About:
The mod is space only. I do not have the time to create all the ground models all by myself, as this is once again a one man project.

This is the old republic mod you want to be looking at for Empire at War, Forces of Corruption, the one that you deserve.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests. I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of a good Old Republic mod, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!

As the mod is released, I am putting this on hold untill I feel the need to work on it again, currently I am busy with my other project, EAW-Re ( Moddb.com )
-Geroenimo

NOTE: From now on all comments that are in any way shape or form similar to these:

"Why does the file say ORAW.rar?"
"What do I do to install this?"
"My shortcut doesn't work"
"Hey I've got (insert random issue)"

Will be promptly deleted. All answers can be found by looking in the comment section, or reading the read-me.

MOD PROGRESSION:

Part: Complete: Ingame playable: Perfect (according to the end vision):

--------- Art:
Models 100% 100% 30%
Textures 100% 100% 10%
Particles 80% 70% 60%
Maps 90% 90% 60%

--------- Audio:
SFX 80% 30% 80%
Voices No new voices
Music 9999% 1% 9999%( So much to choose from)

--------- Code:

Units: 100% 95% 90%
Hardpoints: 100% 100% 75%

Projectiles: 100% 100% 80%

Galactic Conquest: 90% 90% 70%

--------- Text:
Objects: 0% (everything has to be updated)

Art assets are all "done" and playable ingame. Not yet refined to perfection, but that'd take monthes
to remake everything according to my vision of the ultimate mod.
Skirmish is playable, near perfect. Needs more maps.
GC would be playable if the map was done, the GC map isn't currently being worked on.
Currently MOSTLY working on my side project, EAW:Re: ( Moddb.com ) though I do work on ORAW every once in a while.
If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

Image RSS Feed Latest Screens
Angel of Death This doesn't need an introduction Sith Behemoth
Blog RSS Feed Report abuse Latest News: Galactic Conquest

24 comments by Jeroenimo on Mar 10th, 2015

Currently working on galactic conquest. I threw out the idea of 1 (new) galactic conquest and am now working to get the already existing GCs (from vanilla FOC) working with the mod. This has the upside that now stuff is actually getting done (quite fast) but the downside that all the gc space maps are not meant to work with the mod. The same weird graphical glitches appear as when you try to use the regular FOC space maps instead of the ones I designed. I think I'm going to leave all the ground forces in (the AI stops functioning when ground is disabled on all planets). All heroes are removed from GC and will later be replaced with the OR units. Republic will tech the same as the imperials, Sith can steal tech with probes that they can build, the republic can no longer build them. Mandalorians same as the Consortium, start out with all the tech. This fits the story approximately as they already had all the heavy warships from the last war. This'll also make them a massive thread in the early game.

Back to the GC space maps. I'm going to have to moddify each of the maps individually, which will take some time. If there's anyone who's got some experience in the map editor who wishes to help with this and save me some time, shoot me a PM with a sample of 2 of the (you consider best) maps you previously made (quality is important to me, so I'll want to check what you can produce).

Well that's pretty much all there is to say. Be sure to watch the latest video to get a small taste of galactic conquest. Back to work.
-J

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Flashy Projectile Add-on/Modding Free Release

Flashy Projectile Add-on/Modding Free Release

May 8, 2014 Patch 6 comments

Flashy Turbolaser and Laser projectiles for Old Republic at War.

Old Republic at War (June 2013)

Old Republic at War (June 2013)

May 6, 2014 Full Version 50 comments

The skirmish release. This is the June 2013 release.

Sith Hero Unit/Rogue Shadow Concept Design

Sith Hero Unit/Rogue Shadow Concept Design

Feb 7, 2013 Vehicle Model 3 comments

This is a modders resource only. Sith Hero ship, though it turned out to be the Rogue Shadow, which I didn't know when I modelled it. Feel free to use...

Sith Interdictor Class Cruiser

Sith Interdictor Class Cruiser

Feb 7, 2013 Vehicle Model 12 comments

This is a modders resource only. Heavily moddified Interdictor model including 14 rotating turrets and many bow mounted weapons. Coding will need editing...

Kandosii Class Dreadnought

Kandosii Class Dreadnought

Feb 7, 2013 Vehicle Model 4 comments

This is a modders resource only. Mandalorian Kandosii class dreadnought model + skin, base code (will need to be altered to work ingame) and engine glow.

Post comment Comments  (10 - 20 of 2,896)
07_Republic_commando
07_Republic_commando Apr 24 2015, 6:30am says:

Will you make this mod cost in the future? Like the workshop has now put prices on some of their mods and i really hope that you wont :(...

by the way Youtube.com

+1 vote     reply to comment
Xorras
Xorras 3hours 36mins ago replied:

They reconsidered it. No paid mods now.

+1 vote     reply to comment
Sly442
Sly442 Apr 24 2015, 7:09am replied:

Well if he's finally using ported content you'll be happy to know that he won't be able to monetize his mod legally.

