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Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands
territory. But most importantly, have FUN!

  • Three teams with 9 unique player classes
  • Fun, skill-based combat
  • Swords, axes, guns, and explosives
  • Unique voice acting for every character
  • A variety of gorgeous levels
  • Whimsical and challenging achievements
  • Command-able attack parrots
  • 100% FREE!

Unique Combat System:
The combat system is something you will not find in other games. Melee is based off of directional charged attacks and blocks,
far from the usual click and slash method found in most games. Each class has their own set of unique weapons
(When we say unique, picture a trained attack parrot) and play styles, as well as class specific special attacks that can be
unleashed once the meter is filled.

Multiple Game Modes:
Each map features a game mode that you'll find both unique and entertaining. Game modes include Booty, Trinket Wars, Last Team Standing, Territory, Objective Push and Team Deathmatch. Many more are planned for future releases.

Classes:
Each team sports its own set of unique classes. Each class offers its own play style and is most effective in different situations.
Altogether we have 18 unique classes planned, 6 for each team!
If you enjoy getting together with people and having an exhilarating time, Pirates, Vikings and Knights II should be top on your list of mods to try!
For more information on the game, visit our site and forums at Pvkii.com

Be sure to join our official Steam Community to participate in events and receive announcements.

Steamcommunity.com

We have surprises planned for those who choose to join!

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SFM fun SFM fun Beta 2.6 In-Game
Blog RSS Feed Report abuse Latest News: [RELEASED!] PVKII 3.2 Update & Changelog

2 comments by Crazytalk on Jun 5th, 2015

Happy Update everyone!

PVKII Beta 3.2 is now available for download on Steam! We ran into a few delays like temporary loss of internet for some developers and must-fix exploits, but our 3.2 update is now ready for your enjoyment! The stars of this update are the many code fixes and significant visual updates to the PVKII Classic by Gaz, bt_island.


Remember, our Developer, Creator, and Contributor groups continue to evolve to help deliver you more content more frequently than ever before. We have many great things planned and in progress as we work hard towards a complete, well polished game. Please view our public trello boards to become more involved with development and share your voice with others in the community! Trello is a very handy visual tool we have been using more and more for our game. Note you will need a trello account to vote and that any information on the trello boards is subject to change. Feel free to vote on trello cards, and make suggestions for our mod!

Please see below for a Changelog that details many of the changes in this release. Head over to our Bug/Support Forums to report any issues.

Stay tuned as more news and a recap will be posted soon. Have fun!


bt island05

bt island03

bt island01


PVKII 3.2 June Update Changelog


Code Fixes and Updates
Combat System Changes/ Fixes

  • Reverted to old shield bash (stuns again when not fully charged)
  • Fixed a bug that made MAA special debuffed players able to perfect parry under the effects
  • You can no longer special while stunned (cutlass, spear, twosword and huscarl shield)
  • Added ignore kick spawnflag to props/physbox
  • Added kicking and rolling context hints
  • Dying during rolling no longer throws off the orientation of the camera
  • Fixed view getting stuck if stunned while rolling diagonally
  • Fixed attack animations playing even when the player is stunned

Character Class Changes/ Fixes

  • MAA now has facial expressions
  • Added new options for MAA debuff effect
  • Fixed HK not able to move after special
  • Fixed Skirmisher's view getting locked rarely after special
  • Fixed crit sound
  • MAA fart no longer carries to end round screen
  • You can no longer reload SS pistol while rolling
  • Fixed not being able to attack with spear after using the special
  • Fixed a missing special voice line for Archer
  • Fixed MAA special sound playing while dead
  • Fixed players coughing blood while smelling fart
  • Fixed body spazzing out on rolling
  • Debuffed players now look much sicker

HUD/UI

  • Fixed camera shaking in initial join screen
  • Fixed spray menu not creating an UI material for new sprays if "ui" folder was missing, this should also fix the spray importing
  • Fixed spray menu attempting to load garbage file names for preview
  • Fixed spray menu animation stopping if exiting preview panel using X
  • Fixed territory names not showing up in capture notices
  • Fixed incorrect parrot kick kill icon
  • Hints now support more than 2 lines
  • Objective notices ", and" is now translatable
  • Added optional hit sound which plays when hitting an enemy

