Old Republic mod for Forces of Corruption. Exactly as it says on the tin.

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A little chat about galactic conquest and the likes.

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Currently working on galactic conquest. I threw out the idea of 1 (new) galactic conquest and am now working to get the already existing GCs (from vanilla FOC) working with the mod. This has the upside that now stuff is actually getting done (quite fast) but the downside that all the gc space maps are not meant to work with the mod. The same weird graphical glitches appear as when you try to use the regular FOC space maps instead of the ones I designed. I think I'm going to leave all the ground forces in (the AI stops functioning when ground is disabled on all planets). All heroes are removed from GC and will later be replaced with the OR units. Republic will tech the same as the imperials, Sith can steal tech with probes that they can build, the republic can no longer build them. Mandalorians same as the Consortium, start out with all the tech. This fits the story approximately as they already had all the heavy warships from the last war. This'll also make them a massive thread in the early game.

Back to the GC space maps. I'm going to have to moddify each of the maps individually, which will take some time. If there's anyone who's got some experience in the map editor who wishes to help with this and save me some time, shoot me a PM with a sample of 2 of the (you consider best) maps you previously made (quality is important to me, so I'll want to check what you can produce).

Well that's pretty much all there is to say. Be sure to watch the latest video to get a small taste of galactic conquest. Back to work.
-J

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Gorfreeze
Gorfreeze - - 40 comments

You should use another mod's ground assets (I do remember another Old Republic mod that didn't use any vehicles or ground heroes, only 2/3 units by faction which were fitting for the era, and I do believe it is dead now so you could ask nicely to use their ground assets)

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Guest
Guest - - 689,349 comments

I hope he sees your suggestion

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Ori`verda
Ori`verda - - 12,429 comments

I recommend doing what the Stargate mod for the original EAW did in terms of ground and making them spawn automatically once they capture a planet.

Beats conquering empty worlds.

Ground combat is not really that important anyway so all you really need is some infantry, a tank unit or two, maybe an MDU and that's it. Please don't add in "air" units though. It throws off the balance immensely.

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Jeroenimo Author
Jeroenimo - - 6,765 comments

I'm not familiar with how that mod did it. How exactly did that work, can you explain that a little? "Them" is a little to vague for me sorry :D

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Ori`verda
Ori`verda - - 12,429 comments

Not a problem.

Basically I noticed that after each conquest my enemy conducted a garrison force spawned in on the planet consisting of a mixture of units for both space and ground. This was to compensate for the fact there was no actual, proper GC AI.

By them I mean enemy units, which, as I mentioned earlier, would spawn both on the ground and in space whenever the AI conquered a planet.

Hope it helps.

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MrPerson
MrPerson - - 1,801 comments

Will the Mandelorians have a defiler like unit? I could never play vanilla FOC against the Consortium because they would destroy buildings of mine ALL THE TIME. I am talking like up to 5 in a galactic day. Its more annoying than cool, at least for the factions fighting them

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Jeroenimo Author
Jeroenimo - - 6,765 comments

The destroy building ability has been removed. First thing I did ;)

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MrPerson
MrPerson - - 1,801 comments

thanks, appreciate that :D

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Afro-yoda-ninja
Afro-yoda-ninja - - 1,204 comments

You have doubled your popularity with this move. I hate defilers.

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UnifiedForce
UnifiedForce - - 39 comments

Are you able to ask cheesecake how he did it with his Legacy Era mod?

It's not *completely* ground free (iirc there's maybe three or so planets that have ground but only let you build trooper units, and the rest are space-only) but it comes very close.

Best of luck with whatever you decide! GC modes for this and Re are what I've been looking forward to the most in all of EaW modding.

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Thank you! Re is already GC ready as it was built uppon vanilla FoC, this mod however, requires a bit more work...

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flavivsaetivs
flavivsaetivs - - 93 comments

Just noticed this update when wondering if this was still being worked on.

I tried to get the Ultimate Galactic Conquest map working for this mod, and managed to do so fairly easily, although it was glitchy (it also changed a lot of the text files and art/animations, but it's a matter of which files you overwrite and which ones you don't). Galactic Conquest as a whole was glitchy though, so I'm glad to see it's being fixed.

