Old Republic mod for Forces of Corruption, the one and only good enough for you.

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Emperorniko May 10 2014, 1:39am says:

C&C: Generals music, nice touch.

+6 votes     reply to comment
Geroenimo May 10 2014, 1:56am replied:

Yeah, Generals has some amazing music. Wont be included in the mod though, doesn't really fit.

+4 votes     reply to comment
bardicheassault-07 May 10 2014, 1:46am says:

Love it. Super pretty effects from lasers to even the shields on the fighters. Nice touch. Can't wait to use NovaDive/Liberator starfighters.

+3 votes     reply to comment
Geroenimo May 10 2014, 1:51am replied:

Moddb.com Boom. Have fun with them.

+2 votes     reply to comment
Dark_Ansem May 10 2014, 3:19am says:

I'd love to see the textures updated/upgraded :)
still, an excellent mod to satiate my addiction to KOTOR era

+2 votes     reply to comment
Darth_Saber May 10 2014, 4:18pm says:

Great work, Geroenimo; glad to see that you are working on this mod again!

+1 vote     reply to comment
kyle_katarn67 May 10 2014, 4:27pm says: Online

Is there any way to replace the vanilla starfighter flying noise?

+1 vote     reply to comment
Geroenimo May 10 2014, 10:47pm replied:

There is. Replacing them might happen at a later date.

+1 vote     reply to comment
Afro-yoda-ninja May 11 2014, 11:16am replied:

Indeed, there is a way..... ;)

+1 vote     reply to comment
kyle_katarn67 May 11 2014, 3:20pm replied: Online

I want to replace it so bad. It sounds so terrible

+1 vote     reply to comment
Geroenimo May 12 2014, 4:12am replied:

The originals aren't that terrible, though it does get a little irritating after a while, I'll agree with that. As soon as I have some better ones I'll replace them.

+1 vote     reply to comment
JellyHop1415 May 11 2014, 8:14am says:

This looks great, can't wait for the next release

+1 vote     reply to comment
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I felt the motivation again to work on ORAW. That's a first in about 9 monthes.

So exactly one year and one month after I uploaded the last video showcasing a new starship I'm now showcasing this:

All fighter/bomber armerment has been redone. In the latest released version of the mod all fighters had different powered lasers, now they all do the same damage. I also changed all the stats on the weapons to give all the ships a unique character. The Aurek has 2 rapid fire (A la Battlefront 2) lasers, Sith fighter has 2 burst lasers, Chela 2 burst lasers, and 2 concussion missile launchers and so on. In this video the most visible are the Shrikes gatling lasers (very low range) and long range precision lasers (long range). Some squadrons are now reduced in size, the Aureks now only come in groups of 5 instead of 7, sith fighters in groups of 7 instead of 9 ect. All fighters also have increased firerange, so you wont ever feel they're being useless. All squadrons also have their cost changed to rebalance the new fighter stats. And apparently the Republic Gunship has its firebones messed up as it doesn't seem to fire in the vid at all now that I watch it again. I rerigged all the fighters with new colisson meshes (or actually no colission meshes, you can just give the main mesh colission) and firebones, so no more bad hitboxes.

All lasers and turbolasers have been sped up to 1.5 times their original speed, which I think is a great change.

And for those of you who might wonder if the footage is sped up in the beginning, no it's running normal speed, those Shrikes just have a movement speed of 25.

Video Details
May 10th, 2014
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