Achievements/Stats

  • Fixed The One Who Knocks achievement counting parrots
  • Fixed missing Golden Ball achievement sound
  • Fixed incorrect names and images for achievements in-game
  • Disabled old holy grail achievements in-game

Misc Fixes

  • Fixed announcer setting not saving

Updated Maps
bt_island

  • Fixed Nodraw on bridge
  • Fixed walking under town hall arch from the side.
  • Townhall models have more beams, texture update for updated model
  • Replaced brush beams with models
  • Tweaked some displacements
  • Fixed bad displacement enabling jumping out of the prison linked ditch
  • Texture balancing throughout the map
  • Specular maps to path
  • Tweaks to Viking area by Market stalls to work better with new textures
  • New wooden bridge from Vikings to Pirates
  • New wooden texture for Jetty's
  • New Plank models
  • Improved Cubemaps
  • Skybox Castle tops texture updated to match new textures
  • Fixed wood, make the plank a bit more interesting
  • All valve textures replaced!
  • Many textures up-rezzed
  • New seamless path and textures around map
  • New wood textures
  • New Knight Throne room carpet
  • Visual upgrades to many areas
  • Removed V to K tunnel and replaced with ramp and added cover
  • Changed V to P tunnel near HJC to break between rocks with stairs
  • Misc fixes

tw_temple

  • Added lava footstep sounds
  • Players can’t kick boulder anymore
Media RSS Feed Latest Video
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2009 Mapping Competition Winners

2009 Mapping Competition Winners

May 6, 2009 Multiplayer Map 3 comments

The winners of our 2009 Mapping Competition have polished up their maps and here they are! Read the .txt file included in the rar for installation instructions...

PVKII Ultimate Surf Map Pack

PVKII Ultimate Surf Map Pack

Mar 1, 2009 Multiplayer Map 1 comment

Contains all 11 Surf Maps! Go to the description for full info and credits!

Custom Maps Pack 2

Custom Maps Pack 2

Jan 11, 2009 Multiplayer Map 1 comment

Custom Maps for Pirates, Vikings and Knights II Includes: pvk_colony - By Odhin pvk_falls_beta1 - By Lord Trilobite pvk_museum_beta1 - By Lord Trilobite...

PVKII Custom Maps Pack1

PVKII Custom Maps Pack1

Oct 29, 2008 Multiplayer Map 4 comments

This pack includes 11 custom maps for Pirates, Vikings and Knights II. Also includes loading screens for all 11 maps.

Beta 2.2 Client (Old Version)

Beta 2.2 Client (Old Version)

Sep 12, 2008 Demo 24 comments

This is the 2.2 version, for the latest updates, visit store.steampowered.com/app/17570/

Post comment Comments  (50 - 60 of 631)
KortalMombat
KortalMombat Dec 24 2010, 3:54pm says:

The Huscarl is voiced by the """"""talented""""""" Stig 'DragonNOR' Sydtangen

I dont like liars.

+3 votes     reply to comment
DragonNOR
DragonNOR Dec 24 2010, 5:28pm replied:

A lot more work can and will be put into it as the character takes more shape, I'm curious what you think specifically is bad, or are you the kind of person who just says things suck without background knowledge of why?

I always look for ways to improve, but just saying its bad doesn't improve on anything. In which case good sir, you are trolling.

-1 votes     reply to comment
KortalMombat
KortalMombat Dec 25 2010, 6:37am replied:

Compared to the old voice actors, the new ones try too hard.

They are silly, it fits the style but the older voices were so much more hilarious.

I prefer "RAGNAROK IS APON UUUUU" in that awesome tone of voice rather than any of the new phrases.

The new Pirate voice actor tries to be funny instead of being funny, but it isnt the style of trying to be funny that it IS funny, its trying to be funny that it isnt funny.

