TNE Wallpaper pack 2
May 31, 2009 Wallpapers 3 commentsThe brand new TNE matte painting from the game's menu as a wallpaper in the formats 1920x1080 (widescreen) and 1280x1024.
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Star Wars: The New Era is the first large Star Wars modification made on a next generation engine. It is produced by Invision Games, a group of modders and Star Wars fans that have evolved from the Movie Battles 2 community and a mod team working on "Star Wars: Source" before.
The New Era - what does that mean?
The goal behind TNE is to create a Star Wars mod that not only appeals to fans due to its authenticity, but also takes advantage of the latest technologies in game design. While other engines come and go, the VALVe Source Engine enables us to let the mod grow together with the engine.
The engine allows us to create a Star Wars mod with the most intense atmosphere you experienced so far on the PC.
Gametypes
TNE starts off as a multiplayer modification, but a singleplayer is in the planning stage as well. We follow the goal of providing fun and challenging gameplay for every taste. While some players like fast gametypes like Team Deathmatch or Capture the Flag, others prefer more tactical gametypes. Some like guns, some love lightsabers.
Invision Games tries to provide all of this in one mod. As a result, the workload is very high and thus, we are heading towards an episodic release strategy:
Features
"An elegant weapon from more civilized times"
Star Wars: The New Era will introduce to you a well-balanced combat system not only consisting of ballistic weapons from the Star Wars universe. You will also have the possibility to engage in Lightsaber duels. Instead of an arcade system, we will provide to you a tactical Lightsaber combat system which can be used against Force users as well as gunners.
"The Force can be a strong ally - or a terrible foe"
VALVe's implementation of the Havoc physics engine has already proven to enrich gameplay and fun in Half-Life², seeing the many fans of the Graviton Gun. We proceed even further and provide your favourite heroes with Force powers as an effective, yet balanced weapon against others.
"An extensive space saga"
Authenticity is one of the key aspects in TNE. With highly detailed settings from the movies and expanded universe, we try to give you the best Star Wars experience possible. Part of this authenticity is also a server-side setup that will allow you to select between the eras of the Star Wars universe: Fight during the Clone Wars or the Galactic Civil War - the choice is yours.
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Since the 20's, music has become a key element in feature films. Either epic, atmospheric, funny or sad - music substantially alters the way we perceive imagery. What is valid for Hollywood is just as fitting for the gaming industry as well. However, big orchestral scores were often exclusive to AAA titles, considering the recording costs for a symphonic orchestra. With today's technological progress, decent orchestral scores have become an option for low-budget, or in case of mods, no-budget productions. That means - if you find a composer who is willing to contribute to your project.
At Invision Games, we're very happy to have the talented David Fang aboard. Today, I'd like to introduce to you his latest piece of music for Star Wars: The New Era. "The Battle begins" is the main title of the mod which will also play in the game's menu:
Although this is an entirely new melody, you can clearly hear the references to John Williams' original Star Wars score in the way that the piece is orchestrated. In some cases though, you might consider a pure instrumental track too weak - you might want to have a choir or a singer in addition to give your title additional depth and provoke goosebumps. Listen to "Fall of the Commonwealth" - part of the extensive soundtrack for our third project "Andromeda: The Darkest Night":
Again, this is not the result of a studio recording session, we hired no singer for this track. In our latest developer diary, David Fang explains some of the process of creating a new soundtrack.
Thinking about Melodies and creating ideas for the Track: THE BATTLE BEGINS
It is 8PM night time, right after I just came home from work and school. I fired up the computer, mixer, keyboard, and other connected devices all ready to start composing music for TNE. During a brainstorm session and a piano improvisation session, I was looking at the New Wallpaper Sebastian Kreutz have created. I thought to myself although an ambient track seems more appropriate for menu music, I was requested to provide an epic track, presumably relating to a space battle. This required some referencing to several of John William's previous works with Star Wars. Stylistically, the track "The Battle Begins" is a combination of William's earlier Star Wars pieces fromĀ The New Hope and more recently Revenge of the Sith.
Writing, Recording, and Mixing
While John Williams was writing Star Wars, he was only responsible for writing music. In my case however, to bring high quality realistic orchestral sounds to Star Wars The New Era, I had to write, record, and mix this time. All of these three can be quite time consuming.
Notation

First, I open up the Music Notation program called MakeMusic Finale 2008. I open a pre-existing sheet music template for a full orchestra consisting of woodwinds, Strings, Brass, and standard orchestral percussion such as Snares and Timpani. After setting the tempo, timing, and key signatures, I start composing music and the orchestration process begins.
Recording

After completing the score, the next step would be the recording process. Instead of using a VST softsynth called Garritan Personal Orchestra provided from Finale 2008, rendering the new piece with the East West Quantum Leap Symphonic Orchestra is more preferable since the samples provide realistic reverb trails and are recorded in full stereo sound.
Essentially, I opened up a sequencer, imported the MIDI file which is the music score in MIDI format and began adjusting notes through Piano Roll view. Before the adjustments, it is extremely important to load the instruments from the EWQL VST (Virtual Studio Tech) plugin and properly assign the Virtual Instruments to their respective MIDI channels. For example, you want to assign the first violin patches to the first violin MIDI channel. Assigning articulations and effects are more advanced and complex, which I will not go into right now.
Mixing

The last process would be the mixing process, where I mix all the instrument .wav files into one multi-track audio mixing process. Here I can do equalization and putting in audio effects.
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The brand new TNE matte painting from the game's menu as a wallpaper in the formats 1920x1080 (widescreen) and 1280x1024.
A collection of 3 cinematic wallpapers for the Star Wars: The New Era mod
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Looking great so far, keep it up.
I wanna see a new video. :(
An intriguing project. Amusing the lenghts these developers have went to spread news of their modification. I admire that. Best of luck, can't wait to give this mod a go.
Is this Star Wars Battlefront: Source, or Jedi Academy? I much prefer a Battlefront game.
Neither, nor - simply said :)
umm....Republic Commando?
I mean what is the gameplay similar to.
now you're talking. Great music. I can't wait.
ahhh been watching this for a while now. I'm going to put this mod high on my "OMFG I wanna play NOW !!!!" list :)
Goodluck you guys, things are looking awesome.
One thing concerning your icon.
Instead of leaving the lambda in, maybe replace it with the empire sign? Just a thought.
I don't know if you recognize it, but the central icon is of the Jedi order - that wouldn't fit too well together with the Empire ;)
The Lambda is just there to indicate it's a Source mod - which is one thing that many mods do to show which community they are home at :)