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Pirates, Vikings and Knights II is a unique, total conversion of the Half-Life 2 Source engine.
3 teams fight each other for kills, objectives and total domination!

Unique Combat System:
The combat system is something you will not find in other mods. Melee is based off of directional charged attacks and
blocks, far from the usual click and slash method found in most games.
Each class has their own set of unique weapons (When I say unique, picture a trained attack parrot) and play styles,
as well as class specific special attacks that can be unleashed once the meter is filled.

Multiple Game Modes:
Each map features a game mode that you'll find both unique and entertaining. Game modes include Booty, Holy Grail,
Last Team Standing, Territory, Objective Push and Team Deathmatch. Many more are planned for future releases.

Classes:
Each team sports its own set of unique classes. Each class offers its own play style and is most effective in different situations.
Altogether we have 18 unique classes planned, 6 for each team!
If you enjoy getting together with people and having an exhilarating time, Pirates, Vikings and Knights II
should be top on your list of mods to try!
For more information on the game, visit our site and forums at Pvkii.com



Be sure to join our official Steam Community to participate in events and receive announcements.

Steamcommunity.com

We have surprises planned for those who choose to join!

Image RSS Feed Latest Screens
SFM fun SFM fun Beta 2.6 In-Game
Blog RSS Feed Report abuse Latest News: We've rolled out update 3.1!

2 comments by Crazytalk on Mar 25th, 2015

Happy Spring everyone!

PVKII Beta 3.1 is now available for download on Steam. We will fix a few minor things with a follow up hotfix in the coming days, but our March update is here for your enjoyment!

In other news, our Developer, Creator, and Contributor groups continue to evolve to help deliver you more content more frequently than ever before. We have many great things planned and in progress as we work hard towards a complete, well polished game. We welcome you to view our public trello boards to become more involved with development and share your voice with others in the community! Trello is a very handy visual tool we have been using more and more for our game. Note that any information on the trello boards is subject to change. Feel free to vote on trello cards, and make suggestions for our mod!

Please see below for a Changelog that details many of the changes in this release. Head over to our Bug/Support Forums to report any issues.

Stay tuned as more news will roll out in the coming days, and check out some kickin' gifs and screenshots below before you play!


PVKII March 2015 Update Changelog

New Features and General Changes

Combat System Additions
- Feet can now be seen in first person view
- Kicking now introduced into combat. Kick deals small amount of damage, and has a 2 second cooldown bar. Kicks can be blocked.
- Rolling now introduced into combat.

Man at Arms
- Added visual effects to character models for all players to see who is receiving damage during MAA special
- First person color correction overlay for debuff effect for enemies
- Crit sounds added for critical hits given and received during Maa Special
- MAA crossbow now has a third person model

HUD
- Scoreboard admin tag is now modifiable
- Distance markers added to objectives
- Added new icons for headshots and kick kills
- Attempt at fixing Source SDK 2013 Multiplayer bug for sprays not appearing. Fixed spray saving (new cvar cl_sprayfile, use it instead of cl_logofile!) Added spray menu into Character Info with (animated) spray preview panel (replaces old menu in options)

Achievements/Stats
Omlette au Perroquet - Bash 10 parrots with your shield as Man at Arms
Frenchy Wenchy - Kill 3 players with your crossbow in a single round
The one who knocks - Stun 100 enemies with the buckler
French Submarine - As MaA Kill 50 enemies while swimming
Mighty Foot Engaged - Kill an enemy with a kick
Hidden Achievements

Other Additions/Fixes
- MAA now appears on main menu
- Added spawned entity lifetime to env_entity_maker
- Frozen ragdolls on burning deaths fixed
- Fix flicker with berserker rage special
- Disallow special regen on active special users
- Item pickups can now be disabled
- Fixed manual parry server cvar

Translations
- Latest STS translations as of 23 February 2015

Updated Maps

bt_island
- Added tunnel Vikings side of Knights Castle.
- Changed Viking water entrance to Knights slightly (a bit quicker)
- Slight remodel of Viking side lower staircase area in Castle
- Added Rock to Viking side Knight approach for a little bit of cover up top
- Set Dungeon door to spawn open
- Dungeon tunnel wider
- Lantern added to dungeon tunnel
- Added dungeon sfx loop
- Vikings area added a bit more grass
- Longship sails raised and crates for cover added
- Updated all Viking area thatched roofs
- Removed castle style tunnel towards Vikings from Hubbjubb with rock cave
- Removed all 4x Displacements and replaced with 3s and 2s (Volcano and Island in Skybox remodelled)
- Lowered Edds tours jetty slightly to get out easier
- Rock by Schooner now easy to get on top of
- Secret now won't accept someone holding a chest
- Minor misc fixes

bt_pinegrove
- Added rock in Pirates base for cover
- Widened some paths
- Upped the ambient light in places where the shadows were ugly pure black
- Fixed smoothing issue between Knights and Windmill
- Fixed Barrels using incorrect prop type
- Recompiled chapel roof model to fix path issue
- Changed ssbump to cliff materials
- SSbump improvements
- Minor misc fixes

lts_arena
- Sudden Death time increased slightly

lts_gravedanger
- Skybox texture upgraded

te_cara
- Major improvements to 3d skybox
- Added and adjusted several models and materials




Media RSS Feed Latest Video
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2009 Mapping Competition Winners

2009 Mapping Competition Winners

May 6, 2009 Multiplayer Map 3 comments

The winners of our 2009 Mapping Competition have polished up their maps and here they are! Read the .txt file included in the rar for installation instructions...