I think the knights new voices fit in very well, but vikings and pirates really dont suit the game.

+1 vote     reply to comment
BingoBango
BingoBango Dec 29 2010, 7:17am replied:

You're giving opinions based solely on new = bad, old = good and don't want to accept change. You're talking out of ignorance. "The new Pirate voice actor", you say. But ... there's two.

We all put a lot of hard work into this. It's a bit demoralizing for people who haven't booted up the game for six months to play it for five minutes, go WAT WER IS OLD VOICES??? and then jump back onto the forums or onto here and declare that we're inept/we suck/make quips insinuating those things. The old voicss guy is coming back, just please stop calling us ***** in the mean time.

+3 votes     reply to comment
poisonheadcrab
poisonheadcrab Jan 16 2011, 2:36pm replied:

@-BingoBango
We don't think you suck, we just don't like your new voices. I even stated in my post above that the only thing I hated was the new voices and everything else about the mod was good.

+1 vote     reply to comment
KortalMombat
KortalMombat Dec 30 2010, 1:50pm replied:

Lol, noone called you a ****.

And i am a regular on this mod, but ever since you released this on steam, it has been an awful downhill struggle.

+5 votes     reply to comment
Sn1pe
Sn1pe Dec 26 2010, 3:53pm replied:

18 year old kids who try to pass off as a 52 year old warrior

I don't think this is gonna work out.

+5 votes     reply to comment
cartman360
cartman360 Dec 23 2010, 6:25pm says:

Updating now. The devs should make a news post so the game will be bumped up ont he list when lookign at HL2 mods.

+1 vote     reply to comment
stupefiant
stupefiant Dec 23 2010, 5:20pm says:

Hello, on all the server the game is lagging we can't play.
There is a problem with the patch.

I hope you'll find the problem

+2 votes     reply to comment
sulyoon
sulyoon Dec 23 2010, 2:18pm says:

Theres unsual lag! Please fix this! Other then that the game is better than i expected!

+2 votes     reply to comment
WackyModder[84]
WackyModder[84] Dec 23 2010, 1:48pm says:

omg guys, the new voices are SO UNFITTING! The old ones were WAY BETTER! =(

+2 votes     reply to comment
MrMartinHitman
MrMartinHitman Dec 22 2010, 6:41pm says:

Update tommorow! :D

+1 vote     reply to comment
theskylord21
theskylord21 Dec 18 2010, 12:34pm says:

theres something wrong with steam, when i click the install button, nothing happends :(

+1 vote     reply to comment
majorD2
majorD2 Dec 14 2010, 9:38pm says:

2.4 will be released. 2 new classes will come out in 2.5
The man-at-arms has been delayed
New voice system on 2.4

+2 votes     reply to comment
Stugs
Stugs Dec 12 2010, 9:33pm says:

Well looky here, its actually alive

+2 votes     reply to comment
sulyoon
sulyoon Dec 12 2010, 7:44pm says:

HOLY CRAP UPDATE!!!!! PVK IVE BEEN ALWAYS SUPPORTING U GUYS!

+3 votes     reply to comment
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Developer
Octoshark Studios
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Official Page
Pvkii.com
Release Date
Released Jan 2007
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9.1

646 votes submitted.

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Highest Rated (9 agree) 10/10

It's fast, frantic, fun and it's on Steam. One of the most unique and entertaining mods on the Source engine to date! Unlike the average melee weapon in Source games, that basically behave as a gun with a very short range, PVK II boasts a fully fledged melee weapon system. The direction of your swing actually matters and can be blocked by a proper parry in the right direction. If you swing a large weapon around, you can hit multiple targets in a single hit. PVK II also has a very interesting set…

Nov 4 2010, 4:14pm by Torabi

Lowest Rated (7 agree) 1/10

After steam release, this mod is no longer acceptable.

Dec 1 2010, 11:42am by KortalMombat

Style
Genre
First Person Shooter
Theme
Medieval
Players
Multiplayer
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