Moddb.com

Also, I replaced all the music with KOTOR and Republic Commando music in my version, if you're interested in that.

I'd love to help out with this mod, but between college and my research I don't have time for much modding.

Anyways, great job, and look forward to more in the future.

P.S. Just one question though, what's up with the extra engine in the main body of the Hammerhead-Class Cruiser? They only had 4 engines.

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Jeroenimo Author
Jeroenimo - - 6,765 comments

I'm having trouble updating the already existing gc maps, I'd throw myself from a cliff if I had to do 137. I do plan on changing the gc music to KOTOR and RC music when I get around to it, though I'd rather implement it myself.

Warb made the hammerhead that way, and I kind of like the extra complexity on the main body so I left it in there.

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flavivsaetivs
flavivsaetivs - - 93 comments

Okay, lol. Well it was just a few suggestions. Other than the KOTOR 1 theme for the main menu I did KOTOR 1 songs for the Republic (E.g. Bastila's Theme, Final Confrontation, Sith/Endar Spire Battle, etc.) and KOTOR II music for the Sith (Final Confrontation with Traya, Ravager Battle, etc.)

And of course Vode An makes a fantastic Mandalorian Theme :P

Best of luck with your mod. Looking forward to the next update.

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flavivsaetivs
flavivsaetivs - - 93 comments

Also will you be doing Ship names like Default EAW? E.g. the Acclamators were the Arrestor, Prosecutor, etc. and Republic at War kept this feature as well with a long list of names (sadly no Venator was called the "Intrepid" after spawning like 30 of them).

Just looking at the Wookieepedia page on the Jedi Civil War and its article I can find like 5 names for Hammerhead-Class Cruisers (Endar Spire, Doran's Sky, Harbinger, Sojourn is already in your mod), and off the top of my head I can think of like 10 Harrowers, a couple Thrantas, and a bunch of the Republic Cruisers as well.

Just a thought, would like to see this in the game, couldn't find the file all the names were stored in or otherwise I would have done it already.

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flavivsaetivs
flavivsaetivs - - 93 comments

Found out how to do this looking at the RAW files. Literally all it is is creating a text file and adding names to it. Trying it now with a bunch of hammerhead class cruiser names I dug up.

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Jeroenimo Author
Jeroenimo - - 6,765 comments

I could do that but I don't have the patience or feel the need to take the time to sit there and make up a bunch of names for a feature nobody is going to see. I'd rather spend my time redoing maps, or adding shield meshes to units. Stuff that will be clearly visible ingame.

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flavivsaetivs
flavivsaetivs - - 93 comments

Yeah, I understand. Priorities.

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Khanti
Khanti - - 452 comments

Great news. I don't feel like skirmishing, but playing GC would be fine. Space only is also OK.

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Ackerman
Ackerman - - 25 comments

I deeply respect Jeroenimo for his modding style. I'd rather refined space combat over ground combat - we all know it's a slog on the ground. Either spam the cheese or move two feet a minute with artillery.

However, ground combat I feel could possibly be worked in using assets from other mods which are refined to fit your taste. I recently found Moddb.com which has a fully voiced old-republic themed and era ships/heroes. There was no requirement for permission from the author for utilization in the readme or the moddb page, so it's free game.

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Thank you! The compliment is much appreciated!

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Jeroenimo Author
Jeroenimo - - 6,765 comments

No unit requests unless you pay me.

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ModanoKyle
ModanoKyle - - 1 comments

Lol First Modder I heard asking for money for a simple 1 unit request...Sith Empire's troops did look like those grey dudes. The silver ones I see in your pics are not Sith troops but Revan's troops.

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Jeroenimo Author
Jeroenimo - - 6,765 comments

What can I say, I make the mod, I make the decisions. Nobody gets to make the decisions but me, and I'm tired of idiots not reading the "No unit requests" in the mod description and thinking they're entitled to my time in any way. You want me to make you content? Commission me, 2,5 pounds per hour. Otherwise, I kindly ask everyone to **** off with the unit requests, I even put that in the mod description so I wouldn't have to deal with it.

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Guest
Guest - - 689,349 comments

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