About:
The mod is space only. I do not have the time to create all the ground models all by myself, as this is once again a one man project.

This is the old republic mod you want to be looking at for Empire at War, Forces of Corruption, the one that you deserve.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests. I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of a good Old Republic mod, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!

As the mod is released, I am putting this on hold untill I feel the need to work on it again, currently I am busy with my other project, EAW-Re ( Moddb.com )
-Geroenimo

NOTE: From now on all comments that are in any way shape or form similar to these:

"Why does the file say ORAW.rar?"
"What do I do to install this?"
"My shortcut doesn't work"
"Hey I've got (insert random issue)"

Will be promptly deleted. All answers can be found by looking in the comment section, or reading the read-me.

MOD PROGRESSION:

Part: Complete: Ingame playable: Perfect (according to the end vision):

--------- Art:
Models 100% 100% 30%
Textures 100% 100% 10%
Particles 80% 70% 60%
Maps 90% 90% 60%

--------- Audio:
SFX 80% 30% 80%
Voices No new voices
Music 9999% 1% 9999%( So much to choose from)

--------- Code:

Units: 100% 95% 90%
Hardpoints: 100% 100% 75%

Projectiles: 100% 100% 80%

Galactic Conquest: 90% 90% 70%

--------- Text:
Objects: 0% (everything has to be updated)

Art assets are all "done" and playable ingame. Not yet refined to perfection, but that'd take monthes
to remake everything according to my vision of the ultimate mod.
Skirmish is playable, near perfect. Needs more maps.
GC would be playable if the map was done, the GC map isn't currently being worked on.
Currently MOSTLY working on my side project, EAW:Re: ( Moddb.com ) though I do work on ORAW every once in a while.
If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

Image RSS Feed Latest Screens
Angel of Death This doesn't need an introduction Sith Behemoth
Blog RSS Feed Report abuse Latest News: Galactic Conquest

25 comments by Jeroenimo on Mar 10th, 2015

Currently working on galactic conquest. I threw out the idea of 1 (new) galactic conquest and am now working to get the already existing GCs (from vanilla FOC) working with the mod. This has the upside that now stuff is actually getting done (quite fast) but the downside that all the gc space maps are not meant to work with the mod. The same weird graphical glitches appear as when you try to use the regular FOC space maps instead of the ones I designed. I think I'm going to leave all the ground forces in (the AI stops functioning when ground is disabled on all planets). All heroes are removed from GC and will later be replaced with the OR units. Republic will tech the same as the imperials, Sith can steal tech with probes that they can build, the republic can no longer build them. Mandalorians same as the Consortium, start out with all the tech. This fits the story approximately as they already had all the heavy warships from the last war. This'll also make them a massive thread in the early game.

Back to the GC space maps. I'm going to have to moddify each of the maps individually, which will take some time. If there's anyone who's got some experience in the map editor who wishes to help with this and save me some time, shoot me a PM with a sample of 2 of the (you consider best) maps you previously made (quality is important to me, so I'll want to check what you can produce).

Well that's pretty much all there is to say. Be sure to watch the latest video to get a small taste of galactic conquest. Back to work.
-J

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Flashy Projectile Add-on/Modding Free Release

Flashy Projectile Add-on/Modding Free Release

May 8, 2014 Patch 6 comments

Flashy Turbolaser and Laser projectiles for Old Republic at War.

Old Republic at War (June 2013)

Old Republic at War (June 2013)

May 6, 2014 Full Version 53 comments

The skirmish release. This is the June 2013 release.

Sith Hero Unit/Rogue Shadow Concept Design

Sith Hero Unit/Rogue Shadow Concept Design

Feb 7, 2013 Vehicle Model 3 comments

This is a modders resource only. Sith Hero ship, though it turned out to be the Rogue Shadow, which I didn't know when I modelled it. Feel free to use...

