The winners of our 2009 Mapping Competition have polished up their maps and here they are! Read the .txt file included in the rar for installation instructions...
Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands
territory. But most importantly, have FUN!
Unique Combat System:
The combat system is something you will not find in other games. Melee is based off of directional charged attacks and blocks,
far from the usual click and slash method found in most games. Each class has their own set of unique weapons
(When we say unique, picture a trained attack parrot) and play styles, as well as class specific special attacks that can be
unleashed once the meter is filled.
Multiple Game Modes:
Each map features a game mode that you'll find both unique and entertaining. Game modes include Booty, Trinket Wars, Last Team Standing, Territory, Objective Push and Team Deathmatch. Many more are planned for future releases.
Each team sports its own set of unique classes. Each class offers its own play style and is most effective in different situations.
Altogether we have 18 unique classes planned, 6 for each team!
If you enjoy getting together with people and having an exhilarating time, Pirates, Vikings and Knights II should be top on your list of mods to try!
For more information on the game, visit our site and forums at Pvkii.com
Be sure to join our official Steam Community to participate in events and receive announcements.
We have surprises planned for those who choose to join!
Octoshark Studios is happy to introduce our very first PVKII Texture Pack contest in cooperation with GameBanana.
All information for the contest is provided on the contest page here.
Contestants have 30 days to create a pack of 5 or more environment textures (or texture variations) that are compiled and ready to be used in the PVKII classic bt_forgotten!
Created by Jahhur, optimized by Ubermann, and revised by others, bt_forgotten has gone through all but one necessary transformation. Now is your opportunity to contribute and publish your work into an established, free Steam mod quicker than you thought possible. On the journey to become 100% stand alone we hope to give our maps what they truly deserve. May you be the one to sculpt the true beauty and detail potential of this gem of a map? Will you leave your mark on this world so your contribution will never be forgotten?
The judges will include Jahhur, the original map creator, Ubermann, our go to mapping and optimization extraordinaire, and Gaz, the creator of our most polished, classic maps bt_island and bt_pinegrove.
1st Place: $100, Your content in game, a PVKII Contributor title, 1 PVKII Shop Item of Choice and an achievement name or title inspired by you in the map/game
2nd Place: $50 and 1 PVKII Shop Item of Choice
3rd Place: $25 and 1 PVKII Shop Item of Choice
The contest begins today and any submissions are due on or before May the 22nd 2015.
We here on the PVKII Team are excited to see contestants create magical works of art over the next 30 days.
May the best artist win!
Highest Rated (9 agree) 10/10
It's fast, frantic, fun and it's on Steam. One of the most unique and entertaining mods on the Source engine to date! Unlike the average melee weapon in Source games, that basically behave as a gun with a very short range, PVK II boasts a fully fledged melee weapon system. The direction of your swing actually matters and can be blocked by a proper parry in the right direction. If you swing a large weapon around, you can hit multiple targets in a single hit. PVK II also has a very interesting set…
Nov 4 2010, 4:14pm by Torabi
Lowest Rated (7 agree) 1/10
After steam release, this mod is no longer acceptable.
Dec 1 2010, 11:42am by KortalMombat
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