About:
The mod is space only. I do not have the time to create all the ground models all by myself, as this is once again a one man project.

This is the old republic mod you want to be looking at for Empire at War, Forces of Corruption, the one that you deserve.

A little FAQ:

No, I will not make it for SOASE after the mod is done.
No, I will not be giving a release date, it'll be uploaded when I consider the mod done. I give very frequent updates so you can see in what state the mod is at any given time, once it reaches release state you'll notice weeks beforehand.
And no, the mod will not contain ground combat, any comments requesting and or asking about ground combat will be removed.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests. I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of a good Old Republic mod, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!

As the mod is released, I am putting this on hold untill I feel the need to work on it again, currently I am busy with my other project, EAW-Re ( Moddb.com )
-Geroenimo

NOTE: From now on all comments that are in any way shape or form similar to these:

"Why does the file say ORAW.rar?"
"What do I do to install this?"
"My shortcut doesn't work"
"Hey I've got (insert random issue)"

Will be promptly deleted. All answers can be found by looking in the comment section, or reading the read-me.

MOD PROGRESSION:

Part: Complete: Ingame playable: Perfect (according to the end vision):

--------- Art:
Models 100% 100% 30%
Textures 100% 100% 10%
Particles 80% 70% 60%
Maps 90% 90% 60%

--------- Audio:
SFX 80% 30% 80%
Voices No new voices
Music 9999% 1% 9999%( So much to choose from)

--------- Code:

Units: 100% 95% 90%
Hardpoints: 100% 100% 75%

Projectiles: 100% 100% 80%

Galactic Conquest: 90% 90% 70%

--------- Text:
Objects: 0% (everything has to be updated)

Art assets are all "done" and playable ingame. Not yet refined to perfection, but that'd take monthes
to remake everything according to my vision of the ultimate mod.
Skirmish is playable, near perfect. Needs more maps.
GC would be playable if the map was done, the GC map isn't currently being worked on.
Currently MOSTLY working on my side project, EAW:Re: ( Moddb.com ) though I do work on ORAW every once in a while.
If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

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Galactic Conquest with different unit heights Galactic Conquest with different unit heights Galactic Conquest with different unit heights
Blog RSS Feed Report abuse Latest News: Galactic Conquest

19 comments by Jeroenimo on Mar 10th, 2015

Currently working on galactic conquest. I threw out the idea of 1 (new) galactic conquest and am now working to get the already existing GCs (from vanilla FOC) working with the mod. This has the upside that now stuff is actually getting done (quite fast) but the downside that all the gc space maps are not meant to work with the mod. The same weird graphical glitches appear as when you try to use the regular FOC space maps instead of the ones I designed. I think I'm going to leave all the ground forces in (the AI stops functioning when ground is disabled on all planets). All heroes are removed from GC and will later be replaced with the OR units. Republic will tech the same as the imperials, Sith can steal tech with probes that they can build, the republic can no longer build them. Mandalorians same as the Consortium, start out with all the tech. This fits the story approximately as they already had all the heavy warships from the last war. This'll also make them a massive thread in the early game.

Back to the GC space maps. I'm going to have to moddify each of the maps individually, which will take some time. If there's anyone who's got some experience in the map editor who wishes to help with this and save me some time, shoot me a PM with a sample of 2 of the (you consider best) maps you previously made (quality is important to me, so I'll want to check what you can produce).

Well that's pretty much all there is to say. Be sure to watch the latest video to get a small taste of galactic conquest. Back to work.
-J

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Flashy Projectile Add-on/Modding Free Release

Flashy Projectile Add-on/Modding Free Release

May 8, 2014 Patch 6 comments

Flashy Turbolaser and Laser projectiles for Old Republic at War.

Old Republic at War (June 2013)

Old Republic at War (June 2013)

May 6, 2014 Full Version 41 comments

The skirmish release. This is the June 2013 release.

Sith Hero Unit/Rogue Shadow Concept Design

Sith Hero Unit/Rogue Shadow Concept Design

Feb 7, 2013 Vehicle Model 3 comments

This is a modders resource only. Sith Hero ship, though it turned out to be the Rogue Shadow, which I didn't know when I modelled it. Feel free to use...

Sith Interdictor Class Cruiser

Sith Interdictor Class Cruiser

Feb 7, 2013 Vehicle Model 12 comments

This is a modders resource only. Heavily moddified Interdictor model including 14 rotating turrets and many bow mounted weapons. Coding will need editing...

Kandosii Class Dreadnought

Kandosii Class Dreadnought

Feb 7, 2013 Vehicle Model 4 comments

This is a modders resource only. Mandalorian Kandosii class dreadnought model + skin, base code (will need to be altered to work ingame) and engine glow.

Post comment Comments  (10 - 20 of 2,814)
Meyerm
Meyerm Mar 20 2015, 1:09am says:

Are land battles out of the question, or planned to come eventually?

0 votes     reply to comment
Trooper_
Trooper_ Mar 21 2015, 3:23pm replied:

Try reading the description of the mod once in awhile. "A little FAQ:

No, I will not make it for SOASE after the mod is done.
No, I will not be giving a release date, it'll be uploaded when I consider the mod done. I give very frequent updates so you can see in what state the mod is at any given time, once it reaches release state you'll notice weeks beforehand.
And no, the mod will not contain ground combat, any comments requesting and or asking about ground combat will be removed."

