About:
The mod is space only. I do not have the time to create all the ground models all by myself, as this is once again a one man project.

This is the old republic mod you want to be looking at for Empire at War, Forces of Corruption, the one that you deserve.

A little FAQ:

No, I will not make it for SOASE after the mod is done.
No, I will not be giving a release date, it'll be uploaded when I consider the mod done. I give very frequent updates so you can see in what state the mod is at any given time, once it reaches release state you'll notice weeks beforehand.
And no, the mod will not contain ground combat, any comments requesting and or asking about ground combat will be removed.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests. I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of a good Old Republic mod, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!

As the mod is released, I am putting this on hold untill I feel the need to work on it again, currently I am busy with my other project, EAW-Re ( Moddb.com ) 
-Geroenimo

NOTE: From now on all comments that are in any way shape or form similar to these:

"Why does the file say ORAW.rar?"
"What do I do to install this?"
"My shortcut doesn't work"
"Hey I've got (insert random issue)"

Will be promptly deleted. All answers can be found by looking in the comment section, or reading the read-me.

Image RSS Feed Latest Screens
New Stingray model New Stingray model Industrial Complex
Blog RSS Feed Report abuse Latest News: Release on the 20th

12 comments by Geroenimo on Jul 1st, 2013

As I prepare the mod for a (beta) release on the 20th I wanted to adress some aspects really quick:

First of all, there will be no GC support, and any comment regarding GC will be deleted. I'm done with pointing out there will be no GC and people being either to dumb to read or just choose to ignore it. Same goes for ground battles. 

Secondly, this is a beta release. Due to the large backlash I got when I announced my new mod, which was something to keep my mind off the old republic era (and that I enjoy working on a lot), I decided to release a beta for ORaW as most things are already finished. I also put the release date at the 20th of July instead of somewhere at the end of August as it's summer break and I want to provide something playable while the break is still going on, instead of when it is just over. Also I didn't decided to release it any sooner as:

1. I need to finish up several things and I wanted to take enough time for that and,
2. who'd suicide his mod into release when RaW just released an update? That'd just be plain stupid.
 
And last but not least, I'd like to remind you that this is a BETA release, this means that the mod is probably not bug free, and might require some balance changes. If you played the mod and you found a bug I would like you to read the downloads comment section to see if your bug has already been reported, and if it hasn't post it, with the most information you can give about it. This'll make it easier for me to fix it. As of now I have no lag and no bugs, if you happen to find one please accept that I cannot fix anything I don't experience myself, without enough information provided by the individual who does have the problem. If you go into the comment section raging about it I will probably just ignore it, or if it gets too offensive I'll just delete the comment.

So I hope the release with go smooth with people not reporting any bugs, or if so, in a civilized manner. I do hope you'll all enjoy yourselves, I'll be working on it to make sure that you do.
-Geroenimo

*Edited*
Well, I'm glad to announce we just hit 1000 watchers. Normally I'm not one for milestones, but I feel 1000 is a nice number, a good number. A thing to look back to. I've spend a lot of time on this project over the last couple of years, learning a lot along the way, and I think this is a great oppertunity to thank you for your continues support, and to announce that I'll be adding heroes into the mod aswell. Both Republic, Sith and Mandalorian will get several heroes over several tiers.

UPDATE BOARD:

-Mod released ;)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Flashy Projectile Add-on/Modding Free Release

Flashy Projectile Add-on/Modding Free Release

May 8, 2014 Patch 4 comments

Flashy Turbolaser and Laser projectiles for Old Republic at War.

Old Republic at War (June 2013)

Old Republic at War (June 2013)

May 6, 2014 Full Version 21 comments

The skirmish release. This is the June 2013 release.

Sith Hero Unit/Rogue Shadow Concept Design

Sith Hero Unit/Rogue Shadow Concept Design

Feb 7, 2013 Vehicle Model 2 comments

This is a modders resource only. Sith Hero ship, though it turned out to be the Rogue Shadow, which I didn't know when I modelled it. Feel free to use...

