Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

First footage of in-game music in L.U.R.K.

First footage of in-game music in L.U.R.K.

1 year ago News 31 comments

In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.

A Key Element During Stormy Weather

A Key Element During Stormy Weather

1 year ago News 12 comments

Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.

Music in L.U.R.K. - Yannick Zenhäusern

Music in L.U.R.K. - Yannick Zenhäusern

1 year ago News 12 comments

Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.

Do you like thunder? I sure like thunder.

Do you like thunder? I sure like thunder.

2 years ago News 19 comments

Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...

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L.U.R.K. 1.1

L.U.R.K. 1.1

5 years ago Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

6 years ago Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

6 years ago Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (10 - 20 of 5,610)
Guest Apr 6 2015 says:

Hi Daemonion! Here such business, I too as well as you am fond of sound design in the stalker. You can tell the principle of work of change of a sound when you come into different rooms. Also I would like you to ask a script on change of a sound when you came into the room. In advance I am very grateful). Excuse for my English, I from Ukraine.

+2 votes     reply to comment
Daemonion Creator
Daemonion Jun 13 2015 replied:

Send me an email and I'd be happy to help you out :)

You can find my email address in my profile.

+2 votes   reply to comment
Flomlg2PrO Mar 29 2015 says:

My previous comment on this thread got deleted, so what the f. Anyways, theres a huge bug in this game, which doesnt happen that much anymore but is still annoying. Im using version 1.1. If im standing next to a tree in broad daylight, shooting at npc's who are looking in my direction, they wont even fire back, and wont start firing until i move away from the tree. That is so unfair and makes the game too easy. Is there an easy fix for this? Everything else about the mod is great though, I applaud Daemonion for making a fantastic and immersive mod. Best mod for Shadow of Chernobyl, easy.

+3 votes     reply to comment
Daemonion Creator
Daemonion Jun 13 2015 replied:

I'm sorry to hear that you're having issues. Unfortunately, I am not sure how to help.

Also, you are playing version 1.1, which I had nothing to do with. I appreciate your applause, but it is undeserved, as I was not part of the team that made 1.1 :)

+1 vote   reply to comment
Vasquez_Lichstein Mar 25 2015 says:

What's new on This mod...??

0 votes     reply to comment
Sleeper258 Mar 23 2015 says:

Hey, So i have Gog Version saw it was patch to 1.006 so i downgraded to 1.005 then installed lurk and i'm not getting the LURK Menu and i copied he gamedata file over the existing one ive also tried a few other ways. seems like its not letting me use mods or am i not installing something right .

+1 vote     reply to comment
ShadowHubter Mar 22 2015 says:

I have some problems with the mod i put the gamedata folder into my Stalker Shadow of Chernobyl folder and i changed the fsgame files or something and reinstalled my game and when i try to run it with the mod i have a blackscree and then it says XR3DA.exe has stopped running or something please help me.When i played oblivion lost there were no problems.

+1 vote     reply to comment
DEAD_FiSH Mar 7 2015 says:

Essential mod for playing Stalker. Improves the game in many ways.
I recommend it to anyone! Great work, you guys!

+1 vote     reply to comment
Guest Feb 19 2015 says:

Just asking maybe if u release what ever files you have for 1.2 maybe someone can take them recreate them/revive the mod?

0 votes     reply to comment
ISemiI Mar 17 2015 replied:

Quoting Daemonion from the same page as this:

"We swapped builds for 1.2 so often that there isn't really anything meaningful to share; our indecisiveness led to some of the difficulties we had.

Even sharing little pieces here and there in isolation are difficult, because they may be tied to all.spawns for particular versions of the game. It makes merging difficult. I hope that makes sense."

Don't think that'll happen. :[

+1 vote     reply to comment
assquatch Feb 9 2015 says:

Ok so i copied the gamedata to my SoC directory, i also replaced the Graphical options with the default ones, change fsgame to true and when i launch the game it shows up the sponsors or whatever and it crashes saying "stopped working"

+1 vote     reply to comment
CheekyBreeky Mar 11 2015 replied:

Go to Properties on your Stalker launch Icon. Type this near "C:\Program Files (x86)\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -nointro -nomblur -noprefetch. -nointro is what you want, same with -noprefetch.

+1 vote     reply to comment
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