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Blog RSS Feed Report abuse Latest News: A Key Element During Stormy Weather

12 comments by Daemonion on Feb 15th, 2014

Last year, I began my quest into the wild world of space restrictors and stereo audio in Shadow of Chernobyl. I've had the chance over this long period to re-evaluate my own work and style for this mod, inspired by games I've been playing recently with exceptional audio, such as Limbo and The Last of Us. My skills have grown a bit and there are some things that I've needed to revisit and update along the way.

A big part of my stormy weather audio overhaul, which is the entire subject of Dev Diary 12 (yup, still workin on that), is getting interior audio right. The audio can't get in the way and be jarring, but it still has to be showcased enough to put you in the environment. It has to make you feel like you are there.

Pretend it is raining heavily. Pretend you are in this small, decrepit building in the Cordon:

In vanilla Stalker, the engine doesn't natively support specific audio cues for when the player enters a building. Last year, I hacked together a way to do so, and added a feature where that audio changes based on the weather. Now, the audio changes based on the intensity of that weather, also. In LURK 1.2, when you are inside during a heavy storm, you'll hear variations of what I've embedded above - depending on the storm intensity and the type of building you are in. I've started re-organizing my creation process to make all of these small changes in content possible (I can remove the wind from this track easily and change any creaking textures, for example, allowing for a wide variety of variation).

Last year, I made an unlisted video (which I am making public for you all, despite the rough edges) where I demonstrated that this method worked in-game and was fully-functional, minus a few hiccups that I've been working on since.

I guess what I'm saying is that I feel a lot of my old work, mostly in the ambiances, lacked subtlety and texturing, which I've experimented with on this track through faint creaking of the building's structure, and adding a melancholic wind element. If you sit back and listen, the creaking won't take you out of the experience - it will just build upon it with the rest of the audio in more of a cooperative way. I have a lot of ideas to build on this, and I've recorded the majority of the audio that I need.

I hope you guys are alright with me being open in this way. I really would like to get more updates to you all but I have just had so many other things going on. I'm happy with whatever time I have to work on LURK, though.

Oh, by the way, I recorded that wind in my New York City apartment, and the rain and creaks in a tin-roofed cabin in Colorado. All in stereo, of course. Did I mention I recorded some incredible audio in an ice cave in Iceland? That'll be great in certain areas, I think :)

- Dae

Twitter: @realdaemonion

YouTube: therealdaemonion

SoundCloud: daemonion

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 127 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 98 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (60 - 70 of 5,507)
Orset
Orset Jan 25 2014, 9:00am says:

I come here on hands and knees, prepared to beg with a tear in my eye and a warm hopeful smile on my face. Please oh great moders could we have a game play video?

+9 votes     reply to comment
dylanland234
dylanland234 Jan 20 2014, 11:58pm says:

Will this work with "Stalker Complete 2009(2012)" mod?
If so, which one should I install first?

-4 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 23 2014, 5:36pm replied:

You've posted this question on what ... 4 mod pages. Complete = outdated. Sorry, but it won't be compatible with any mod, especially not LURK

+2 votes     reply to comment
Genion23
Genion23 Jan 21 2014, 7:50am replied:

To quote ShadowFear here: "Lurk will never be compatible with Peasant mod 2012"

+7 votes     reply to comment
cicala
cicala Jan 31 2014, 4:48am replied:

hey hey... no need to dis Vanilla 2.0, its a good mod for newcomers to install, and to ease them into all this. I started with modding my SoC install just before Complete 09 was out in its first revision.

Though L.U.R.K. is definitely my #1 mod, don't get me wrong.

Once they play all the 'easy to use' mods then they can venture to the Russian forums and attempt installing those mods LOL

-1 votes     reply to comment
ShadowFear
ShadowFear Jan 28 2014, 11:53pm replied:

I'll buy you a beer for that.

+4 votes     reply to comment
Guest
Guest Jan 19 2014, 5:01am says:

Is it possible to release a playable version with the weapons only :)???

+4 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 11 2014, 4:21am says:

Hey guys! I don't know how often you check the comments, but Daem, when will the next diary make it's appearance? Just an ETA would suffice, if you are able to give this ofc.

Keep it up. I've noticed that on this particular page and team, quiet means work is being done!

+3 votes     reply to comment
HerbertMoon
HerbertMoon Jan 7 2014, 5:06pm buried:

(buried)

vaporware.

shame, i liked Lurk 1.1 even with all the retina burning bloom.

-9 votes     reply to comment
cicala
cicala Jan 31 2014, 4:50am replied:

can't wait

+2 votes     reply to comment
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