The mod is space only. I do not have the time to create all the ground models all by myself, as this is once again a one man project.

This is the old republic mod you want to be looking at for Empire at War, Forces of Corruption, the one that you deserve.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests. I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of a good Old Republic mod, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!

As the mod is released, I am putting this on hold untill I feel the need to work on it again, currently I am busy with my other project, EAW-Re ( Moddb.com )

NOTE: From now on all comments that are in any way shape or form similar to these:

"Why does the file say ORAW.rar?"
"What do I do to install this?"
"My shortcut doesn't work"
"Hey I've got (insert random issue)"

Will be promptly deleted. All answers can be found by looking in the comment section, or reading the read-me.


Part: Complete: Ingame playable: Perfect (according to the end vision):

--------- Art:
Models 100% 100% 30%
Textures 100% 100% 10%
Particles 80% 70% 60%
Maps 90% 90% 60%

--------- Audio:
SFX 80% 30% 80%
Voices No new voices
Music 9999% 1% 9999%( So much to choose from)

--------- Code:

Units: 100% 95% 90%
Hardpoints: 100% 100% 75%

Projectiles: 100% 100% 80%

Galactic Conquest: 90% 90% 70%

--------- Text:
Objects: 0% (everything has to be updated)

Art assets are all "done" and playable ingame. Not yet refined to perfection, but that'd take monthes
to remake everything according to my vision of the ultimate mod.
Skirmish is playable, near perfect. Needs more maps.
GC would be playable if the map was done, the GC map isn't currently being worked on.
Currently MOSTLY working on my side project, EAW:Re: ( Moddb.com ) though I do work on ORAW every once in a while.
If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

Image RSS Feed Latest Screens
Angel of Death This doesn't need an introduction Sith Behemoth
Blog RSS Feed Report abuse Latest News: Galactic Conquest

25 comments by Jeroenimo on Mar 10th, 2015

Currently working on galactic conquest. I threw out the idea of 1 (new) galactic conquest and am now working to get the already existing GCs (from vanilla FOC) working with the mod. This has the upside that now stuff is actually getting done (quite fast) but the downside that all the gc space maps are not meant to work with the mod. The same weird graphical glitches appear as when you try to use the regular FOC space maps instead of the ones I designed. I think I'm going to leave all the ground forces in (the AI stops functioning when ground is disabled on all planets). All heroes are removed from GC and will later be replaced with the OR units. Republic will tech the same as the imperials, Sith can steal tech with probes that they can build, the republic can no longer build them. Mandalorians same as the Consortium, start out with all the tech. This fits the story approximately as they already had all the heavy warships from the last war. This'll also make them a massive thread in the early game.

Back to the GC space maps. I'm going to have to moddify each of the maps individually, which will take some time. If there's anyone who's got some experience in the map editor who wishes to help with this and save me some time, shoot me a PM with a sample of 2 of the (you consider best) maps you previously made (quality is important to me, so I'll want to check what you can produce).

Well that's pretty much all there is to say. Be sure to watch the latest video to get a small taste of galactic conquest. Back to work.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Flashy Projectile Add-on/Modding Free Release

Flashy Projectile Add-on/Modding Free Release

May 8, 2014 Patch 6 comments

Flashy Turbolaser and Laser projectiles for Old Republic at War.

Old Republic at War (June 2013)

Old Republic at War (June 2013)

May 6, 2014 Full Version 53 comments

The skirmish release. This is the June 2013 release.

Sith Hero Unit/Rogue Shadow Concept Design

Sith Hero Unit/Rogue Shadow Concept Design

Feb 7, 2013 Vehicle Model 3 comments

This is a modders resource only. Sith Hero ship, though it turned out to be the Rogue Shadow, which I didn't know when I modelled it. Feel free to use...

Sith Interdictor Class Cruiser

Sith Interdictor Class Cruiser

Feb 7, 2013 Vehicle Model 12 comments

This is a modders resource only. Heavily moddified Interdictor model including 14 rotating turrets and many bow mounted weapons. Coding will need editing...

Kandosii Class Dreadnought

Kandosii Class Dreadnought

Feb 7, 2013 Vehicle Model 4 comments

This is a modders resource only. Mandalorian Kandosii class dreadnought model + skin, base code (will need to be altered to work ingame) and engine glow.