PVKII Ultimate Surf Map Pack

PVKII Ultimate Surf Map Pack

Mar 1, 2009 Multiplayer Map 1 comment

Contains all 11 Surf Maps! Go to the description for full info and credits!

Custom Maps Pack 2

Custom Maps Pack 2

Jan 11, 2009 Multiplayer Map 1 comment

Custom Maps for Pirates, Vikings and Knights II Includes: pvk_colony - By Odhin pvk_falls_beta1 - By Lord Trilobite pvk_museum_beta1 - By Lord Trilobite...

PVKII Custom Maps Pack1

PVKII Custom Maps Pack1

Oct 29, 2008 Multiplayer Map 4 comments

This pack includes 11 custom maps for Pirates, Vikings and Knights II. Also includes loading screens for all 11 maps.

Beta 2.2 Client (Old Version)

Beta 2.2 Client (Old Version)

Sep 12, 2008 Demo 24 comments

This is the 2.2 version, for the latest updates, visit store.steampowered.com/app/17570/

Post comment Comments  (30 - 40 of 631)
EnzoTheSword
EnzoTheSword Oct 1 2011, 2:25pm says:

@Mighty_Guy

Bots are already implemented. But, as far as I know, there are only certain commands to execute on the bots - no real "AI".

@reece44

Since TF2 is free2play, PVKII is too. Everyone is able to install it directly via Steam.

I hope I've been of any help to you!

+2 votes     reply to comment
VB
VB Jan 1 2012, 12:26pm replied:

I think he wants to know if its work WITH TF2 (not HL2)

+2 votes     reply to comment
reece44
reece44 Jul 29 2011, 1:29am says:

Stupid question but, will this work with Tf2? I mean, it uses the source engine, too.

+2 votes     reply to comment
Mighty_Guy
Mighty_Guy Jul 16 2011, 10:55am says:

This mod is so much fun to play. I was wondering though if there were any plans for bot support?

+2 votes     reply to comment
-muffin-
-muffin- Jan 22 2011, 1:05pm says:

could somebody say me why the fort map was taken away?

+2 votes     reply to comment
|TheDR|
|TheDR| Jan 23 2011, 5:50am replied:

From the Wiki:
"This map has been removed from the game as it had major gameplay flaws concerning trinket wars"

+5 votes     reply to comment
-muffin-
-muffin- Jan 14 2011, 8:45am says:

I played the new version for a while and think the new voices are not bad!
They worked hard for 2.4 and some people just say "***** new voices..."
If the english is bad: i am german :)

+1 vote     reply to comment
xXDeadEyeXx
xXDeadEyeXx Jan 13 2011, 8:27am says:

Realease the man at arms!

+7 votes     reply to comment
Rawket
Rawket Jan 9 2011, 7:16pm says:

one thing i hate about this mod is that the pirates on bt_island have a vastly superior base. they can just light their kegs, shoot you with guns and then cut u with their swords BEFORE you even reach their chests.

and there is no point in simply killing them, they spawn right after dying.

+2 votes     reply to comment
plumo
plumo Apr 15 2011, 6:08am replied:

I don't agree . When pirates have most chests the vikings attack from one side and bring the melee to the small island while the archers from the other side shower them with arrows... It's quite open.

+2 votes     reply to comment
Rawket
Rawket Dec 30 2010, 1:46am says:

I'm not saying they should get rid of the new voice actors.

+4 votes     reply to comment
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Icon
Half-Life 2 Icon
Platform
Windows
Developer
Octoshark Studios
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Official Page
Pvkii.com
Release Date
Released Jan 24, 2007
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9.1

644 votes submitted.

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Ratings closed.

Highest Rated (9 agree) 10/10

It's fast, frantic, fun and it's on Steam. One of the most unique and entertaining mods on the Source engine to date! Unlike the average melee weapon in Source games, that basically behave as a gun with a very short range, PVK II boasts a fully fledged melee weapon system. The direction of your swing actually matters and can be blocked by a proper parry in the right direction. If you swing a large weapon around, you can hit multiple targets in a single hit. PVK II also has a very interesting set…

Nov 4 2010, 4:14pm by Torabi

Lowest Rated (6 agree) 1/10

After steam release, this mod is no longer acceptable.

Dec 1 2010, 11:42am by KortalMombat

Style
Genre
First Person Shooter
Theme
Medieval
Players
Multiplayer
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