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Blog RSS Feed Report abuse Latest News: L.U.R.K. 1.2 Dev Diary - Panzerdraco

10 comments by Panzerdraco on Mar 23rd, 2013

Today I give you guys an in-depth look at the backend production of L.U.R.K. mod. This video is wordy rather than looky, so be warned, it deals with some potentially boring elements of mod development and design. More of an item for those looking to develop their own mods.

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 118 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 11 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 96 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (10 - 20 of 5,214)
stalkerforever
stalkerforever May 9 2013, 11:54pm says:

Is the list of weapons complete for 1.2? if not then i would like to make a second request for the Czech Scorpion Evo III :P. Oh and will there be revolvers and HK G11? And please make the Deagle 50 AE this time XD

-1 votes     reply to comment
Millenia
Millenia May 10 2013, 4:02am replied:

G11 would make no sense in the zone :P

+3 votes     reply to comment
stalkerforever
stalkerforever May 10 2013, 5:53pm replied:

Aren't there other modern weapons though?

+1 vote     reply to comment
ISemiI
ISemiI May 11 2013, 5:52am replied:

The G11 isn't a modern weapon per se, it was a prototype that was scrapped in the 80s.

+1 vote     reply to comment
WolveNZ
WolveNZ May 11 2013, 1:15am replied:

G11 is a Non-Production Prototype...

So would be Hideously Un-reliable, Ammunition would be Extremal rare and Expensive being 4.73x33 Caseless, a Non-Production Type of Ammunition, such a size would also have limited stopping power, so apart from a paper weight it would have the extended combat effectiveness of a Makarov...

+4 votes     reply to comment
Zombiestubble
Zombiestubble May 16 2013, 9:51pm replied:

Actually, I found my makarov to be extremely handy.

Maybe a Sawn-off TOZ, because they somehow lost their ability to kill anything in this mod.

+1 vote     reply to comment
ShadowFear
ShadowFear May 14 2013, 8:48am replied:

If it came in contact with mud and dirt it would explode.

+1 vote     reply to comment
stalkerforever
stalkerforever May 17 2013, 7:08pm replied:

"If it came in contact with mud and dirt it would explode. " :< damn...

+1 vote     reply to comment
Zombiestubble
Zombiestubble May 8 2013, 11:46pm says:

Some weird error is happening:

I set the carryweight to 50kg, but exhaustion sets in around 40. I can barely move 3 meters before being fully exhausted, unable to move.

I've tried setting the exhaustion values to be more, but it's not working. How else would I go about fixing this problem?

+1 vote     reply to comment
MirreD
MirreD May 8 2013, 7:48am says:

This lurk mod is so awsome.Omly compleint i have is that 5.45 ammo should not havo so much recoil.but that is just my little complaint

+3 votes     reply to comment
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