Old Republic at War, a somewhat canon old republic mod. By no means designed to be accurate, by all means designed to my liking. I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

Constructive critisism is appreciated and taken into consideration, though the final decision remains mine. No unit requests, I put a lot of effort into this project and try to do the best I can. I have very clear views on what I do and don't want in the mod, and don't like people trying to meddle with the direction in which the mod is going. I reserve the right to write back an angry response or flat out ignore you.

Warning: Mod author is known to have a very aggressive reaction to bullshit, please keep your bullshit level within acceptable terms at all times during the ride.

Occasionally I work on my other project, EAW-Re ( Moddb.com )

NOTE: From now on all comments that are in any way shape or form similar to these:

"Why does the file say ORAW.rar?"
"What do I do to install this?"
"My shortcut doesn't work"
"Hey I've got (insert random issue)"

Will be promptly deleted. All answers can be found by looking in the comment section, or reading the read-me.

If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

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5 comments by Jeroenimo on Jun 5th, 2015

Little bit of an update on what's currently happen:

As you might have noticed work has started on a functional ground combat system. This isn't going to include anything fancy, just the units, most upgrades wont work, no new voices and no in depth combat system. Currently me and EmperorNiko (who's been a huge help in setting everything up, he's done more for ground combat than I have at this point) are working on the ground units, trying to get them all to function correctly, not to even speak of balancing everything. Now that exams are done and finished moving (mostly) I hope to have a lot more time for modding, in which I'm going to try to work on ORAW more, on the side I also have some commissions that I have to finish up. I'm also not going to redo any more of the already existing models untill I get the mod released to the public in a functional state, since that's just spending time perfecting things that're already functional.

There you go, that's the bulk of it. Now back to work.

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Basilisk War Droid Free Release (modders resource)

Basilisk War Droid Free Release (modders resource)

May 27, 2015 Vehicle Model 4 comments

This is the model of the Basilisk War Droid I created. Modders resource only.

Flashy Projectile Add-on/Modding Free Release

Flashy Projectile Add-on/Modding Free Release

May 8, 2014 Patch 6 comments

Flashy Turbolaser and Laser projectiles for Old Republic at War.

Old Republic at War (June 2013)

Old Republic at War (June 2013)

May 6, 2014 Full Version 79 comments

The skirmish release. This is the June 2013 release.

Sith Hero Unit/Rogue Shadow Concept Design

Sith Hero Unit/Rogue Shadow Concept Design

Feb 7, 2013 Vehicle Model 3 comments

This is a modders resource only. Sith Hero ship, though it turned out to be the Rogue Shadow, which I didn't know when I modelled it. Feel free to use...

Sith Interdictor Class Cruiser

Sith Interdictor Class Cruiser

Feb 7, 2013 Vehicle Model 13 comments

This is a modders resource only. Heavily moddified Interdictor model including 14 rotating turrets and many bow mounted weapons. Coding will need editing...

Kandosii Class Dreadnought

Kandosii Class Dreadnought

Feb 7, 2013 Vehicle Model 4 comments

This is a modders resource only. Mandalorian Kandosii class dreadnought model + skin, base code (will need to be altered to work ingame) and engine glow.

Post comment Comments  (40 - 50 of 3,015)
Gumwars850 Jun 16 2015, 2:50pm says:

I found a bug with the sith starfighter being immortal. Not sure if you already fixed it, but if not i think it spawned from the ravager. The video shows it in action. Youtube.com

+2 votes     reply to comment
Jeroenimo Creator Online
Jeroenimo Jun 16 2015, 6:30pm replied:

Never came across that, seems like a random bug. Try saving and reloading the game.

+2 votes   reply to comment
Guest Jun 16 2015, 2:21pm says:

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Jeroenimo Creator Online
Jeroenimo Jun 16 2015, 6:36pm replied:

The HWP fires cluster missiles, special missiles that are coded with a trajectory effect. This trajectory effect, which has 3 coding tags, can cause litteral game stalling when the wrong values are inserted into the 3 tags. In the release I tried to gain a specific effect but it bordered on lagging the game slightly. I made the call to reduce it to the point where the game can be played without too much lag, but it is not nonexistent. The detonation itself is a particle file that to be honest I don't know if it is changed. Ofcourse the particle itself shows up multiple times due to multiple missiles hitting the target simultaniously.

About a year ago I too got quite tired of the slight lag and altered the 3 trajectory code values and I haven't gotten any lag because of the cluster missiles since. If it is the particle that causes the fps drop, I don't know if the issue is fixed for you, I do know that any lag the cluster missiles caused was dealt with when I changed the code.

+1 vote   reply to comment
Jeroenimo Creator Online
Jeroenimo Jun 16 2015, 6:44pm replied:

All files that start with P_ are particle files. It's one of the first ones I recall, small explosion maybe. Don't recall what it was in the release. If you delete that particle file, the game wont play the explosion particle anymore when the cluster missiles hit. That should fix it.

+1 vote   reply to comment
Holybeast Jun 16 2015, 11:39am says:

Jeroenimo I'm pretty sure you have seen the newest faction to be introduced to the TOR the Eternal Empire and I'm very curious onto hearing you thoughts on them since there brand new?

+1 vote     reply to comment
Jeroenimo Creator Online
Jeroenimo Jun 16 2015, 12:09pm replied:


No I haven't. Actually, though I'll look into it.

+1 vote   reply to comment
Holybeast Jun 16 2015, 12:16pm replied:

They look pretty intriguing, kinda similar to the Fel Empire in the Legacy era however the amount of what we've seen from them i doubt anyone is already developing models or any info on them as by far. But they do look kool Ill give them that.

+1 vote     reply to comment
Jeroenimo Creator Online
Jeroenimo Jun 16 2015, 6:38pm replied:

One of the most intriguing cinematic trailers I've ever seen, full 5 minutes too, was very entertaining to watch, but utterly useless from a modders point of view. No good look at any of the new starships, very interesting design though.

+2 votes   reply to comment
Guest Jun 21 2015, 4:24pm replied:

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Flashy_3 Jun 15 2015, 2:49pm says:

This looks almost equal to RAW quality! How much more work needs to be done for a release?(Sorry that I asked, but its eating me alive)

+2 votes     reply to comment
Jeroenimo Creator Online
Jeroenimo Jun 15 2015, 5:08pm replied:

Well there's getting all the land units to work properly, then pricing them, then rewriting all the unit descriptions...fixing random bugs that appear here and there...quite a bit.

Not even close to RaWs level of production values, raw had new holograms, very extensive maps, and a huge amount of other such detail content. I'm a one man circus (Don't forget Niko who's doing ground pretty much all by himself, thank him for ground being a thing) so I don't have the time to do all those things. I can however try to get the things that I can do working as well as I would like them to. Which is working out pretty well so far.

+1 vote   reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Jul 19, 2013
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115 votes submitted.

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Highest Rated (12 agree) 7/10

Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…

Jul 23 2013, 8:50pm by Afro-yoda-ninja

Real Time Strategy
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