Post comment Comments  (40 - 50 of 2,906)
Plejadenwolf Apr 16 2015, 6:50pm says:

It seems Darth Revan is...back! Well, not really, but see for yourself: Youtube.com

For those who haven't seen the new trailer for Episode 7 yet. Have fun!

+1 vote     reply to comment
Striker11 Apr 17 2015, 2:54pm replied:

Yeah I figure that's an Executor class too. It isn't Tatooine its some weird planet I've never heard of with a name that starts with a J I believe. It looks like it will be cool movie though. Also looks like a new type of star destroyer that I want to see more shots of. The bridge looks thin to me and it has an opening on the front like the Harrower from the looks of it. Also see some heavier turrets and it looks much bigger than an ISD.

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Apr 16 2015, 8:12pm replied:

What I'd be more curious about is the crashes executor class that the millennium falcon flies through (the engine). Seriously, how many of those things did they have? And for those who can't recognise it, there's only one ship in all of star wars with that engine configuration.

+2 votes   reply to comment
I.M.D. Apr 17 2015, 2:54am replied:

So there is a crashed X-wing, a crashed ISD and a crashed Executor-class...on Tatooine? The Empire lost one of their most powerfull ships over Tatooine?
Star Wars fans won´t be pleased. Jar Jar better has good reason for that.

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Apr 17 2015, 6:13am replied:

It's a new planet, can't remember the name but I do think the new movie is going to be awesome. Will feel good to laugh and point at all those idiots on the net who keep yelling the movie's going to suck.

+1 vote   reply to comment
I.M.D. Apr 18 2015, 4:14am replied:

That´s the way it goes on the internet these days. Shitstorms for everyone and everything. So much hate...


+1 vote     reply to comment
Plejadenwolf Apr 17 2015, 7:48am replied:

Well, probably they didn't fix the bridge-problem on the Executor-class and so...

However, good question why such a massive ship is stranded there on this graveyard-world. We'll see. If it were on Tatooine, well, I guess the Javas would have deconstructed everything beneath the hull of those massive ships.

+1 vote     reply to comment
Valdrun Apr 19 2015, 7:04am replied:

It's the planet Jakku (spelling might be a bit off) and here the first battlefront DLC comes in, if you have battlefront by 8 December you get acces to free DLC: Battle of Jakku.

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Apr 16 2015, 9:59am says:

Whoops. Again.

+3 votes   reply to comment
sandtrooper956 Apr 16 2015, 5:24pm replied:


+1 vote     reply to comment
I.M.D. Apr 16 2015, 3:03pm replied:

What a shame. Let´s hope this doesn´t happen again...

+3 votes     reply to comment
frodosuncle Apr 15 2015, 8:34pm says:

hey jeroenimo what would you consider your favorite ship that you have ever designed or done textures for?

+2 votes     reply to comment
Jeroenimo Creator
Jeroenimo Apr 16 2015, 9:59am replied:

I'd say the Harrower. Though I've made many ships, I definitly have a special place in my heart for that ship.

+2 votes   reply to comment
Jeroenimo Creator
Jeroenimo Apr 13 2015, 8:25pm says:

Whoops turns out something was uploaded you guys weren't supposed to be seeing yet. Fixed.

+3 votes   reply to comment
07_Republic_commando Apr 14 2015, 4:56am replied:

You got any proximate idea of when this mod will have a new version? Just like a proximate not any dates or days, just maybe how many months or weeks.

+2 votes     reply to comment
Jeroenimo Creator
Jeroenimo Apr 14 2015, 7:29am replied:

Oh yes, a very precise aproximation actually: When it's done.

+5 votes   reply to comment
oOXyroxOo Apr 14 2015, 12:46pm replied:

i love you for this XD
aaaand for the mod
aaaaaaaaand for the other mod :D

+1 vote     reply to comment
Meyerm Apr 13 2015, 10:37pm replied:

You can't rewind our brains, mwhahahahha! That was a nice walker, though.

+2 votes     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Jul 19, 2013
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107 votes submitted.

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Highest Rated (11 agree) 7/10

Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…

Jul 23 2013, 8:50pm by Afro-yoda-ninja

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