower staircase area in Castle
- Added Rock to Viking side Knight approach for a little bit of cover up top
- Set Dungeon door to spawn open
- Dungeon tunnel wider
- Lantern added to dungeon tunnel
- Added dungeon sfx loop
- Vikings area added a bit more grass
- Longship sails raised and crates for cover added
- Updated all Viking area thatched roofs
- Removed castle style tunnel towards Vikings from Hubbjubb with rock cave
- Removed all 4x Displacements and replaced with 3s and 2s (Volcano and Island in Skybox remodelled)
- Lowered Edds tours jetty slightly to get out easier
- Rock by Schooner now easy to get on top of
- Secret now won't accept someone holding a chest
- Minor misc fixes

bt_pinegrove
- Added rock in Pirates base for cover
- Widened some paths
- Upped the ambient light in places where the shadows were ugly pure black
- Fixed smoothing issue between Knights and Windmill
- Fixed Barrels using incorrect prop type
- Recompiled chapel roof model to fix path issue
- Changed ssbump to cliff materials
- SSbump improvements
- Minor misc fixes

lts_arena
- Sudden Death time increased slightly

lts_gravedanger
- Skybox texture upgraded

te_cara
- Major improvements to 3d skybox
- Added and adjusted several models and materials




Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
2009 Mapping Competition Winners

2009 Mapping Competition Winners

May 6, 2009 Multiplayer Map 3 comments

The winners of our 2009 Mapping Competition have polished up their maps and here they are! Read the .txt file included in the rar for installation instructions...

PVKII Ultimate Surf Map Pack

PVKII Ultimate Surf Map Pack

Mar 1, 2009 Multiplayer Map 1 comment

Contains all 11 Surf Maps! Go to the description for full info and credits!

Custom Maps Pack 2

Custom Maps Pack 2

Jan 11, 2009 Multiplayer Map 1 comment

Custom Maps for Pirates, Vikings and Knights II Includes: pvk_colony - By Odhin pvk_falls_beta1 - By Lord Trilobite pvk_museum_beta1 - By Lord Trilobite...

PVKII Custom Maps Pack1

PVKII Custom Maps Pack1

Oct 29, 2008 Multiplayer Map 4 comments

This pack includes 11 custom maps for Pirates, Vikings and Knights II. Also includes loading screens for all 11 maps.

Beta 2.2 Client (Old Version)

Beta 2.2 Client (Old Version)

Sep 12, 2008 Demo 24 comments

This is the 2.2 version, for the latest updates, visit store.steampowered.com/app/17570/

Post comment Comments  (10 - 20 of 631)
Starvation
Starvation Dec 26 2012, 3:19am says:

Can someone fix the white wire-frame problem and crashing Application Error 'The instruction at "0x12fe98d7" referenced memory at "0xf261454". The memory could not be "read". Click on OK to terminate the program"

BTW i have Half life 2, HL2 Ep1 and Ep2, CS: Source.

For what white wire-frame looks like here: Youtube.com

+2 votes     reply to comment
Dr.Medic
Dr.Medic Apr 3 2013, 6:41pm replied:

Very strange. I suggest you post this question on the pvkii forums.

+1 vote     reply to comment
dunadan101
dunadan101 Dec 20 2012, 11:17am buried:

(buried)

You should make this an expansion for Chivalry, would be awesome to merge their combat system with PVKII unique features and content. They themselves once were a source mod before switching to the UnrealEngine3.

-7 votes     reply to comment
ZinuX
ZinuX Dec 23 2012, 2:57pm replied:

I don't get how you would see this being an expansion to Chivalry, almost everything is different other than the fact that it is a sort of a melee game. The artstyle and gameplay are imcompromisable, and I think that is good.

PVKII caters for people who want to have fun, and Chivalry for the people who want clunky animations (ok, that was unfair of me).

+8 votes     reply to comment
Manface
Manface Nov 1 2013, 11:15pm replied:

You're a *******, you want to know why? Both games are equally good and play well. Don't go degrading another game because you don't know how to play it.

-1 votes     reply to comment
L3d
L3d Dec 14 2012, 8:08am says:

the only mod im voting for ,just dont know how :/

+1 vote     reply to comment
ceriux
ceriux Nov 12 2012, 11:33am says:

the community in this game is horrible... not friendly at all. i downloaded and played not to long ago and quit again because of it..

+2 votes     reply to comment
Stugs
Stugs Dec 14 2012, 2:24pm replied:

Did you play during the day or at night? Because most of the douchebags crawl out of their holes at night.

+3 votes     reply to comment
Guest
Guest Nov 30 2012, 3:56pm replied:

You haven't found the Cannabis Clubhouse yet, have you? We strive for friendliness and equality even for omnipresent trolls, who tend to get muted, kicked, temp banned and hardly ever perma banned. League of Legends' community is terrible. PVK is open. Join us

+5 votes     reply to comment
MiniDude
MiniDude Nov 6 2012, 11:37am says:

Good old PVK, ahh tried it recently and its still just as awesome! Oh and Vikings :O

Did a PlayDB Video for those who wanna check it befo.. wait.. everyones played it, but hey you can enjoy me pwning <.< people :D
Youtube.com

+1 vote     reply to comment
ParagonKyle
ParagonKyle Oct 24 2012, 6:51am says:

Does this mod have any single player aspect to it or like multiplayer bots in it?

+4 votes     reply to comment
ZinuX
ZinuX Oct 24 2012, 10:13am replied:

No, it is all multiplayer. Also no grogbots for regular players to playa round with. But you won't need them anyway, just hop in a server and have a blast.

+4 votes     reply to comment
ParagonKyle
ParagonKyle Oct 25 2012, 5:43am replied:

Alright will do man and thanks for the info

+3 votes     reply to comment
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Icon
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Platforms
Windows, X360, XBOX, PS3
Developer
Octoshark Studios
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Official Page
Pvkii.com
Release Date
Released Jan 24, 2007
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9.1

644 votes submitted.

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Ratings closed.

Highest Rated (9 agree) 10/10

It's fast, frantic, fun and it's on Steam. One of the most unique and entertaining mods on the Source engine to date! Unlike the average melee weapon in Source games, that basically behave as a gun with a very short range, PVK II boasts a fully fledged melee weapon system. The direction of your swing actually matters and can be blocked by a proper parry in the right direction. If you swing a large weapon around, you can hit multiple targets in a single hit. PVK II also has a very interesting set…

Nov 4 2010, 4:14pm by Torabi

Lowest Rated (7 agree) 1/10

After steam release, this mod is no longer acceptable.

Dec 1 2010, 11:42am by KortalMombat

Style
Genre
First Person Shooter
Theme
Medieval
Players
Multiplayer
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