The winners of our 2009 Mapping Competition have polished up their maps and here they are! Read the .txt file included in the rar for installation instructions...
Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands
territory. But most importantly, have FUN!
Unique Combat System:
The combat system is something you will not find in other games. Melee is based off of directional charged attacks and blocks,
far from the usual click and slash method found in most games. Each class has their own set of unique weapons
(When we say unique, picture a trained attack parrot) and play styles, as well as class specific special attacks that can be
unleashed once the meter is filled.
Multiple Game Modes:
Each map features a game mode that you'll find both unique and entertaining. Game modes include Booty, Trinket Wars, Last Team Standing, Territory, Objective Push and Team Deathmatch. Many more are planned for future releases.
Each team sports its own set of unique classes. Each class offers its own play style and is most effective in different situations.
Altogether we have 18 unique classes planned, 6 for each team!
If you enjoy getting together with people and having an exhilarating time, Pirates, Vikings and Knights II should be top on your list of mods to try!
For more information on the game, visit our site and forums at Pvkii.com
Be sure to join our official Steam Community to participate in events and receive announcements.
We have surprises planned for those who choose to join!
Happy Update everyone!
PVKII Beta 3.2 is now available for download on Steam! We ran into a few delays like temporary loss of internet for some developers and must-fix exploits, but our 3.2 update is now ready for your enjoyment! The stars of this update are the many code fixes and significant visual updates to the PVKII Classic by Gaz, bt_island.
Remember, our Developer, Creator, and Contributor groups continue to evolve to help deliver you more content more frequently than ever before. We have many great things planned and in progress as we work hard towards a complete, well polished game. Please view our public trello boards to become more involved with development and share your voice with others in the community! Trello is a very handy visual tool we have been using more and more for our game. Note you will need a trello account to vote and that any information on the trello boards is subject to change. Feel free to vote on trello cards, and make suggestions for our mod!
Please see below for a Changelog that details many of the changes in this release. Head over to our Bug/Support Forums to report any issues.
Stay tuned as more news and a recap will be posted soon. Have fun!
Code Fixes and Updates
Combat System Changes/ Fixes
Character Class Changes/ Fixes
Highest Rated (9 agree) 10/10
It's fast, frantic, fun and it's on Steam. One of the most unique and entertaining mods on the Source engine to date! Unlike the average melee weapon in Source games, that basically behave as a gun with a very short range, PVK II boasts a fully fledged melee weapon system. The direction of your swing actually matters and can be blocked by a proper parry in the right direction. If you swing a large weapon around, you can hit multiple targets in a single hit. PVK II also has a very interesting set…
Nov 4 2010, 4:14pm by Torabi
Lowest Rated (7 agree) 1/10
After steam release, this mod is no longer acceptable.
Dec 1 2010, 11:42am by KortalMombat
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