About:
Old Republic at War, a somewhat canon old republic mod. By no means designed to be accurate, by all means designed to my liking. I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

Constructive critisism is appreciated and taken into consideration, though the final decision remains mine. No unit requests, I put a lot of effort into this project and try to do the best I can. I have very clear views on what I do and don't want in the mod, and don't like people trying to meddle with the direction in which the mod is going. I reserve the right to write back an angry response or flat out ignore you.

Warning: Mod author is known to have a very aggressive reaction to bullshit, please keep your bullshit level within acceptable terms at all times during the ride.

Occasionally I work on my other project, EAW-Re ( Moddb.com )

NOTE: From now on all comments that are in any way shape or form similar to these:

"Why does the file say ORAW.rar?"
"What do I do to install this?"
"My shortcut doesn't work"
"Hey I've got (insert random issue)"

Will be promptly deleted. All answers can be found by looking in the comment section, or reading the read-me.

If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

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Alright I've been putting off this Moddification for so long that at this point I'm not even sure if I'll ever finish it in a state that I'd be comfortable in releasing it. Moddification with a capital "M" since I have worked on it for so inmensely long, not just what you get to play, but especially what you will not get to play, all the cut content, constantly updated graphics and fully replaced or removed units, heroes and other content. Which makes we wonder why I still keep it on my harddrive instead of just releasing it, since it is mostly play ready. I'd say I'm sorry for focussing on my Re mod, which I honestly believe to be the more finished, higher quality and play-ready mod at this very moment, instead of finishing this, but I work on what I enjoy, and I don't think that that warrants an apology.

As of this moment, I am rewriting the (space) unit descriptions to match their updated stats (shield points, weapons, ect.). After this, I will try to fix some minor problems like a ships weapons not firing, sound files that are mixed, or perhaps that I have wanted to replace for a while but haven't done it yet.

I simpely do not know if I will ever find the motivation to finish this project. I have had a lot of fun working on it over the years. There's bad things and there's good things, the creative side of modelling paired with the pain of then having to UV your creation and making a texture for it. Writing code for a your new ship, and then see it not spawn any of its fighters ingame. And then finally seeing it work after a long evening of trying to find that one bug that was one missing line of code, that satisfaction is a great feeling.

So with that out of the way, this mod releases tomorrow.

Do not expect fully functional ground combat. Do not expect fully completed galactic conquest. Do not ask or complain or knock or my door for technical support. Those of you who've been following this for a while know what is and isn't done since I'm very transparent at what is or isn't in the media (both pictures and video).

I will most likely provide atleast 1 patch to the most blatant errors you can find, which I'd like you all to put in the downloads comments, if at all possible, in a constructive manner. Space combat is pretty much entirely finished. Thanks to EmperorNiko, who is sadly unable to mod now, ground combat exists and is mostly *playable*. Thanks to Adamsmith, a few new galactic conquest maps exist including Rakata, which doesn't have a space map yet since I haven't finished the starforge map. What is finished now or in the next day is what you get.

I will see you people tomorrow.
Jeroen

Mod Release

Mod Release

News 6 comments

Little bit of a more up to date news article. Felt that that was required after so long of no new news articles.

Galactic Conquest

Galactic Conquest

News 25 comments

A little chat about galactic conquest and the likes.

Release on the 20th

Release on the 20th

News 12 comments

A little information regarding the upcoming release.

Empire At War: Re

Empire At War: Re

News 2 comments

I'm doing a little sideproject. It now has a moddb page ;)

RSS feed Downloads
Larger Lasers

Larger Lasers

Weapons Model 0 comments

Scorch17 Sized up the laser models a bit. If you want them to look the same, drop this in the xml folder and overwrite the old file.

Old Republic at War V 0.85

Old Republic at War V 0.85

Demo 46 comments

Playable, unfinished, released. That is exactly what this is. If you have trouble installing the mod, read the Installation instructions in the archive...

Laser projectiles modders resource

Laser projectiles modders resource

Models Pack 5 comments

Lasers! How to use the models: 1. choose the laser model names you'd like to use from the excel file 2. copypaste chosen models (.alo files) to your mods...

Basilisk War Droid Free Release (modders resource)

Basilisk War Droid Free Release (modders resource)

Vehicle Model 4 comments

This is the model of the Basilisk War Droid I created. Modders resource only.

Flashy Projectile Add-on/Modding Free Release

Flashy Projectile Add-on/Modding Free Release

Patch 7 comments

Flashy Turbolaser and Laser projectiles for Old Republic at War.

Old Republic at War (June 2013)

Old Republic at War (June 2013)

Full Version 86 comments

The skirmish release. This is the June 2013 release.

Post comment Comments  (70 - 80 of 3,112)
Meyerm
Meyerm

Will there be a separation of eras since you got kotor and swtor content? Revan's sith Empire and the Dromund Kaas Empire are really separate factions.

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Jeroenimo Creator
Jeroenimo

Nope.

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Meyerm
Meyerm

So, just a bunch of ships and units from different factions spanning a 300 year time span all on the same side?

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RageMaker
RageMaker

Well considering there aren't any known canon ground vehicles for Kotor, it makes sense to pull from TOR. Warb Null already has some of those models down

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Jeroenimo Creator
Jeroenimo

very occasionally, I'll probably release the mod in a very unfinished state since I have almost no time to work on it anymore.

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Gonar1893
Gonar1893

are you actually still working on this? Starwars the old republic Ultimate War will finish latest in late 2016.

would of been nice to have this mod, old rep is perfect as the millitary is more interesting and larger.

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TheRoyalBastard
TheRoyalBastard

Music from Code Geass... I fu**ing love you dude

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RageMaker
RageMaker

By the way, I noticed the music in this isn't Star Wars. Are you planning to re-use the music from Kotor in a future release?

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anthonytjengracio
anthonytjengracio

Just turn off the music. It's what I do.

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RageMaker
RageMaker

Can't wait till this thing really gets into gear, good stuff mate

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Chaosmaker892
Chaosmaker892

Hey Jeroenimo I'm hoping we can get an update on this soon (strange considering last i heard there was supposed to be a summer release) hope your doing ok and can continue your amazing work!

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (12 agree) 7/10

Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…

Jul 23 2013 by Afro-yoda-ninja

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