About:
Old Republic at War, a somewhat canon old republic mod. By no means designed to be accurate, by all means designed to my liking. I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

Constructive critisism is appreciated and taken into consideration, though the final decision remains mine. No unit requests, I put a lot of effort into this project and try to do the best I can. I have very clear views on what I do and don't want in the mod, and don't like people trying to meddle with the direction in which the mod is going. I reserve the right to write back an angry response or flat out ignore you.

Warning: Mod author is known to have a very aggressive reaction to bullshit, please keep your bullshit level within acceptable terms at all times during the ride.

Occasionally I work on my other project, EAW-Re ( Moddb.com )

NOTE: From now on all comments that are in any way shape or form similar to these:

"Why does the file say ORAW.rar?"
"What do I do to install this?"
"My shortcut doesn't work"
"Hey I've got (insert random issue)"

Will be promptly deleted. All answers can be found by looking in the comment section, or reading the read-me.

If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

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Sith speeder Starforge too small Starforge too small
Blog RSS Feed Report abuse Latest News: Mod Release

5 comments by Jeroenimo on Jun 5th, 2015

Little bit of an update on what's currently happen:

As you might have noticed work has started on a functional ground combat system. This isn't going to include anything fancy, just the units, most upgrades wont work, no new voices and no in depth combat system. Currently me and EmperorNiko (who's been a huge help in setting everything up, he's done more for ground combat than I have at this point) are working on the ground units, trying to get them all to function correctly, not to even speak of balancing everything. Now that exams are done and finished moving (mostly) I hope to have a lot more time for modding, in which I'm going to try to work on ORAW more, on the side I also have some commissions that I have to finish up. I'm also not going to redo any more of the already existing models untill I get the mod released to the public in a functional state, since that's just spending time perfecting things that're already functional.

There you go, that's the bulk of it. Now back to work.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Basilisk War Droid Free Release (modders resource)

Basilisk War Droid Free Release (modders resource)

May 27, 2015 Vehicle Model 4 comments

This is the model of the Basilisk War Droid I created. Modders resource only.

Flashy Projectile Add-on/Modding Free Release

Flashy Projectile Add-on/Modding Free Release

May 8, 2014 Patch 6 comments

Flashy Turbolaser and Laser projectiles for Old Republic at War.

Old Republic at War (June 2013)

Old Republic at War (June 2013)

May 6, 2014 Full Version 82 comments

The skirmish release. This is the June 2013 release.

Sith Hero Unit/Rogue Shadow Concept Design

Sith Hero Unit/Rogue Shadow Concept Design

Feb 7, 2013 Vehicle Model 3 comments

This is a modders resource only. Sith Hero ship, though it turned out to be the Rogue Shadow, which I didn't know when I modelled it. Feel free to use...

Sith Interdictor Class Cruiser

Sith Interdictor Class Cruiser

Feb 7, 2013 Vehicle Model 13 comments

This is a modders resource only. Heavily moddified Interdictor model including 14 rotating turrets and many bow mounted weapons. Coding will need editing...

Kandosii Class Dreadnought

Kandosii Class Dreadnought

Feb 7, 2013 Vehicle Model 4 comments

This is a modders resource only. Mandalorian Kandosii class dreadnought model + skin, base code (will need to be altered to work ingame) and engine glow.

Post comment Comments  (60 - 70 of 3,018)
Jeroenimo Creator
Jeroenimo Jun 13 2015 says:

"Error loading player:
No playable sources found"

Apparently Moddb arbitrarily decided it wouldn't play simple .mp4 videos anymore. Great job moddb. No more videos for you guys apparently.

Incase you guys still want to watch the video: Youtube.com

+2 votes   reply to comment
The_Mad_King
The_Mad_King Jun 9 2015 says:

Looking back now, I still have the very first version of this mod and my god has it ever come far.

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Jun 12 2015 replied:

Thank you, I do try to continuesly improve. And that over the course of several years has made for what you see here ;)

+1 vote   reply to comment
kyle_katarn67
kyle_katarn67 Jun 5 2015 says:

This mod needs an epic trailer!

+7 votes     reply to comment
sandtrooper956
sandtrooper956 Jun 5 2015 replied:

I can see it now...

+1 vote     reply to comment
MidgeeMan
MidgeeMan Jun 4 2015 says:

I remember reading this a long time ago, that there would be no ground combat. As far as space goes it looks incredible. Not only am i so glad you decided to add ground, as it already looks like its gonna be alot of fun. The thought of playing GC as the Sith getting me all excited! Great work mate hope all goes as planned, cant wait!!!

+1 vote     reply to comment
Sergeant_Barlex
Sergeant_Barlex Jun 1 2015 says:

Which era of The Old Republic is this, KOTOR or SWTOR? Thanks in advance.

-2 votes     reply to comment
I.M.D.
I.M.D. Jun 4 2015 replied:

Just in case you are looking for a SWEaW era mod, check this one out

Moddb.com

+2 votes     reply to comment
TheHippie
TheHippie Jun 3 2015 replied:

Mixed units from both time periods.

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Jun 1 2015 replied:

Comments like these make me lose all faith in humanity.

+6 votes   reply to comment
Guest
Guest Jun 10 2015 replied:

This comment is currently awaiting admin approval, join now to view.

Jeroenimo Creator
Jeroenimo Jun 12 2015 replied:

Copy paste from my responds on moddb to the previous guy asking for that:

"No. Get good. Try reading unit descriptions for one, try math for two. Don't know what those 2 mean? Figure it out, then try again, and you shall succeed."

There's nothing to fix, it's exactly as I want it to be. Infact I actually made them a bit harder recently, because I felt they weren't putting up a good enough challenge.

+1 vote   reply to comment
Meyerm
Meyerm Jun 3 2015 replied:

I find your lack of faith disturbing.


Sorry, couldn't resist.

+2 votes     reply to comment
Sly442
Sly442 Jun 5 2015 replied:

*understandable

+2 votes     reply to comment
Jeroenimo Creator
Jeroenimo Jun 5 2015 replied:

@sly I like that one ;)

+1 vote   reply to comment
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Developed By
Jeroenimo
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Release Date
Released Jul 19, 2013
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9.1

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Highest Rated (12 agree) 7/10

Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…

Jul 23 2013 by Afro-yoda-ninja

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