+1 vote     reply to comment
st0ne56 Online
st0ne56 Apr 25 2015, 9:09am replied:

Thing is there are people like me who cant afford newer games or pcs which is why im still playing FOC there is no way Id be able to afford mods either Valve is making it so poor people cant game anymore which sucks

+1 vote     reply to comment
Jeroenimo Creator Online
Jeroenimo Apr 24 2015, 9:58am replied:

modding is a grey space in legal terms, and I was definitly thinking about it when i heard the valve thing yesterday, getting paid for the hard work that's being done isn't an unreasonable thing to ask imo.

+2 votes   reply to comment
Jeroenimo Creator Online
Jeroenimo Apr 24 2015, 3:14pm replied:

I did actually put a tip jar button at the bottom of the mod description but nobody uses that sadly :sadface:

+1 vote   reply to comment
st0ne56 Online
st0ne56 Apr 25 2015, 9:11am replied:

I didnt even see the Paypal link till you said something it might help to make it a big donate button

+2 votes     reply to comment
Sly442
Sly442 Apr 24 2015, 7:00pm replied:

Well you should make it bigger or at least more above the page. Put an icon of Paypal instead of just a link.

+1 vote     reply to comment
Jeroenimo Creator Online
Jeroenimo Apr 25 2015, 2:21pm replied:

Problem is there are legal issues with the word "Donate", which is why I'm calling it a tip jar. There is no issue with receiving money if people want to send you something for your work, but the term "donation" cannot be used. Really it's a dumb naming issue, google it, it's really stupid. Still, that's why I wont put a donate button there. + I don't want to come off as begging for money. It's purely optional for when you really enjoy your time with the mod.

+1 vote   reply to comment
vikingcheese
vikingcheese Apr 22 2015, 2:08pm says:

this mod looks amazing, but i have to ask
since i have downloaded a mod called RaW, how can i play both mods while having both of them installed?

+1 vote     reply to comment
Jeroenimo Creator Online
Jeroenimo Apr 23 2015, 10:14am replied:

You can't. Raw installs files in the main data folder, that'll screw up ORAW.

+1 vote   reply to comment
Viktorov
Viktorov Apr 20 2015, 6:11pm says:

Jeroenimo, man, I just played the mod and is just WOW, good job men, I have enjoyed every second of gameplay, keep it up, % of my next salary goes to you.

+4 votes     reply to comment
Jeroenimo Creator Online
Jeroenimo Apr 20 2015, 8:17pm replied:

Thank you very much! Next release will be even better ;)

+2 votes   reply to comment
_w_
_w_ Apr 17 2015, 5:46pm says:

The swbf3 'reveal' trailer (no actual ingame footage) for those interested, just came out; Youtube.com
Biggest relief for me: boba fett is confirmed (tho is that jangos laser sound?)
Biggest dissapointment tho.. Space craft included but 0% hint of acthal space battles.. Let alone seamless transitions between ground and space :/

Imperial space dlc pack 20$ lol?

+3 votes     reply to comment
oOXyroxOo
oOXyroxOo Apr 18 2015, 5:14pm replied:

no space battles :(((

+2 votes     reply to comment
Jafod
Jafod Apr 17 2015, 7:11pm replied:

I can't quite Tell. Here is a recording for you of Jangos: Youtube.com

+2 votes     reply to comment
Jeroenimo Creator Online
Jeroenimo Apr 17 2015, 7:52pm replied:

1. It's EA making it.
2. It's EA making it.
3. It's EA making it.

Those'd be the top 3 reason why I wont buy that game.

Then after that there's other concerns like them probably trying to use it as a milking cow for dlc, terrible pc ports as it's on consoles first, it probably being a broken piece of **** like most triple A games these days (Ubisoft looking at you) and ofcourse the fact that EA is making it.

Also I haven't seen a single piece of ingame footage which should ring alarm bells. If they were confident in their product they wouldn't be showing prerendered cutscenes.

+6 votes   reply to comment
Plejadenwolf
Plejadenwolf Apr 18 2015, 4:39pm replied:

Besides that, it doesn't even have a campaign like Battlefront 1 or 2 had. Especially Battlefront 2 showed us that it is indeed possible to deliver a freaking brilliant and great single- and multiplayer experience in one game. And space battles are left out, too. So in direct comparison, it only seems like Battlefield with Star Wars theme and good graphics, but lacking the innovations of it's predecessors. However, I'm eagerly awaiting some ingame footage that allay those concerns and may show that I'm utterly wrong with my critics.

+3 votes     reply to comment
_w_
_w_ Apr 21 2015, 5:02am replied:

Agreed, the movie will outdo the game definatly. Sad thing is Dice is so smug about it "people dont like space battles".. wat

Jangos westar pistols definatly sounded alike boba's ee3 carbine for watever reason, or "tying ends together" one of the reasons why the prequels failed
Youtube.com

+2 votes     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
Jeroenimo
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Release Date
Released Jul 19, 2013
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Highest Rated (11 agree) 7/10

Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…

Jul 23 2013, 8:50pm by Afro-yoda-ninja

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