Sith Interdictor Class Cruiser

Sith Interdictor Class Cruiser

Feb 7, 2013 Vehicle Model 12 comments

This is a modders resource only. Heavily moddified Interdictor model including 14 rotating turrets and many bow mounted weapons. Coding will need editing...

Kandosii Class Dreadnought

Kandosii Class Dreadnought

Feb 7, 2013 Vehicle Model 4 comments

This is a modders resource only. Mandalorian Kandosii class dreadnought model + skin, base code (will need to be altered to work ingame) and engine glow.

Post comment Comments  (70 - 80 of 2,908)
Jeroenimo Creator
Jeroenimo Apr 6 2015, 4:26pm says:

Another guy commenting on ground, it's hilarious to see how many people can't read mod descriptions.

+2 votes   reply to comment
Valdrun
Valdrun Apr 6 2015, 5:21pm replied:

I read things on the first pages where you seemed open on the ground concept.

I have read that you were making a space mod, but I played it just today and space seems 'done' to me, or atleast moslty. This is why I was wondering if you might reconsider bringing the ground combat in.

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Apr 6 2015, 6:51pm replied:

Well, I removed that long ago and put in the mod description on top of the page: "And no, the mod will not contain ground combat, any comments requesting and or asking about ground combat will be removed." so that's why i deleted your comment. Over the years it got really tiring having to answer all the random questions about combat that wasn't even included in the mod at all that I just put that in the mods description and started to delete comments, it helps keep me sane ;)

+2 votes   reply to comment
Valdrun
Valdrun Apr 7 2015, 5:54am replied:

I understand, but the reason I asked also was because it was discussed so long ago.

Anyway, I see you're still sane so it's working! :P

+2 votes     reply to comment
Valdrun
Valdrun Apr 6 2015, 3:02pm says:

On the topic of Revan and Malak's flagships, I see 2 options here:
1. They would have their own leviathan
2. They will act as fleet admirals that give huge bonuses, but will go on the capital ship of your fleet.

Nvm, I think this issue has been long resloved looking at the dates

Anyway, I haven't been able to figure out what you are working on these days on this mod? Have you decided to integrate ground combat or are you giving space some more polish?

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Apr 6 2015, 9:37am says:

Had to severely reduce video quality to be able to upload it to moddb because of the size limit. View with 3 times the bitrate, twice the resolution and twice the framerate here: Youtube.com

+1 vote   reply to comment
Jeroenimo Creator
Jeroenimo Apr 5 2015, 8:37pm says:

Some really cool ****'s being created guys.

+2 votes   reply to comment
Guest
Guest Apr 2 2015, 7:17pm says:

This comment is currently awaiting admin approval, join now to view.

Jeroenimo Creator
Jeroenimo Apr 3 2015, 4:48am replied:

Nobody, I'm in complete control. That's the way I like it.

+4 votes   reply to comment
Jeroenimo Creator
Jeroenimo Apr 1 2015, 3:43pm says:

Ok, 6 hours is long enough for this joke. It's been run into the ground anyway.

Sometime in the somewhat near future there's going to be a very special announcement.

+5 votes   reply to comment
RobTheMob
RobTheMob Apr 3 2015, 5:54am replied:

Dammit i fell for it! you troll :p
And i hope the special announcement is not you quiting the mod... Now that would be ironic

+2 votes     reply to comment
oOXyroxOo
oOXyroxOo Apr 3 2015, 5:10am replied:

uuuuh this makes me happy :)

+1 vote     reply to comment
TheRonkor
TheRonkor Apr 2 2015, 3:18am replied:

XD best joke this year :D

+2 votes     reply to comment
Versatile142
Versatile142 Apr 1 2015, 8:32pm replied:

Special announcement eh? Consider me excited.

+1 vote     reply to comment
skyrimplayer991
skyrimplayer991 Apr 1 2015, 4:49pm replied:

yus i knew it

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
Jeroenimo
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Release Date
Released Jul 19, 2013
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Highest Rated (11 agree) 7/10

Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…

Jul 23 2013, 8:50pm by Afro-yoda-ninja

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