+5 votes     reply to comment
Jeroenimo Creator
Jeroenimo Mar 21 2015, 3:35pm replied:

Trooper, my like, you can have it.

+1 vote   reply to comment
Kledruzi
Kledruzi Mar 22 2015, 3:12pm replied:

So why are there pictures of ground combat?

+3 votes     reply to comment
Jeroenimo Creator
Jeroenimo Mar 22 2015, 11:27pm replied:

Oh boy someone's been digging in the archives :D

Well, at first the idea was to include land combat, untill I ditched that idea. Those pictures are from when I hadn't decided that yet ;)

+1 vote   reply to comment
Guest
Guest Mar 23 2015, 10:56pm replied:

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RobTheMob
RobTheMob Mar 17 2015, 4:18pm says:

Jeroenimo, i have to say that this mod is one of the best out there even if its not finished yet! You have top 10 moddb material here! Keep up the good work my friend.
If you are willing to read i have some feedback for you.
1.For what they do i think he harrower 1 and 2 are a bit overpriced, when comparing them with ships like the kandosii.
2.I like the zoom feature very mutch but, a bit lower would be better because you can see thing render at the edge of the screen when zoomed out.
3.This is something you may have already did or answered but do you have or will have multiplayer? Me and a friend tried to play with gameranger but it didint work.
Overall a super great mod you got in the works! Cant wait for the days that i see your mod in the top 10 my friend.

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Mar 17 2015, 5:24pm replied:

I've actually been roaming youtube and found quite a lot of people used my mod on multiplayer, so it's very possible.

Remember a lot of the cost of the Harrowers are in the fighter and bomber squadrons, which can inflict massive damage. I'd also like to remind you that the Kandossi cost almost twice as much as the HI and spawns no fighter and bomber squadrons. The HII has less, but it's got its very long range turbolasers, able to outrange any other vessel in the mod. This is most definitly worth the cost unless you hyperspace it in at point blank. (which is like trying to use an expensive sniper rifle in close range against a guy with a cheap submachine gun)

I've heard people bring up the camera before and honestly I don't see the problem, if you want the camera lower just zoom in slightly, the camera has the zoom function after all :D

+1 vote   reply to comment
RobTheMob
RobTheMob Mar 17 2015, 7:09pm replied:

Hmm interesting i didint know the harrower 2 was long range... was to busy looking at the flashy lasers and rotating turrets to mutch :D. I only had the mod for a few days so Im gonna keep playing for some time!
Hahah keep up the good work mate! Cant wait to try the new version when its ready.

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Mar 18 2015, 2:55am replied:

Yes because nobody seems to read descriptions.

Why do I even bother writing them? Next update everything will show up as {MISSING}

+2 votes   reply to comment
RobTheMob
RobTheMob Mar 18 2015, 5:05am replied:

As long as there are flashy lasers and rotating turrets :D!
Nah, dont worry, i didint play the sith that mutch yet, i had a read after your first reply :).

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Mar 18 2015, 5:55am replied:

I put sooooooooo much info in descriptions and most people don't read them, so damn annoying when they say "YO BRO DIZZ UNIT ZO OP NERF BAT PLZZ OK THX BY" and I'm like "L2P"

It's actually really funny sometimes :D

+2 votes   reply to comment
Adamf777
Adamf777 Mar 23 2015, 3:57pm replied:

Your Terminus desc was fantastic. Hat off to you good sir.

+1 vote     reply to comment
Trooper_
Trooper_ Mar 21 2015, 8:56pm replied:

I secretly think there is a sub-race of humans on the internet that have no idea how to read descriptions but can somehow type messages asking questions that have been answered before.

+1 vote     reply to comment
RobTheMob
RobTheMob Mar 24 2015, 9:58am replied:

I really dont get why people got their jimmies SOO rustled over this kind of things..

+1 vote     reply to comment
Seran_Hawke
Seran_Hawke Mar 22 2015, 2:59am replied:

i think it has less to do with not knowing how to read descriptions, and more to do with just not having enough brain power to read at all.

+1 vote     reply to comment
Formous
Formous Mar 19 2015, 6:15pm replied:

I for one, do read your descriptions. Your descriptions have helped me immensely in figuring out which ship is which and has helped my battle plans, which is more then most mods which don't even provide a proper description of what a thing is.

+2 votes     reply to comment
Nicktc
Nicktc Mar 18 2015, 8:29pm replied:

Well, as a matter of fact, I did read them. Kinda to late for me to realize the Harrower II was not ment for close combat, I was losing because I didn't know. Then I read the description and figured it out. :)

+1 vote     reply to comment
RobTheMob
RobTheMob Mar 17 2015, 4:41pm replied:

And btw, if you need testers for more feedback, i am willing and able!

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
Jeroenimo
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Release Date
Released Jul 19, 2013
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Highest Rated (10 agree) 7/10

Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…

Jul 23 2013, 8:50pm by Afro-yoda-ninja

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