• Are able to determine the best weapon
  • Depending of the enemie and the distance the NPC will use the right weapon for use
  • Will reload every weapon they got after a fight
  • Can attach weapon addons (grenade launchers, scopes, silencers)
  • If npc is hit by an bullet and it is in a "shelter" he will use bandage
  • If an friend or neutral npc is in fire line of the npc he won't shoot to his friend\neutral and he will move to another possition to kill his enemies
  • If an NPC have an weapon with an scope his fire range is increased
  • Can throw grenades
  • Can use medkits, heal themselves and each other
  • Can upgrade and replace their armor and they will collect suits and weapons found laying about.
  • There are no dead npc's around campfires, but if someone dies near one, the campers will drag the corpse away.
  • Can avoid anomalies
  • Can bleed, if they are hurt they fall down to the ground and if they don't receive any medkits within a minute, then they die
  • NPCs want to sleep at night. Then they go to a secure site and sleep there during the night.
  • During an emission NPC can get mad and shot himself, It's more often to see a rookie attempting suicide then a master.


  • S.T.A.L.K.E.R. WEATHER OVERHAULED v3.1 added
  • Dynamic weather system, composed of 7 unique 24h cycles - every single day in-game is differen weather-wise
  • Fully implemented sun (and moon) flares - both perfeclty matching sky texture
  • Almost all sky textures from SHOC, CS and StalkerSkies pack used. All of them hand-edited to achieve the best quality skies in SoC ever!
  • Smart dynamic scheme creating random yet realistic weather condition chains - no awkward 'weather jumps' form clear to storm - all changes are fluid with clouds gathering at fist before the rain starts
  • As always: sunrise and sunset time zone synchronization (Kiev, 01.05.2012) and semi-real, east-west sun arch (sun rises in the east and sets in the west)-- best graphical quality achievable in SoC (3+ years of SoC weather editing experience)
  • Available in 2 versions: BASIC (weather related features only) or FULL (incl. Ambient Audio Overhaul, Particle Enhancement v3 and other addons)
  • Fully compatibile with Oblivion Lost v2.2 (via included comp-pack) and Priboy Story v1.1 (just install on top)
  • All sky textures re-edited (recoloration, blurring, bug fixes)-- all sky textures size increased to 6144x1024-- added 7 new completely sunrise sequences (1 for each weather preset) - this is my 'opus magnum' to be honest
  • Fixed a lot of various bugs reported by users
  • Switched shader support to Sky4CE 2.0 / tweaked weather to fit SSAO (was 1.8)-- made sun flares finally look properly for all presets (used to look baloon-like for clear presets before)-- completely revamped night and moon appearance

  • Enables the player to heal most wounded enemies:
  • The following can be healed:
  • Bandits (talk/trade without save/reload of game, in most cases).
  • Mercs (talk/trade without save/reload of game, in most cases).
  • Military (talk/trade without save/reload of game, in some cases).
  • Monolith (talk/trade without save/reload of game, in some cases)
  • Zombified stalkers, can't be healed, you can start a dialogue, but they have only one request.
  • Dynamic hud added
  • Stopped instantly healing and made it progressive
  • Added "Clothes DO make the man" mod : When protagonist is outside 20m radius for a friend or 5m radius for a foe, they judge him by his outfit. And when protagonist comes inside that boundary, cower is blown and NPC remembers him to not be fooled again (until you load saved game).


  • Faction wars
  • Changed A-life features
  • Dynamic anomalies feature
  • Re-enabled controller AI
  • Blowouts
  • Sleeping

  • Oblivion Lost 2.2
  • S.W.O. v3.1
  • "Clothes DO make the man" Mod
  • Heal Enemies Mini-Mod
  • Lost World Troops of Doom (some textures and sound)
  • Misery Mod (some textures and sound )

  • Trojanuch
  • Kanyhalos
  • Meltac
  • Real Wolf
  • Rulix aka Bak
  • Red75
  • Russo
  • Bangalore
  • xStream
  • Monnoroch
  • LoboTheMan
  • MacroN
  • KingFriday
  • Irbis
  • TrueZoneProjects©
  • kolinkoff
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Post comment Comments  (0 - 10 of 118)
OMEGA101 Feb 18 2015, 11:21am says:

There are so many good mods in development for this game. I don't know which to stick with! :D Tracking

+2 votes     reply to comment
ShadowLoner Dec 6 2014, 12:24pm says:

hey is there any download links for this mod. btw just asking

+2 votes     reply to comment
r3v4n21 Dec 21 2014, 4:45pm replied:

It isnt finished.....

+3 votes     reply to comment
Vandrerer Sep 7 2014, 5:59am says:

Looks good.

+3 votes     reply to comment
VirusCodeX Aug 21 2014, 1:24pm says:

Any ETA on mood release yet? The features listed look so good

+3 votes     reply to comment
Sniegininkas Creator
Sniegininkas Oct 13 2014, 11:42am replied:

Sorry guys, Im taking my time with this mod. Im not quitting, just working slowly :)

+4 votes   reply to comment
RavenTheKiller Aug 20 2014, 4:26pm says:

Will this be a stand-alone like Lost Alpha?

+2 votes     reply to comment
cordenand Jul 25 2014, 4:54am says:

This mod looks very promising, hope it does not have balance issues like some mods out there where you get sniped behind bushes by a makarov from 100m or enemy's taking 5 shots to the head to die while you die from 1 foot shot, looking forward to this.

+5 votes     reply to comment
Sniegininkas Creator
Sniegininkas Oct 13 2014, 11:47am replied:

Ill try my best that you take 2 shots to the foot before dying :D

+3 votes   reply to comment
Vandrerer Jul 14 2014, 6:13am says:

Would be nice to add credits about our mod, Autumn Aurora 2. :-)
New trees and weather system (at least skyboxes) cames from AA2, am I right? :-)
Good luck.

+3 votes     reply to comment
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