Hi this mod is about to recreate the all time classic X-COM 1 UFO DEFENSE / ENEMY UNKNOWN in a different perspective.
Now you are the footsoldier and you need battle through the crash sites in First Person to kill your enemies. You can decide which side you want to play on. You can be an X-COM agent, or an Alien invader.
All weapons and equipment you used in the original are included.
The plans for strategic phase and ufo interception phase are also complete. It is just a matter of time to implement.
At the end the whole game will be semi persistent, where the decisions in the strategy phase will alter the course of the whole game.
Visit the homepage of the game at Lasthopemod.moddb.com . There you can find the latest news about releases. I know the page is not updated all too often, but with more people around the devenlopment may speed up.
I'm looking for someone anyone is willing to start a "mostly up" or even a 24/7 server. I can't offer money, but we can negotiate some deal.
Some words about the previous version:
There was a HL1 version of the game. It had some advanced features, but the whole thing was just too much for HL1 to handle. It was abandoned at the end with an alpha release. Later a guy named Gurluas decided to contiue that track. He has the source and plenty of stuff. Contact him if you are interested in that version.
Hi, we try to organize a test game on 09.22 at around 7 GMT. If you are interested check this thread: Jovedelmigazolas.hu
I have decided to release the stuff at hand. Not much, but you can have your fun. Try not to pick up dropped weapons, it causes random CTD. Oh and don't...
Well I though I'd put it up for you to decide if you want it or not: CS-XCOM, a complete model and VGUI (+ some sounds) replace of the original Counter-Strike...
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This is the Source Code for X-Com Lasthope for Half-Life 1. This includes the whole source code and a few map sources. Unfortunately i do not have access...
An extra map I just finished. Supply UFO in desert. Extract it into your XCM folder as it has a the map, a new texture, and overwrites the mapcycle and...
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