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56 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 129 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (70 - 80 of 5,577)
Djoan May 26 2014, 7:33pm says:

How do i attach a silencer? Bought a silencer and a PPSh-41, in the description it says i can attach to it a 7.62xmm silencer but apparently i cant.

+1 vote     reply to comment
ISemiI May 27 2014, 7:40am replied:

Don't think you can actually suppress a PPSh, otherwise though you just drag the suppressor onto the weapon.

+2 votes     reply to comment
Guest May 25 2014, 7:43pm says:

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batmanjara007 May 24 2014, 2:08pm says:

Will you ever release Lurk 1.2 ??

-3 votes     reply to comment
lol3r1986 May 24 2014, 4:15pm replied:

For whiners like you? How about never.

Take your time guys. After Lost Alpha actually released (and being an unfinished bugfest). I think you guys should take as much time as you need to polish Lurk 1.2 to perfection.

+6 votes     reply to comment
mastermaniac May 20 2014, 5:49pm says:

Exploding kamikaze Controllers or no sale. :-p

+2 votes     reply to comment
[TZP]LoNer1 May 16 2014, 5:02am says:

I'm craving for an update :)

+5 votes     reply to comment
Daemonion May 21 2014, 7:05pm replied:

Sit tight, we have a lot of cool stuff in the works right now :)

+6 votes     reply to comment
ISemiI May 16 2014, 1:41pm replied:

I concur, a sitrep would probably allay a lot of the impatience some people are feeling.

+4 votes     reply to comment
Buchtis May 5 2014, 8:59pm says:

Not checked here in a while, looks like there's still progress. :)

Could one of you guys make a 'teaser' video showing the current state of the mod? The last one we got was in December 2011 which was by Holden.

+5 votes     reply to comment
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