About:
The mod is space only. I do not have the time to create all the ground models all by myself, as this is once again a one man project.

This is the old republic mod you want to be looking at for Empire at War, Forces of Corruption, the one that you deserve.

A little FAQ:

No, I will not make it for SOASE after the mod is done.
No, I will not be giving a release date, it'll be uploaded when I consider the mod done. I give very frequent updates so you can see in what state the mod is at any given time, once it reaches release state you'll notice weeks beforehand.
And no, the mod will not contain ground combat, any comments requesting and or asking about ground combat will be removed.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests. I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of a good Old Republic mod, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!

As the mod is released, I am putting this on hold untill I feel the need to work on it again, currently I am busy with my other project, EAW-Re ( Moddb.com ) 
-Geroenimo

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Industrial Complex Flashy Projectile Add-on/Modding Free Release Flashy Projectile Add-on/Modding Free Release
Blog RSS Feed Report abuse Latest News: Release on the 20th

12 comments by Geroenimo on Jul 1st, 2013

As I prepare the mod for a (beta) release on the 20th I wanted to adress some aspects really quick:

First of all, there will be no GC support, and any comment regarding GC will be deleted. I'm done with pointing out there will be no GC and people being either to dumb to read or just choose to ignore it. Same goes for ground battles. 

Secondly, this is a beta release. Due to the large backlash I got when I announced my new mod, which was something to keep my mind off the old republic era (and that I enjoy working on a lot), I decided to release a beta for ORaW as most things are already finished. I also put the release date at the 20th of July instead of somewhere at the end of August as it's summer break and I want to provide something playable while the break is still going on, instead of when it is just over. Also I didn't decided to release it any sooner as:

1. I need to finish up several things and I wanted to take enough time for that and,
2. who'd suicide his mod into release when RaW just released an update? That'd just be plain stupid.
 
And last but not least, I'd like to remind you that this is a BETA release, this means that the mod is probably not bug free, and might require some balance changes. If you played the mod and you found a bug I would like you to read the downloads comment section to see if your bug has already been reported, and if it hasn't post it, with the most information you can give about it. This'll make it easier for me to fix it. As of now I have no lag and no bugs, if you happen to find one please accept that I cannot fix anything I don't experience myself, without enough information provided by the individual who does have the problem. If you go into the comment section raging about it I will probably just ignore it, or if it gets too offensive I'll just delete the comment.

So I hope the release with go smooth with people not reporting any bugs, or if so, in a civilized manner. I do hope you'll all enjoy yourselves, I'll be working on it to make sure that you do.
-Geroenimo

*Edited*
Well, I'm glad to announce we just hit 1000 watchers. Normally I'm not one for milestones, but I feel 1000 is a nice number, a good number. A thing to look back to. I've spend a lot of time on this project over the last couple of years, learning a lot along the way, and I think this is a great oppertunity to thank you for your continues support, and to announce that I'll be adding heroes into the mod aswell. Both Republic, Sith and Mandalorian will get several heroes over several tiers.

UPDATE BOARD:

-Mod released ;)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Flashy Projectile Add-on/Modding Free Release

Flashy Projectile Add-on/Modding Free Release

May 8, 2014 Patch 4 comments

Flashy Turbolaser and Laser projectiles for Old Republic at War.

Old Republic at War (June 2013)

Old Republic at War (June 2013)

May 6, 2014 Full Version 21 comments

The skirmish release. This is the June 2013 release.

Sith Hero Unit/Rogue Shadow Concept Design

Sith Hero Unit/Rogue Shadow Concept Design

Feb 7, 2013 Vehicle Model 2 comments

This is a modders resource only. Sith Hero ship, though it turned out to be the Rogue Shadow, which I didn't know when I modelled it. Feel free to use...

Sith Interdictor Class Cruiser

Sith Interdictor Class Cruiser

Feb 7, 2013 Vehicle Model 11 comments

This is a modders resource only. Heavily moddified Interdictor model including 14 rotating turrets and many bow mounted weapons. Coding will need editing...

Kandosii Class Dreadnought

Kandosii Class Dreadnought

Feb 7, 2013 Vehicle Model 6 comments

This is a modders resource only. Mandalorian Kandosii class dreadnought model + skin, base code (will need to be altered to work ingame) and engine glow.

Post comment Comments  (30 - 40 of 2,660)
JellyHop1415
JellyHop1415 May 14 2014, 9:54am says:

When I start the mod it immediately has an exception error, This is the only mod I've had this problem with. I tried downloading it again but that didn't work. If anyone knows how to fix this please help, Thanks.

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Legend67549
Legend67549 May 12 2014, 4:10pm says:

I greatly approve of the Code Geass music, especially having "The Master" as the Sith victory music.

+1 vote     reply to comment
Sgt_Slaughter
Sgt_Slaughter May 10 2014, 4:31pm says:

It will not let me extract the launcher, I have all of the data, but the program comes up with a message telling me its not allowed to access the output directory of the launcher file. Please help! Thanks!

+1 vote     reply to comment
Geroenimo
Geroenimo May 10 2014, 5:38pm replied: 0 votes     reply to comment
gksrpdla01
gksrpdla01 May 9 2014, 2:04pm says:

This is nice and nice mode but how can i upgrade the Technology from 1 to 5 ?

+1 vote     reply to comment
SSDImperium99th
SSDImperium99th May 8 2014, 8:45pm says:

@Geroenimo, Will you be adding the Harbinger class close-range Sith destroyer to your mod via a full mod update, or another addon like you did with your turboslasers yesterday? It would definitely add even more variance to your mod, and many others including myself would love to see it in action, seeing that it is a very elegant yet massive design of mass scale destruction.

+1 vote     reply to comment
Geroenimo
Geroenimo May 9 2014, 11:33am replied:

That massive thing that Karcov made will definitly be in one way or another.

0 votes     reply to comment
SSDImperium99th
SSDImperium99th May 9 2014, 7:34pm replied:

Thanks man..

+1 vote     reply to comment
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Platform
Windows
Developed By
Geroenimo
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Release Date
Released Jul 19, 2013
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9.1

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Highest Rated (10 agree) 7/10

Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…

Jul 23 2013, 8:50pm by Afro-yoda-ninja

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