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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (70 - 80 of 5,611)
mo46018 Jul 30 2014 says:

I just hope that the graphics won't be as ridiculously glossy and blurry as in 1.1.

+2 votes     reply to comment
Millenia Creator
Millenia Aug 4 2014 replied:

Don't worry - 1.1 didn't have a proper lead artist on it, where as I'm keeping stringent quality standards on the visuals on 1.2 and I'm a professional game artist ;)

+7 votes   reply to comment
Streloker Jul 30 2014 says:

I'm keeping extra SHOC Vanilla game just for this one or you could just make Standalone mod like LA team did

+1 vote     reply to comment
Daemonion Creator
Daemonion Aug 3 2014 replied:

We won't be able to make a stand-alone. You'll need the original version installed.

+1 vote   reply to comment
stalkerforever Aug 30 2014 replied:

Hey i decided to continue my Lurk mod campaign and realized you didn't reply back to my second message. Unless I'm blind as a bat, i see there is no RESISTANCE option in the armor stats other than the LOW RESISTANCE category which contains the "protection" stats that you already stated was the erroneous stats to edit.

+1 vote     reply to comment
Guest Aug 30 2014 replied:

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amf66 Aug 11 2014 replied:

Glad you're still kickin. :)

+3 votes     reply to comment
Guest Aug 11 2014 replied:

Glad you're still kickin. :)

+3 votes     reply to comment
Gryth Jul 28 2014 says:

Forgive me if this has already been answered, I haven't taken the time to read through everything.

Will this have a weapon upgrading system akin to CoP? Like where you can upgrade accuracy, magazine capacity, recoil, etc?

+1 vote     reply to comment
Orset Jul 3 2014 says:

When is this mod going to be released? Even a Beta or an Alpha, cuz I'm ******** myself in anticipation of this work of fine art.

+1 vote     reply to comment
Guest Jun 30 2014 says:

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Millenia Creator
Millenia Jun 30 2014 replied:

It's not polished enough for that yet :P

+4 votes   reply to comment
strelokgunslinger Jun 30 2014 replied:

Millenia, you tease to much with these weapon updates

+6 votes     reply to comment
mastermaniac Aug 3 2014 replied:

I'd say that Millenia's models are pretty much better than the real thing.

+1 vote     reply to comment
ShadowFear Jul 19 2014 replied:


Yeah I can't wait until release.

+3 votes     reply to comment
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