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60 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 130 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (60 - 70 of 5,583)
HectorShiroi Jun 8 2014, 8:10am says:

Are you planning on realease this also for CS and COP? That would be awesome! :D

+2 votes     reply to comment
Daemonion Jun 8 2014, 11:09pm replied:

No plans on using CS and CoP at this time. If you are looking for a great CoP mod, I would keep your eyes on Call of Chernobyl - I have really high expectations for it :)

+2 votes     reply to comment
lol3r_86 Jun 8 2014, 6:18pm replied:

For now they are probably focused on keeping all those features running with SHOC.

+1 vote     reply to comment
Aveng3d Jun 6 2014, 9:09am says:

Any update? Short video or announcement would be nice. :(

+1 vote     reply to comment
Daemonion Jun 6 2014, 12:50pm replied:

We hear ya :)

+3 votes     reply to comment
Guest Jun 1 2014, 9:09am says:

This comment is currently awaiting admin approval, join now to view.

ISemiI Jun 3 2014, 8:22am replied:

The map is supposed to be invisible, not sure about your other problem though.

+1 vote     reply to comment
Major_Degtyarev May 31 2014, 3:51am says:

Now, iam enjoying LURK mod very much. Some issues: I cannot equip artefacts of any kind. Secondly,on my way out of the monolith bunker,when i have de-activated brain scorcher,game constantly crashes. Aside from this, Major Degtyarev approves.

+1 vote     reply to comment
ISemiI May 31 2014, 5:46am replied:

Artifacts were effectively disabled in 1.1 and they're only good for money and weighing yourself down. IMO it was one of the worse choices made, but seeing as I never use artifacts anyway it doesn't bother me too much.

+1 vote     reply to comment
Djoan May 29 2014, 5:17pm replied:

Probably a bug, i uninstalled this mod today and going to replay a game with Autumn Aurora 2 again.
This mod is F'ing mess, bug and gameplay wise.

-2 votes     reply to comment
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