Depending of the enemie and the distance the NPC will use the right weapon for use
Will reload every weapon they got after a fight
Can attach weapon addons (grenade launchers, scopes, silencers)
If npc is hit by an bullet and it is in a "shelter" he will use bandage
If an friend or neutral npc is in fire line of the npc he won't shoot to his friend\neutral and he will move to another possition to kill his enemies
If an NPC have an weapon with an scope his fire range is increased
Can throw grenades
Can use medkits, heal themselves and each other
Can upgrade and replace their armor and they will collect suits and weapons found laying about.
There are no dead npc's around campfires, but if someone dies near one, the campers will drag the corpse away.
Can avoid anomalies
Can bleed, if they are hurt they fall down to the ground and if they don't receive any medkits within a minute, then they die
NPCs want to sleep at night. Then they go to a secure site and sleep there during the night.
During an emission NPC can get mad and shot himself, It's more often to see a rookie attempting suicide then a master.
S.T.A.L.K.E.R. WEATHER OVERHAULED v3.1 added
Dynamic weather system, composed of 7 unique 24h cycles - every single day in-game is differen weather-wise
Fully implemented sun (and moon) flares - both perfeclty matching sky texture
Almost all sky textures from SHOC, CS and StalkerSkies pack used. All of them hand-edited to achieve the best quality skies in SoC ever!
Smart dynamic scheme creating random yet realistic weather condition chains - no awkward 'weather jumps' form clear to storm - all changes are fluid with clouds gathering at fist before the rain starts
As always: sunrise and sunset time zone synchronization (Kiev, 01.05.2012) and semi-real, east-west sun arch (sun rises in the east and sets in the west)-- best graphical quality achievable in SoC (3+ years of SoC weather editing experience)
Available in 2 versions: BASIC (weather related features only) or FULL (incl. Ambient Audio Overhaul, Particle Enhancement v3 and other addons)
Fully compatibile with Oblivion Lost v2.2 (via included comp-pack) and Priboy Story v1.1 (just install on top)
All sky textures re-edited (recoloration, blurring, bug fixes)-- all sky textures size increased to 6144x1024-- added 7 new completely sunrise sequences (1 for each weather preset) - this is my 'opus magnum' to be honest
Fixed a lot of various bugs reported by users
Switched shader support to Sky4CE 2.0 / tweaked weather to fit SSAO (was 1.8)-- made sun flares finally look properly for all presets (used to look baloon-like for clear presets before)-- completely revamped night and moon appearance
Enables the player to heal most wounded enemies:
The following can be healed:
Bandits (talk/trade without save/reload of game, in most cases).
Mercs (talk/trade without save/reload of game, in most cases).
Military (talk/trade without save/reload of game, in some cases).
Monolith (talk/trade without save/reload of game, in some cases)
Zombified stalkers, can't be healed, you can start a dialogue, but they have only one request.
Dynamic hud added
Stopped instantly healing and made it progressive
Added "Clothes DO make the man" mod : When protagonist is outside 20m radius for a friend or 5m radius for a foe, they judge him by his outfit. And when protagonist comes inside that boundary, cower is blown and NPC remembers him to not be fooled again (until you load saved game).
From OBLIVION LOST 2.2:
Changed A-life features
Dynamic anomalies feature
Re-enabled controller AI
Oblivion Lost 2.2
"Clothes DO make the man" Mod
Heal Enemies Mini-Mod
Lost World Troops of Doom (some textures and sound)