Flashy Turbolaser and Laser projectiles for Old Republic at War.
The mod is space only. I do not have the time to create all the ground models all by myself, as this is once again a one man project.
This is the old republic mod you want to be looking at for Empire at War, Forces of Corruption, the one that you deserve.
Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests. I reserve the right to write back an angry response or flat out ignore you.
This is my interpertation of a good Old Republic mod, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.
I hope you enjoy your stay here and that you're as excited for the mod as I am!
As the mod is released, I am putting this on hold untill I feel the need to work on it again, currently I am busy with my other project, EAW-Re ( Moddb.com )
NOTE: From now on all comments that are in any way shape or form similar to these:
"Why does the file say ORAW.rar?"
"What do I do to install this?"
"My shortcut doesn't work"
"Hey I've got (insert random issue)"
Will be promptly deleted. All answers can be found by looking in the comment section, or reading the read-me.
Part: Complete: Ingame playable: Perfect (according to the end vision):
Models 100% 100% 30%
Textures 100% 100% 10%
Particles 80% 70% 60%
Maps 90% 90% 60%
SFX 80% 30% 80%
Voices No new voices
Music 9999% 1% 9999%( So much to choose from)
Units: 100% 95% 90%
Hardpoints: 100% 100% 75%
Projectiles: 100% 100% 80%
Galactic Conquest: 90% 90% 70%
Objects: 0% (everything has to be updated)
Art assets are all "done" and playable ingame. Not yet refined to perfection, but that'd take monthes
to remake everything according to my vision of the ultimate mod.
Skirmish is playable, near perfect. Needs more maps.
GC would be playable if the map was done, the GC map isn't currently being worked on.
Currently MOSTLY working on my side project, EAW:Re: ( Moddb.com ) though I do work on ORAW every once in a while.
If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com
Currently working on galactic conquest. I threw out the idea of 1 (new) galactic conquest and am now working to get the already existing GCs (from vanilla FOC) working with the mod. This has the upside that now stuff is actually getting done (quite fast) but the downside that all the gc space maps are not meant to work with the mod. The same weird graphical glitches appear as when you try to use the regular FOC space maps instead of the ones I designed. I think I'm going to leave all the ground forces in (the AI stops functioning when ground is disabled on all planets). All heroes are removed from GC and will later be replaced with the OR units. Republic will tech the same as the imperials, Sith can steal tech with probes that they can build, the republic can no longer build them. Mandalorians same as the Consortium, start out with all the tech. This fits the story approximately as they already had all the heavy warships from the last war. This'll also make them a massive thread in the early game.
Back to the GC space maps. I'm going to have to moddify each of the maps individually, which will take some time. If there's anyone who's got some experience in the map editor who wishes to help with this and save me some time, shoot me a PM with a sample of 2 of the (you consider best) maps you previously made (quality is important to me, so I'll want to check what you can produce).
Well that's pretty much all there is to say. Be sure to watch the latest video to get a small taste of galactic conquest. Back to work.
Highest Rated (11 agree) 7/10
Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…
Jul 23 2013, 8:50pm by Afro-yoda-ninja