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Blog RSS Feed Report abuse Latest News: A Key Element During Stormy Weather

12 comments by Daemonion on Feb 15th, 2014

Last year, I began my quest into the wild world of space restrictors and stereo audio in Shadow of Chernobyl. I've had the chance over this long period to re-evaluate my own work and style for this mod, inspired by games I've been playing recently with exceptional audio, such as Limbo and The Last of Us. My skills have grown a bit and there are some things that I've needed to revisit and update along the way.

A big part of my stormy weather audio overhaul, which is the entire subject of Dev Diary 12 (yup, still workin on that), is getting interior audio right. The audio can't get in the way and be jarring, but it still has to be showcased enough to put you in the environment. It has to make you feel like you are there.

Pretend it is raining heavily. Pretend you are in this small, decrepit building in the Cordon:

In vanilla Stalker, the engine doesn't natively support specific audio cues for when the player enters a building. Last year, I hacked together a way to do so, and added a feature where that audio changes based on the weather. Now, the audio changes based on the intensity of that weather, also. In LURK 1.2, when you are inside during a heavy storm, you'll hear variations of what I've embedded above - depending on the storm intensity and the type of building you are in. I've started re-organizing my creation process to make all of these small changes in content possible (I can remove the wind from this track easily and change any creaking textures, for example, allowing for a wide variety of variation).

Last year, I made an unlisted video (which I am making public for you all, despite the rough edges) where I demonstrated that this method worked in-game and was fully-functional, minus a few hiccups that I've been working on since.

I guess what I'm saying is that I feel a lot of my old work, mostly in the ambiances, lacked subtlety and texturing, which I've experimented with on this track through faint creaking of the building's structure, and adding a melancholic wind element. If you sit back and listen, the creaking won't take you out of the experience - it will just build upon it with the rest of the audio in more of a cooperative way. I have a lot of ideas to build on this, and I've recorded the majority of the audio that I need.

I hope you guys are alright with me being open in this way. I really would like to get more updates to you all but I have just had so many other things going on. I'm happy with whatever time I have to work on LURK, though.

Oh, by the way, I recorded that wind in my New York City apartment, and the rain and creaks in a tin-roofed cabin in Colorado. All in stereo, of course. Did I mention I recorded some incredible audio in an ice cave in Iceland? That'll be great in certain areas, I think :)

- Dae

Twitter: @realdaemonion

YouTube: therealdaemonion

SoundCloud: daemonion

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 129 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5460 - 5470 of 5,574)
daddyrabbittts
daddyrabbittts Sep 19 2009, 10:03am says:

Does it work for Clear SKy ?

+2 votes     reply to comment
pvt.Johnson
pvt.Johnson Sep 19 2009, 6:24am says:

It looked like you were running out of New features to say in your video so you just started saying stuff like "Its hot, you'll love the environments." :P
The mod looks extremely impressive, visually and gameplay wise. it's surprising what older engines can do with a bit of modifying.

+1 vote     reply to comment
Lord_Santa
Lord_Santa Sep 19 2009, 1:56am says:

I thought it was the 19th the whole day, yesterday!!! ARGH! I hate calendars!!!

+1 vote     reply to comment
este
este Sep 19 2009, 1:28am says:

and now the sleeplessness sets in

+1 vote     reply to comment
Sp0rk
Sp0rk Sep 18 2009, 8:19pm says:

Tomorrow!

Fingers crossed for making the release date.

+1 vote     reply to comment
carpano
carpano Sep 18 2009, 7:06am says:

L.U.R.K.

2 day...

good working...


+1 vote     reply to comment
exxxed
exxxed Sep 18 2009, 3:19am says:

Next week will start in full force!! L.U.R.K.ishhhh :)!

+1 vote     reply to comment
bancove
bancove Sep 18 2009, 2:09am says:

reposting

Promo video: Infected Mushroom - Heavyweight
Atmosphere Demonstration video: Grendel - Demand
Weather preview video: The Acacia Strain - Halcyon
That Xfire video: Flow - World's End (ahahaha)

+1 vote     reply to comment
burningleo
burningleo Sep 17 2009, 11:56pm says:

I am going to look into this. I don't really like S.T.A.L.K.E.R. shadow of Chernobyl, but this mod seems like it would make it a whole lot more fun.

+1 vote     reply to comment
Lord_Santa
Lord_Santa Sep 17 2009, 11:46pm says:

will it be at midnight to the 20th? or will it be during "the day"?

I'm counting minutes here, people... come on... =)

(don't get me wrong; I truly appreciate all of this; but..../me wantie L.U.R.K.)

although I'm at the end of Clear Sky (bridge to Limansk); so perhaps I should see that through, before "moving on" to ShoC again??

best of luck to y'all

+1 vote     reply to comment
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