About:
The mod is space only. I do not have the time to create all the ground models all by myself, as this is once again a one man project.

This is the old republic mod you want to be looking at for Empire at War, Forces of Corruption, the one that you deserve.

A little FAQ:

No, I will not make it for SOASE after the mod is done.
No, I will not be giving a release date, it'll be uploaded when I consider the mod done. I give very frequent updates so you can see in what state the mod is at any given time, once it reaches release state you'll notice weeks beforehand.
And no, the mod will not contain ground combat, any comments requesting and or asking about ground combat will be removed.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests. I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of a good Old Republic mod, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!

As the mod is released, I am putting this on hold untill I feel the need to work on it again, currently I am busy with my other project, EAW-Re ( Moddb.com ) 
-Geroenimo

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Some of the new nebulae Some of the new nebulae Addition to the sith fleet
Blog RSS Feed Report abuse Latest News: New nebulae, starfields and planet textures

14 comments by Geroenimo on Mar 25th, 2014

There has been a slight issue with permissions, and therefor all nebulae, starfield textures and planet textures will be replaced by new ones, all old ones removed complete untill a replacement has been made. This is effective inmedietly.

Further more, the ORAW download has been removed, as it contained the starfields, nebulae and textures, so if you're wondering where the download went, there you have it. And updated version will be uploaded in time.

In EAW: RE, the Blue Diver is also removed and will be replaced by another ship, as it had small edits on it made by the person who retracted permission.

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Sith Hero Unit/Rogue Shadow Concept Design

Sith Hero Unit/Rogue Shadow Concept Design

Feb 7, 2013 Vehicle Model 2 comments

This is a modders resource only. Sith Hero ship, though it turned out to be the Rogue Shadow, which I didn't know when I modelled it. Feel free to use...

Sith Interdictor Class Cruiser

Sith Interdictor Class Cruiser

Feb 7, 2013 Vehicle Model 11 comments

This is a modders resource only. Heavily moddified Interdictor model including 14 rotating turrets and many bow mounted weapons. Coding will need editing...

Kandosii Class Dreadnought

Kandosii Class Dreadnought

Feb 7, 2013 Vehicle Model 6 comments

This is a modders resource only. Mandalorian Kandosii class dreadnought model + skin, base code (will need to be altered to work ingame) and engine glow.

Post comment Comments  (50 - 60 of 2,604)
megadude000
megadude000 Jan 5 2014, 2:19am says:

i recently downloaded the Empire at War gold pack that comes with forces of corruption and after a long search for this mod (i played the incomplete version a loooooong time ago on my old laptop and since i couldn't find the original cd for the game, i had to resort to steam) i found it again! unfortunately, after multiple tries of changing steam's launch to "MODPATH=Mods\ORAW" or just completely replacing the original forces of corruption data folder with the old empire at war data folder, i keep coming up with the same error message stating, "xml parse error - file ./Data/SML/GUIDialogs.xml: file has syntax errors, see log file"

has anyone else come up with this error and has anyone found a way to play this mod on steam?

+2 votes     reply to comment
Lotharii
Lotharii Jan 7 2014, 12:00pm replied:

I've the same, but i've not steam.

+1 vote     reply to comment
Geroenimo
Geroenimo Jan 8 2014, 1:03pm replied:

That's impossible, none of the xml files have any syntax errors, I've checked all of them with a xml editor before I uploaded it. That said, you should *never* overwrite the data folder, not without backup anyhow. Use the old data folder, and then just use the installation instructions.

It's also quite funny that GUIDialogs.xml has an error, as there's no GUIDialogs.xml file in the mod ;) If you look through the xml folder, you'll see no such file. This means there's a problem with your game, not the mod. Try reinstalling it, this time without overwriting the data folder.

+1 vote     reply to comment
warton567
warton567 Jan 4 2014, 3:09am says:

Hey I was just wondering if it's possible to make a space only galactic conquest for this. If you can't no problem I was just curious.

+1 vote     reply to comment
Geroenimo
Geroenimo Jan 4 2014, 10:59am replied:

I can, might eventually.

+1 vote     reply to comment
Starkiller123
Starkiller123 Dec 26 2013, 12:16pm says:

are there ground units ??

-1 votes     reply to comment
Geroenimo
Geroenimo Dec 26 2013, 7:06pm replied:

If you had read the mod description you'd have known the answer. And that I would also delete your comment because it is regarding ground combat. I'll leave it up as the occasional reminder to people who think about posting comments regarding gc or ground.

Read the mod description, it helps with these silly questions.

+1 vote     reply to comment
Pieboybom
Pieboybom Dec 25 2013, 5:37am says:

Been playing Sins of a Solar Empire recently, but been thinking about this mod wishing it was for that game as well. lol. i played it for FOC, and loved it. keep up the good work.

+3 votes     reply to comment
Gumwars850
Gumwars850 Dec 24 2013, 11:09am says:

Is there any suggestions to keep play this mod in a steady 30-60 fps? I play on highest graphics settings, but i end up with 9-20 fps when The a.i and I starts sending their ships. I just upgraded from a 7850 to a gtx 780 and i still get the same 9-20 fps. My specs are on my profile blog. Also how do you install this on steam? I put the mods folder in my foc folder in steam and changed the target and start in but i just launches normal eaw. My target is: "C:\Program Files (x86)\Steam\SteamApps\common\Star Wars Empire at War\corruption\swfoc.exe" MODPATH=Mods/ORAW and my start in is: "C:\Program Files (x86)\Steam\SteamApps\common\Star Wars Empire at War\corruption"

+3 votes     reply to comment
Geroenimo
Geroenimo Dec 24 2013, 4:18pm replied:

The engine doesn't like 60 fps, no matter what graphics card you put in, eventually the ****** engine this game runs on will bottleneck your system.

Can't help you on the steam thing either, as I don't use the steam version of the game. Pretty sure you can just google it though.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
Geroenimo
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Release Date
Released Jul 19, 2013
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Highest Rated (10 agree) 7/10

Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…

Jul 23 2013, 8:50pm by Afro-yoda-ninja

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