Sith Interdictor Class Cruiser

Sith Interdictor Class Cruiser

Feb 7, 2013 Vehicle Model 12 comments

This is a modders resource only. Heavily moddified Interdictor model including 14 rotating turrets and many bow mounted weapons. Coding will need editing...

Kandosii Class Dreadnought

Kandosii Class Dreadnought

Feb 7, 2013 Vehicle Model 6 comments

This is a modders resource only. Mandalorian Kandosii class dreadnought model + skin, base code (will need to be altered to work ingame) and engine glow.

Post comment Comments  (20 - 30 of 2,691)
scorch1
scorch1 Jul 21 2014, 12:37pm says:

Hey Geroenimo, any plans on creating your own Star Forge for ORAW at all? Just curious.

Cheers.

+2 votes     reply to comment
Geroenimo
Geroenimo Jul 24 2014, 7:36am replied:

Warb has already made a wonderful starforge some years back, so I'll use that one.

+2 votes     reply to comment
Nikolas65
Nikolas65 Jul 9 2014, 7:10pm says:

Geroenimo when I try to start the shortcut, the game opens stays 10 seconds on the screen with the sith lord and the name of the game and then, appears a message sayinh that the game stopped working. Any idea why?

+1 vote     reply to comment
Geroenimo
Geroenimo Jul 13 2014, 6:01pm replied:

You most likely have something wrong with the vanilla game, or another mod is somehow affecting the launch of the game with the mod on, otherwise the mod launches fine. What you can do to fix this is make a clean reinstall of FoC, reinstall the mod and then launch it again. If you have windows vista or 7, grab the vista fix. Google it and you'll find it. If you have win 8, you're most likely screwed as 8 messes with a lot of games, including this one, people with win 8 have reported to either not be able to play the game at all or with issues and crashes, in this case I can't help you.

+1 vote     reply to comment
Nikolas65
Nikolas65 Jul 19 2014, 2:13pm replied:

Got it working, I unistalled everything with the mods, and its working fine, I don't know what could it be, maybe was the fx mod, ou the raw mod, anyway thx. You did a really good job, do you have any thoughts of making a new release?

+1 vote     reply to comment
Nikolas65
Nikolas65 Jul 18 2014, 12:38pm replied:

yeah, I have win 7, I'll reinstall the vanilla game, I alson have the republic at war mod, maybe that's causing problems too? Anyway i'll do this and I reply here what happens! thx

+1 vote     reply to comment
Nikolas65
Nikolas65 Jul 18 2014, 1:03pm replied:

I also have FX mod too*

+1 vote     reply to comment
MrPerson
MrPerson Jul 17 2014, 3:34am replied:

maybe I am just lucky, but I have windows 8 and I play plenty of mods (including this one) and the base game with no issues at all. Maybe its because I never upgraded to 8.1, heard that hurts more than it helps.

+1 vote     reply to comment
chancellor14
chancellor14 Jul 14 2014, 12:02am replied:

Is there anything that we could 1 on 1 talk to each other and you can actually help instead of giving *******-y remarks and un-detailed instructions?

+1 vote     reply to comment
chancellor14
chancellor14 Jul 21 2014, 3:19pm replied:

If you're going to make a mod and you write a very seldom detailed read-me to install that mod, you should be prepared to help people and go through trouble of explaining.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
Geroenimo
Contact
Send Message
Release Date
Released Jul 19, 2013
Mod Watch
Track this mod
Share
Community Rating

Average

9.1

95 votes submitted.

You Say

-

Ratings closed.

Highest Rated (10 agree) 7/10

Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…

Jul 23 2013, 8:50pm by Afro-yoda-ninja

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single Player
Embed Buttons

Promote Old Republic at war on your homepage or blog by selecting a button and using the HTML code provided (more).

Old Republic at war Old Republic at war
Old Republic at war
Statistics
Rank
241 of 22,134
Last Update
3 weeks ago
Watchers
1,258 members
Addons
3
Files
2
News
44
Reviews
34